developer Binary Tweed made its disappointment in the game's sales
clear, it laid a portion of the blame at the feet of Microsoft
and its Community Games
platform (soon to be renamed Indie Games
). James Silva -- head of Dishwasher
developer Ska Studios -- has posted something of a rebuttal
on his company's blog. His comments aren't directed expressly toward Binary Tweed, but rather toward any developer that thinks the service is an instant goldmine.
Silva points out that, even with its faults, Community Games has many advantages over a Windows release, namely visibility, easy payment processing and piracy protection. Addressing complaints that Microsoft doesn't do enough to market Community Games, Silva notes that many games simply won't fly on the Xbox 360, as there are already better versions available for the platform. Paraphrasing Silva, putting a tower defense game on Community Games is "a step down" from other strategy titles available. Meanwhile, all the music generators and ridiculous massage applications really have no competition from Xbox 360 retail titles, allowing them to address an untapped market.
Of course, none of that matters if a Community Game lacks the most important factor: fun. Silva encourages developers to "make better games," saying, "All of this blaming nonsense just hurts everyone, and tragically generates more blogroll buzz than any yay-XNA articles do."