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Reader Comments (60)

Posted: Jul 28th 2009 8:55PM (Unverified) said

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I dont think you could be any more monumentally idiotic if you tried.

some quotes:

"I really think the team pushed the boat out there in terms of level design, as well. It's a pity that it's not as well known about."

"Our cast wasn't that big (I think it was about nine actors in the end), but they were all extremely versatile and brilliant to work with. Some of them I've picked up along the way, such as Jules de Jongh, a very talented lady who was the voice of Juno in OL2, Doris and Little Red in Dark Legend, and Faith in Mirror's Edge. A pretty diverse mix."

"The Ninjas are a really strong creative team and I can't wait to see what they'll come up with next. "

... those are from this very interview! Not exactly the words of someone who works alone, are they? Oh but you said only in the context of writing... well then she'd never say something like this:

"Tam (the Creative Director), Andy Serkis and myself work-shopped for a couple of days working out the characters, the themes of the game, the relationships etc. Then I re-wrote the script based on that and also things like the bios for the characters, which not only detailed their personality, and journey through the game, but also things like how they might talk or walk. Then there was also ambient and combat dialogue writing later on in the process, for which we hired another writer (Andrew Walsh) to help with, simply because there was so much of it to do!"

That's from her other interview on this site.

that took 5 minutes, on one site, to see that she doesn't in any way consider herself to be only person in control. Far from it in fact.

You're making things up to tear someone down, its obvious. and as a last ditch attempt, now you're also presuming to know the inner working of the Writers Guild, and for one last little dig, make it personal.

Your arguments and logic are that of a gossip mag, cynical and ignorant to the last word, declaring the only possible truth to be the one you decide.

Posted: Jul 28th 2009 9:09PM (Unverified) said

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What do I have to do to make things more clear for you?

In this interview, this one right here, she never credits anyone but herself for the writing of this game. Why is this important? Because if you honestly think your team is important, you mention them whenever the project is mentioned.
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Posted: Jul 28th 2009 9:25PM (Unverified) said

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bloody hell, do you want her to mention the cleaners too? She WROTE it, she never once claimed to do anymore than that, just like the animators don't sit around going "of course, my walk cycles only work because of Dave who picked the font for the menu."

infact, shes said this about the subject " With Overlord II I was there from the start, helping brainstorm stuff with Lennart Sas (the Creative Director) and Codemasters and putting together the main characters, story arch and beats. I really think it benefited from focusing on narrative right from the off. It’s certainly a stronger story for it and feels more cohesive than the first game. A large part of that is just because the whole team were more familiar with the narrative of the world."

All evidence suggests she has a great working relationship with the Triumph guys. So much that shes back for the sequel. Its as clear as day that they like her work, and how she works, because if they didn't, they simply wouldn't have her back. and not just for the sequel, but for all the spin offs too. Rhianna is freelance, which means they aren't stuck with her in any way, they choose to work with her, again and again. That only happens if people are happy.

she mentions the teams in all her interviews, but obviously, surely, you must see she cant name every person individually. The teams know this, and if its ok with them, then surely its pointless to argue it any further.

Posted: Jul 29th 2009 12:40AM (Unverified) said

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just wanted to say, the Overlord 2 "story" sucks hard.

Posted: Jul 29th 2009 1:45PM I AM IRONHIDE said

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poop mcdougle

Posted: Jul 30th 2009 9:25AM (Unverified) said

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Haven't played the OL games and will readily admit that ME's writing didn't excite me much, but while the basic story in Heavenly Sword never rose above the usual gamey nonsense the dialogue and character development was a lot better than I've seen in most recent titles (and yes, that includes Mass Effect with all its boring, drawn-out and poorly written conversations). HS's exceptional voice acting across the board really helped, but it wouldn't have worked as well as it did without Pratchett's shrewd, economical writing. Looking at the entirety of her oeuvre it would seem that she is often an uneven writer, but if Heavenly Sword is anything to go buy Pratchett is definitely capable of infusing even your standard third person action game with a bit of subtlety, gravitas and subversively dark humor.

Posted: Jul 30th 2009 2:26PM golobulus said

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here's some advice. to hell with shying away from scripts that aren't "kid-friendly". there can co-exist a balance between the 2. but money determines that decision, right? if you limit who can buy it, you limit your income.............. is this your publisher's way of thinking? also, go back and look at what you've done with all 3 overlords. it's cool that you can criticize the work of other people. now apply it to your own endeavors and just maybe, a game worth buying will emerge from the ashes. here's hoping your new project is a step in the right direction.

Posted: Jul 31st 2009 8:24AM D3K said

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Read to 'loquaicous' and refused to read any more. Call a spade a spade sweetheart, don't refer to a talkative person as some shit obscure word in order to make yourself sound more like a proper writer. Face facts, you're a game writer with tits, and nothing more.

Posted: Aug 1st 2009 3:07AM (Unverified) said

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I can't find anything convincing in this article if the rain disturbs woman then what 's the main purpose of sharing this in to the article as its a quite a natural thing that rain sometime breaks the electricity power so that you can't continue with your game any more...........
http://www.electrocomputerwarehouse.com

Posted: Aug 3rd 2009 11:09AM Vorbis said

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Can't see the reason for the nasty comments, the Overlord games have some good humour and trying to make any first person game story memorable isn't easy.

The games she has worked on don't exactly scream story driven. Give her a good RPG to work with and i'm sure people would change their tune.

Plus her fathers a legend.

Yes that was a hint for a co-written Discworld RPG.

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