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Reader Comments (77)

Posted: Jul 29th 2009 2:46PM CaramelZappa said

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A lot of people who consider themselves "hardcore" gamers buy a 360, a PS3, or a PC before they would touch a wii. I used to own a wii and while the first part titles were very good, and so was No More Heroes, after that there is just nothing on the console worth playing, and the only game that has replayability is brawl. Dissapointing.

I haven't played Mad World or the Conduit, but while both of them looked cool neither of them looked that great. I feel like they were hyped because they were one of the very few "hardcore" games for the wii, not because they were good compared to other games on other consoles.

Posted: Jul 29th 2009 2:47PM Gaddes said

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I keep thinking the words in her voice bubble are "DID YOU RIKE IT?"

Posted: Jul 29th 2009 2:47PM CaptainProtonX said

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I always bought Nintendo systems for Nintendo games.

3rd parties can struggle all they want.

And where the F are all the VC games???

Posted: Jul 29th 2009 3:07PM (Unverified) said

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I know right? There are so many classics Nintendo could be dropping out without breaking a sweat, and they don't release *any* some weeks? It's unbelievable.
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Posted: Jul 29th 2009 2:53PM DanteDiablo said

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The degree to which a game sells at the normal "blockbuster" curve of huge day-1 sales, then quickly tapering off has to be some reflection of the average age of the consumer. Older gamers have disposable income and go out and buy on day-1. Younger gamers depend on parents, holidays, or sudden influxes of cash in order to get ahold of a game. To the degree that the average Wii owner that is likely to buy a "hardcore" title on the Wii is younger (excluding older folks who bought it for Sports, etc), you'd expect more of a slow-burn with holiday bumps instead of the sugar rush day-1 sales of blockbuster titles. Or maybe not. Ask a game consultant.

Posted: Jul 29th 2009 3:06PM paper said

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I would just like games like brawl and galaxy and super paper mario to come down from 50 bucks a pop sometime very soon they have been out way to long to still be that expensive.

Posted: Jul 29th 2009 3:09PM Mr Khan said

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Of course she knows why. Anyone with eyes can see why games like these fail. For the most part, they're niche games. The Conduit is the exception, but The Conduit has other factors going against it (even if we discount the debatable concepts of quality)

She just didn't want to possibly offend SEGA. Though SEGA seems to be quite pleased with the fruits of their labor.

Posted: Jul 29th 2009 3:10PM TwEE said

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Forget The conduit (a meh game), people need to buy Little Kings story (amazing game).

This is not an opinion.. it's science!

Posted: Jul 29th 2009 3:29PM Johnnynumber5 is powered by cell said

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It's kind of a myth that "core" 3rd party Wii exclusive games (i.e. Conduit & Madworld) only need to sell a couple hundred thousand copies to make a profit. It's also a myth that they have a better chance at profiting on this type of game than on a PS360 multiplat or exclusive title. Sure, if you make a low quality compilation of mini games (purr pals, redneck jamboree etc) then your development costs probably weren't more than 500K or 1 MIL and you can sell less than 100K and still turn a modest or decent profit depending on your expectations. But, there are high quality mini game compilations out there (carnival games) that have better everything and need to sell more.

I don't know what the development cost of Conduit or Madworld were but I'm fairly certain they were probably bigger budget titles than your average lackluster mini game compilation. There is a whole slew of programming challenges when it comes to the Wii - namely accurate and intuitive gestural controls and adding an integrated online component.

It's not like every game on the Wii costs 1 MIL bucks or less to make. For example, I would imagine Capcom has probably put as much development costs in to Monster Hunter as they have games like Lost Planet, Bionic Commando but probably less than Resident Evil & Street Fighter. I don't think there is a big coorelation between the platform and the cost of development. It comes down to familiararity with the architecture, price of dev kits, size of the development team and other factors.

PS360 developers can't really make low quality titles because they won't sell that well because there is a certain expectation of quality with the userbase of the machines and there isn't as big a market for those titles. Thats why you see so many games in similar genres on the PS360 because developers don't want to take a high risk game in an unproven genre. However, Wii developers can do that type of stuff because it's not vital that the game be high quality to be a million seller in every instance.

Finally, there is the issue of 3rd party software sales on the Wii. This has to be taken on a case by case basis and you can't really apply a blanket statement like those games don't ever sell good on the wii. But, you could probably say those 3rd party games don't have as good of chance of success as the first party titles do when it comes to the units sold. The Wii games do have this trend of longer legs but even that is mostly the first party stuff.

At the end of the day PS360 games are higher risk because of the higher expectation of quality but high risk means a chance of high rewards. The Wii has less financial risk on the average because there isn't the same expectation of quality due to the demographics. Therefore, I draw the conclusion that a high quality title on the wii is going to have a similar budget and development title to a high quality title on the Wii. I would imagine that a lot of PSN & XBLA games (Fat Princess, Trine, Braid, Flower, Castle Crashers etc etc) have equal development cycles and costs of low quality retail Wii releases.

Disclaimer: This is just my opinion and the conclusions I have drawn over the years. Sorry for the long post.

Posted: Jul 29th 2009 3:42PM (Unverified) said

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Boy there's no mistaking a post from Johnny!!

Ok let's cut to the chase.


"At the end of the day PS360 games are higher risk because of the higher expectation of quality but high risk means a chance of high rewards. The Wii has less financial risk on the average because there isn't the same expectation of quality due to the demographics."


Wrong. Let me correct:

At the end of the day PS360 games are higher risk because of the saturated market of basically having only 3 genres of games (FPS, Third Person Shooters, Sports titles) keeping developers from branching out from these set principles set up by the gamers themselves. The Wii has less financial risk on the average because there isn't the same rediculous development costs you would see normally associated with a development of a title on the HD systems. Titles are taking longer to make on those systems, costing more to make, and out right putting the develoment teams out of business when/if they do in fact flop at retail (i,e, don't sell at least 500,000 copies minimal)

Also, due to there being no real clear cut "Typical Wii Owner" like their is with 360 (see Mountian Dew guzzling teen living with mom gaming 4-6 hours per day), developers have been developing a much wider assortment of titles, good and bad, for the system.

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Posted: Jul 29th 2009 4:07PM (Unverified) said

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I have to agree with Cody's point on how there is no typical Wii owner, in fact its filled with so many.

Look at the PS3 and 360 demographic, the demographic for the PS3 tends to be more adult orientated who are willing and able to purchase the console and the game, while the crowd for the 360 tends to be teens and college students, who either rely on someone else to buy these games.

Even more, look at the diversity, or lack of, that you see in either consoles. We can make quick generalizations that the PS3 has different genres, but never looking different from one another, and the 360 is nothing but Shooters. This isn't of course true, but with the abundance of shooters on the 360, and all consoles, its hard to take risks when everyone is far too busy on one genre.

I think taking risks on the PS3/360 is not worth it sometimes.

In contrast, look how diverse the Wii market is. We have genres from puzzles to adventure to a few 'hardcore' titles to the abundance of shovelware, and with the large amount of people who play the Wii, its hard to pin point the exact demographic to appeal to. In other words, its for everyone to play. And maybe the fact of matter that there is no clear cut "Typical Wii Owner" out there, games like MadWorld and No More Heroes, find better success than oppose to being on either the PS3 or 360.

There is a larger base, each having a different taste, and expecting certain success of games is difficult to do so by just how diverse the Wii owners are. PS3 games tend to be for adults, the 360 for teens, and the Wii for everyone.
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Posted: Jul 29th 2009 4:14PM samfish said

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"I don't know what the development cost of Conduit or Madworld were but I'm fairly certain they were probably bigger budget titles than your average lackluster mini game compilation. There is a whole slew of programming challenges when it comes to the Wii - namely accurate and intuitive gestural controls and adding an integrated online component."

Well, we know for a fact that PS360 Ghostbusters cost about $15 million to make.
We also have been told in the past by both EA and Ubisoft's higher ranking officers that a wii game typically costs 1/3 to 1/4 to make as the same game on PS360.
Which would SUGGEST to us that Ghostbusters Wii cost roundabouts $4 million to make. So that kind of gives us a ballpark of what kind of numbers we're dealing with here. Even if The Conduit cost triple the amount to make as Ghostbusters (and I can't believe it did), it still stands to make a better amount of money than a game like PS360 Ghostbusters.
Also, having played MadWorld, it doesn't exactly strike me as a big budget game, either.

That said, you're absolutely correct that a Wii game's budget could easily match up alongside a PS360 game's budget. Smash Bros Brawl and Mario Galaxy almost certainly had equal budgets.
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Posted: Jul 29th 2009 4:15PM Mr Khan said

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Then why are so many 3rd parties reporting profits from their Wii games?

Plus the many reports in which they've declared it costs 1/3 to 1/4 less to work on Wii.
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Posted: Jul 29th 2009 5:19PM Johnnynumber5 is powered by cell said

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@Cody

I'm not sure I should dignify that with a response considering the source but I touched on that point in my post.

"PS360 developers can't really make low quality titles because they won't sell that well because there is a certain expectation of quality with the userbase of the machines and there isn't as big a market for those titles. Thats why you see so many games in similar genres on the PS360 because developers don't want to take a high risk game in an unproven genre."

High Risk = Higher Chance Of Reward or Greater Losses
Low Risk = Less Chance Of Reward or Smaller Losses

I'm fairly certain (conjecture) if you were to look at the development costs of say Ninja Gaiden 2 (Tecmo) on the 360, Monster Hunter (Capcom) on the Wii and Agent (Rockstar) on the PS3 their development costs will be similar. They are all high quality, high fidelity titles from established 3rd party developers.

You can't compare the development costs of a game like Purr Pals or Redneck Jamboree to Gears Of War or Metal Gear Solid 4 because they aren't comparable. The Wii has a disproportionate amount of lower quality titles because it hasn't been established that a perfectly polished game will sell better than a game not as polished which goes back to the lowered expectation of quality on the whole.

Development costs on the PS3 & 360 have actually went down because of the decreased prices of dev kits and familiarity with the architectures. These development costs will continue to go down as we move further and further from the time these consoles were launched.

I agree that we see less diversity on the PS3 & 360 but I also stated why I think thats the case. It's about the demographics, their purchasing habits and expectations of quality on the various platforms.

This is just my opinion so take what you will from it. I'm not saying any of this is fact. In fact, I tried to emphasize that and make it perfectly clear.
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Posted: Jul 29th 2009 5:38PM Johnnynumber5 is powered by cell said

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Like I stated earlier a high quality project is going to have a comparable budget whether it's on the Wii or the PS3/360. The console itself isn't as relevant as the funds being put into the game. Since there is a larger number of games on the Wii that have budgets equal or less than PSN games and are still profitable it doesn't really make sense to put as much money into every Wii game.

This is why I think Monster Hunter will be the hardcore litmus test.

@ Mr.Khan

"Plus the many reports in which they've declared it costs 1/3 to 1/4 less to work on Wii."

Look at the titles themselves. A cheaper devlopment budget is going to mean a better chance of making profit. But, there isn't anything inherently different about the Wii in terms fo cheaper development. It's actually just the fact that the publishers and developers can put less into the game and still have a good chance of profiting because the purchasing habits are completely based on different priorities. Don't you think Purr Pals could be made in the same quality for just as cheap on the PS3 or 360? It's a crappy game that kids / moms / dads / grand parents see the cover and it tugs at their heartstrings. It's a different type of purchasing populus by and large on the Wii.

A high budget masterpiece is going to cost a shit load on whatever console you make it on. As I said, the Wii has it's own fundamental design challenges the other consoles don't have. The games are cheaper to make because companies can throw less at the game and it will still sell. If the games were made to be on equal footing the costs of development would be virtually identical.
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Posted: Jul 29th 2009 3:32PM ArgyleBandit said

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I was planning on picking up 'The Conduit' at launch, but due to awful reviews (About the game play, not the graphics) I decided to wait for the bargain bin. I don't know where they heard 'critical acclaim' but I sure never heard any.

The problem remains that 3rd party developers are not putting any effort into creating quality experiences on the Wii. This seems ironic to me because one would think that a quality 'hardcore' title on the Wii would sell more (due to a lack of alternatives titles on the Wii and install base), and be less expensive to produce than a similar title for other platforms.

Posted: Jul 29th 2009 3:46PM Johnnynumber5 is powered by cell said

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"This seems ironic to me because one would think that a quality 'hardcore' title on the Wii would sell more (due to a lack of alternatives titles on the Wii and install base), and be less expensive to produce than a similar title for other platforms."

This is the krux of the matter and the great debate thats on-going when it comes to Wii software sales. If you asked 3 different people you would get three different answers.

Some might say they didn't/don't sell well because they aren't high quality products.

Some might say they didn't sell well in spite of being high quality products because of the purchasing tendancies of the Wii populus.

Some might say the games are little more than niche titles that didn't sell well because of a lack of advertising.

Some might say these games will follow the Wii first party trend of initial abysmal sales but very long legs ... tortoise vs haire comparison.

Maybe there isn't one singular reason these games don't seem to sell well but it's a combination of many different factors. I'm not sure but I think it's more to do with the demographics of the console having different purchasing habits. Dante Diablo (a few posts up) made an interesting observation in terms of the Wii demographics.
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Posted: Jul 29th 2009 7:09PM Kodros said

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I want to see Kaigler vs DSG in a face off.

Posted: Jul 29th 2009 7:37PM Shadowbender said

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I know a lot of hardcore gamers, and none of them really think of the Wii as something they want to play on for a "hardcore" experience. Of course, I hate this fact, but this is reality, and Nintendo needs to get real and quit the BS. I've had it with their crap. Heck, I don't even remember the last Wii game I bought. This whole "Wii is for everyone" was fun and all in the beginning, but now, gamers are getting absolutely fed up with their new ways. And they keep on saying Wii is for all kinds of people, but we all no this is a stupid and untrue statement. Wii has become something that rejects hardcore gamers for the most part. I want more games like Super Mario Galaxy, The Legend of Zelda, Mario Kart, and Super Smash Bros. And I want them coming at me always, not just occasionally. Gosh, Nintendo, I love you and your awesome. We have so many great memories that are unforgettable. But seriosuly, what happened? What the heck is going on? Why the betrayal. This has been absolutely ridiculous, and I'm sure a lot of other people agree. I think the Wii is a great system, but in terms of games and who you're leaning towards, lets get with the program and quit this madness.

Posted: Jul 29th 2009 8:48PM KaBob799 said

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Since when did Nintendo constantly make games like that? For each console generation we get 1-2 3d zelda games, 1 3d mario platformer, 1 smash bros, and 1 mario kart. Nintendo has already done all of that for the Wii, and we already know the second zelda and galaxy 2 are coming, so I don't see this "betrayal" that you speak of.
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Posted: Jul 29th 2009 9:13PM (Unverified) said

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I still don't quite understand why third party Wii titles can be so darn difficult to find. All the comments here touch on different opinions but I wonder if Nintendo has something to do with it? Maybe a LOT to do with it? I'm a new Wii owner, just over 2 weeks, so I'm just now experiencing this situation on the Wii but have had a DS since '05 and learned quickly where to order some of the titles I wanted.

My first experience with the Wii was with Little King's Story. I read it was to be released on the 21st of July so since I now live within 5 miles of every chain store you can think of plus two local game stores, I did not pre-order it nor even think about getting it anywhere but locally. I went into Best Buy and after a lot of looking around the guy talks to someone and comes back to me with, "No we don't have it in stock and we won't be carrying it at all." I was surprised....this was a Best Buy that had a HUGE Wii inventory. Every add on and bauble you could think of plus a huge game inventory. Luckily the TWO Gamestops (yes TWO...in one big mall) next door had it although I had to wait until that evening to pick it up from one of them as they'd not unpacked it when I stopped in.

I think I may be luckier than some because between the plethora of chain stores here, 6 or 7 Gamestops in my area plus a couple EBs and several locally owned game stores, and the ability to mail order I should be able to find whatever title I want. I did talk to the guy at one of the locally owned stores about the Wii and he said he has a huge customer base for Wii games so tries to keep up a good stock. He was closed when I stopped by looking for Little King's Story or I could have gotten it there. Of course, I COULD have ordered it from NewEgg for several $$ less PLUS free shipping AND no sales tax but didn't even think to look. Now that I'm back in civilization I'm trying to support some of my brick and mortar stores although deals like that one make it difficult.

As for what to call a gamer..........what a load of noise that topic generated in this thread. Gaaaawd.

Posted: Jul 29th 2009 10:18PM I AM IRONHIDE said

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am I the only one who thinks women over the age of 30 should have no involvement in the video game industry?

Posted: Jul 30th 2009 1:15AM (Unverified) said

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for games like madworld, and no more heroes, I see little to no adverts from the publishers, seriously, those games are so good, The problem with the good 3rd party games is they make no effort to make their work known. I am a veteran gamer, and I hear bout these games via blogs/sites very often, but for the casual gamer to which these games appeal to, how the %R$@ are they suppose to know about them?!

Posted: Jul 30th 2009 2:29AM Giroro said

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KAIGLER!!!!!

Posted: Jul 30th 2009 10:02AM (Unverified) said

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Sucks how original games like No More Heroes will only sell 10,000 while shit like Brain Age 2 will sell 850,000 at launch...

Posted: Jul 30th 2009 8:23AM (Unverified) said

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Denise Kaigler doesn't know why core games like The Conduit haven't sold very well? I'll tell her. It's because her company has alienated core gamers by catering almost exclusively to casual gamers, which has sent most of the core gamers packing to other consoles.

Posted: Jul 30th 2009 9:57AM (Unverified) said

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What language is she speaking in those quotes, and how much do you think they pay her to talk like that?

I can't believe the amount of un-fun people there are in the videogame industry. It's almost as if as soon as you bring money into the equation, any equation, all the freaks come out of the woodwork. And I don't mean the good kind of freaks. I mean boring nerd-drones.

But not even nerds, cos nerds are smart, as Milhous so succinctly pointed out to us all those years ago.

The adults who work at EB Games/Gamestop are even worse. Yikes!!!

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