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Reader Comments (60)

Posted: Jul 29th 2009 6:22PM Rhamsey said

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I've been dying to pick up this game, but I'm awaiting my points card to come in the mail, then i have MvC2 and Turtles in time coming. All I've heard are great things about this game though. Decisions decisions.

Posted: Jul 29th 2009 6:22PM (Unverified) said

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Yes!! This game rocks! Nice review guys.

Posted: Jul 29th 2009 6:24PM Tunguska said

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I've been sitting on MS points for years. Lately been going through XBLA to finally and maybe choose some stuff. Might pick up The Maw and this. I just love the expressions on 'splosion mans' face.

Posted: Jul 29th 2009 6:25PM captcarl said

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This game really reminds me of something that Shiny Entertainment (of Earthworm Jim fame) would've developed. The level of humor is off the charts. The fat scientist chomping donuts and requiring four 'splodes to discard makes me laugh each and every time.

Posted: Jul 29th 2009 7:44PM freaparn said

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I got a big kick out of the humor in the game, some of it being referential, some of it being just plain silly, and some being fairly dark. Moreover, I think the difficulty scale is got-damn *brilliant*, because even when you're feeling challenged by a particular series of timed deathtraps, you know that if you just spend another attempt or three you're going to figure out the pattern for success. I've never had a game with such perfectly twiddly controls: not paying attention for a moment will definitely screw you up, but actually being able to recover from that error and recoup lost time or distance... just perfect.

Level motif is a little bland (that is to say the appearance, not the design), and there's not much diversity in enemies, but since the levels themselves are the real enemy I suppose it's moot. Definitely one of the stars of the XBL lineup, and a title which raises the bar for *all* games on the subject of well-designed difficulty curves.

That being said, I'm a little annoyed at how quickly these guys brought out DLC for Maw after its release, but that's completely unrelated.
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Posted: Jul 29th 2009 6:26PM (Unverified) said

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may. just. buy it

Posted: Jul 29th 2009 6:26PM Saria the Cat said

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I found the demo a little boring because it was extremely easy. So I am guessing that this is the exception, and the actual full game provides a lot more challenge and stimulation? I am always up for fun co-op.

Posted: Jul 29th 2009 6:28PM Assmar said

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We're so down, we're so down for co-op.
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Posted: Jul 29th 2009 6:33PM (Unverified) said

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It gets really, really, really hard.
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Posted: Jul 29th 2009 6:40PM Saria the Cat said

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Well, now I'm interested. Weird that the demo advertised a completely different level of difficulty for gameplay. I mean, it will turn off people who want a challenge and attract people who like easier games, when in reality it's tough as nails. o___O
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Posted: Jul 29th 2009 6:48PM AwesomeTown said

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That's interesting, because I felt the same way. I was wondering if all 50 single player levels would be that easy, because I would blow through that real fast, especially if I couldn't get anyone to co-op with.
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Posted: Jul 29th 2009 6:51PM (Unverified) said

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^ So wrong, yet so God damn funny....
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Posted: Jul 29th 2009 6:54PM Orkchop said

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The rest of the game is much more challenging the the demo. The demo does shoe the basics and the humor, though.
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Posted: Jul 29th 2009 6:54PM Saria the Cat said

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I completely understand, Mr. Esc. Sometimes I am not in the mood to think of complicated serious responses and just wind up commenting rambles and one-liners. Usually they're failed attempts at humor on my part.
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Posted: Jul 29th 2009 7:06PM Bubbameister33 said

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DAMN, GINA!!!!
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Posted: Jul 29th 2009 7:08PM Cap Morgan said

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That's all I ever do. I guess it's cause I have to be so serious at work that my crazy side has to come out sometime.
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Posted: Jul 29th 2009 7:11PM Saria the Cat said

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@tenor77: Whatever gets you through the day! :)
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Posted: Jul 29th 2009 7:13PM (Unverified) said

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IM THE ORIGINAL DAMMIT, Y'ALL JUST IMITATORS

"I found the demo a little boring because it was extremely easy...the.. full game provides a lot more..stimulation.. I am always up for fun co-op."

"It gets really, really, really hard."

"Well, now I'm interested. Weird that the demo advertised a completely different.. gameplay. I mean, it will turn off people who want a challenge and attract people who like.. it...tough"

"That's interesting, because I felt the same way. I was wondering if all 50... player...s would be that easy, because I would blow...that real fast, especially if I couldn't get anyone to co-op with."

"...Sorry I couldn't help..."

I spent way to much time making this
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Posted: Jul 29th 2009 7:37PM Vcize said

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Yeah, I would say it's a lot like LBP, but actually fun.
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Posted: Jul 29th 2009 7:56PM andysexton said

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Difficulty ramps fairly quickly. I'm in the middle of the second set of levels and it's tougher than I expected the game to be in an N+ way, but fun for it.
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Posted: Jul 29th 2009 6:27PM spin cycle said

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I'm chalking this one up as another review that ignores the later problems in a game because it starts out fun. How these glowing reviews can go to games like this or Red Faction: Guerrilla when they become so difficult or practically fall apart in the later levels is beyond me. Somehow these games which with these faults should be termed "good" somehow turn into "best [blank] in recent memory", which I find odd.

Posted: Jul 29th 2009 6:29PM Assmar said

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RE: RF:G

Turn the difficulty down moran!
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Posted: Jul 29th 2009 6:31PM (Unverified) said

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What problems are you referring to?
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Posted: Jul 29th 2009 6:40PM McWilly said

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The whiny gamer law. You know the usual excuse of: I suck at ___ therefore the game sucks.
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Posted: Jul 29th 2009 7:09PM Snowblind said

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The game isn't *that* hard, it's definitely challenging but I never found any of it at all frustrating.
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Posted: Jul 29th 2009 7:22PM Vidikron said

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Red Faction is challenging at times, but certainly not crazy hard or anything. I beat the game fairly easily.
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Posted: Jul 29th 2009 8:06PM spin cycle said

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I didn't say Red Faction got too hard. I said it fell apart.

I could have finished it if I wanted, if it were still fun.

Virtually any reviewer who said they liked it said they played it on casual. If I have to switch it to casual because it was misdesigned (in that it gets tougher each time you die), then the game is broken, not me.

My problem is that reviewers lately seem to only start games and render a verdict instead of finishing them. All in a race to get their reviews out quicker. If a game turns to crap at the end or gets too difficult, it's not a great game. It can still be a good game, but it's not "one of the best (2D platformers in recent memory)..."
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Posted: Jul 29th 2009 8:11PM MarkezJM said

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Soooo, were there any specific "later problems in the game" that you were referring to? Or, no? Now I'm confused.
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Posted: Jul 29th 2009 10:24PM spin cycle said

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In RF?

Yeah, by the time you get to the 4th area or so, the important missions become very difficult. If you go in, 2 guys show up to kill you, while you kill those 2, 8 show up, while you kill those 8, 16 show up until you're just plain dead. And you can't even carry enough ammo to fend them off, so you have to run out of cover to get more. Maybe you can get assistance from your buddies on your side. Maybe, they do what they want.

When you die in the midst of the mission, the morale in the city goes down, which means you get less assistance next time, so the mission is even tougher.

It's a broken mechanic, eventually you end up with no morale at all and no apparent way to bring it back up. I finished the 3rd or 4th city with no morale at all and then when the next one started dropping from 21 to 0, I said forget it.

Well, what really made me quit was a side mission where you have to use a mech to get out of a hole, there are narrow pipes across the hole. If you screw up, you fall down the hole and die, lose morale and have to drive back again. And you screw up a lot because the camera is so damn close you can't see what you are doing to keep from dying.
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Posted: Jul 30th 2009 10:09AM (Unverified) said

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Ah, in that case, you're saying that I didn't finish 'Splosion Man then?

It couldn't be that I actually finished both the single-player campaign AND the co-op campaign AND got all 47 cakes in single-player AND have the achievements to prove it. That would just be impossible.

http://bit.ly/vAFMn
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Posted: Jul 30th 2009 2:08PM Vidikron said

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Yeah, I'm replying late...

Anyway, you say it wasn't too hard but then in your response to Markez you're complaining about the difficulty... with the excuse that the game is broken. And reading your response it sounds like you're playing the game wrong. I know that sounds cheesy, but I think it fits in this case. I figured out real quick that run-n-gun simply didn't work in RFG, or at least it only works in small segments... more like hit-n-run.

I got every area to 100% morale and didn't even do half side missions. I was never even in danger of getting 0 morale and that fact that you got there practically boggles my mind. The game is subtitled "Guerilla" and those are the tactics I quickly learned to use. Whenever possible I came through "side entrances" by knocking holes in walls or finding my way up and over surrounding hills. Actually, fighting from the tops of hills worked great in many cases since the AI wasn't very good at climing them. Especially after you get the jetpack it becames easy to get to the top of a hill that the AI can't scale at all. If I needed to destroy a building... rocket the sucker from the top of a hill a mile away.

Also, ALWAYS know where the closest vehicle is located so you can escape. I always tried to acquire an armored EDF vehicle before a fights, preferrably one with a gun on top. If you get overrun, jump in one of the half dozen vehicles the EDF brings. Vehicles make fantastic places to recover and do damage. Using that shock gun (don't remember the name) is the easier way to clear a vehicle, but I never carried it. But I found that shooting the gunner was often enough to get the driver out.... after that, just jump in.

I don't know, the game definitely had some sticky spots, but I never felt it was broken. I just had to adapt my tactics and things generally went smoothly.
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Posted: Jul 29th 2009 6:27PM Assmar said

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Oooo, Maw developers. Hope this means it'll come out on Steam as well. Something must be said for a game that could possibly be controlled by the Atari 2600 controller, without being "simple."

Posted: Jul 29th 2009 6:29PM Jacksons said

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It looks like one of those games where I'll memorize the levels, beat it and never play it again. Hopefully not.

Posted: Jul 29th 2009 6:31PM OnToGloryReturns said

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It truly is great. Instant classic.

Posted: Jul 29th 2009 6:35PM oOWallaceOo said

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Seeing as 'Splosion Man and myself suffer from the same illness I may just have to get this.

Posted: Jul 29th 2009 6:37PM (Unverified) said

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Premature Ejaculation? Or the Herpes?
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Posted: Jul 29th 2009 6:45PM oOWallaceOo said

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We're both Ginger, but after your post it seems we are more alike than I first thought
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Posted: Jul 29th 2009 7:52PM Premature ejaculation man said

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What?
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Posted: Jul 29th 2009 8:22PM Sly C said

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hahahaha
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Posted: Jul 29th 2009 6:45PM J is for me said

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Don't be silly, he's talking about spontaneous combustion.

Posted: Jul 29th 2009 7:01PM (Unverified) said

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Where's the fart jokes? I need some fart jokes.

(Seriously. I'm working a 5 year old's birthday party this weekend and need some classy fart jokes.)
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Posted: Jul 29th 2009 6:54PM Jonman said

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Absolutely agree - one of the best XBLA games I've played in a long time, with fabulous presentation, great sense of humour and significant amount of content. And, in an increasingly uncommon move for XBLA games, correctly priced.

My one complaint is that the increasing difficulty in the co-op means that I'm unlikely to see that through to the end with the missus, but that's more a problem with my choice of co-op partner than with the game itself.

Posted: Jul 29th 2009 7:38PM Vcize said

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I'm going to tell her you said that....
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Posted: Jul 29th 2009 7:39PM Vcize said

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....later tonight after you go to sleep.
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Posted: Jul 29th 2009 7:00PM Orkchop said

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I'm loving this game. The controls and level design are intuitive and natural. The difficulty does ramp up, but because of the fast pace, humor and ease of control, it rarely gets frustrating, and often is exhilarating.

Its fast paced, exciting, the right amount of puzzling challenge and, most importantly, really fun!

Posted: Jul 29th 2009 7:10PM Cube said

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I adored 'Splosion Man, and it's possibly the best XBLA game so far.

My only quibble: the online co-op becomes out of sync and unplayable after two (or less, depending on how long they are) levels.

The difficulty in this is great (unless you're after all the achievements), with only one or two parts that annoyed me.

Posted: Jul 29th 2009 8:30PM mikeburnfire said

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That looks awesome!

I would totally buy it if it was on the PSN!

Posted: Jul 29th 2009 8:44PM Atomican said

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Best 2D Platformer since Earthworm Jim. No joke. This game is one of the best games I've played all year.

Posted: Jul 30th 2009 10:22AM Misframed said

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I listened to an interview (I think with Major Nelson) with the developers and games like Earthworm JIm were used for inspiration. Twisted Pixel wants to make games with great characters like some of our favorites from the past.

The Maw was great and I may have to pick this one up too...
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Posted: Jul 29th 2009 8:45PM (Unverified) said

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Awesome buy gets quite hard later, which is a good thing. Honestly best game I bought on XBLA, even better then Castle Crashers (it got boring). Plus awesome for playing my favorite level.

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