Businesses don't adhere to the same rules we silly humans do; the cycle of the Earth around the sun, for instance. Disney Interactive Media Group is no exception, posting its quarter three financial results -- the quarter that ends in June, folks -- just this week. According to Gamasutra, revenue dropped by $29 million year over year, which company CEO Robert A. Iger said during a conference call was due to "adverse economic conditions."
Though Iger didn't specifically spell it out, we would imagine that investing in the development of multiple major titles in Split/Second and, um ... whatever it is that Warren Spector's working on at Junction Point isn't helping with the money intake either. The CEO is positive about the future, but remains worried about the current economy, saying, "We do see signs of economic stabilization, but the pace and strength of recovery remain uncertain and we are managing accordingly." We're guessing it's a bad time to ask for those free passes to Epcot?
Reader Comments (5)
Posted: Jul 31st 2009 6:19PM (Unverified) said
If 'Epic Monkey" is ever done, trust me I'd buy it day one.
Posted: Jul 31st 2009 6:46PM dantebk said
That's too bad. Pure was great, and Split/Second is a lot of fun. Plus that Warren Spector game sounds like it could be amazing if he pulls it off.
Posted: Jul 31st 2009 6:53PM edoglost said
A company like this has too many people relying on licensed property to pay their bills. It's a shame they couldn't get out of the Disney box and make more quality titles like PURE.
They obviously have a production team who can appreciate innovation and talent. They shouldn't rely so much on Hana Montana to sell keep their lights on.
They obviously have a production team who can appreciate innovation and talent. They shouldn't rely so much on Hana Montana to sell keep their lights on.
Posted: Jul 31st 2009 7:10PM DonsSword said
It will be a shame if they downsize any further. They already tightened up the release schedule last year -- I kept waiting for them to pick up Doodle Hex for the US after they handled the AU release, but it got lost in the shuffle.
Some of their more recent music game efforts have been fairly decent (others not so much). I imagine they have a lot of overhead costs associated with being part of a large corporation that is likely cause higher costs. Their approval process must be a nightmare.
Some of their more recent music game efforts have been fairly decent (others not so much). I imagine they have a lot of overhead costs associated with being part of a large corporation that is likely cause higher costs. Their approval process must be a nightmare.
Posted: Jul 31st 2009 7:34PM (Unverified) said
If they and Square Enix would team up again and just make KingdomHearts 3,they wouldnt have a 20% loss.
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