Namco considering Tekken, Soulcalibur for iPhone
Namco Bandai is making a push to capitalize on the iPhone gaming "gold rush," as evidenced by the recent opening of its new Apple Games division. In an interview with Kotaku, Apple Games' recently ordained manager, Jonathan Kromrey, explained exactly how the company was going to win over the mobile gaming crowd -- by bringing arcade heavyweights "like Pac-Man, Galaga, Soulcalibur and Tekken" to Apple's handheld device.
Of course, those last two carry with them a substantial barrier: The iPhone and iPod Touch's limited control capabilities. Kromrey explained that Namco was "thinking about" how to make the brawlers work without a controller. We suggest some sort of voice control scheme, but only because we think it'll result in some hilariously awkward subway rides. "Punch! Punch! Kick! Punch! Block! Spinning Frankensteiner!"
Of course, those last two carry with them a substantial barrier: The iPhone and iPod Touch's limited control capabilities. Kromrey explained that Namco was "thinking about" how to make the brawlers work without a controller. We suggest some sort of voice control scheme, but only because we think it'll result in some hilariously awkward subway rides. "Punch! Punch! Kick! Punch! Block! Spinning Frankensteiner!"













Reader Comments (Page 1 of 1)
Premature ejaculation man @ Aug 4th 2009 10:07PM
How the hell can you do that? "Tilt left to do Yoshimitsu's ultimate combo"
MechaGamerX @ Aug 4th 2009 10:21PM
'Cause what you see you might not get!!
ToadStoolPorridge @ Aug 4th 2009 10:29PM
There is a game called Tiki Towers that is similar to World of Goo. I don't know if you knew about it, but I thought I'd give you the heads up. I know you posted the question after a different response, but I wanted you to see this.
MystileArmor [Wiizer Sweatshop Bathwater and Sam Raimi Specialist] @ Aug 4th 2009 10:09PM
Stop putting that damn link in your comments. You're just as annoying as that guy that keeps on rambling on about about Sam Raimi's bathwater or something like that
Buttscratch @ Aug 4th 2009 10:10PM
all that tilting would sufficiently work instead of quick reflex button presses.
MechaGamerX @ Aug 4th 2009 10:22PM
Scheming on a thing...
Sly [Wiizer Sweatshop Raccoon] @ Aug 4th 2009 10:11PM
...
i didn't know both tekken and soul calibur are made by namco. huh.
MechaGamerX @ Aug 4th 2009 10:23PM
That's a mirage...
MystileArmor [Wiizer Sweatshop Bathwater and Sam Raimi Specialist] @ Aug 4th 2009 10:11PM
"Spinning Frankensteiner"
I've seen one of those in a porn once, I think?
MechaGamerX @ Aug 4th 2009 10:23PM
I'm trying
Sly [Wiizer Sweatshop Raccoon] @ Aug 4th 2009 10:12PM
or that guy who thinks he's batman. or the guy who thinks he's batman's wang. or the guy who thinks he's alton brown working in some f*cked up sweatshop.
or the guy that thinks he's a talking raccoon. any of those work.
MystileArmor [Wiizer Sweatshop Bathwater and Sam Raimi Specialist] @ Aug 4th 2009 10:14PM
Precisely. Bunch of freakin' posers. Nothing is worse then someone pretending to be a fat german kid that stuff it's face with chokolat pooding.
mr nimblewick @ Aug 4th 2009 10:15PM
They could do it like the creature fighting in Black and White.
Or they could port Black and White to the iPhone!
Premature ejaculation man @ Aug 4th 2009 10:18PM
omg. They should get world of goo for iphone...Unless that's out *searches*
MystileArmor [Wiizer Sweatshop Bathwater and Sam Raimi Specialist] @ Aug 4th 2009 10:19PM
The only thing I liked about Black & White was teaching my creature to throw poop.
mr nimblewick @ Aug 4th 2009 10:22PM
And you could throw that poop on the bus!
MechaGamerX @ Aug 4th 2009 10:24PM
To tell
Premature ejaculation man @ Aug 4th 2009 10:16PM
You guys are only pretending?
Aww man :(
Shadowbender (Wiizer Sweatshop Head of Abuse and Discipline) @ Aug 4th 2009 10:17PM
Mmm, I like my Soulcalibur. I guess an iPhone version is worth a shot.
MechaGamerX @ Aug 4th 2009 10:24PM
You
MystileArmor [Wiizer Sweatshop Bathwater and Sam Raimi Specialist] @ Aug 4th 2009 10:18PM
Otherwise we'd all be named "Premature Ejaculation Man"
Jerk Face @ Aug 4th 2009 10:20PM
People, this is the worst idea ever. Like, EVER. The iPhone is totally a good gaming platform FOR THE RIGHT KIND OF GAME. Do you know what is NOT the right kind of game? Fighters! Cripes..
MechaGamerX @ Aug 4th 2009 10:24PM
Now
The Dark Wang(Sweatshop Dick) @ Aug 4th 2009 10:26PM
Give them a chance, they might just create a great game for the iphone/ipod touch.
MechaGamerX @ Aug 4th 2009 10:21PM
And we can bet, So don't you get souped yet!!
rodjoh @ Aug 4th 2009 10:23PM
Hmm... a fighting game... on the iphone... now how can they pull that off?
I guess tilting and tapping is the only way around it but the thought of that is just awkward.
MechaGamerX @ Aug 4th 2009 10:24PM
It's
The Dark Wang(Sweatshop Dick) @ Aug 4th 2009 10:24PM
@Sly
But I am Batman's wang and life as a dick isn't as easy as I thought it would be, because the Bat is constantly jerking me and playing with my balls and whatnot.
MechaGamerX @ Aug 4th 2009 10:25PM
SABOTAGE!!
Ashitaka @ Aug 5th 2009 9:34AM
STFU & GTFO
Gibbeynator @ Aug 4th 2009 10:25PM
Who would the iPhone version exclusive character for Soulcalibur be, the lady with the sledgehammer from the 1984 apple commercial? I mean, she's already got the ridiculous breast physics down perfectly.
Or Is It Alton Brown? (Wiizer Sweatshop Co-Founder, Chief Executive Peon) @ Aug 4th 2009 10:28PM
I'm honored that you'd mention me, Sly.
Shadowbender (Wiizer Sweatshop Head of Abuse and Discipline) @ Aug 4th 2009 10:30PM
Upvotes...I need...UPVOTES, that is my fuel! FEED ME!
The Dark Wang(Sweatshop Dick) @ Aug 4th 2009 10:33PM
You've officially been DOWNVOTED.
The Dark Wang(Sweatshop Dick) @ Aug 4th 2009 10:35PM
Stop Jerking MEEEEE!!!!!!!!!!
Or Is It Alton Brown? (Wiizer Sweatshop Co-Founder, Chief Executive Peon) @ Aug 4th 2009 10:37PM
STOP FUCKING TALKIIIING!
The Dark Wang(Sweatshop Dick) @ Aug 4th 2009 10:45PM
People who complain about other peoples comments are the annoying ones(unless the person they're complaining about is trolling)
Roto13 @ Aug 4th 2009 10:50PM
Why to developers insist on trying to shoehorn traditional games into platforms that are designed for something completely different?
Nerdy Desi @ Aug 4th 2009 11:52PM
Because of the Iphone and Ipod Touch install base, all those gullible fools with wallets full of money are too irresistable!
Roto13 @ Aug 4th 2009 11:59PM
I'm not saying they shouldn't go after the iPhone audience. I'm saying they should make games that actually work on the iPhone and don't require a Dpad and a bare minimum of four face buttons to play.
The Dark Wang(Sweatshop Dick) @ Aug 5th 2009 12:38AM
@Nerdy Desi
I'm not a gullible fool and my wallet is not full of money, so fuck off.
rx785guy @ Aug 5th 2009 12:03AM
See, I wish they would just make a controller that would plug into the data port or something. Playing either games on a touch screen seems disasterous
Bradwart @ Aug 5th 2009 1:14AM
I can see the accelorometer being misused for Soul Calibur with it's...features.
I'll buy it if it's good.
Jono @ Aug 5th 2009 7:34AM
How about instead of doing portable shat they hurry up and make a new Soul Calibur !!!
Oh and port Soul Calibur 2 to XBLA....somehow :P
Bones3D @ Aug 5th 2009 7:47AM
I've been working on solving the issue of how to implement a hand to hand combat game on the iPhone for a while now. So far, the best I've been able to come up with is something involving invisible bounding boxes around the major joints of each character that the user would tap and drag to use that part of the body to attack their opponent in the area the box was dragged to on the opponent's body.
Blocking would be done by moving the boxes vertically within the bounds of the player's character's body to protect the area the box was dragged to.
Power moves like ki blasts would be handled by dragging the boxes behind the player to charge up and then toward the opponent to release. The force of the blast would be determined by how long of a back charge there was coupled with how fast the forward release motion was.
Finally, overall character movements would be dictated by drag gestures over the general bounds of the player's character's body. So dragging upward would be a jump, downward would be a duck and so forth...
As for combination movement/attacks like jump kicks or foot sweeps, these could probably use either multi-touch (one finger on the body and one on a joint bounding box) or done separately by relying on the player to time the movement.
Special attacks would probably be handled using drag gestures with the joints, such as dragging the player's character's hand down/back diagonally followed by an up/forward diagonal movement to perform an uppercut versus a straight-on punch.
The_Punisher @ Aug 6th 2009 2:03PM
Ugh, all the idiots from summer are still here?
Go away.