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Reader Comments (28)

Posted: Aug 11th 2009 9:17AM Maulok said

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Clever image.

Sad news.
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Posted: Aug 11th 2009 10:35AM Colonel Falafel said

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It's not a clever image; that's the GRIN logo.
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Posted: Aug 11th 2009 10:43AM Maulok said

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It's an upside down Grin logo, referencing the "nobody's smiling" headline.

Clever.
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Posted: Aug 11th 2009 11:17AM Tiptup300 said

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I always disliked their logo. Just because it scares me.
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Posted: Aug 11th 2009 7:46PM 01 said

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I'm not sure I'd call flipping the companies logo upside down and cropping so you can't see the eyes where the chin would be "clever." Maybe "lazy" is the word you're looking for.
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Posted: Aug 12th 2009 10:53AM Tiptup300 said

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@(01):

Their logo is just the grin. There is no face.
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Posted: Aug 11th 2009 9:22AM RobS the 3rd said

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So... the destruction of small game companies continues then?
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Posted: Aug 11th 2009 9:26AM Jerk Face said

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Maybe it's early, and maybe I'm crabby, but honestly - Grin doesn't make good video games. BC: Rearmed was fine, since it was practically a direct copy of the original, but the rest?

Terrible, terrible, terrible.

The new BC was a Meh-fest and let's not even talk about the three-hour experience of Wanted or the digital sodomization that is Terminator Salvation.

I heard the dudes from Grin on the Giant Bombcast once, and they seem cool and all - except they make shitty games. That's all that counts when it comes to keeping a studio afloat.
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Posted: Aug 11th 2009 9:36AM NaeemTHM said

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You know what kills me is that these guys are VERY talented. They clearly love video games and can make a compelling experience.

I don't know if the money ran out or if their were time constraints, but Wanted DID have some cleaver ideas. It was just executed horribly and bundled in a short game.
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Posted: Aug 11th 2009 9:38AM Jerk Face said

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You know, I'll give you that - each one of those games had SOMETHING cool going for it. Well, maybe not Terminator; but still. It's like they would just come up with a cool idea but not work enough on EVERYTHING ELSE around it. It's like a company of talented people who really don't feel like working very hard.
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Posted: Aug 11th 2009 9:50AM NaeemTHM said

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^My thoughts exactly...

They have great ideas, but just can't figure out how to make a 15 hour experience out of it. It's like their making glorified tech-demos.
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Posted: Aug 11th 2009 10:12AM (Unverified) said

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Exactly! That was the sentiment I was aiming for. Exactly, talented people undone by lazy programming.
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Posted: Aug 11th 2009 3:24PM Haggard said

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YOUR ARM IS ALSO YOUR WIFE
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Posted: Aug 11th 2009 3:28PM Jerk Face said

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LOL.. Worst.. Plot.. Hook.. EVER.
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Posted: Aug 11th 2009 9:29AM CaptainProtonX said

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Frankly, I'm starting to think game shops are the next ".com bubble".

A videogame is not instant success. Don't buy a Ferrari when your game isn't even on the shelf yet.
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Posted: Aug 11th 2009 10:04AM SugarDaddy said

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What?! There's no bubble. For one, the game industry makes actual, tangible products where as the dot coms did not, which made it easy to fudge stock prices and create a bubble that was not backed by real dollars.

All this business of a handful of game studios shutting their doors is likely the result of a bad economy. In a bad economy there is less disposable income and therefore people aren't going to spend the money on the games that aren't any good.
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Posted: Aug 11th 2009 12:42PM Mr Khan said

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Many high-end development houses have fallen prey to worse than Grin. Anyone here remember Ion Storm?
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Posted: Aug 11th 2009 9:34AM ShadowXOR said

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The new Bionic Commando was great, what a disappointment. Hope they land on their feet...
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Posted: Aug 11th 2009 9:55AM The Pork said

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That picture bothers me.
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Posted: Aug 11th 2009 10:03AM (Unverified) said

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This makes me sad. Bionic Commando wasn't exactly a masterpiece, but it was definitely fun to play.

Didn't Grin work on The Darkness as well? That was an amazing game. I could be wrong.
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Posted: Aug 11th 2009 10:06AM SugarDaddy said

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Posted: Aug 11th 2009 4:13PM NathanDTS said

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Darkness was terrible. Bad game is bad.
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Posted: Aug 11th 2009 10:09AM (Unverified) said

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Besides BC:Rearmed which is a badass update of a classic, those other games were justifiably BAD if not HORRIBLE. Bionic Commando was just not there sadly. If they would have added more moments or enemies like the worm bosses and less of the same generic enemy over and over again it might have had a better chance. I'm not speaking about the typical soldiers either because they were okay it was just the other generic monkey like bio-suits and whatnot.
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Posted: Aug 11th 2009 10:58AM (Unverified) said

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I'm usually very picky about games. Metroid Prime is my favorite game of all time (well 3D game, I won't compare it to Super Metroid). I love Nintendo's extreme polish of their first party action-adventure games. I don't like games that have questionable controls or a lot of immersion killing flaws. However, despite all this, I loved the hell out of Bionic Commando (2009). The game could have been better yes (a bit longer, better boss fights and the story either needed to be more or less serious), but it was still really fun. They really nailed the arm controls with the right balance of realism and faking it to make it fun and playable. You can do some really amazing swings with that Bionic Arm. I think this game will have some cult status in the future. Hopefully Capcom sees fit to give it another go some time.
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Posted: Aug 11th 2009 11:36AM (Unverified) said

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Terminator Salvation.... What in the fuck was GRIN thinking? Easy money, that's what.

These fucks cashed in on movie games and as we all know (barring certain exceptions) MOVIE GAMES SUCK!

They were greedy, made some really really really shitty games and now they're paying the price...

If they survive this, they should really consider NOT doing movie games again and stick to being Capcoms' bitch.
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Posted: Aug 11th 2009 6:57PM SheppyReturns said

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It's not a matter of being greedy, you ignorant twat. It's a matter of survival as a third party.

Company X comes to you, says they want you to make Terminator Salvation, and finances your wages for a bit. fair enough, then they say has to be deved in under a year from beginning to end. Who cares, you still try your damndest to get the job done. You deliver the best product you think you can but want more time. Licenser says "fuck you, give us our game... we don't care about quality" and thus it ships. Meanwhile, gaming press goes off on the studio, not the timetable given, and bashes the hell out of the developers.

"Why can't this be as good as Wolverine, Arkham Asylum, Uncharted, or Gears of War? Stupid lzy developers." Out of all those mentioned above, dev times were OVER three years. Grin had one. One year to dev it, along with Bionic Commando and Wanted tangentally, and in a 50-60 person strong studio.

They did what they could with the time that they had. The people at Grin are INCREDIBLY talented fellows. Their problem is they had to deal with the instability of being a third party.
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Posted: Aug 11th 2009 3:19PM zsavior said

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Wait isn't this the group who made the wanted game that trashed the Wii saying nobody ever makes their money back if they make games that aren't bratz etc... etc...

What happened why isn't Grins swimming in cash? How many developers have bit the dust now betting on a hardcore market that really only buys the big names but talks the trash of all games are appreciated?

I really can't wait to see if the same thing doesn't happen to Brutal legend. This generation is a lot like last and if psychonauts beyond good and evil and okami is any indication of "hardcore" gamers taste, I don't see Brutal legend doing well.
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Posted: Aug 12th 2009 6:20AM rullers said

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Yeah..um. Making bad games and pain simulators(GRAW1&2) equals layoffs.
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