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Reader Comments (100)

Posted: Aug 11th 2009 8:33PM (Unverified) said

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I smell Air Guitar Hero.
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Posted: Aug 11th 2009 9:13PM s ls said

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I smell poop
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Posted: Aug 11th 2009 10:19PM alexmlowgmailcom said

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Ask and thou shalt receive.

http://airguitarrocker.com/
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Posted: Aug 13th 2009 12:42AM BlazeKing said

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Wow! It's been a long time since i've seen the first post the "Highest Rated".
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Posted: Aug 11th 2009 8:36PM The angry pro consumer gaming ga said

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The Natal goggles are wearing off and people are starting to see it for what it is. I'm not trying to put Natal down, but it is not the "Revolutionary" apparatus that some writers from Kotaku and to a lesser degree here at Joystiq seemed to portray.
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Posted: Aug 11th 2009 8:50PM seriousam7 said

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I completely agree with you, but ya gotta think they're gonna improve on it and hopefully make it 1:1 by the time they release it.
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Posted: Aug 11th 2009 8:50PM Hyams said

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People aren't gonna realise Natal's drawbacks until they actually give it a go themselves.
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Posted: Aug 11th 2009 9:09PM Sly C said

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i just don't like any of the motion controllers. they just don't really work as good replacements for the control schemes we have now. natal is more notable for the milo tech demo since now games might be becoming even more interactive. the PS3 motion controllers are only notable to me because they make the PS eye actually useful for something besides burnout paradise.
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Posted: Aug 11th 2009 9:15PM s ls said

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You can use the PS Eye as a mic and in chat rooms and dont forget LBP!!!
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Posted: Aug 11th 2009 9:26PM (Unverified) said

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"i just don't like any of the motion controllers. they just don't really work as good replacements for the control schemes we have now."

The control scheme we have now is the Wii Remote/Nunchuck set up.

Dual analog is a dying set up.

If you think ANY of the big three will release a controller with a dual analog setup next gen you are just naive.
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Posted: Aug 11th 2009 9:35PM WiredKnight said

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@Cody

I would bet big money against what you just said. Talk about naive.
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Posted: Aug 11th 2009 9:36PM (Unverified) said

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Yeah dual analog is dying. I mean, forget about 90% of the biggest selling games and highest rated games this gen using them. Forget about the Wii not being able to show that it can be done on anything other than shovelware.

As long as you forget about all those important things, then like Cody, you too can trick yourself into thinking it's dying!
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Posted: Aug 11th 2009 9:38PM Sly C said

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Ok, how many people use the Wiimote for Brawl? How many people use it for Monster Hunter? How many games actually use it in a non-gimmicky way? I can count those games that do use it in a non-gimmicky way on my fingers. And dual-analog is dying? I've never heard anyone say that except for PC elitists (not all PC players, just the ones that think they're better than console gamers) and ultra-Wii fanboys (not relatively normal ones like Mr Khan).

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Posted: Aug 11th 2009 9:39PM Sly C said

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oh and solace, i usually chat with my friends while we're in-game in call of duty with the official PS headset. and yeah, you're right, LBP is another game that uses it in a useful way.
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Posted: Aug 11th 2009 9:41PM (Unverified) said

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Dual analogue is surely here to stay.

The Wiimote and nunchuck set-up sucks for me because as a lefty I would normally use my left hand for both a remote controller and for a movement analogue stick, so it always feels uncomfortable.
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Posted: Aug 11th 2009 9:56PM Sly C said

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cody, i bring you this gift from Captain Planet.

http://img170.imageshack.us/img170/8436/0000029699350.jpg
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Posted: Aug 11th 2009 10:24PM PR0F3TA said

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wow, im actually surprised you have been up-voted... not because you are wrong, hell no, you are very right about Natal hype wearing down.

i love minority report controls just as the next person, but c'mon how long will ppl wave their arms around to control a main menu? they will eventually go back to controller standard
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Posted: Aug 11th 2009 10:30PM Tiptup300 said

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Am I the only one who will get Natal for the menu gestures?
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Posted: Aug 12th 2009 12:56AM MrKlorox said

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Dual analog is going nowhere. Picture the current controller setup, then split it in half. Each hand holds a separate half, with ALL buttons, trigger and thumbsticks still in tact. Right stick will still be look, but look will not be bound to aim. Aim will be handled by where you point the controller itself.

Neither cameras, motion controls, nor dual-stick controllers are going ANYWHERE; they're evolving and defeating flaws with each iteration.

Sucks so many people can't picture this even with it explained to them.
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Posted: Aug 11th 2009 8:40PM (Unverified) said

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que
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Posted: Aug 11th 2009 8:41PM hey buddy said

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I'm glad someone is thinking beyond the 4 minutes of intrigue that Natal+Burnout provided. Standing while racing, holding your arms up in mid-air to steer, stepping backward to brake, it's just not conducive to anything more than a demo on Jimmy Fallon.

Natal wil be put to better use elsewhere.
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Posted: Aug 11th 2009 8:51PM Hyams said

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I'm too convinced. Everything Microsoft has shown of Natal so far has been mini-games.

It's obvious they're targeting the casual audience that the Wii tapped into, so don't expect to see many 'core' games made for it.
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Posted: Aug 11th 2009 9:44PM spin cycle said

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I'm with both of you, but I was lambasted for saying it when Natal was shown.

It won't be as precise as a regular controller, which is a problem for hardcore games. And even if it were, no one wants to motion control for 2 hours of gaming.
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Posted: Aug 12th 2009 12:31AM PR0F3TA said

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didn't you see the core games? you're gonna be talking to some 12 year old kid and watching your reflexion in the water. So immersive!!

...oh and Elephant painting!
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Posted: Aug 11th 2009 8:41PM (Unverified) said

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Well that is certainly good news, and I look forward to developers of other genres saying the same thing.
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Posted: Aug 11th 2009 9:28PM (Unverified) said

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Boy tmac you are going to have an absolutely shitty time with video games next console cycle buddy.

Please believe all 3 systems will ship with motion enabled control schemes out of the box.
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Posted: Aug 11th 2009 9:32PM (Unverified) said

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As long as you believe there will be a regular controller with it too.

And if you want to thank someone for that, then thank your precious Wii for absolutely failing to show that motion controls can work on anything other than shovelware.
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Posted: Aug 11th 2009 9:37PM WiredKnight said

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What do you think is going to happen Cody, normal games with normal control schemes are just going to vanish? Get a grip.
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Posted: Aug 12th 2009 1:03AM MrKlorox said

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Cody is right. He is very wrong about the thumbstick issue, but motion controls are here to stay JUST like the thumbstick, analog trigger, buttons, and d-pad.
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Posted: Aug 11th 2009 8:48PM Chris DPSN AggieCEO XBLThe Aggi said

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Well DUH...like I said B4 that burnout Paradise Demo was full of Fail if you cant turbo, E-brake, do road rules, etc...
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Posted: Aug 11th 2009 8:49PM Hyams said

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I find even the Wii wheel lacks a lot of feedback. There's no resistance when turning left or right, and it feels rather ... I don't know ... floaty? insubstantial?

Racing games on Natal will be even worse.
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Posted: Aug 11th 2009 9:42PM Sly C said

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it feels floaty because it's a hollow plastic shell. not even nintendo and it's money can change the laws of physics. :D
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Posted: Aug 11th 2009 10:34PM jynxycat said

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The analog sticks don't have feedback either. They have the natural resistance that analog sticks always have, but that has nothing to do with how the car is pulling.

You'd need to get good wheel for that.

Moot point :\
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Posted: Aug 11th 2009 10:55PM Hyams said

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The natural resistance *is* a form of feedback. Not related to the car, perhaps, but it's still something tangible, and it's adds a surprising amount to the experience.
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Posted: Aug 12th 2009 1:25AM MarkezJM said

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Can't argue it's floaty, but I find the controls in ExciteTruck & Mario Kart Wii to be exceptionally awesome. Really love those games. That said, I think there is a lot to be said for the rumble feedback and the traditional dual analog scheme.

I've never been too hot on natal, you can't just overlay it on top of Burnout.
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Posted: Aug 11th 2009 8:50PM The Punisher said

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It's obvious that games will be built ground up to use Natal, not the other way around.

Natal will have games that are meant to be used with it, not some slapped on gimmicky thing. That's why it's so hard to port games to the Wii because the control scheme is so different.
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Posted: Aug 11th 2009 8:51PM DBuckEye said

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The wiimote sure as hell didn't.
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Posted: Aug 11th 2009 8:54PM (Unverified) said

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But but... What about Burnout!? It was even on Jimmy Fallon... That makes me a sad casual internet user, who casually plays casual games. How am I suppose to play video games with a controller?
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Posted: Aug 11th 2009 8:55PM ArchiGamer said

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I think I'm going to stick with Wiimote and Dualshock.....
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Posted: Aug 11th 2009 8:56PM (Unverified) said

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It makes sense to me, traditional controller for the vehicle but the motion tracking used for your own view when say using cockpit mode...that'd be fun
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Posted: Aug 11th 2009 9:22PM (Unverified) said

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That would work with a 3 screen setup, and be full of awesome. And pretty hilarious with one screen.
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Posted: Aug 11th 2009 10:31PM spin cycle said

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Already done with webcams in racing games on the PC, for a couple years now.
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Posted: Aug 11th 2009 8:57PM NathanDTS said

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People like to have a physical thing in thier hands (much like the digital distribution vs retail distribution argument) and thats why I don't think it will last too long.
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Posted: Aug 11th 2009 9:01PM (Unverified) said

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I think people are condemning natal based on the assumption it was supposed to replace the controller. I think It could be a great addition to a controller, and could be used to supplement the controller in some way. You could use hand signals in games like rainbow 6 to communicate to your squad or a game like left 4 dead could use the facial recognition to judge emotion to influence the AI director. I'm not sure how it will go down but I'm sure there will be companies out there who will put it to some good use.
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Posted: Aug 11th 2009 9:09PM (Unverified) said

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"I think people are condemning natal based on the assumption it was supposed to replace the controller."

.....you realize thats the whole point of Natal, right?
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Posted: Aug 11th 2009 9:17PM (Unverified) said

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".....you realize thats the whole point of Natal, right?"

nope
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Posted: Aug 11th 2009 9:33PM (Unverified) said

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Yes, the point of it is controller free gaming. They said it many times during the E3 presser.

The thing they didn't mention though, is that it won't work on anything that people like us want to play.
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Posted: Aug 11th 2009 9:48PM spin cycle said

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Yeah, I think people got this crazy idea some time around the time MS said it on stage. "You are the controller".

Turns out the controller will remain the controller for most games for the near future. I believe Sony's demo (even though goofy) gave the right amount of emphasis to motion control. It's good to have it, and it's important enough for a few minutes of your keynote, you can't spend too much time on it because that tends to put the technologies and games you have to show in the shade.
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Posted: Aug 11th 2009 10:27PM (Unverified) said

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Obviously it enables controller free gaming but that doesn't mean it's supposed to replace the controller completely. It's been marketed to complete with the Wii but there is potential for the technology to be used in more than just casual gaming.
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Posted: Aug 11th 2009 9:12PM (Unverified) said

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I'm not sure how I feel about Natal. It's an interesting concept for sure, but I think it could get irritating. I'm looking forward to seeing how they're going to make sure that the right person's gestures are read, how well they're read, and how they make sure me going mental at the screen when I inevitably screw something up doesn't ruin the game!

I think the only way we're going to see 'core' games using Natal is by having an input system that combines both motion and use of a controller. The controller would also be a handy identifier of who is playing. Not really sure how standalone use of Natal is going to fare.

Besides, the motion control stuff is only really fun with your friends, and gaming in general is a pretty isolated experience. That's why the Xbox has a much higher percentage of 'active users' than the Wii.
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