We know that not everyone was blessed with knowledge of aeronautical physics and interplanetary telecommunications, so we'll try and keep this simple. A recent Edge Online article examined the possibility of online multiplayer matches between human Earthlings and human Martians -- as one might expect, the future of galactic Left 4 Dead bouts looks pretty grim.
First off, NASA's two Martian orbiters, through which information is relayed to Earth, can only transfer a single megabit of data per second. Worse still, these orbiters only work in 15 minute increments before they must be repositioned -- a process that takes hours. Furthermore, bandwidth is unsurprisingly limited on the Red Planet -- messages between Earth and Mars usually suffer 4 - 20 minutes of lag, depending on the positions of the conversing planets.
Check out the full article for even more interesting tidbits about extraterrestrial multiplayer. It's all a bit pointless, though. From what we've recently learned, folks on Mars are far too busy causing property damage to play any video games.
Reader Comments (45)
Posted: Aug 6th 2009 6:13AM falcomadol said
Griffin demonstrates that he doesn't understand the difference between bandwidth and latency. No wonder he gets all the ladies.
Reply
Posted: Aug 6th 2009 6:49AM (Unverified) said
By the time we need to worry about intra-solar-networking for gaming, Quantum entanglement should offer a decent gateway for data transfer between data hubs, regardless of their distance.
http://www.abc.net.au/science/articles/2009/06/22/2604918.htm
And yes, this should also mean you could have low pings between North America and Europe/Asia.
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http://www.abc.net.au/science/articles/2009/06/22/2604918.htm
And yes, this should also mean you could have low pings between North America and Europe/Asia.
Posted: Aug 6th 2009 2:13PM (Unverified) said
Quantum entanglement doesn't get around the light speed barrier though, which is mainly what this is about.
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Posted: Aug 6th 2009 5:55PM kftgr said
@Raffi
Yes, it does. it can provide faster than light communications.
Light speed is approximately 1 foot per nanosecond.
If you can determine the status of the particle in 1 nanosecond, but have the entangled particles over 1 foot apart, that's faster than light transfer of information.
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Yes, it does. it can provide faster than light communications.
Light speed is approximately 1 foot per nanosecond.
If you can determine the status of the particle in 1 nanosecond, but have the entangled particles over 1 foot apart, that's faster than light transfer of information.
Posted: Aug 7th 2009 12:51AM Special Agent Steve said
Well kftgr, if that's true, you just proved thousand's of scientists wrong; considering the speed of light is the fastest known movement of anything....-ever.
Speed of light=nature's speed limit.
Direct from wikipedia:
"Speeds faster than that of light are encountered in physics but in no such cases is any matter or information transmitted faster than c. The speed of light also plays a role in general relativity, and is believed to be the speed of gravitational waves."
Reply
Speed of light=nature's speed limit.
Direct from wikipedia:
"Speeds faster than that of light are encountered in physics but in no such cases is any matter or information transmitted faster than c. The speed of light also plays a role in general relativity, and is believed to be the speed of gravitational waves."
Posted: Aug 6th 2009 6:55AM sonicspike41 said
Am I the only one who found it odd that 100 megabit/second is supposedly fast enough for HD video to be sent there and back?
Are they confusing bit with byte?
I'd imagine they'd need something faster than 12.5 bytes/second, which is apparently 0.01 kb/s
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Are they confusing bit with byte?
I'd imagine they'd need something faster than 12.5 bytes/second, which is apparently 0.01 kb/s
Posted: Aug 6th 2009 10:07AM sonicspike41 said
100 bits is apparently 12.5 bytes, which is about 0.012 kbytes, which is also 0.00001 megabytes.
My 1.5 mbyte/s DSL connection averages 150kbyte/s per second for downloads and such, but almost every HD video I watch needs plenty of time to preload/buffer.
That's at 150 kilobytes a second, which is supposedly 1228800 bits per second.
This is what I'm using for the conversion rates:
http://www.beesky.com/newsite/bit_byte.htm
The way i understood it was 8 bits = 1 byte, and 1024 bytes = 1 kilobyte, 1024 kilobytes = 1 megabyte.
Are they interchangeable now?
Reply
My 1.5 mbyte/s DSL connection averages 150kbyte/s per second for downloads and such, but almost every HD video I watch needs plenty of time to preload/buffer.
That's at 150 kilobytes a second, which is supposedly 1228800 bits per second.
This is what I'm using for the conversion rates:
http://www.beesky.com/newsite/bit_byte.htm
The way i understood it was 8 bits = 1 byte, and 1024 bytes = 1 kilobyte, 1024 kilobytes = 1 megabyte.
Are they interchangeable now?
Posted: Aug 6th 2009 10:19AM R Planteer said
Byte is the correct term, but its not uncommon for non-techies to interchange them. Guess you'd have to do some research and see what the actual speed is.
Reply
Posted: Aug 8th 2009 8:29AM Rallion said
There's a huge difference between 100 megabits and 100 bits, dude. A million-fold difference. 100mbit is 65 times the speed of your internet connection.
Also, you don't have a 1.5 megabyte/sec connection, you have a 1.5 megabit/sec connection. Every ISP on the planet speaks in megabits when they talk about speed.
Reply
Also, you don't have a 1.5 megabyte/sec connection, you have a 1.5 megabit/sec connection. Every ISP on the planet speaks in megabits when they talk about speed.
Posted: Aug 6th 2009 7:23AM snarfoogle said
If Ender's Game has taught me anything, it's that we need a race of buglike aliens to attack our species so we can steal their instantaneous communication technology to improve our interplanetary internet speeds.
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Posted: Aug 6th 2009 8:45AM Scratchcard said
I could have gone without that whole subplot with Ender's brother and sister.
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Posted: Aug 6th 2009 9:31AM snarfoogle said
They weren't in the original short story but it's not bad and sets up some stuff in the sequels.
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Posted: Aug 6th 2009 7:35AM Red Son Rising said
i swear i was expecting an article about patcher making another stupid prediction..
@snarfoogle
Ender's Game, havent read that in a long time. great book, mediocre follow ups: i really wish osc would stop milking the franchise tho. the last few entries were barely passable.
Reply
@snarfoogle
Ender's Game, havent read that in a long time. great book, mediocre follow ups: i really wish osc would stop milking the franchise tho. the last few entries were barely passable.
Posted: Aug 6th 2009 9:46AM (Unverified) said
If you're talking about the short stories, then yeah, but don't be dissing my Children of the Mind!
Reply
Posted: Aug 6th 2009 8:26AM LaughingTarget said
People have overcome worse obstacles to gaming before, they'll do it again. Get between a gamer and a Halo 3 match and humanity can create miracles.
Reply
Posted: Aug 6th 2009 8:41AM (Unverified) said
Can we, ya know...get to Mars before we start worrying about online gaming?
40 years and we still don't even have a moon base set up.
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40 years and we still don't even have a moon base set up.
Posted: Aug 6th 2009 8:50AM LuTon James said
It's tmac's fault dude. With all that time off he has been causing trouble at NASA.
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Posted: Aug 6th 2009 9:20AM StormEagle said
Rekall Live Confirmed?
Now, here is the plan. Get your ass to Mars. There's no lag there.
Reply
Now, here is the plan. Get your ass to Mars. There's no lag there.
Posted: Aug 6th 2009 9:25AM (Unverified) said
Have to work out a way to exploit quantum entanglement. If changes to two particle at any distance happen simultaneously, then you can use the changing state to represent 1's and 0's etc. and transfer information instantly.
Now that i think about it...
BRB going to the patent office.
Reply
Now that i think about it...
BRB going to the patent office.
Posted: Aug 6th 2009 9:52AM (Unverified) said
Yeah, but the nature of the subatomic particles means that if you can somehow observe the spin, it's going to be going both ways (so to speak). I think.
I'm not a quantum physicist, but I remember reading something about this.
Reply
I'm not a quantum physicist, but I remember reading something about this.
Posted: Aug 6th 2009 10:16AM (Unverified) said
Spin is just the term for an intrinsic angular momentum. I've only taken introductory Quantum Mechanics (pretty rudimentary course, at that), and spin wasn't discussed too much. Since angular momentum is governed by the uncertainty principle, it seems reasonable to think that intrinsic angular momentum is also governed by the uncertainty principle. So with that being said, if you can precisely know the spin then you will not be able to determine it's position. Take this with a grain of salt, though, since I'm fairly new to Quantum Mechanics.
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Posted: Aug 6th 2009 10:32AM ch3burashka said
At this moment, yes, Earth-Mars games would be laggy. However, by the time colonies are established enough to be running interplanetary games those satellites will have multiplied into dozens, and smart programming would have them changing information with whichever satellite is closest. Also, by that time, we will be using single-beam lasers to transmit data, getting rid of the 4-20 minute problem.
Or we can rely on quantum mechanics. Either way, it'll work.
Reply
Or we can rely on quantum mechanics. Either way, it'll work.
Posted: Aug 6th 2009 5:47PM kftgr said
psst... yes, you, CH3BURASHKA. Lasers work with light. Light travels at ... light speed.
How long would it take, traveling at light speed to get from Earth to Mars, you ask? 4 to 20 minutes.
Yes, it is really the same speed as using radio waves. That's because they are both part of the electromagnetic spectrum.
Reply
How long would it take, traveling at light speed to get from Earth to Mars, you ask? 4 to 20 minutes.
Yes, it is really the same speed as using radio waves. That's because they are both part of the electromagnetic spectrum.
Posted: Aug 6th 2009 9:23PM ch3burashka said
Wow, I REALLY didn't think that post through. Man, light isn't as cool as it's hyped up to be; 4-20 minutes? Come on, photons, you could do better.
Well, then, the quantum majiggers are all we have left.
Reply
Well, then, the quantum majiggers are all we have left.
Posted: Aug 6th 2009 10:51AM (Unverified) said
Maybe some of the humans working on Mars can create some kind of portal or teleportation device that can transmit data between two non-linear points. Hopefully unleashing the hordes of hell won't put strains on the network.
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Posted: Aug 6th 2009 11:01AM Stevetrop Man of Mystery said
Screw mars lets focus on on Earth & Moon online matches. I was to see some hard core matches between the earth and the moon.
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Posted: Aug 6th 2009 12:24PM (Unverified) said
This reminds me. NASA is a blackhole of inefficiency that moves far too slowly and is far too cumbersome, financially speaking, to ever do anything satisfactorily. Even when we went to the moon, we were like "OOOOOOOH. Now what?"
Drop NASA, and give their toys to Apple, or Microsoft, or even Gibson.
ROCK....IN......SPACE!!!
Reply
Drop NASA, and give their toys to Apple, or Microsoft, or even Gibson.
ROCK....IN......SPACE!!!
Posted: Aug 6th 2009 12:52PM (Unverified) said
It was really funny to read this article, since I actually work on a daily basis with a lot of the data that's sent back from MRO (all publicly available imagery can be found here: http://ode.rsl.wustl.edu/mars/index.aspx). The cameras that are onboard the spacecraft are very high resolution; some of the grayscale images are pretty enormous in size (as big as 1 GB), so, unfortunately, the virtual pipes will likely be too gummed up even a game of Civ :(
However, luckily some new orbiters will be going up in the 201X's, so maybe if we ask NASA really really nicely, they'll let us have some playtime with our martian pals.
Reply
However, luckily some new orbiters will be going up in the 201X's, so maybe if we ask NASA really really nicely, they'll let us have some playtime with our martian pals.
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