Microsoft has signed a deal
with Scaleform to utilize its GFx user interface middleware across all Microsoft Game Studios titles, officially beginning with Ruffian's upcoming Crackdown 2
. Scaleform's GFx is a vector graphics rendering engine that allows artists to design user interfaces -- such as menus and in-game heads-up displays (HUDs) -- and animated textures using Adobe Flash. Scaleform's middleware has already been used in an assortment of games, including The Conduit
, Resistance 2
According to Scaleform's site
, using its middleware will allow game developers to focus on building gameplay, "rather than coding interface elements or developing custom tools." We hope that means Crackdown 2
's menus won't run abnormally slow, like the original game in the series.
Brendan Iribe, president and CEO of Scaleform, was elated at the news (and probably
holding a giant novelty check), claiming Microsoft's new "master agreement" for use of the Scaleform GFx middleware will streamline the process for all future MGS development teams.