Codemasters wasn't too impressed with that Project Natal-enabled Burnout demo, apparently, and thinks gamers won't trash their controllers and steering wheels for racing games when Natal is unleashed on the public. Speaking to Videogamer, Codemasters' Ralph Fulton -- who is currently hard at work on DiRT 2 -- said, "The complexity of control for a racing game, certainly for a core racing game like ours, requires a controller."
Fulton points to the need for feedback and precision, claiming that Project Natal just won't do either justice. That's not to say there isn't a place for Natal in racers, as Fulton thinks it could add some functionality on top of traditional controls, though he fails to provide us with any ideas of his own. Until we get our hands on the final product, we're just going to have to watch those chase scenes from Ronin over and over again with a pair of fuzzy dice strapped to our TV.
Reader Comments (100)
Posted: Aug 11th 2009 10:19PM alexmlowgmailcom said
Posted: Aug 11th 2009 8:36PM The angry pro consumer gaming ga said
The Natal goggles are wearing off and people are starting to see it for what it is. I'm not trying to put Natal down, but it is not the "Revolutionary" apparatus that some writers from Kotaku and to a lesser degree here at Joystiq seemed to portray.
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Posted: Aug 11th 2009 8:50PM seriousam7 said
I completely agree with you, but ya gotta think they're gonna improve on it and hopefully make it 1:1 by the time they release it.
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Posted: Aug 11th 2009 9:09PM Sly C said
i just don't like any of the motion controllers. they just don't really work as good replacements for the control schemes we have now. natal is more notable for the milo tech demo since now games might be becoming even more interactive. the PS3 motion controllers are only notable to me because they make the PS eye actually useful for something besides burnout paradise.
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Posted: Aug 11th 2009 9:26PM (Unverified) said
"i just don't like any of the motion controllers. they just don't really work as good replacements for the control schemes we have now."
The control scheme we have now is the Wii Remote/Nunchuck set up.
Dual analog is a dying set up.
If you think ANY of the big three will release a controller with a dual analog setup next gen you are just naive.
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The control scheme we have now is the Wii Remote/Nunchuck set up.
Dual analog is a dying set up.
If you think ANY of the big three will release a controller with a dual analog setup next gen you are just naive.
Posted: Aug 11th 2009 9:35PM WiredKnight said
@Cody
I would bet big money against what you just said. Talk about naive.
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I would bet big money against what you just said. Talk about naive.
Posted: Aug 11th 2009 9:36PM (Unverified) said
Yeah dual analog is dying. I mean, forget about 90% of the biggest selling games and highest rated games this gen using them. Forget about the Wii not being able to show that it can be done on anything other than shovelware.
As long as you forget about all those important things, then like Cody, you too can trick yourself into thinking it's dying!
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As long as you forget about all those important things, then like Cody, you too can trick yourself into thinking it's dying!
Posted: Aug 11th 2009 9:38PM Sly C said
Ok, how many people use the Wiimote for Brawl? How many people use it for Monster Hunter? How many games actually use it in a non-gimmicky way? I can count those games that do use it in a non-gimmicky way on my fingers. And dual-analog is dying? I've never heard anyone say that except for PC elitists (not all PC players, just the ones that think they're better than console gamers) and ultra-Wii fanboys (not relatively normal ones like Mr Khan).
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Posted: Aug 11th 2009 9:41PM (Unverified) said
Dual analogue is surely here to stay.
The Wiimote and nunchuck set-up sucks for me because as a lefty I would normally use my left hand for both a remote controller and for a movement analogue stick, so it always feels uncomfortable.
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The Wiimote and nunchuck set-up sucks for me because as a lefty I would normally use my left hand for both a remote controller and for a movement analogue stick, so it always feels uncomfortable.
Posted: Aug 11th 2009 9:56PM Sly C said
cody, i bring you this gift from Captain Planet.
http://img170.imageshack.us/img170/8436/0000029699350.jpg
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http://img170.imageshack.us/img170/8436/0000029699350.jpg
Posted: Aug 11th 2009 10:24PM PR0F3TA said
wow, im actually surprised you have been up-voted... not because you are wrong, hell no, you are very right about Natal hype wearing down.
i love minority report controls just as the next person, but c'mon how long will ppl wave their arms around to control a main menu? they will eventually go back to controller standard
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i love minority report controls just as the next person, but c'mon how long will ppl wave their arms around to control a main menu? they will eventually go back to controller standard
Posted: Aug 12th 2009 12:56AM MrKlorox said
Dual analog is going nowhere. Picture the current controller setup, then split it in half. Each hand holds a separate half, with ALL buttons, trigger and thumbsticks still in tact. Right stick will still be look, but look will not be bound to aim. Aim will be handled by where you point the controller itself.
Neither cameras, motion controls, nor dual-stick controllers are going ANYWHERE; they're evolving and defeating flaws with each iteration.
Sucks so many people can't picture this even with it explained to them.
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Neither cameras, motion controls, nor dual-stick controllers are going ANYWHERE; they're evolving and defeating flaws with each iteration.
Sucks so many people can't picture this even with it explained to them.
Posted: Aug 11th 2009 8:41PM hey buddy said
I'm glad someone is thinking beyond the 4 minutes of intrigue that Natal+Burnout provided. Standing while racing, holding your arms up in mid-air to steer, stepping backward to brake, it's just not conducive to anything more than a demo on Jimmy Fallon.
Natal wil be put to better use elsewhere.
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Natal wil be put to better use elsewhere.
Posted: Aug 11th 2009 9:44PM spin cycle said
I'm with both of you, but I was lambasted for saying it when Natal was shown.
It won't be as precise as a regular controller, which is a problem for hardcore games. And even if it were, no one wants to motion control for 2 hours of gaming.
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It won't be as precise as a regular controller, which is a problem for hardcore games. And even if it were, no one wants to motion control for 2 hours of gaming.
Posted: Aug 11th 2009 8:41PM (Unverified) said
Well that is certainly good news, and I look forward to developers of other genres saying the same thing.
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Posted: Aug 11th 2009 9:28PM (Unverified) said
Boy tmac you are going to have an absolutely shitty time with video games next console cycle buddy.
Please believe all 3 systems will ship with motion enabled control schemes out of the box.
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Please believe all 3 systems will ship with motion enabled control schemes out of the box.
Posted: Aug 11th 2009 9:32PM (Unverified) said
As long as you believe there will be a regular controller with it too.
And if you want to thank someone for that, then thank your precious Wii for absolutely failing to show that motion controls can work on anything other than shovelware.
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And if you want to thank someone for that, then thank your precious Wii for absolutely failing to show that motion controls can work on anything other than shovelware.
Posted: Aug 11th 2009 9:37PM WiredKnight said
What do you think is going to happen Cody, normal games with normal control schemes are just going to vanish? Get a grip.
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Posted: Aug 11th 2009 8:48PM Chris DPSN AggieCEO XBLThe Aggi said
Well DUH...like I said B4 that burnout Paradise Demo was full of Fail if you cant turbo, E-brake, do road rules, etc...
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Posted: Aug 12th 2009 1:25AM MarkezJM said
Can't argue it's floaty, but I find the controls in ExciteTruck & Mario Kart Wii to be exceptionally awesome. Really love those games. That said, I think there is a lot to be said for the rumble feedback and the traditional dual analog scheme.
I've never been too hot on natal, you can't just overlay it on top of Burnout.
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I've never been too hot on natal, you can't just overlay it on top of Burnout.
Posted: Aug 11th 2009 8:50PM The Punisher said
It's obvious that games will be built ground up to use Natal, not the other way around.
Natal will have games that are meant to be used with it, not some slapped on gimmicky thing. That's why it's so hard to port games to the Wii because the control scheme is so different.
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Natal will have games that are meant to be used with it, not some slapped on gimmicky thing. That's why it's so hard to port games to the Wii because the control scheme is so different.
Posted: Aug 11th 2009 8:54PM (Unverified) said
But but... What about Burnout!? It was even on Jimmy Fallon... That makes me a sad casual internet user, who casually plays casual games. How am I suppose to play video games with a controller?
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Posted: Aug 11th 2009 8:55PM ArchiGamer said
I think I'm going to stick with Wiimote and Dualshock.....
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Posted: Aug 11th 2009 8:56PM (Unverified) said
It makes sense to me, traditional controller for the vehicle but the motion tracking used for your own view when say using cockpit mode...that'd be fun
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Posted: Aug 11th 2009 9:22PM (Unverified) said
That would work with a 3 screen setup, and be full of awesome. And pretty hilarious with one screen.
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Posted: Aug 11th 2009 10:31PM spin cycle said
Already done with webcams in racing games on the PC, for a couple years now.
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Posted: Aug 11th 2009 9:01PM (Unverified) said
I think people are condemning natal based on the assumption it was supposed to replace the controller. I think It could be a great addition to a controller, and could be used to supplement the controller in some way. You could use hand signals in games like rainbow 6 to communicate to your squad or a game like left 4 dead could use the facial recognition to judge emotion to influence the AI director. I'm not sure how it will go down but I'm sure there will be companies out there who will put it to some good use.
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Posted: Aug 11th 2009 9:09PM (Unverified) said
"I think people are condemning natal based on the assumption it was supposed to replace the controller."
.....you realize thats the whole point of Natal, right?
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.....you realize thats the whole point of Natal, right?
Posted: Aug 11th 2009 9:17PM (Unverified) said
".....you realize thats the whole point of Natal, right?"
nope
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nope
Posted: Aug 11th 2009 9:33PM (Unverified) said
Yes, the point of it is controller free gaming. They said it many times during the E3 presser.
The thing they didn't mention though, is that it won't work on anything that people like us want to play.
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The thing they didn't mention though, is that it won't work on anything that people like us want to play.
Posted: Aug 11th 2009 9:48PM spin cycle said
Yeah, I think people got this crazy idea some time around the time MS said it on stage. "You are the controller".
Turns out the controller will remain the controller for most games for the near future. I believe Sony's demo (even though goofy) gave the right amount of emphasis to motion control. It's good to have it, and it's important enough for a few minutes of your keynote, you can't spend too much time on it because that tends to put the technologies and games you have to show in the shade.
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Turns out the controller will remain the controller for most games for the near future. I believe Sony's demo (even though goofy) gave the right amount of emphasis to motion control. It's good to have it, and it's important enough for a few minutes of your keynote, you can't spend too much time on it because that tends to put the technologies and games you have to show in the shade.
Posted: Aug 11th 2009 10:27PM (Unverified) said
Obviously it enables controller free gaming but that doesn't mean it's supposed to replace the controller completely. It's been marketed to complete with the Wii but there is potential for the technology to be used in more than just casual gaming.
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Posted: Aug 11th 2009 9:12PM (Unverified) said
I'm not sure how I feel about Natal. It's an interesting concept for sure, but I think it could get irritating. I'm looking forward to seeing how they're going to make sure that the right person's gestures are read, how well they're read, and how they make sure me going mental at the screen when I inevitably screw something up doesn't ruin the game!
I think the only way we're going to see 'core' games using Natal is by having an input system that combines both motion and use of a controller. The controller would also be a handy identifier of who is playing. Not really sure how standalone use of Natal is going to fare.
Besides, the motion control stuff is only really fun with your friends, and gaming in general is a pretty isolated experience. That's why the Xbox has a much higher percentage of 'active users' than the Wii.
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I think the only way we're going to see 'core' games using Natal is by having an input system that combines both motion and use of a controller. The controller would also be a handy identifier of who is playing. Not really sure how standalone use of Natal is going to fare.
Besides, the motion control stuff is only really fun with your friends, and gaming in general is a pretty isolated experience. That's why the Xbox has a much higher percentage of 'active users' than the Wii.
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