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Reader Comments (61)

Posted: Jul 21st 2009 7:08PM (Unverified) said

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"scourge of the C:\."

You're fired.
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Posted: Jul 21st 2009 7:11PM Jrinswand said

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Actually, I LOL'd really hard at that.
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Posted: Jul 21st 2009 7:20PM Look At This Suit said

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Don't worry, Ludwig has a license to pun.
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Posted: Jul 21st 2009 8:32PM TheDarkWayne said

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that was the best pun ever
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Posted: Jul 21st 2009 9:12PM The Blank Mage Returns said

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I plus da pun.
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Posted: Jul 21st 2009 7:13PM MystileArmor said

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Ahoy there, fancy pants!

*runs and hides from Dante*
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Posted: Jul 21st 2009 7:13PM Shadowbender said

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Pompous jerk-offs.
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Posted: Jul 21st 2009 7:43PM Shadowbender said

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Why the downvotes? Be honest with yourselves, Gabe Newell is a jerk, despite the fact he works for a great company like Valve.
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Posted: Jul 21st 2009 7:45PM Shadowbender said

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Nevermind about the downvotes. And sorry for the triple-posts.
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Posted: Jul 21st 2009 8:31PM (Unverified) said

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Troll post is troll.
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Posted: Jul 21st 2009 11:14PM Psychoplasm said

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...you finished?
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Posted: Jul 21st 2009 7:13PM Jrinswand said

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To be fair, Valve caters to the Russian market much better than many other video game companies I've seen. The only developer I can think of that caters to the Russians better than Valve is CD Projekt. Then again, they are right fucking across the border.
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Posted: Jul 21st 2009 7:18PM Dummy00001 said

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> Here's why: pirates were doing a better job of localizing content for players,
and once Valve offered a timely and accommodating service, its piracy issues in Russia "disappeared.""

Valve wasn't first to /realize/ the specifics of Russian's market.

Credit for that should go to Blizzard. I do not remember the game title, but they were first to allow local reps to localize a game the way they want (essentially the very same pirates did the localization) and to set a price at which people would actually buy the game. Bootleg copy was something like $2.50 while so-called "licensed" copy at launch was around $7.50. And it sold and was profitable.
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Posted: Jul 21st 2009 7:20PM MrU2 said

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Yeah... But what about Episode 3?
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Posted: Jul 21st 2009 9:13PM The Blank Mage Returns said

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No news on that today.
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Posted: Jul 21st 2009 9:13PM The Blank Mage Returns said

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Your princess is in another castle.
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Posted: Jul 21st 2009 7:21PM falcomadol said

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"Though the company's service-trumps-scallywags approach is unlikely to defeat hardened code kleptomaniacs, it's certainly preferable to the digital ball and chain of overly restrictive DRM."

Yeah, shit, who would want to have to be logged into a remote online server that constantly monitors every action they take in the game that they "own" (see Kindle).
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Posted: Jul 21st 2009 9:56PM Bootes said

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People pay MS $50 a year to do exactly that.
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Posted: Jul 21st 2009 7:23PM (Unverified) said

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Gabe Newell is such a brilliant man, his company's views and actions in general represent a clairvoyant take on the way the media business will have to evolve to sustain itself.

Bravo Gabe!
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Posted: Jul 21st 2009 7:29PM Jrinswand said

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Wow. I like to consider myself a fan of Valve and their work, but you're sucking Valve's pipes pretty hard, aren't you?
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Posted: Jul 21st 2009 8:35PM (Unverified) said

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The way I see it, Valve is one of the industry leaders not only in game design but also with Steam and commercialising IP in accordance with the changing market environment (i.e. internet), by adapting and growing steadily.

It takes balls and wit at the same time to be a leader.

Having no concern for piracy, but seeing them instead as underserved customers is a form of original and leading thought-frame-shifting which always deserves praise, especially when it is followed up with affirmative action.

Affirmative as in when they see fit, they release/update/act, not because immature cynical gamers are pushing and pulling them from all sides (which in itself is a testament to the quality of their product and again sound judgment on the whole).
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Posted: Jul 21st 2009 9:31PM (Unverified) said

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bingo. that's why i love valve. every other company may go bankrupt on the way to finding out what they've been telling people for the past 7 years. you can be profitable on the PC if you're not doing it wrong.
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Posted: Jul 21st 2009 10:22PM WiredKnight said

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It can't hurt that their games are actually, you know, good.
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Posted: Jul 22nd 2009 1:53AM DWells55 said

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I'd totally love Steam if it weren't for the fact that I have to activate retail copies of the games before I can play them. That and the fact that you cannot sell your games used thanks to one-time activations. That's some total BS right there. You should absolutely be able to transfer the game to another account.
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Posted: Jul 21st 2009 7:25PM Wolfgun said

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Despite the fact that Steam has its issues, I really admire Valve for having their hearts in the right place. It certainly helps that they are a private company, so they don't have to worry about pleasing investors who don't know anything about the industry.



Now then, niceties aside...where the HELL is Half-Life 2: Episode 3 Gabe!?!?
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Posted: Jul 21st 2009 7:31PM Trojan said

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My name is Guybrush Threepwood, and I'm a mighty pirate!
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Posted: Jul 21st 2009 8:59PM The Wicker Man said

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YES, you are!
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Posted: Jul 21st 2009 7:31PM Chris DPSN AggieCEO XBLThe Aggi said

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people pay $2,000 for PCs!?!?? Macs I can see but a PC!?!? you dont NEED a Liquid cooled PC to play games on Gabe....I only spent like $900 on My Gaming Rig and $200 or so was the damn Case...
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Posted: Jul 21st 2009 7:41PM RKN said

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Same here, spent right about $1000 for my rig, and its a bit overkill too. : P
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Posted: Jul 21st 2009 7:56PM Chris DPSN AggieCEO XBLThe Aggi said

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hell that $900 was the basics...500GB HDD, 4GBs RAM, Quadcore AMD Processor, 9800GTX Vid Card, Motherboard, 750Watt Power supply(Overkill), case(overkill)...already had a 32" LCD TV to use as a monitor...and already had keyboard/mouse
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Posted: Jul 21st 2009 9:34PM (Unverified) said

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$2000 for a computer is a myth.. last computer I bought had 360-esque capabilities and only cost me $400 to build. I say 360-esque, because it was capable of everything the 360 could do, but with slightly higher resolutions. you can spend $900 and get a VERY solid gaming PC that will last you for a number of years without even having to consider upgrading anything.
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Posted: Jul 21st 2009 10:23PM WiredKnight said

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Sure you don't *neeeeed* to spend $2000 on a PC, but that doesn't mean people won't.
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Posted: Jul 21st 2009 11:23PM CaramelZappa said

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PC enthusiests like to go a little overboard, things like KW power supplies and SLI'ing 2 (or 3) of the most powerful expensive graphics cards, putting 4TB of hard drives in raid. It's not too hard to spend over $2000 on a PC if you really want the best.

Of course in the end your experience isn't fantastically different than someone who spent $900
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Posted: Jul 22nd 2009 4:16AM Unvrfd said

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"hell that $900 was the basics...500GB HDD, 4GBs RAM, Quadcore AMD Processor, 9800GTX Vid Card, Motherboard" I spent OVER $2000 for just that. Tech isn't cheap everywhere.
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Posted: Jul 22nd 2009 7:40AM Chris DPSN AggieCEO XBLThe Aggi said

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you spent over $2000 for that?? is it MY fault you got raped?? or did you get your PC 2 years ago?? Hell like I said I could have came out a LOT cheaper had I not went overkill on the case and power supply....for $2000 I could build a SLI'd overclocked Quadcore, liquid cooled BEAST!!!
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Posted: Jul 21st 2009 7:34PM (Unverified) said

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Valve is such a respected company because of their service. They make games, and they have fun while they make them. I think that's the best part about any game that they create: you can tell they enjoyed the whole process of creating it so that I could enjoy the experience of playing it. I don't pirate games/apps/music/ anything, so pirating a game created by Valve has never even come into my mind.
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Posted: Jul 21st 2009 8:25PM sm4k said

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I think THIS is the exact reason people don't pirate Valve games as much. They are a very respected development studio. Blizzard also carries this clout, and I'm sure wouldn't have anything to worry about (STILL not sure the real reason behind the no-LAN nonsense).

The real problem here is that Valve and other highly, highly respected studios are kind of in their ivory towers. People WANT to pay for their games. Other studios don't have that same kind of name recognition and I'm sure they suffer a much harder fate. Just look at Iron Lore.
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Posted: Jul 21st 2009 7:54PM mbarriault said

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I wonder if there's been any studies to determine just how many pirated copies of a particular piece of software would've actually equalled a purchased copy were the pirated version unavailable.
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Posted: Jul 21st 2009 8:26PM sm4k said

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I bet the MPAA and RIAA squish those types of studies, as it would put some serious holes in their "ONE DOWNLOAD = ONE LOST SALE" argument in their lawsuits.
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Posted: Jul 22nd 2009 2:45AM BritC said

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I would imagine that it would vary depending on the game. For example, an overpriced game that gets pirated might have a lower number of lost sales per incidence of piracy than a reasonably-priced game. (Because the pirate might think "no way am I going to pay $70 for a game! If I can't pirate it, I'm still not going to buy it.", whereas if the game is reasonably priced might fall more often into the category of "a pirate would've bought the game if a pirated copy wasn't available".)

I once heard an independent game developer talk about experiments he did with pirates (he posted fake registration codes on the internet). His estimate was that about 1/3rd of all pirated copies are a lost sale. Although, there are a few reasons why that his estimate might be off.

Another article I read by a different game developer said that he thought that about 1/1000th of all pirated copies are a lost sale. His system for measuring that was very flawed, though, so I don't think his estimates have much legitimacy.

And the percentage of a lost sale due to piracy might even change over time, depending on the people involved in piracy. For example, when a person in a third-world country pirates, it might not be a lost sale (since the official price is outside their ability to pay for it). But, if a rich person in the first-world does it simply because they prefer not-paying to paying, it would be closer to 1 lost sale. If piracy increases in the first world, then the ratio of 'piracy to lost sales' will also change.
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Posted: Jul 21st 2009 7:57PM The Wicker Man said

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Valve doesn't worry about many things: Half-Life episode 3, Team Fort 360, L4D 1 downloads! (still love the bastards though!)
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Posted: Jul 21st 2009 8:07PM ChrisAre said

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Seriously, did you guys get that picture from a Halloween costumes ad? Every time I look at that picture I'm like "aww! Those kids are way cute!" Just sayin' God help my kids someday. :-)
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Posted: Jul 21st 2009 8:12PM MaguS said

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What BS, Pirates steal games because they don't want to pay for them... end of story. It's not that their nor serviced or treated unfairly... they just don't want to spend the money. They spend $2000 on a PC because you can't pirate a Computer, you idiot.

If it were due high cost of software or poor support then games that recieve great support or are cheap (budget titles and indie titles) wouldn't be pirated... yet I bet Half-Life 1/2 and all other Valve games are often pirated... just as much as other titles... they don't care because for them its not a large percentage of their sales due to they having a well established IP but look at Zeno Clash or The Path which are great indie titles hurt by cheap bastards who didn't want to pay $20 (or less) for the game...

Shut up already Gabe... We don't care what you think... just give us Episode 3 and crawl back into your KFC.
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Posted: Jul 21st 2009 8:32PM TheDarkWayne said

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You can totally pirate a computer. It's called robbery
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Posted: Jul 21st 2009 10:29PM WiredKnight said

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Wow, must be comfy under that rock.
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Posted: Jul 21st 2009 11:47PM (Unverified) said

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Original Source: http://www.abc.net.au/tv/goodgame/

Good Game is an Aussie TV Game show.
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Posted: Jul 21st 2009 8:31PM TheDarkWayne said

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I dont get little baby's line.
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Posted: Jul 21st 2009 8:49PM Jrinswand said

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I hope I'm not making an ass of myself by explaining it for you, but here goes: "A new 'ell it 'll be! For him."

"new" + "'ell" (Hell) = Newell

God, I feel a little bit dumber for actually typing that out.
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Posted: Jul 21st 2009 8:56PM TheDarkWayne said

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that was the worst line
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Posted: Jul 21st 2009 8:40PM juggalotusmx said

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Oh valve if you could only teach some of your stuff to other industries
(just dont forget we are waiting for HL2ep3)
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