Fallout 3 will not get higher level cap
Bethesda likes you just as you are, Capital Wastelander. At the very least you don't need to keep working on that level grind in Fallout 3, as Bethesda's Jeff Gardiner confirmed to MTV Multiplayer that the game's level cap won't be raised beyond 30. (Back in May, the game's Broken Steel DLC increased the maximum possible level from 20 to 30.)
He did, however, note that he's "sure we'll [Bethesda] look into addressing these concerns in future games." Though the company is farming out development of next year's expansion Fallout: New Vegas to Obsidian, the Fallout IP is still very much in Bethesda's hands -- making us wonder if we'll see what Mr. Gardiner is talking about as soon as next year.
He did, however, note that he's "sure we'll [Bethesda] look into addressing these concerns in future games." Though the company is farming out development of next year's expansion Fallout: New Vegas to Obsidian, the Fallout IP is still very much in Bethesda's hands -- making us wonder if we'll see what Mr. Gardiner is talking about as soon as next year.









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Reader Comments (Page 1 of 2)
Dr. Stabbingworth @ Jul 18th 2009 5:36PM
Since you're practically invincible at Level 30, there's really not much point anyway.
Damian @ Jul 18th 2009 5:45PM
All they need to do is up the number of possible skill points to 125 instead of 100, then increase the level cap,then increase the difficulty of every enemy based on your level,so if you are level 35, a raider is tougher than if you were level 20.
Damian @ Jul 18th 2009 5:52PM
That is if there is no more new dlc, if there will be more dlc after mothership zeta, the level cap should be increased,and all that other stuff done.
The Dark Wayne @ Jul 18th 2009 6:01PM
zeta is the last, sadly
Damian @ Jul 18th 2009 6:09PM
That is upsetting,i would love to keep getting fallout 3 dlc every 2 months,its always nice to go back to that game,but if they are working on fallout 4,then i am ok with it.
Rhamsey @ Jul 18th 2009 7:05PM
at level 20 you're practically invincible.
Sesshoumaru @ Jul 18th 2009 7:12PM
@damian
From what I have heard, they are supposedly cycling between Elder Scrolls games (Oblilvion was better than Fallout in my opinion.) and Fallout games. Apparently The Elder Scrolls V will be announced next year (We can only hope) and then a Fallout will be announced sometime after that (1 1/2 years - 2 years I would guess.)
Damian @ Jul 18th 2009 7:20PM
Ah OK, i will have to get new Vegas to tide me over,i couldn't really get into oblivion,i bought the GOTY pack on a sale,and it wasn't really for me,but i am/was crazy about Fallout 3, and i haven't played the first 2,i guess its just the setting i prefer,but everyone has their different tastes,i am not going to say oblivion is bad.
MrKlorox @ Jul 18th 2009 7:37PM
Agreed. Skill points should be able to hit 300% and SPECIAL should be able to reach 11 like in the real Fallouts.
I guess modders are to pick up the slack yet again.
Marlan @ Jul 18th 2009 9:54PM
Ive always liked Oblivion more than fallout personally. Both great games though
Cereal @ Jul 18th 2009 5:40PM
That's too bad, would have been nice to have a higher level cap for the expansion, or even a removal of the level cap a la elder scrolls. Actually, here's hoping that the "next project" is an elder scrolls game with possible Natal controls. Or maybe even a fallout game with natal controls ... imo they need more fluidity in their games' combat systems.
PR0F3TA @ Jul 18th 2009 6:17PM
Fallout with flail arms controls?.... yeah, Ok. Thats not the worst idea in gaming since Natal itself.
ArchiGamer [thephilosophyofgames.wordpress.com] @ Jul 18th 2009 6:55PM
That...sounds stupid.
The Dark Wayne @ Jul 18th 2009 6:58PM
I would like it if they used Natal for NPC interaction, but arm flailing to fight a Super Mutant would just be excessive. Unless that is they included a Brotherhood of Steel Helmet and Laser Rifle peripheral
Damian @ Jul 18th 2009 7:12PM
Yeah for interaction with characters,natal could be cool,but not for combat,unless in vats you could move your hand to choose different parts,otherwise controller for me.
MrKlorox @ Jul 18th 2009 7:39PM
Dude, FYI, Natal will only supplement these games with tiny features. Not ever EVER replace controllers or be used for major things like 1:1 combat in an RPG. Get your mind out of your hiney, sir.
PR0F3TA @ Jul 18th 2009 8:31PM
lol yeah... so now you just want to talk back to the TV to get more "immersive".
you know they had a game like that once.... it was called "Hey You! Pikachu"
Papa Midnight @ Jul 19th 2009 12:58AM
You think Project Natal is going to be some arm flailing hilarity, anyone remember the motion controller you stood in for the Sega Genesis that you could control Mortal Kombat with?
BigD145 @ Jul 18th 2009 5:41PM
Mods will fix everything.... on the PC.
Breakerchase @ Jul 18th 2009 5:44PM
Yeah, on the PC version, the level cap has been done with ever since the first mods came out before the Construction Kit.
MrKlorox @ Jul 18th 2009 7:40PM
Now if they would only fix the indoor crashes.
ArchiGamer [thephilosophyofgames.wordpress.com] @ Jul 18th 2009 5:43PM
I've played my share of Final Fantasy games, so I guess I'm used to level-grinding, making this no big deal I guess...though I still need the game though :(
MrKlorox @ Jul 18th 2009 7:41PM
I find myself leveling up too quickly in the non-expanded F3. Practically everything you do gives you EXP. I'm probably gonna end up hitting LVL 20 before I even go on the next story mission.
Wardo @ Jul 18th 2009 5:46PM
I'm glad that there won't be anymore level increases, it was way to easy to max out your character already.
Mindkiller @ Jul 18th 2009 5:50PM
Probably just as well. I don't like how Bethesda "balanced" F3 after broken steel.
Those damn albino scorpions are bloody bullet sponges.
Damian @ Jul 18th 2009 6:08PM
How about those freaking overlords,i had to use 2 direct hits with the fatman to kill them.
The Dark Wayne @ Jul 18th 2009 6:02PM
feral ghoul reavers auuuuuggghhhhhh
Optimaximal @ Jul 18th 2009 6:07PM
It's not that they're damn bullet sponges, rather that they're so damn deadly - the Puppies! perk is a godsend as Dogmeat's puppy just runs in (often dying in the process) and distracts them whilst I can whittle their health down before they turn on the other companion and waste him/her.
Damian @ Jul 18th 2009 6:10PM
They are also so damn fast,before you get a chance to run,they are already up in your ass stinging you to shit,but that is why i use sneak Armour when traveling the wastelands,and ranger Armour for combat.
tmacairjordan87 (aka Mr. Negativity) @ Jul 18th 2009 6:13PM
Feral Ghoul Reavers are my friend since I have that ghoul mask :D
Damian @ Jul 18th 2009 6:15PM
In Point Lookout i lured a bunch of bruisers and creepers to where their was a pack of glowing ones and swamp ghouls, and a reaver, put on the mask and just watched as my buddys took care of business.
cmonkey @ Jul 18th 2009 10:45PM
The key to killing the albino scorpion is hitting it with the dart gun first. That'll slow it down to a normal walking speed so you can hit it with anything.
robothouse @ Jul 18th 2009 6:11PM
Okay, this has been bugging me for so long; what does IP mean in relation to game developers? And don't say Internet Protocol or Intellectual Property or I will sock you..
Sidebuster @ Jul 18th 2009 6:18PM
They mean Intellectual Property.
Damian @ Jul 18th 2009 6:20PM
*SOCK*
robothouse @ Jul 18th 2009 6:21PM
Really? That's much less thrilling than I had hoped. I was thinking more like Illuminati Pomeranian or Interspecial Pride...
modified @ Jul 18th 2009 6:21PM
IP = intellectual property
I'm not really sure what you are asking.
Bethesda is a publisher and developer btw.
ryanpaulmcgowan @ Jul 18th 2009 6:25PM
It's intellectual property.
If a developer owns the IP, as Bethesda does, it is theirs. This is unlike what happened with Ghostbusters. Terminal Reality does not own the IP of Ghostbusters.
BigD145 @ Jul 18th 2009 6:43PM
Inter-species Procreation.
ArchiGamer [thephilosophyofgames.wordpress.com] @ Jul 18th 2009 6:49PM
I thought IP was just a statement of going to the bathroom.....
The Dark Wayne @ Jul 18th 2009 6:59PM
was it me or did the point lookout reavers seem really toned down? The ones in the presidential metro survived two mini nukes, while these ones could barely survive a couple laser rifle shots
The Dark Wayne @ Jul 18th 2009 7:02PM
that was supposed to reply to the post above
Cj @ Jul 18th 2009 6:13PM
Hopefully they will begin work on TES5 now. I need me some magic !
Fullmetal Salchemist @ Jul 18th 2009 6:26PM
Ugh. New Vegas is what ruined Fallout 2, and now they're going to add it to Fallout 3. Good job, Bethesda.
Fullmetal Salchemist @ Jul 18th 2009 6:29PM
Shit. That was "New Reno."
I shall now commit ritual suicide to atone for my stupidity.
BigD145 @ Jul 18th 2009 6:43PM
Shut up and get to it.
ArchiGamer [thephilosophyofgames.wordpress.com] @ Jul 18th 2009 6:48PM
Oh, this may be entertaining. I'll get the popcorn...
The Dark Wayne @ Jul 18th 2009 6:52PM
waaat New Reno was great you're crazy, Fallout 2 wasn't ruined.
Nerdy Desi @ Jul 18th 2009 11:50PM
New Reno was one of the best locations in Fallout 2 IMO.
carmaction @ Jul 18th 2009 11:51PM
Wait, what was wrong with New Reno in Fallout 2?