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Reader Comments (12)

Posted: Jul 22nd 2009 12:40PM Deraj11 said

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Make PhyreEngine available to the public not just certified developers and PSN releases will vastly increase, and it will be awesome.

Posted: Jul 22nd 2009 12:45PM Andrew Yoon said

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It takes much more than a game engine to make a game. It's already very cheap to get a PS3 devkit and become a certified developer. I'd rather see PSN continue to have high-quality releases than have it become the Wild West, a la the iPhone App Store.
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Posted: Jul 22nd 2009 12:46PM Brother Unit No 4 said

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I imagine Sony's trying to avoid PSN being flooded with "crap". It let's 'em know just how serious people are about making games.

Don't worry. I hear they're changing a few of their policies to make it easier for people to get games on PSN.
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Posted: Jul 22nd 2009 12:53PM Deraj11 said

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I agree that it could possibly become the "Wild West" with 7 billion games about farting, I would just like to see more games like the Pixel Junk series and flow, where they are cheap, simple and extremely fun to play.
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Posted: Jul 22nd 2009 2:01PM tobz1000 said

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Agreed. Looks like the floodgates are gonna open for the PSP; at least keep the PS3 free from crap.
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Posted: Jul 22nd 2009 12:49PM (Unverified) said

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Please Joystiq! Could you write an article about Catan for the PS3? Just go Gestapo on the guys from Game Republic. I've been waiting for ages for any kind of news concerning Catan, but I haven't heard a thing.

Posted: Jul 22nd 2009 3:37PM Andrew Yoon said

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Catan is a tricky game, if only because so many people have their hands on licensing. (Look at how long Afrika took to come here, for example.)
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Posted: Jul 22nd 2009 3:43PM (Unverified) said

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Ghaaar! The humanity!
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Posted: Jul 22nd 2009 1:51PM aarontuyet said

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I find it rather interesting that Sony's free grfx engine for ps3 are being used for ports to xbox360- like gripshift (read the article).

If the roles were reversed I am sure Microsoft would require devs to sign a waiver that they get exclusivity or timed release if their engine(s) were used...

Posted: Jul 22nd 2009 1:58PM (Unverified) said

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Although I agree that it's great that Sony is offering this engine for free let us not forget their situation in this generation. They had to come up with stuff that made the PS3 very enticing and welcoming to the third-party developers community. It could've been a different story if Sony had released their system first and were ahead in market share this gen.

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Posted: Jul 22nd 2009 1:53PM (Unverified) said

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I think Flower is proof enough of the graphical prowess of the engine. Also you guys should add Colin Mcrae's Dirt to the lineup of PhyreEngine developed games. That was a full reatil game which had very good graphics so the engine isn't limited to small downloadble games.

Posted: Jul 22nd 2009 2:26PM fanpages said

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FYI:
"Interview - Sidhe Talk Candidly About Shatterâ„¢"

[ http://www.1upgamers.com/gaming-interviews/sidhe-shatter-interview/ ]

BFN,

fp.

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