Apparently, Hard-or-whatever mode will "change the topography of the levels a lot" and offer different puzzles. In a game built entirely around environmental puzzles like that, with no enemies, that's about the only way a hard mode could be instituted without awful time limits. "It's more like playing a new set of levels than getting the normal ones in a harder format," he said. It sounds like some alteration of the base levels to create new challenges. Maybe Hard Mode is the regular game, inverted? Although looking at the above screenshot, maybe not.
Posted on Mar 8th 2014 1:00PM
Super Joystiq Podcast 087: Watch Dogs, South Park The Stick of Truth, The Walking Dead: A House Divided
Posted on Mar 7th 2014 2:00PM
Posted on Mar 7th 2014 12:00PM