Ex-GRIN staffers form Outbreak Studios

Now that's what we call an expedient rebound -- a number of developers who were recently laid off from GRIN have bounced back, forming a new studio operating under the moniker Outbreak Studios. The head honcho for the new outfit is former GRIN lead programmer Peter Björklund, who, in addition to the games produced by his former place of employment (Wanted: Weapons of Fate and Bionic Commando, among others), worked on Battlefield: Bad Company, Race Pro and Just Cause.
The studio's recently opened site has a clear mission statement -- to "develop titles for Xbox 360 (XBLA), PS3 (PlayStation Store), Games For Windows Live, PSP Go and iPhone." The new developer is also hoping to "deliver online components for AAA titles, both existing or upcoming." We wish the Outbreak team the best of luck, and hope their new ventures far outshine their previous ones.
[Via Edge Online]















Reader Comments (Page 1 of 1)
SpyderTaco (PSN: Ar4chNova89) @ Aug 12th 2009 2:37PM
Battlefield:Bad Company and Just Cause are not exactly bad things to have on your resume. Say what you will about Wanted, but I enjoyed the demo. Just wasn't enough to push me into a purchase.
Looking forward to seeing what they can bring to Xbox360/PS3 as well as the handheld market. *fingers crossed*
captainprotonx @ Aug 12th 2009 2:46PM
Are studio names just kept in a big ass grab bag?
I call the following:
Games Maker Studios
Studio of Games
Weird Shape Studios
Something for Nothing Studios
STFU (Studio that forgets undies)
Rocko @ Aug 12th 2009 2:48PM
Future headline:
"Outbreak Studios bankrupt, lays off entire team"
then
"Ex-Outbreak Studios staffers form Guardian Interactive"
CitizenErased @ Aug 12th 2009 5:42PM
rofl
Lurkero @ Aug 12th 2009 3:09PM
Hopefully they take the Bionic Commando Rearmed route and not the everything else Grin made route
bVork @ Aug 12th 2009 3:10PM
Only one of them worked on Bionic Commando Rearmed; this is not exactly the cream of the crop of GRIN.
Mr Khan @ Aug 12th 2009 3:14PM
I think that the studio's problems came more from a lack of financial independence than a lack of development talent (leaving them forced to do these licensed games under all the restrictions that said games have to offer). Working on smaller scale games could give the world a better chance to see where their strengths lie
Magic Whiskey @ Aug 12th 2009 3:21PM
Pour out a 40 oz, play some Bionic Commando Re-Armed.
propanol @ Aug 12th 2009 3:54PM
GRIN is officially dead now, by the way. Farewell letter at http://www.grin.se.
ThatPCgameryouhate @ Aug 12th 2009 5:34PM
They jumped ship
Douche Bigalow @ Aug 12th 2009 6:36PM
So to form a company, do you just have to announce it? No legal proceedings, no backing capital, no projects in the pipe? I'm not being snarky, I'm just curious. Seems like so many of these things are announced every day.