THQ CEO gives Red Faction: Guerrilla launch a B; promises to do better next time

"We moved the title a couple times, that doesn't help," Farrell confessed. "I'm very pleased with a lot of the strides we've made recently but that doesn't mean we can't do some things better." Sounds like a refreshingly honest assessment to us in the press and, we imagine, to the hundreds of thousands of gamers out there who picked up the game on incredibly strong word of mouth. Farrell acknowledges as much, saying, "The amount it's been dropping off, week after week, has been something that would indicate good word of mouth on the game based on the high Metacritic ratings." Sure enough, at "85" it ranks fifth for recent releases.
To make up for those ostensibly not-as-good-as-they-could've-been day one sales, THQ is looking to "drive future sales of Red Faction: Guerrilla with continued advertising support and new downloadable content," Farrell said. " We hope Red Faction has a long tail on it as we move into the holiday season." Downloadable content – which THQ has used to great effect with Saint's Row 2 – is about more than just revenue, Farrell says. "When we look at DLC, the revenue, it's not that great. It's good, but we also like the fact that it keeps the customers engaged with our games for a long period of time."
Of course, this reduces trade-in and used game sales, he explains, but it also helps "keep that brand active with consumers." Which is precisely what they'll have to do if they want to keep sales up in the increasingly spartan (and sans Spartans) but nevertheless competitive holiday shopping season.













Reader Comments (Page 1 of 1)
tmacairjordan87 @ Jul 30th 2009 1:39PM
It was an ok game, but like I keep saying games that create a unique idea but just make everything in the game depend on that...and not expand on it, the game gets boring after a while.
I was addicted to destroying everything until about halfway through, then it was just doing the same missions all the time and the appeal had worn off.
WiredKnight @ Jul 30th 2009 2:08PM
Yea once you've destroyed everything it's kind of like "now what?"
I wish at the end of the campaign they had done something like given you the resconstructor, to rebuild the settlements. I thought it was kind of weird that the EDF was still hanging around after Mars had been "liberated."
Teph @ Jul 30th 2009 3:27PM
See, I didn't feel that way. I was pleased as hell about how they made it difficult enough to make you really think about how you approached each task. I also just like how you got to choose nearly everything you did or didn't do. there was very little 'forced' on you.
I really appreciated that.
I also really liked how the destruction progressed, so you were doing 'the same thing' but 'differently' through the whole game.
I mean, I started out using the hammer and remote mines as my primary mode of destruction. but the proxy, RL, Nano rifle, thermobaric rocket, jetpack, and raildriver all totally changed the way I destroyed targets.
Of course, YMMV. (as yours seemed to).
To each his own, I guess.
WREturns (www.theseagullweekly.com) @ Jul 30th 2009 1:40PM
I don't get it. The article says this guy's a CEO but he doesn't sound like an asshat. What gives?
Look At This Suit @ Jul 30th 2009 1:44PM
He looks more like your cool grandpa than a CEO.
Moptimus Slime (Leader of Princess Griffins Royal Guard) @ Jul 30th 2009 1:45PM
his name isn't Bobby Kotick?
captainprotonx @ Jul 30th 2009 1:58PM
He doesn't work for Activision.
Vcize @ Jul 30th 2009 1:46PM
Red Faction wasn't a big day one seller because it was a good game that wasn't supposed to be good. It wasn't something that was hyped up for years or anything like that, it was just...good. And as such, its sales spread through word of mouth after release.
I don't care how many commercials they could've thrown up for it, I never would have bought it were it not for people on XBL that I play games with telling me how good it was.
WiredKnight @ Jul 30th 2009 2:05PM
Pretty sure that most games that are made are "supposed" to be good.
Vcize @ Jul 30th 2009 2:14PM
Seriously? Semantics?
Sorry, "Red Faction wasn't a big day one seller because it was a good game that most people didn't think the game was going to be good."
Is that better or is there something else you'd like to nitpick about? And while we're at it, your sentence isn't grammatically correct without an "I'm" at the beginning. See, you're not the only one that can nit-pick about crap that doesn't matter ;)
WiredKnight @ Jul 30th 2009 2:27PM
Whoa, touchy much?
I got what you were saying, I just thought it was a weird way of putting it.
It almost sounded like you were saying "it wasn't supposed to be good," because people weren't expecting anything good from the Red Faction series.
JUNG GUNS @ Jul 30th 2009 2:34PM
well said bro. this IS a great game and online multiplayer kick major arse!
Brythefry @ Jul 30th 2009 2:39PM
My thoughts exactly.
The hype wasn't there. The good quality of the game caught people by "surprise" when the demo came out and more talking the game up after release.
Matt @ Jul 30th 2009 1:47PM
I picked this up from Amazon for $40 and couldn't be happier with it. It was one of those games I thought I would easily pass on but from everything I heard and at that price I decided to give it a shot. Well worth the money. By the way if you have a 360 and haven't gotten it, amazon still lists it at $40.
blipbloop @ Aug 20th 2009 11:13AM
you know what sold me on picking RF:G up? the multiplayer demo. you know, the demo that for some reason got pulled off of xbox live after eleven days, and only few days after the retail version came out? i'm willing to bet that hurt sales, as i have several friends that went to grab the demo after i told them how good it was, only to find it wasn't there anymore. and there's a solid chance they would have picked up the game after trying the mp demo, as i'm sure many other people would have. i can't figure out the logic in pulling the demo off live, since it's not as if they shut down the demo servers when they did and it was a highly anticipated game.
oh well, it's a great game and i'm glad i got it.
lukedraynor @ Jul 30th 2009 2:57PM
@tmacairjordan87
I'm with you. Destroying stuff is fun but thats pretty much all you do....boring..
Vcize @ Jul 30th 2009 2:14PM
Seriously? Semantics?
Sorry, "Red Faction wasn't a big day one seller because it was a good game that most people didn't think the game was going to be good."
Is that better or is there something else you'd like to nitpick about? And while we're at it, your sentence isn't grammatically correct without an "I'm" at the beginning. See, you're not the only one that can nit-pick about crap that doesn't matter ;)
Shimrra @ Jul 30th 2009 2:20PM
I think the whole advertising approach of this game was just right. Its a double edge sword you over hype the game and you stand the chance of not living up to the hype or dont push the game and your game gets lost in the shuffle.
Porker @ Jul 30th 2009 2:29PM
I don't usually bother to comment these days, but I will here, because it's worth noting that RF: G is, for me so far, game of the year. It's flippin' fantastic. Besides the awesome destruction physics and sweet multiplayer, I really like how solid the controls are (it's not a shooter per se, but it's easier to control than some 'shooters' out there), and Wrecking Crew is the dictionary definition of mindless fun.
I could go on for a lot longer here, but I'll just say that hopefully this thread causes even more positive word of mouth for the game, because it deserves it. If anyone is reading this and is on the fence about buying it ... don't be anymore. Just get it.
Yeah.
Teph @ Jul 30th 2009 3:23PM
Agreed. This was actually the first thing I can think of that had the demo work for it correctly and 'as it's supposed to'.
It seems like lately there are alot of games that come out with demos too late, or just plain make them shitty and a horrible representation of what the game is or will be like. (Bionic Commando comes to mind).
I loved the first Red Faction, but found the second to be subpar. Then I played the SP demo. LOVED IT. Then i played the MP demo. LOVED IT. Then I saw the trailers/ads on XBL with Mac talking about the weapons (the 'Tools of Destruction' series). LOOOVVED IT.
Then I was hooked. Bought the game and haven't looked back. Freaking love it. I talked so much about it, that my friends started to get annoyed at my talking about it.
I got so pissed at their laziness in downloading and playing the demos, that I went out and bought copies of the game for them. (yes, I like it that much)
Now I have people to play MP with, and I have to say it's fan-fucking-tastic.
I recommend it to anyone. Ohhh, and "Why not the LS7" or whatever the hell your name is... stop bitching about this game. It's not too hard, you're just doing it wrong.
That is all.
Porker @ Jul 30th 2009 4:10PM
Teph - do you have it for 360 or PS3?
Teph @ Aug 4th 2009 6:31PM
Hey, sorry for replying so late.
I've been out of town for a week or so.
I've got it for the 360.
Jose @ Jul 30th 2009 2:49PM
Perhaps they have another half-chance with the PC release. I've been eying that Steam page for the day it goes on sale for pre-loading. We've seen the sales spikes when Valve decides to give crazy discounts on old titles, but if this game launches at $35 or even $30 there could be server crashing business for THQ.
rikthagreat @ Jul 31st 2009 4:10AM
hell yeah this game could of done a lot better that shit was, not was is one of the baddest mothafucking games out now. not many games tickle my pickle on the ps3 but this does