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Reader Comments (70)

Posted: Jul 18th 2009 5:36PM Dr Stabbingworth said

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Since you're practically invincible at Level 30, there's really not much point anyway.
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Posted: Jul 18th 2009 5:45PM Johnny Locke said

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All they need to do is up the number of possible skill points to 125 instead of 100, then increase the level cap,then increase the difficulty of every enemy based on your level,so if you are level 35, a raider is tougher than if you were level 20.
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Posted: Jul 18th 2009 5:52PM Johnny Locke said

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That is if there is no more new dlc, if there will be more dlc after mothership zeta, the level cap should be increased,and all that other stuff done.
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Posted: Jul 18th 2009 6:01PM TheDarkWayne said

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zeta is the last, sadly
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Posted: Jul 18th 2009 6:09PM Johnny Locke said

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That is upsetting,i would love to keep getting fallout 3 dlc every 2 months,its always nice to go back to that game,but if they are working on fallout 4,then i am ok with it.
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Posted: Jul 18th 2009 7:05PM Rhamsey said

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at level 20 you're practically invincible.
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Posted: Jul 18th 2009 7:12PM (Unverified) said

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@damian

From what I have heard, they are supposedly cycling between Elder Scrolls games (Oblilvion was better than Fallout in my opinion.) and Fallout games. Apparently The Elder Scrolls V will be announced next year (We can only hope) and then a Fallout will be announced sometime after that (1 1/2 years - 2 years I would guess.)
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Posted: Jul 18th 2009 7:20PM Johnny Locke said

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Ah OK, i will have to get new Vegas to tide me over,i couldn't really get into oblivion,i bought the GOTY pack on a sale,and it wasn't really for me,but i am/was crazy about Fallout 3, and i haven't played the first 2,i guess its just the setting i prefer,but everyone has their different tastes,i am not going to say oblivion is bad.
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Posted: Jul 18th 2009 7:37PM MrKlorox said

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Agreed. Skill points should be able to hit 300% and SPECIAL should be able to reach 11 like in the real Fallouts.

I guess modders are to pick up the slack yet again.
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Posted: Jul 18th 2009 9:54PM (Unverified) said

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Ive always liked Oblivion more than fallout personally. Both great games though
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Posted: Jul 18th 2009 5:40PM (Unverified) said

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That's too bad, would have been nice to have a higher level cap for the expansion, or even a removal of the level cap a la elder scrolls. Actually, here's hoping that the "next project" is an elder scrolls game with possible Natal controls. Or maybe even a fallout game with natal controls ... imo they need more fluidity in their games' combat systems.
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Posted: Jul 18th 2009 6:17PM PR0F3TA said

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Fallout with flail arms controls?.... yeah, Ok. Thats not the worst idea in gaming since Natal itself.
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Posted: Jul 18th 2009 6:55PM (Unverified) said

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That...sounds stupid.
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Posted: Jul 18th 2009 6:58PM TheDarkWayne said

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I would like it if they used Natal for NPC interaction, but arm flailing to fight a Super Mutant would just be excessive. Unless that is they included a Brotherhood of Steel Helmet and Laser Rifle peripheral
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Posted: Jul 18th 2009 7:12PM Johnny Locke said

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Yeah for interaction with characters,natal could be cool,but not for combat,unless in vats you could move your hand to choose different parts,otherwise controller for me.
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Posted: Jul 18th 2009 7:39PM MrKlorox said

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Dude, FYI, Natal will only supplement these games with tiny features. Not ever EVER replace controllers or be used for major things like 1:1 combat in an RPG. Get your mind out of your hiney, sir.
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Posted: Jul 18th 2009 8:31PM PR0F3TA said

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lol yeah... so now you just want to talk back to the TV to get more "immersive".


you know they had a game like that once.... it was called "Hey You! Pikachu"
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Posted: Jul 19th 2009 12:58AM (Unverified) said

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You think Project Natal is going to be some arm flailing hilarity, anyone remember the motion controller you stood in for the Sega Genesis that you could control Mortal Kombat with?
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Posted: Jul 18th 2009 5:41PM BigD145 said

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Mods will fix everything.... on the PC.
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Posted: Jul 18th 2009 5:44PM Tac Error said

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Yeah, on the PC version, the level cap has been done with ever since the first mods came out before the Construction Kit.
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Posted: Jul 18th 2009 7:40PM MrKlorox said

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Now if they would only fix the indoor crashes.
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Posted: Jul 18th 2009 5:43PM (Unverified) said

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I've played my share of Final Fantasy games, so I guess I'm used to level-grinding, making this no big deal I guess...though I still need the game though :(
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Posted: Jul 18th 2009 7:41PM MrKlorox said

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I find myself leveling up too quickly in the non-expanded F3. Practically everything you do gives you EXP. I'm probably gonna end up hitting LVL 20 before I even go on the next story mission.
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Posted: Jul 18th 2009 5:46PM wardob said

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I'm glad that there won't be anymore level increases, it was way to easy to max out your character already.
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Posted: Jul 18th 2009 5:50PM (Unverified) said

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Probably just as well. I don't like how Bethesda "balanced" F3 after broken steel.

Those damn albino scorpions are bloody bullet sponges.
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Posted: Jul 18th 2009 6:08PM Johnny Locke said

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How about those freaking overlords,i had to use 2 direct hits with the fatman to kill them.
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Posted: Jul 18th 2009 6:02PM TheDarkWayne said

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feral ghoul reavers auuuuuggghhhhhh
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Posted: Jul 18th 2009 6:07PM Optimaximal said

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It's not that they're damn bullet sponges, rather that they're so damn deadly - the Puppies! perk is a godsend as Dogmeat's puppy just runs in (often dying in the process) and distracts them whilst I can whittle their health down before they turn on the other companion and waste him/her.
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Posted: Jul 18th 2009 6:10PM Johnny Locke said

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They are also so damn fast,before you get a chance to run,they are already up in your ass stinging you to shit,but that is why i use sneak Armour when traveling the wastelands,and ranger Armour for combat.
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Posted: Jul 18th 2009 6:13PM (Unverified) said

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Feral Ghoul Reavers are my friend since I have that ghoul mask :D
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Posted: Jul 18th 2009 6:15PM Johnny Locke said

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In Point Lookout i lured a bunch of bruisers and creepers to where their was a pack of glowing ones and swamp ghouls, and a reaver, put on the mask and just watched as my buddys took care of business.
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Posted: Jul 18th 2009 10:45PM nrp said

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The key to killing the albino scorpion is hitting it with the dart gun first. That'll slow it down to a normal walking speed so you can hit it with anything.
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Posted: Jul 18th 2009 6:11PM (Unverified) said

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Okay, this has been bugging me for so long; what does IP mean in relation to game developers? And don't say Internet Protocol or Intellectual Property or I will sock you..
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Posted: Jul 18th 2009 6:18PM (Unverified) said

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They mean Intellectual Property.
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Posted: Jul 18th 2009 6:20PM Johnny Locke said

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*SOCK*
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Posted: Jul 18th 2009 6:21PM (Unverified) said

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Really? That's much less thrilling than I had hoped. I was thinking more like Illuminati Pomeranian or Interspecial Pride...
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Posted: Jul 18th 2009 6:21PM modifiedbears said

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IP = intellectual property

I'm not really sure what you are asking.

Bethesda is a publisher and developer btw.
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Posted: Jul 18th 2009 6:25PM Credge said

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It's intellectual property.

If a developer owns the IP, as Bethesda does, it is theirs. This is unlike what happened with Ghostbusters. Terminal Reality does not own the IP of Ghostbusters.
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Posted: Jul 18th 2009 6:43PM BigD145 said

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Inter-species Procreation.
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Posted: Jul 18th 2009 6:49PM (Unverified) said

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I thought IP was just a statement of going to the bathroom.....
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Posted: Jul 18th 2009 6:59PM TheDarkWayne said

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was it me or did the point lookout reavers seem really toned down? The ones in the presidential metro survived two mini nukes, while these ones could barely survive a couple laser rifle shots
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Posted: Jul 18th 2009 7:02PM TheDarkWayne said

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that was supposed to reply to the post above
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Posted: Jul 18th 2009 6:13PM Arsenic13 said

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Hopefully they will begin work on TES5 now. I need me some magic !
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Posted: Jul 18th 2009 6:26PM Fullmetal Salchemist said

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Ugh. New Vegas is what ruined Fallout 2, and now they're going to add it to Fallout 3. Good job, Bethesda.
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Posted: Jul 18th 2009 6:29PM Fullmetal Salchemist said

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Shit. That was "New Reno."

I shall now commit ritual suicide to atone for my stupidity.
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Posted: Jul 18th 2009 6:43PM BigD145 said

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Shut up and get to it.
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Posted: Jul 18th 2009 6:48PM (Unverified) said

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Oh, this may be entertaining. I'll get the popcorn...
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Posted: Jul 18th 2009 6:52PM TheDarkWayne said

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waaat New Reno was great you're crazy, Fallout 2 wasn't ruined.
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Posted: Jul 18th 2009 11:50PM RKN said

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New Reno was one of the best locations in Fallout 2 IMO.
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Posted: Jul 18th 2009 11:51PM carmaction said

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Wait, what was wrong with New Reno in Fallout 2?
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