Interview: Rhianna Pratchett
With Rhianna Pratchett's most recent projects -- a trio of Overlord titles -- complete, the game scribe took some time out to discuss what it was like to write for three games at once, what she's looking forward to in the future, and why Faith in Mirror's Edge wasn't quite as talkative as originally planned:Did you have any difficulties writing for three different platforms? What are the differences and limitations of writing for one platform over another?
It was mainly a question of age ratings. I'm sorry it's not more of an exciting answer. The Wii and DS, Dark Legend and Minions, were aiming for a lower rating than Overlord II, so there were certain things that I couldn't talk about in the scripts -- mainly to do with excessive violence and debauchery. You know, all the really fun stuff.
You can certainly get away with more by taking a comedic angle, but games ratings are actually pretty stringent. I don't think it impacted too much on the Overlord feel, although it was a shame to lose things like drunken minions and mistresses. Okay, in Dark Legend the lead character is only 16, so a harem might have been rather wishful thinking.
There was a definite need for economy of language when it came to the DS, which was a little more restrictive. Condensing a loquacious character like Gnarl was quite a challenge. Other than that it was really just trying to capture the right Overlord tone.
Which of the games is your favorite?
I've noticed that players have been quite divided between whether they prefer the story in the first or second Overlord, which is interesting. I think the first maybe had more defined characters, but the second has a stronger world -- although I am fond of Florian in OL2. He's very loosely based on that "Crying for Britney" guy.
That said, I actually really like some elements in the OL1 expansion pack Raising Hell, which was also bundled with the PS3 version. This was where the heroes from the first game are being put through this kind of Greek myth-style torture. Oberon, the Elven hero, is being made to perpetually watch a really bad play about the destruction of the Elves at the hands of the Dwarves. Meanwhile, Melvin the fat Halfling hero is stuck in a binge-binge-explode cycle.
I really think the team pushed the boat out there in terms of level design, as well. It's a pity that it's not as well known about.
Did you find yourself focusing on Overlord II? Were the Wii and DS games treated more as side projects?
Overlord II was obviously the biggest game in terms of scope, but I moved between the projects during quieter narrative periods -- mainly starting on OL2, moving onto Dark Legend and Minions and then coming back to OL2. Climax Studios were great to work with on the Wii and DS games and I certainly didn't regard them as side projects -- more like partner projects. I also earned my first "additional design" credit on Dark Legend, which was pretty exciting.
It was a lot of fun fleshing out more and more of the world via the different platforms. I now have a Tolkienesque map in my head from filling in the gaps as I went along. "Hmmm ... the Elven Domain doesn't have a name ... taptaptaptap ... it does now!"

Were there any shortcomings in the first Overlord that you wanted to address in the sequel?
From my side it was things like trying to cut down on NPC repetition (which I think is better this time around, but still not perfect) and creating more of a coherent world, rather than a series of levels with their own bosses. I think we managed it, although as I mentioned earlier, players seem pretty evenly divided by which story they prefer.
I was also keen to focus more on the cast and voice acting. We used a mixture of professionals and amateurs last time, with varying results, and I wanted to make sure we strengthened things in this area. So I took the plunge and became lead voice director -- very ably supported by Dan from the Audio Guys. This ended up meaning lots of late nights and early mornings prepping for the sessions, drawing up cast lists and printing off entire rain forests of scripts.
Our cast wasn't that big (I think it was about nine actors in the end), but they were all extremely versatile and brilliant to work with. Some of them I've picked up along the way, such as Jules de Jongh, a very talented lady who was the voice of Juno in OL2, Doris and Little Red in Dark Legend, and Faith in Mirror's Edge. A pretty diverse mix.
Any chance of a Heavenly Sword sequel? Will you be working with Ninja Theory again?
That's really up to Sony, as they're the ones who own the IP. I know it was rumored that Heavenly Sword 2 (which the Ninjas had already revealed they weren't working on) had been canned, but I'm not sure if Sony ever confirmed that one way or another. So I'm as much in the dark as you are.
I had several fans of the game writing to me in utter dismay about the rumors. They were really attached to the characters and wanted to know what would happen next. It was heart-warming to know that people cared about the characters that much. I know Ninja Theory have moved onto new things and so have I. The Ninjas are a really strong creative team and I can't wait to see what they'll come up with next.
What was your favorite game at E3 this year?
I'm looking forward to Uncharted 2: Among Thieves, and I hope they manage to pull off the multiplayer side of it. I think Amy Hennig has done some great work on that series. The Last Guardian, oh gosh, you can just see how that one is going to go down, can't you? Legions of gamers sobbing over their gamepads. I'll probably just have to admire from a distance. I won't be able to play it, because it looks too much like a larger version of my cat. I'm not entirely sold on Project Natal yet. Don't get me wrong, the tech is astounding and certainly elicits a healthy curiosity in me, but I need to see more about its practical applications.
Have you ever been tempted to return to journalism?
Not a chance! The amount of work you're expected to do for a games journalism piece versus what you actually get paid is pretty shocking. And it's become worse with freelance budgets being slashed all over the place.
I still do a little bit of free film reviewing (I used to work for the late, great Hotdog Magazine) for screenjabber.com. But that's mainly because my friend who runs it saves me all the odd horror movies and therefore stops me buying them. I have no filter for that kind of thing because I'm always trying to root out the indie gems. Well, that's my excuse.

As a games writer, what are your thoughts on Heavy Rain? How do you feel about its potential to change how stories are told in games?
Experimentation within the narrative space is essential and intensely challenging, so more power to Quantic Dreams for even trying. However, I remember Fahrenheit being touted in the same way and, putting my gamer hat on for a moment, I felt it rather squandered its potential.
I did finish the whole game and I thought the opening half an hour was excellent. If things had continued like that I would have been very happy. But the game seemed to get less and less interactive as it progressed, leaving me with the vague sense that I was watching someone else playing it. I also felt there were too many occasions (without going into spoilers) where the gameplay was at direct odds with the narrative.
Still, QD do seem to be aware of the problems in the first game, so I'm prepared to give Heavy Rain the benefit of the doubt. I wish someone would give that poor woman in all the screenshots a new expression, though.
You mentioned in an interview with Newsarama that a lot of the dialogue from Mirror's Edge was cut. Can you tell us more about what happened with that -- the reasoning behind it and, perhaps, how much of the game story was ultimately removed?
Well firstly, it's not uncommon for quite violent things to happen to a game's narrative during the course of a project; usually because of other factors, such as time or budget constraints. I've been on games where characters and even whole levels have been lost on the rough seas of games development.
It was decided right at the end of the project that it was too intrusive for Faith to speak during levels; that it broke the immersion. In all fairness, this is a difficult thing to balance, as you are working with a first-person perspective. As a result of this (and not getting too far into specifics) the majority of Faith's level dialogue was cut along with other bits and pieces. Prior to this point everything had been structured, written and recorded. So you can imagine that -- given how quiet Faith is during levels -- this was no small amount.
From a narrative perspective it wasn't the best time to be reaching for the axe, and I wasn't involved in the process. But like I said, these things happen. I'm still proud of the world we created and I think we all learned a lot of valuable lessons from the project. And if you can walk away with that, then it's no bad thing. Often the complexities of a story and the realities of game design make writing for this medium rather like trying to stuff a jelly into an envelope.
Will you be working on Mirror's Edge 2?
That's up to EA.
So what's next?
My next project's awesome, but it's one I'm keeping to myself for the moment. I think the internet could do with a break from me for a while.






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Reader Comments (Page 1 of 2)
Solace (Only on PSN) @ Jul 27th 2009 3:05PM
"Still, QD do seem to be aware of the problems in the first game, so I'm prepared to give Heavy Rain the benefit of the doubt. I wish someone would give that poor woman in all the screenshots a new expression, though."
I don't think shes seen enough of Heavy Rain then.
XBL: Burritoclock PSN:Herbie Hat @ Jul 27th 2009 3:06PM
"My next project's awesome, but it's one I'm keeping to myself for the moment. I think the internet could do with a break from me for a while."
You are correct, m'lady!
XBL: Burritoclock PSN:Herbie Hat @ Jul 27th 2009 5:51PM
Well, if some of you lonely people are actually wanting to hear more from her than knock yourself out.
Game Writer + Titties = FAME!
Game Writer - Titties = HUH?
Titties > Ability (This one is true actually)
freaparn @ Jul 27th 2009 8:57PM
While I don't consider Ms.Pratchett a considerably impressive writer (going solely from her game work), I'd argue she's milking her family name more than her, uh, titties. Mentioning Discworld or Pratchett around bookish types tends to send them all a-titter like you asked them to recite Monty Python's The Holy Grail in its entirety. It's pretty much a license to steal in this industry. Plus, y'know, titties.
That said, while OL2 was better than OL1 in some ways, the script certainly wasn't notably improved, the character idle chatter was pretty much on par with the original, and the humor was if anything watered down this time around. It's kind of depressing to me that even playing the Destruction-type overlord, nothing I could ever do would even come *close* to the evil perpetrated by your "nemesis" in OL2. I'll avoid saying more for the "zomg spoiler" types, but anyone who's finished it knows what I'm talking about. That individual's multi-species genocidal rampage put my slaughtering of a couple villages in a fairly positive light.
captainprotonx @ Jul 28th 2009 4:46PM
TITTIES!
Wait. Games have writers?
Super Mario Bros. writers:
"Thank you for saving..." written by Kenshi Yomato
"...me. But the princess is..." written by Yojimbo Hashindo
"...in another castle." written by Yotomota Aijo
Editor and Chief: Shigeru Miyamoto
Longhorn @ Jul 27th 2009 3:06PM
Ella ella ella eh eh
OMGOMG @ Jul 27th 2009 3:08PM
I can't believe they didn't ask about Chris Brown!
Phizzy @ Jul 27th 2009 3:09PM
Isn't this the stupid woman who thinks that games shouldn't bother to make any kind of emotional connection with the player? The bad writer woman? I think I may not read this article.
THE WICKER MAN (BWF) (GT: Dalek Prime) @ Jul 27th 2009 3:23PM
No need to comment then. :(
Andrew @ Jul 27th 2009 4:47PM
Yes, it's the bad writer woman. I've been gaming since 1984 and Heavenly Sword was the first game I ever stopped playing due to atrociously bad story. In fact I did a point of looking up her name to make sure I NEVER buy any game she had any hand in. I.e. Mirror's Edge. Predictably, the reviews panned that aspect of it. And from little snippets I can see above, she really does represent the worst in the modern gaming industry. Too much dialogue would distract from gameplay. Riight. That's why Mass Effect suffered so badly (/sarcasm).
Internet needs a break from her, huh? I'd say go away and don't let the door hit you on your way out. There's too few studios left standing to have incompetent people writing stories - especially since the stories are already cut to the bone thanks to the sensibilities of today's 18-24 demographics. God forbid someone makes a modern game with a good story that takes more than 6-8 hours to finish for your $70 worth.
Chalky @ Jul 27th 2009 11:10PM
The dialogue cuts were not her decision. If you'll allow me to quote...
"Prior to this point everything had been structured, written and recorded... it wasn't the best time to be reaching for the axe... I wasn't involved in the process..."
These are the important bits, guy.
That said, Mirror's Edge was about the only bit of her writing I did like, though the story wasn't what sold me on the game.
Merus @ Aug 2nd 2009 6:13AM
I missed those comments, and so I can't say whether she had a point (that games should ideally be telling their story through the gameplay) or not (that story in games is like story in a porn movie - one of iD's design philosophies that led them into irrelevance). But I don't think I've been impressed with a single story she's had a hand in. Mirror's Edge was, as she points out, disjointed. But Prince of Persia's dialogue and story was terrible, Heavenly Sword had some ridiculous dialogue as well, Overlord is horrifically cliché, and I think she contributed to Gears of War 2 as well... at some point, one has to wonder how come all of these games manage to fail their stories so badly. She can claim that it's because the development team's messed around with the script, but being known as a writer for games where the development team doesn't give a crap about the narrative is hardly better than being known as a writer who consistently delivers poor scripts. It still means that I'm going to treat her name as a red flag.
The Adventures of Cesaria Across the 8th Dimension! @ Jul 27th 2009 3:11PM
I'd edge her mirror.
Not even I know what that means...
ArchiGamer [thephilosophyofgames.wordpress.com] @ Jul 27th 2009 3:13PM
It has sexual connotations, that's the only thing that matters. ;)
Archon (PSN: Archonik, XBL: DarkARHN) @ Jul 27th 2009 3:17PM
I'll explain. You just insinuated that you would like to have sex with the lady in question.
MystileArmor @ Jul 27th 2009 3:23PM
..or drink her bathwater.
THE WICKER MAN (BWF) (GT: Dalek Prime) @ Jul 27th 2009 3:25PM
She has a fierce jaw and may drink YOUR bath water.
The Adventures of Cesaria Across the 8th Dimension! @ Jul 27th 2009 3:32PM
@The Wicker Man
I think I'm okay with that. Except it'd have to be shower water, as I feel baths are inferior. I'll leave that up to her as to figure out how to do that.
In other news: I can't believe I'm having this conversation...
Alex Sohn @ Jul 27th 2009 3:43PM
Now she just needs to follow in the footsteps of Roberta Williams and do a nude game cover :)
Deck @ Jul 27th 2009 3:47PM
Oh god, here we go again! :-p
Great article and interesting read! Thanks!
Lunastra78 (PSN: lunastra78) @ Jul 27th 2009 4:31PM
She told me she would be working on my heavenly sword, but i guess her hands are full at the moment.
XBL: xGeneral DEATHx PSN: Deeth82 @ Jul 27th 2009 5:33PM
You meant "Heavenly Pocket Knife", right?
DWells55 @ Jul 27th 2009 6:38PM
This place is hilarious.
oxymoronx420 @ Jul 27th 2009 3:13PM
So if she's such a good writer, then what's the point of having the women in Overlord II? They don't do anything other than sit in your evil lair...
Perhaps this woman should learn that some games *should* attempt to make an emotional connection with the player ala the weighted companion cube.
The_Punisher @ Jul 27th 2009 3:26PM
They flirt with you for no apparent reason, don't you watch Yahtzee?
Hydrophobicfish @ Jul 27th 2009 3:36PM
You know... I have absolutely no idea why we all love the companion cube so much... but... we do.
It's very very strange, this compulsion we all have.
The_Punisher @ Jul 27th 2009 3:26PM
Good interview, especially the Mirror's Edge parts. I like the way they went, choosing gameplay over dialog, as it probably would've ruined the immersion. The cutscenes still weren't very good, but hopefully that's something they fix in the sequel.
And how dare she insult Indigo Prophecy. I LOVE that game.
arisc2 @ Jul 27th 2009 3:36PM
indigo was a great game that sadly was more like a rollercoaster, first it started going high, high, high, and then everything when down the hole.
SPOILERS
at the beginning it looked like a great thriller with a very strange mix of paranormal and mystery, that was great, but half the game when you suddenly changed into a crazy spider-man like dude jumping on helicopters and flying and then the stupid end where you are more like a walking corpse, that was terrible, it was a shame as the game was too good but ended completely crappy.
Vaitork @ Jul 27th 2009 3:49PM
Can't blame her for telling the truth though. I liked Indigo Prophecy too and am psyched about Heavy Rain, but the fact that the game went from more to less (in regards to story and gameplay) is undeniable. There were some VERY cool parts that I would love to play again, but this is lost towards the end of the game.
@arisc2:
SPOILERS
Zombie Neo plus Mayan Agent Smiths plus Tron überbeing plus undead sex? Yeah, I'd say it went downhill somewhere around that mix.
arisc2 @ Jul 27th 2009 6:06PM
Vaitork
jesus!!! I forgot about those things!!! well, more evidence that a great game was destroyed for adding a lot of stupid incoherent stuff.
I still think the responsible for all that nonsense was that stupid dog of silent hill 2, that guy loves to do weird stuff with his victims :D
Leroy_Octopus @ Jul 27th 2009 4:32PM
I didn't know Terry Pratchett's daughter wrote the Overlord games. That makes total and complete sense.
Cerpin Taxt @ Jul 27th 2009 4:55PM
It kind of makes me want to see a game written by Terry Pratchett that isn't based on his books.
Alzheimers @ Jul 27th 2009 5:38PM
Re: "Mirror's Edge" & Immersion
The absolute *worst* sin Mirror's Edge committed in breaking immersion was those stupid anime cutscenes. If they had stuck to in-game cinematics HL2 style, it wouldn't have been as big a deal.
Instead, in between every level, I expected Faith to turn to the camera and ask if I want to sign up for Esurance.
arisc2 @ Jul 27th 2009 6:09PM
that wasn´t anime man, we could only wish. those where more flash-like anims and you are right they destroyed the whole story, they looked completly out of context and it destroyed the whole feeling of the game, watching everything in a first person point of view would have been better, let´s hope they do so in the next one.
Chalky @ Jul 27th 2009 11:29PM
I agree wholeheartedly with this...
The crappy tween animation they had there did not fit at all.
Obscura @ Jul 27th 2009 6:51PM
Mirrors edge and its animated cut scenes... a debate i have a lot. ok they dont work very well, and i think Rhianna's script was very harshly treated in the grand scheme of the project. I think she did a great job on the script, and the problems she mentioned are proof enough that it wasnt an easy project.
The quality of what the game could have been shines through in the Mirrors Edge comic which she also wrote.
Despite what a few individuals on this page rant about, she is NOT a bad writer at all, and saying so only shows how little you know. there is a big difference between a project having a bad writer and you just personally not liking the story. There's no such thing as a story that pleases everyone in the world, and games like Heavenly Sword have received some great reviews, praising the story.
Not to mention the overlord series (in case you missed it, the picture is her winning an award for the first one) just keeps getting better, and funnier as it goes on.
So yeah, shameless sucking up maybe, but what the hell, I'm a fan and i think you lot just moan because you think its cool to bitch.
OhJustSomeRandomGuy @ Jul 27th 2009 8:43PM
Excuse you very much, but I do not bitch just to bitch. The woman is a poor writer, and if anyone liked the story in Heavenly Sword, they didn't stop to think about it.
The key conflict is one of the dumbest contrivances I've ever seen in a video game.
Bad guy invades village. Captures lead's father.
Lead's father does not want her to unsheath sword, because it has a horrible curse.
Bad guy confronts lead. Tells her to give up the sword, or else he'll kill her father.
Lead unsheaths sword. Bad guy kills father. Oh wait, no he doesn't. He stands there and orders minions to attack instead, while he sits there, not killing her dad.
Lead takes advantage of the hesitation, and then strikes down bad guy. Oh, wait, no, she doesn't do that, either. She uses the marvelous powers granted to her by the cursed sword to...run away and leave her father in the grasp of the man who killed the people in her village.
How is that good? How is that good in any way, shape, or form? She could have run at ANY POINT during that sequence. She doesn't, ostensibly to save her dad from mortal, only SHE DOESN'T DO THAT, EITHER. She does the one thing she's been specifically told not to do to gain absolutely NO ADVANTAGE, and instead marks herself with the sword's curse. When you have set up the core conflict of your story to be absolutely illogical and pointless, YOU ARE A POOR WRITER. This is not bitching for the sake of bitching. This is textbook poor writing, and to make matters worse, the author of this incredibly bad work is traipsing around crowing about how awesome she is, how tough it is to do such a piss-poor job, and writes book advising people to write like her.
This is all within the tutorial section, by the way. It only gets worse. Along the way, you'll also meet a mentally retarded girl who shoots arrows. You know, just cuz. Heavenly Sword, Call of Juarez: Brothers in Blood, and Star Ocean: The Last Hope are 3 of my top 5 worst stories in video games for all-time. Maddeningly 2 of the 3 authors responsible for these atrocities have toured attempting to teach people the process behind their failures, and it makes me sick to my stomach.
Maybe you disagree, but don't you dare say I'm just hating just to pile on. I have a very justified and deep-seated contempt for this woman, and her poor writing colleagues. The second a story with one of them who isn't her pops up here, I'll be calling down hellfire in that article, too.
Jeepers Creepers 712 @ Jul 28th 2009 1:17PM
OhJustSomeRandomGuy,
You need to chill out a bit man. Obviously by all the awards, praise, and fact that she still has a job are FACTS that outweigh your opinion. It's okay for you personally to not like her writing. You can't claim it's bad writing though with all those facts against you.
I loved Heavenly Sword and Overlord. Thought they were both brilliant, and that's without me knowing that they were written by the same person at the time. Heavenly Sword had an absolutely amazing story. You seem to be suffering from Kevin Smith Syndrome. IE - Lord of the Rings are just people walking for the entire story. There are nuances to the characters. Unique relationships. Distinct personalities. A fine line of entertainment and realism is walked with a good story. Sure, some people think that you need to involve Halos or the destruction of the planet to make a great story. I think those people have never even attempted to create anything in their life though. It's really easy to consume and judge something on your own merit and scale. You can watch someone skateboard and think it's boring. It's not until you actually step on the board and try it yourself that you realize what level of talent and skill is needed. Not saying only writers will appreciate a good story, but anyone that doesn't appreciate a good story probably doesn't have a basis to judge.
Big thumbs up to Rhianna. Haven't picked up Overlord 2 yet, but very much looking forward to it. Mirror's Edge, Overlord, and Heavenly Sword were all great games.
OhJustSomeRandomGuy @ Jul 28th 2009 3:42PM
Jeepers: So, when it's my and tons of other people's opinions, it's just an opinion. But when it's an award which is based on opinion, all of a sudden it's fact, and inarguable. (Mostly because it supports your side of the argument, which is quite convenient for you.)
As I've pointed out, settling core conflicts by subtracting all logic and common sense is not good writing. It is a commonly acknowledged central tenet of bad writing.
Also, thanks for making sure that my statement has credence. I was an national award winning writer for a college newspaper. So, huzzah for me. I still write to this day. I don't have to put myself in their shoes. I'm wearing them right now. More importantly, one does not have to be able to do in order to be able to qualitatively criticize. To say I need to be able to Bend it Like Beckham in order to point out that the defender's missed his mark is absurdity at its highest form. All I need to do is compare Ms. Pratchett's work to nearly any game on a shelf today in order to see the deficiencies that her works possess.
And if you feel like I need to "chill" on these folks, you don't prop yourself up without expecting to actually have your work critiqued. It's almost as ludicrous as say, Heavenly Sword's plot. Or like being a 300 pound woman dressed as Wonder Woman, and not expecting people to tell you to put some clothes on. Don't tell everyone to look at you, and then complain once they don't like what they're seeing.
XBL: Burritoclock PSN:Herbie Hat @ Jul 28th 2009 5:03PM
Keep on rocking Randomguy!
You won this one!
(as the 2002 winner of the "Best Internet debate decider guy", I am able to call these things)
Jeepers Creepers 712 @ Jul 28th 2009 6:24PM
Just some random guy
Post some links or proof of your excellence in the writing field or I call bullshit. This is the internet. Without proof you're just full of it. If we're playing that game, I'm Chuck Palahniuk.
And my point being, a panel of experts (masters of the field) gave her an award. It's not even the only award she's received. How can you debate that unless bribery was involved?
You complain about plot? Lost in Translation is an entire movie about nothing. It's two people meeting and hanging out a few times in a strange place. That's gotten a lot of acclaim. Story and writing is more than just the plot. It's characters and relationships, scenarios and conclusions.
OhJustSomeRandomGuy @ Jul 28th 2009 7:04PM
Jeepers: Sorry, but you're not Chuck Palahniuk. He's got much better taste than you.
Second, Pratchett won no such award. There are no masters in the field of video game writing yet, there is no "expert" of video game writing. She got an award from fellow fame whores who like the sounds of their own voices. These are people who simply decided that they were the best in the field and decided to toast themselves. Look up reviews for her games, or Call of Juarez: Brothers in Blood. Check the percentage of reviewers that comment on the writing quality. Now look up reviews for Persona 4, whatever the Super Mario RPG was called, Fire Emblem, Janne D'arc, or Tales of Vesperia. I'm willing to bet that the percentage of reviews that found the writing of the latter games good is higher than the self-appointed "experts" in the field. Do you know who wrote any of those other games? No, you don't. You don't see them picking up awards, despite the fact that their games are MORE critically acclaimed than Pratchett's and Orkin's. You don't see them writing books telling people how to write for games. You don't see them attending Comic-Con and hosting panels on writing games that emotionally draw players in. They're humble rank-and-filers, yet their work is more praised than these limelight cravers.
Does Lost in Translation feature a moment as stupid Heavenly Sword? No, it doesn't. I can't believe you'd impugn Palahniuk's name by claiming to be him while being gobsmackingly ignorant of the point of discussion here! Did I ever say giant, earth-shattering events need to occur for a story to be worth being told? No. I've never even come close to broaching the subject. The background, setting, and magnitude of the story are in most cases entirely unrelated to the story's overall quality. That's NOT what determines good writing and bad writing. However, one of the criteria of determining good writing most certainly is whether or not the story makes sense.
The core conflict, the very foundation of the story has to be based upon some rudimentary logic or every resulting conflict, plot twist, and event is rendered meaningless. There is no hope for the suspension of disbelief once you've established that there will be no logic present in your dramatic tale. (If Heavenly Sword was intended to be a comedy, a la Crank, then all of this would be fine.) There is, indeed, no point in telling the tale at this point. The scenario is based on a nonsensical, illogical conflict. Therefore the conclusion of the scenario is also nonsensical (You can't build a house upon the foundation of shifting sands.) and therefore, by your very own criteria, the story of Heavenly Sword is crap.
Jeepers Creepers 712 @ Jul 29th 2009 11:15AM
OhJustSomeRandomGuy,
Now I see why you really suck at appreciating good writing. You don't understand when I'm making a point (I didn't actually mean that I'm Chuck, I was pointing out that we can claim whatever we want on the internet, give some proof to your writing credentials). I can see how you miss out on good writing because you're so used to the cookie cutter "here's the story, let's make it very obvious and absurd for you".
Tales of Vesperia and Persona 4 are NOT good stories. They are entertaining games, both ripe with cliches and covering stuff that has been done to death with a slight change to give the impression that it's original. Fire Emblem and Jeanne d'Arc (you don't even known how to spell the title?) are known for their gameplay elements, not the writing. Out of everything you listed, Super Mario RPG: Legend of the Seven Stars was the only thing with good writing (for it's time). I really don't know why I'm bothering with someone that's unfamiliar with what they're referencing as well as too lazy to look up the subject their trying to discuss? I call complete bullshit that you've ever written anything. You don't know how to reference anything, pull any facts, or support any of your complaints. All you keep saying is "Nu uh, you're wrong, I'm right." bloated up to 1,000 words to seem quasi-intelligent on the matter. Fluff is fluff though. You do a good job of padding your bullshit. I understand you have a hard on for being a hater (surely it gathers you a lot of attention as I've supported), but you really need to let it go. If you have this much trouble enjoying your games, maybe you should spend some more time being involved with them then going on blog sites bitching about them. Maybe then you can actually spell or recall some of these game titles that you claim are good writing.
rushtodeath @ Jul 30th 2009 3:54AM
I think I speak for many when I say:
TL;DR
Jeepers Creepers 712 @ Jul 30th 2009 4:14PM
rushtodeath,
yeah, it really sucks having an attention span of a gold fish, eh? Spending 30 seconds to read something instead of 3 CAN be quite difficult. By-product of the internet I'm sure. Sorry I didn't just leave snarky comments.
Either way, it's basically just a 1 to 1 exchange. You're not invited.
OhJustSomeRandomGuy @ Aug 3rd 2009 2:37PM
You're absolutely hilarious. Can't even understand sarcasm, and you think you can actually tell what a good story is. You cay Persona's full of cliches, but ignore the mindblowingly huge plot holes that permeate every aspect of Heavenly Sword.
Sorry you can't take critical deconstruction of anything you enjoy. Go live in your Fortress of Solitude, the only place where everyone thinks you're right.
Battledrill @ Jul 27th 2009 7:44PM
Yo girl, keep yer head up Chris Brown is a jerk.
captainprotonx @ Jul 28th 2009 3:50PM
I never new walking into fists was a crime.
Obscura @ Jul 28th 2009 8:09PM
OhJustSomeRandomGuy
its quite clear from your rants that you love reading your own bullshit. you've fallen from being angry and aggressive for no reason to just flat out making things up to win an argument.
Your analysis of narrative structure is weak and shows inexperience. i don't care what paper claim to have written for, that fact alone doesn't qualify you to dissect scenes and claim it to be fact. whatever your eventual opinion, its still just your opinion, and your choice of website for such an outpooring is the equivalent of scribbling insults in a toilet cubicle.
Now for a fact
Rhianna won a Writers' Guild of Great Britain award (which happens to be the photo featured in this very article) for Overlord, an award for which she was nominated twice, the other nom being for Heavenly Sword.
Also, you seem to be missing one incredibly obvious thing - games are not a single handed effort. Because you didn't enjoy the story of Heavenly Sword, the blame for the pain you feel (and so obviously need to express) doesn't lie on one person alone. its a team effort, and story runs through every element. despite the fact that the majority of the gaming industry approved of Heavenly Swords narrative, if you really are that convinced you can do better with your eyes closed, please blindfold yourself and do it, cos id love to see you try, rather than spending your life insulting teams of people who did something with their lives.
you sir, stink of jealousy, ignorance, and frustration.
(I wrote all those words without asking a question and then answering immediately didnt i? Yes. Fuck.)
OhJustSomeRandomGuy @ Jul 28th 2009 8:29PM
Obscura: Am *I* missing the fact that games are not a single-handed effort or is she,?
Who's the one that never once mentions her team members when asked about writing the game? It seems as if there were multiple people to blame for that mess, an interview would have been the perfect place to clear that up, no?
Of course, it could be like the cohesive narrative in Heavenly Sword, and she just completely forgot to put it in somewhere.
Fuck, indeed.
One person's taking all the credit and supposed accolades, one person gets the blame for it. Sorry, but, thems the breaks. (Do you honestly think the Writer's Guild played her game? No they didn't, for fuck's sake. She's Terry Pratchett's daughter, they just handed it to her and got the fuck on with their day.)