It's no secret that some developers have a tough time with the PS3. In fact, Gabe Newell hates the thing so much he once forced an elephant to eat a crushed up 20GB model, jammed a cardboard cutout of Jack Tretton into the resulting dung pile and burned the whole thing in effigy. Karl Hilton of Crytek UK (formerly Free Radical) brings a more restrained (though ultimately more hygienic) protest today, telling Develop that the developer's technical learning curve hurt the development of critically maligned PS3 exclusive, Haze.
"We spent more time trying get the game running properly and less time to design the game properly," he said. "The PS3 is a powerful machine but a difficult one to get the best out of."
And no, before you ask, Hilton doesn't expect to have similar PS3 problems with Crytek's CryEngine 3. Shockingly.
Reader Comments (137)
Posted: Aug 12th 2009 5:04PM mikemaj82 said
They should just go the way of Blue Omega and lay off the entire staff. Send them back to school or something.
Posted: Aug 12th 2009 5:03PM arkweld said
a cool idea, story or feel to a game is easy to see even in the most broken and badly coded products.
Haze had none of those things.
You only have to look at the interesting but buggy-as-hell games coming out of eastern Europe. Nice ideas and stories, even if playing them is like hitting your hard drive with a hammer.
Haze had none of those things.
You only have to look at the interesting but buggy-as-hell games coming out of eastern Europe. Nice ideas and stories, even if playing them is like hitting your hard drive with a hammer.
Posted: Aug 12th 2009 5:08PM prodigy69 said
the guy talking the game up was a total fudd...it made me not want to play it.
I did..I wish I believe my gut instinct
as I knew he was just full of it...yes rob yescombe I'm talking about you
http://www.youtube.com/watch?v=pr6b0SPp0U0
I did..I wish I believe my gut instinct
as I knew he was just full of it...yes rob yescombe I'm talking about you
http://www.youtube.com/watch?v=pr6b0SPp0U0
Posted: Aug 12th 2009 5:20PM FeaturePreacher said
Makes me wonder what Free Radical could do with a console that wasn't intentionally made difficult to program for.
Posted: Aug 12th 2009 8:11PM FeaturePreacher said
I guess Kaz Hirai's own words are coming back to haunt him, the developers, and some sensitive readers of this blog.
http://www.eurogamer.net/articles/hirai-were-the-official-industry-leader
Reply
http://www.eurogamer.net/articles/hirai-were-the-official-industry-leader
Posted: Aug 12th 2009 5:20PM shteevie said
Porting a game from any other system to the PS3 is tantamount to taking it all apart, running the pieces through a blender, and trying to reassemble an approximation of the original item. The PS3 system architecture is completely different from any other computing device, and very strongly dictates what you can and can't do with it.
It's one thing to build a wooden cabin out of unrefined timber. It's another altogether to try and make the same item out of wood pulp.
Not a statement of quality of any system; the developer's comment is correct. The PS3 is by far the most difficult platform to develop for, and without massive allowances of time and effort, your ports will look like crap.
It's one thing to build a wooden cabin out of unrefined timber. It's another altogether to try and make the same item out of wood pulp.
Not a statement of quality of any system; the developer's comment is correct. The PS3 is by far the most difficult platform to develop for, and without massive allowances of time and effort, your ports will look like crap.
Posted: Aug 12th 2009 5:21PM (Unverified) said
It's easy, Microsoft are a software development company. = Great dev tools.
Sony make hardware ... Stat!
Sony make hardware ... Stat!
Posted: Aug 12th 2009 5:56PM (Unverified) said
He's blaming the PS3 for his failure? Please. I guess he has to account for it some how and it was easier to blame the PS3 because at the time everyone did. Haze was just bad game all around. Not as bad as many claim, but the dialogue and story was just bad. That was not the fault of the system, but the developers.
Posted: Aug 12th 2009 5:58PM (Unverified) said
i thought this game was decent. not incredibly spectacular, not a killer of anything, but a decent enough FPS to stand on its own. it also helps i paid less than $20 for it as well.
Posted: Aug 12th 2009 6:19PM (Unverified) said
The PS3 is difficult. It takes a lot of time and money to get things up to the same level as PC or 360 development. You only have to look at the John Carmack quotes about the Rage engine and the PS3 to see that getting the PS3 up to speed and working correctly is a beast.
People mention Killzone2, MGS4, Uncharted but these publishers had Sony and IBM helping them get their code up to speed. Smaller devs like Free Radical evidently did not have this benefit and they struggled to get things working.
The Uncharted Devs even went on records stating they spent 3 years on the engine alone (this was an interview where one of the devs was asked the question what you least liked about Uncharted development). How many Devs do you think can afford to put that kind of investment into a game.
We already know that a lot of time was invested in getting Killzone2 to market.
How many devs have dropped PS3 projects or had poor showings because of the PS3 Architecture. Using Devs who have insider access to Sony is not the best examples if Sony does not provide the same service to all of their 3rd Party developers.
Do not forget that Epic had to screen for support before Sony and IBM gave them help with the Unreal Engine to get it up to par.
Last but no least, it has been reported many times how crappy Sony's tools were during Haze development. FR probably thought they could get a game out in 18 months until they started working on the PS3 and found out the tools were crap, Library's non-existent and documentation was sparse at best. Then you find yourself having to create all of the things needed just to actually get content for your game.
What I believe is that if Sony has the same attitude next-gen to hardware and not providing the proper tools, library's, API'S and documentation to help developers get their games up and running without having to fight the hardware, they will see more developers find the home MS build a much nicer place to be.
People mention Killzone2, MGS4, Uncharted but these publishers had Sony and IBM helping them get their code up to speed. Smaller devs like Free Radical evidently did not have this benefit and they struggled to get things working.
The Uncharted Devs even went on records stating they spent 3 years on the engine alone (this was an interview where one of the devs was asked the question what you least liked about Uncharted development). How many Devs do you think can afford to put that kind of investment into a game.
We already know that a lot of time was invested in getting Killzone2 to market.
How many devs have dropped PS3 projects or had poor showings because of the PS3 Architecture. Using Devs who have insider access to Sony is not the best examples if Sony does not provide the same service to all of their 3rd Party developers.
Do not forget that Epic had to screen for support before Sony and IBM gave them help with the Unreal Engine to get it up to par.
Last but no least, it has been reported many times how crappy Sony's tools were during Haze development. FR probably thought they could get a game out in 18 months until they started working on the PS3 and found out the tools were crap, Library's non-existent and documentation was sparse at best. Then you find yourself having to create all of the things needed just to actually get content for your game.
What I believe is that if Sony has the same attitude next-gen to hardware and not providing the proper tools, library's, API'S and documentation to help developers get their games up and running without having to fight the hardware, they will see more developers find the home MS build a much nicer place to be.
Posted: Aug 12th 2009 8:18PM FeaturePreacher said
Amen! Even though, I'm a bit atheistic. Hopefully the issues with development will force the execs at SCEA to at least relegate the cell to someplace inside the ps4 where it can't interfere with a more straightforward multi-core processor with a better video card more comparable with Microsoft's next system. Better yet they'll just kick the cell to the curb.
Reply
Posted: Aug 12th 2009 10:03PM (Unverified) said
"The PS3 is difficult."
Amen to everything you said.
Sometimes I'm ashamed to own a PS3, given the reactionary nature of some of its fanbase. There is nothing wrong with liking the PS3 AND being able to call out Sony on its exclusivity practices, especially in light of their historical record on exclusivity and their statements regarding the benefits of making PS3 development "hard".
Fanboys, instead of attacking anyone who suggests PS3 development could be made easier and cheaper, perhaps you could redirect a little of your anger towards the source of the problem: Sony. They are the ones with the power to increase the number of consoles in homes, the power to reduce costs for PS3 developers, and the ones with the power to provide as much technical expertise and systems to a new developer as they do to Guerilla Games.
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Amen to everything you said.
Sometimes I'm ashamed to own a PS3, given the reactionary nature of some of its fanbase. There is nothing wrong with liking the PS3 AND being able to call out Sony on its exclusivity practices, especially in light of their historical record on exclusivity and their statements regarding the benefits of making PS3 development "hard".
Fanboys, instead of attacking anyone who suggests PS3 development could be made easier and cheaper, perhaps you could redirect a little of your anger towards the source of the problem: Sony. They are the ones with the power to increase the number of consoles in homes, the power to reduce costs for PS3 developers, and the ones with the power to provide as much technical expertise and systems to a new developer as they do to Guerilla Games.
Posted: Aug 12th 2009 6:35PM Abriael said
The undeniable fact that several developers reach amazing results on the PS3 means that the developers whining about how hard is to develop for it can only blame their own inability for their failures.
Simple as that.
Simple as that.
Posted: Aug 12th 2009 7:25PM (Unverified) said
@Abriael
Yeah, I am sure Carmack and Tim Sweeney both feel just like failures for having problems with getting the PS3 up to snuff. I am sure those developers that were able to get great results from the PS3 did it with just their talent alone and no help from Sony and IBM or spent 3+ years getting up to speed....
Yeah, I am sure Carmack and Tim Sweeney both feel just like failures for having problems with getting the PS3 up to snuff. I am sure those developers that were able to get great results from the PS3 did it with just their talent alone and no help from Sony and IBM or spent 3+ years getting up to speed....
Posted: Aug 12th 2009 8:52PM Abriael said
LOL.
And of course you perfectly know what kind of help did developers get from Sony or IBM, right?
The only *fact* here is that some developers (not only first party) pull out awesome PS3 games, some other developers don't and a small part of those whine, blaming their own failures on the console.
Take your own conclusions.
Reply
And of course you perfectly know what kind of help did developers get from Sony or IBM, right?
The only *fact* here is that some developers (not only first party) pull out awesome PS3 games, some other developers don't and a small part of those whine, blaming their own failures on the console.
Take your own conclusions.
Posted: Aug 12th 2009 7:48PM User Formerly Known as Dave said
"...Gabe Newell hates the thing so much he once forced an elephant to eat a crushed up 20GB model, jammed a cardboard cutout of Jack Tretton into the resulting dung pile and burned the whole thing in effigy."
As Sony has stated in the past, they made the learning curve for PS3 development intentionally difficult. Because they hate the PS3, too.
As Sony has stated in the past, they made the learning curve for PS3 development intentionally difficult. Because they hate the PS3, too.
Posted: Aug 12th 2009 8:08PM TOYBOXX said
I find it hard to believe that the reason for the deathly demise of Haze was because of the slow development time with the PS3. Don't get me wrong in the early days of the console everything was going against it. From the price point to the competitors getting a quick foothold within the industry; nothing seemed to be working for Sony. But the main and true reason that Haze was poorly excepted was because it SUCKED! Next time, Karl Hilton, point the finger to yourself instead of blaming others for your shitty game.
Posted: Aug 12th 2009 9:56PM (Unverified) said
Abrial mutters:
"The undeniable fact that several developers reach amazing results on the PS3 means that the developers whining about how hard is to develop for it can only blame their own inability for their failures. "
What a load of BS.
"Several developers reach amazing results on the P3" simply because they are owned outright by SONY. As pet, in-house developers, they have access to all the technical resources of the mothership, as well as huge budgets, all funded by SONY.
The average developer, on the other hand, has none of these things. They have to make do with their own funds, own schedules, own investors, own technology. They don't have three years and the freedom to make a game just so that SONY can wear the game like a badge of marketing pride.
"The undeniable fact that several developers reach amazing results on the PS3 means that the developers whining about how hard is to develop for it can only blame their own inability for their failures. "
What a load of BS.
"Several developers reach amazing results on the P3" simply because they are owned outright by SONY. As pet, in-house developers, they have access to all the technical resources of the mothership, as well as huge budgets, all funded by SONY.
The average developer, on the other hand, has none of these things. They have to make do with their own funds, own schedules, own investors, own technology. They don't have three years and the freedom to make a game just so that SONY can wear the game like a badge of marketing pride.
Posted: Aug 13th 2009 6:23AM UnverifiedUser said
Which goes back to the fact that maybe Free Radical SHOULD be blasted for this comment... its not just Naughty Dog and Guerrilla, a whole two companies you listed, that haven't had trouble developing for the PS3. Insomniac, Square-Enix, Kojima Productions and others haven't uttered a peep about how hard it is to develop for the PS3... and none are wholly or partly owned by Sony.
Meanwhile, we have some developers that find it just as hard to develop on the PS3 as it is to do so on the 360... like Rockstar, during GTAIV development, they talked about the PS3's hardware being difficult to develop on, while the 360's software hindered it, too.
Finally, you have Free Radical... as another member said, no one liked their song, so they blamed their guitar - great analogy, by the way. But yeah, I don't think technical limitations or struggles with the hardware, during development, would make voice acting, story, characters, setting and weapons bad as well. Even if the game made for a smooth ride with great controls, gameplay and A.I., it wouldn't make up for it having a cruddy everything else... then again, it might, it did for HALO 2 and 3.
Reply
Meanwhile, we have some developers that find it just as hard to develop on the PS3 as it is to do so on the 360... like Rockstar, during GTAIV development, they talked about the PS3's hardware being difficult to develop on, while the 360's software hindered it, too.
Finally, you have Free Radical... as another member said, no one liked their song, so they blamed their guitar - great analogy, by the way. But yeah, I don't think technical limitations or struggles with the hardware, during development, would make voice acting, story, characters, setting and weapons bad as well. Even if the game made for a smooth ride with great controls, gameplay and A.I., it wouldn't make up for it having a cruddy everything else... then again, it might, it did for HALO 2 and 3.
Posted: Aug 12th 2009 9:59PM (Unverified) said
"And of course you perfectly know what kind of help did developers get from Sony or IBM, right?"
Umm, it's on the public record dude. The makers of Uncharted and Killzone 2 are wholly owned by Sony. They have access to vast sums for both development and marketing, as well as priority marketing and product placement. They have direct access to Sony's PS3 technical staff.
Unlike most other developers.
Umm, it's on the public record dude. The makers of Uncharted and Killzone 2 are wholly owned by Sony. They have access to vast sums for both development and marketing, as well as priority marketing and product placement. They have direct access to Sony's PS3 technical staff.
Unlike most other developers.
Posted: Aug 12th 2009 10:03PM UnverifiedUser said
Maybe they should look into sharing technologies with competent FPS developers, for the PS3, like Guerrilla Games or Insomniac, instead of hiding behind such an excuse.
When Naughty Dog and Insomniac were both established, on the PS2 through Jak and Daxter, Ratchet & Clank, respectively, they shared trade secrets and even their own graphics engines to help each other out. Likewise, they did the same with Sly Cooper developer Sucker Punch Studios.
And, in turn, all three fed off one another and benefited, as well as had great, if not amazing, debuts on the PS3 with Resistance, Uncharted and inFAMOUS.
When Naughty Dog and Insomniac were both established, on the PS2 through Jak and Daxter, Ratchet & Clank, respectively, they shared trade secrets and even their own graphics engines to help each other out. Likewise, they did the same with Sly Cooper developer Sucker Punch Studios.
And, in turn, all three fed off one another and benefited, as well as had great, if not amazing, debuts on the PS3 with Resistance, Uncharted and inFAMOUS.
Posted: Aug 12th 2009 10:12PM (Unverified) said
"Maybe they should look into sharing technologies with competent FPS developers, for the PS3, like Guerrilla Games or Insomniac, instead of hiding behind such an excuse."
Yeah, because Killzone 1 was so good, right? Halo killer, wasn't it?
Maybe they should look in to being bought out entirely by Sony. And wouldn't that be fantastic for PS3 development everywhere...
Reply
Yeah, because Killzone 1 was so good, right? Halo killer, wasn't it?
Maybe they should look in to being bought out entirely by Sony. And wouldn't that be fantastic for PS3 development everywhere...
Posted: Aug 12th 2009 11:58PM UnverifiedUser said
Well, in this specific case... the original Killzone was indeed better than HAZE. But I meant as a generality. Both Insomniac and Guerrilla put out a good, solid and WORKING FPS on the PS3 exclusively.
As I said with my example of the trio of Sony exclusive developers, to refresh your memory or inform you as it seems you didn't read my whole post based upon your reply, Naughty Dog, Insomniac and Sucker Punch all shared technologies, tips and whatnot and they each accomplished more and more pushing the PS2 to its limits and/or developing great games for it.
In turn, they each had smooth transitions to the PS3... coincidence? Maybe. But my point is, one developer approached another and helped - revolutionary, I know. But nothing was stopping Free Radical from doing the same.
This comparison really had nothing to do with one game beating out another and yet that's what you made it about, lol.
Reply
As I said with my example of the trio of Sony exclusive developers, to refresh your memory or inform you as it seems you didn't read my whole post based upon your reply, Naughty Dog, Insomniac and Sucker Punch all shared technologies, tips and whatnot and they each accomplished more and more pushing the PS2 to its limits and/or developing great games for it.
In turn, they each had smooth transitions to the PS3... coincidence? Maybe. But my point is, one developer approached another and helped - revolutionary, I know. But nothing was stopping Free Radical from doing the same.
This comparison really had nothing to do with one game beating out another and yet that's what you made it about, lol.
Posted: Aug 12th 2009 10:39PM Vcize said
It does seem a little odd that the same people that once heralded Free Radical as one of the best developers out there are now saying that they're trying to cover up how awful they are by saying this.
For 2 years they've been the amazing developer that made one bad game when money was tight. But now when they say something bad about the system it was on, they're "just bad developers".
So what's changed in the last 2 years since they went under?
For 2 years they've been the amazing developer that made one bad game when money was tight. But now when they say something bad about the system it was on, they're "just bad developers".
So what's changed in the last 2 years since they went under?
Posted: Aug 12th 2009 11:18PM Nobledevil Gaming Optimist said
When was Haze released again? Because I'm sure other good/great PS3 games came out already by then from exclusive devs they could have asked the advice of. There's a reason why Sony studios share techniques, guidelines, tips, and tricks: because they are all in it together and its easier than bullsh*tting around.
Being a dev that has a ton of support they can get and complaining about how hard something is is like being a college student having trouble with a class and never getting a tutor - despite having a willing tutor sitting next to you in class the whole term.
Being a dev that has a ton of support they can get and complaining about how hard something is is like being a college student having trouble with a class and never getting a tutor - despite having a willing tutor sitting next to you in class the whole term.
Posted: Aug 12th 2009 11:32PM Abriael said
And of course Konami is owned by Sony as well, right? Just as much as Square-enix?
I didn't hear kojima whining about how terrible working on the PS3 is, like i don't hear anything of the sort from the Final Fantasy XIII team, just to make two examples. I don't hear it from Namco, that continues to develop PS3 exclusive titles (like the upcoming Gundam game that looks awesome) or from Capcom, that makes their PS3 multiplatform titles totally on par with the 360 ones, I don't hear it from the vast majority of developers.
That makes me guess that, most definitely, the problem doesn't lie in the console, but in a couple of western primadonna developers that can't be arsed learning a new system that gives great results to others. 'Nuff said.
I didn't hear kojima whining about how terrible working on the PS3 is, like i don't hear anything of the sort from the Final Fantasy XIII team, just to make two examples. I don't hear it from Namco, that continues to develop PS3 exclusive titles (like the upcoming Gundam game that looks awesome) or from Capcom, that makes their PS3 multiplatform titles totally on par with the 360 ones, I don't hear it from the vast majority of developers.
That makes me guess that, most definitely, the problem doesn't lie in the console, but in a couple of western primadonna developers that can't be arsed learning a new system that gives great results to others. 'Nuff said.
Posted: Aug 13th 2009 12:06AM Cerpin Taxt said
One time I made a song that no one liked and blamed my guitar.
Posted: Aug 13th 2009 12:29AM (Unverified) said
the problem with the logic is that the technical side wasn't the issue. The story wasn't REALLY the issue either. Bad AI isn't usually that big of a problem to a game either (really, online it's a non-issue and some great shooters have next to no AI) The problem was the horrible balancing and absolutely horrendous voice acting. BOOSH!
Posted: Aug 13th 2009 8:34AM (Unverified) said
Regardless of where the blame belongs, it is the sheer fact that they had a product that they weren't satisfied with but decided to put out hoping that a bunch of stupid nicknames and blurbs would sell it.
That is a developer issue.
Granted I'm sure the PS3 is very difficult to develop for, especially for smaller third party companies; nevertheless when you sign an exclusive deal you sure as shit should know how to develop on the system you sign the deal with.
Just the facts.
That is a developer issue.
Granted I'm sure the PS3 is very difficult to develop for, especially for smaller third party companies; nevertheless when you sign an exclusive deal you sure as shit should know how to develop on the system you sign the deal with.
Just the facts.
Posted: Aug 13th 2009 9:45AM (Unverified) said
Just taking a quick scroll through metacritic's top PS3 reviews.
Grand Theft Auto IV
Call of Duty IV
Street Fighter IV
Metal Gear Solid IV
Bioshock
Dead Space
Fallout 3
Demon's Souls
Ninja Gaiden Sigma
Valkyria Chronicles
BlazBlue: Calamity Trigger
All of them turned out pretty well. None of which are games owned or made by Sony. Not sayin. Just sayin
Grand Theft Auto IV
Call of Duty IV
Street Fighter IV
Metal Gear Solid IV
Bioshock
Dead Space
Fallout 3
Demon's Souls
Ninja Gaiden Sigma
Valkyria Chronicles
BlazBlue: Calamity Trigger
All of them turned out pretty well. None of which are games owned or made by Sony. Not sayin. Just sayin
Posted: Aug 13th 2009 12:11PM (Unverified) said
heh... yeah... and of all of the titles listed, apart from MSG4, the PS3 exclusives didn't do anything earthshattering in the realm of gaming... and most of the top non-exclusives are, arguably, inferior to rival console's versions...
Not Sayin... oh.. oh wait.. yeah, I AM...
Reply
Not Sayin... oh.. oh wait.. yeah, I AM...
Posted: Aug 14th 2009 6:20AM (Unverified) said
Really? Which one of these multi platform game was inferior. The only one you might be able to argue is Fallout 3 because of the Downloadable content.(Which we're getting anyway) But to me Fallout 3 was big enough that I didn't really care. Other than that each one of these games, runs just as good as their 360 counterpart. And in the case of Sigma and Bioshock we got some extra content built into the game because of the wait.
The only other PS3 exclusives I listed were Valkyria Chronicles which kicked a whole lot of ass. And Demon Souls which is being recieved pretty well too.
So yeah original point still stands. Put in the work and you can port games over to the PS3 that run just as well as thier 360 counterparts.
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The only other PS3 exclusives I listed were Valkyria Chronicles which kicked a whole lot of ass. And Demon Souls which is being recieved pretty well too.
So yeah original point still stands. Put in the work and you can port games over to the PS3 that run just as well as thier 360 counterparts.
Posted: Aug 16th 2009 10:28PM (Unverified) said
Wait didn't they say they were going to create a their own engine for Haze? So yeah no duh a game is going to be better on something like the CryEngine cause its been proven to work well. Again I'll echo what everyone has been saying, don't blame it on the PS3. Look at all the great games on it that had no problem to be worked on ONLY for the PS3, Heavenly Sword, Ninja Gaiden Sigma, Uncharted, etc. etc. The games are only going to get better. Lets all just hope devs learn to stop trying to create their own engine for a game to save money and just use whats been proven to work well.
Sure haze wasn't as great as I wished but I still break it out and play with friends every now and then.
Sure haze wasn't as great as I wished but I still break it out and play with friends every now and then.
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