Hands-on: Starcraft 2 - the single-player experience (finally!)
Don't you just love embargoes? So do we. Expect a ton of StarCraft 2 information today.
Forget everything you know about StarCraft 2. Well, forget everything you know about the single-player campaign in StarCraft 2. Which at this point is pretty much ... nothing. We've told you all about the multiplayer and its upcoming changes, but the single-player experience has been one gigantic black hole. Until now. We recently spent a day at Blizzard's campus learning all about StarCraft 2's Wings of Liberty Terran campaign, the first in a series with the Zerg and Protoss expansions coming at a later date.
One thing is for sure: this isn't anything like the old StarCraft single-player campaign. Read on to find out what you'll be doing with Jim Raynor throughout the 30 or so missions in StarCraft 2: Wings of Liberty.
One thing is for sure: this isn't anything like the old StarCraft single-player campaign. Read on to find out what you'll be doing with Jim Raynor throughout the 30 or so missions in StarCraft 2: Wings of Liberty.
Blizzard stressed to us that the game is still very much a "work in progress" and the delay they announced not long after our visit can certainly attest to that. They're cramming so much into the game that parts of it weren't even ready to show to us yet. The new Battle.Net wasn't ready either, but even with those things in mind, there was a ton of new stuff to see.
A fully rendered, three-dimensiona Jim Raynor begins the game in a dusty (and similarly 3D!) bar, drinking his woes away. It's been four years since the events of the Brood War. Things have boiled down to Arcturus Mengsk vs. Jim Raynor, and Raynor holding down a whiskey bottle in Joey Ray's Bar on Mar Sara. The bar contains a jukebox (clickable but not yet working), a bulletin board (full of thank you cards from kids, a lipstick-kissed napkin from the Miss Sara competition winner, and more), and a holo-console that Raynor can access to read about mission opportunities. Everything is clickable, and more items appear depending on the missions you've completed.
The talking-head computer adjutant (the Ghost in the Shell-looking woman from the first game) relays mesages to Raynor, although now instead of her narrating the next mission, you'll see a character calling for help, offering you a lucrative deal, or wanting you to investigate something. Raynor's first mission finds him tasked with helping the locals battle the Terran Dominion. Raynor and seven marines have to destroy an outpost on Mar Sara, and unlock weapons caches stolen from the colonists.
Along the way, you'll blast several large holoboards that feature Mengsk spouting propaganda, and they explode with a satisfying boom. Throughout the first mission, tutorials will pop up that can be accessed at any time in the tutorials menu, and they now come complete with videos showing you exactly what they're talking about. You can also now hit the "Alt" button to display the health of everything on screen. Raynor is trying to encourage the colonists to join in the fight, and they'll occasionally talk back with lines like "We ain't allowed to have guns!" Eventually they'll join in with molotovs and their bare fists.
After the first mission, you'll notice that Starcraft 2 now has achievements. |
One you've complete that mission, Tychus J. Findlay joins you in the bar, and he convinces Raynor to join him on the Hyperion, where the game really shifts into high gear. Once onboard, Raynor can now explore complete areas of the ship, including the Lab and the Armory. The Lab wasn't completely finished yet, but it will eventually allow you to harvest Zerg and Protoss parts to create new weapons and abilities. The Armory, however, was an entirely different matter. It was finished, and I put it to very good use.
Let's say you're tired of your bunkers not being able to defend themselves. 30k in credits will net you a bunker with a mounted turret on top |
Likewise, in the cantina on the ship, you can hire local mercenaries to use in your missions. These appear as one-use upgrades in the Command Center, and once they die ... they're gone. However they're much heartier than a normal unit and if you're in a pinch they come in very handy. You'll still have to spend resources to "summon" them, but not nearly as much as if you'd had to build them. You can hire multiple groups of mercenaries if you want; however, they're expensive, and frankly you're better off spending the extra credits on tech if you can.
Once you head up to the Hyperion, the missions spread out considerably, and you'll have several to choose from, rather than the ladder missions from the original game where you couldn't progress to the next one until you'd finished the current mission. The next mission has Tychus and Raynor trying to liberate a mysterious artifact for the "Mobieus Foundation", a group buying up and searching for ancient artifacts. This kicks the Lab on the Hyperion into play.
A nerdy lab rat studies the artifact and unlocks the keys to some genetic manipulation, although he needs raw materials. If you bring him four Zerg chrysalises, he can develop white napalm which adds +1 to infantry weapon damage, and so on. It's a very loosely constructed part of the game, and may be changing. It was a bit annoying to have to try and track down all of the items at times, but then again we're used to the "hurry up and complete the objective" gameplay of the first StarCraft.
Things aren't just changed on the ship and in the menus, either; when you're on the battlefield, you'll notice many differences, including environmental obstacles. One mission featured rising lava that would instantly destroy any of your units. When the alarm sounds, you have about 30 seconds to make sure you have no stray SCVs or tanks rolling through the low areas, and then the lava pours in and scorches everything. There's a Zerg Ultralisk you need to destroy in that level as a bonus, and you get an achievement called "Red Lobster" if you defeat him using the molten rock.
Really, it's overwhelming how different this game is from the original. It's been supercharged and upgraded exponentially as the graphics attest: you can adjust the gamma, the textures, the reflections, the physics, the terrtain, the shader, and a lot more. You can even toggle the unit portraits between 3D, 2D, and off. Of course, we were playing on extremely high-end computer set to "Ultra" but the new feel of the game was pervasive throughout, from the gameplay to the music (which is also thankfully much improved).
In the Blizzard lobby, they have a book of bound letters to the company. One in particular stood out from a college student who was begging Blizzard to make the next StarCraft game "boring" so that his grades wouldn't suffer. Hopefully that guy has graduated by now, but it's fair to say that there will be many skipped classes and many missed hour of learning thanks to StarCraft 2. We knew they were working to improve the single-player in the game, but we didn't know it would be this much better. Now getting our clocks cleaned in multiplayer won't hurt quite so bad.

















Reader Comments (Page 1 of 1)
Phix @ Aug 17th 2009 3:06PM
I just came 72 times.
ThatPCgameryouhate @ Aug 17th 2009 4:18PM
And I just went 73... ewww.
MystileArmor @ Aug 17th 2009 3:07PM
You know what, I'd rather have a new WarCraft RTS to be very honest, as far as single player goes, I mean.
aacman007 @ Aug 17th 2009 3:31PM
All you ever do is troll me, you waste your damn life refreshing each goddamn article, waiting for me to post a comment so you can tell me something bad, so you can feel like you've got a big internet dick.
You're pathetic.
AmanteDuck @ Aug 17th 2009 3:53PM
Woah aacman. You know, I looked at your past 10 or so comments and not once did you get flamed by Mystile here. (Yeah, I stalked you, wanna fight about it?) Chill out son. He made a joke. Ha ha. You seem to be the one with the big internet dick right now calling people out for making a crack on ya. Just relax, breathe, have a lolli, and mellow to the gaming news.
By the way, you should try responding to the actual comment next time, not just simply the person. That comment placement made you look a little schizo. :D
(I only posted this twice because I realize the difficulty of properly placing this reply in regards to my last sentence. DOWN VOTES AHOY!)
MystileArmor @ Aug 17th 2009 3:55PM
What the fuck are you talking about?
McRae the sad Tiger @ Aug 17th 2009 4:31PM
Why do you get downvoted? I'd prefer another Warcraft as well.
Matt @ Aug 17th 2009 4:35PM
I actually kind of agree with you here. I like the Warcraft scenario much better. I realize we are talking about starcraft 2 here, and I'm not doubting that it will be a great game but I've seen far too many futuristic RTS games in the past couple years.
I do like the fact that you can actually go into your ship and upgrade various things. Seems sort of like Age Of Empires 3 with the Home Cities and card customization. It sort of adds a nice RPG element to the game style as well.
IDK, chanes are I will end up grabbing this game, and Blizzard will still make their billions.
i.c. weiner @ Aug 17th 2009 4:52PM
well as long as we're on the topic of randomness... doorknobs.
dark_inchworm (stronger than never, ever before) @ Aug 17th 2009 3:07PM
And here comes the talk, again, of Starcraft II being split into three games. I'm excited to see the disruption, aren't you? Really though, what I've been wondering from the start is if the Protoss and Zerg follow-ups are going to be treated (and priced) as expansions or as stand-alone games? It doesn't seem like they've ever made that very clear.
Regardless, I look forward to it.
Discotheque @ Aug 17th 2009 3:18PM
I'm hoping for expansion-prices. But seeing as it's now Activision-Blizzard we'll see what happens.
The preview sounds amazazazing. Can't wait for this one. And I second the motion of the poster a few above who wants a WarCraft RTS. In a few years I think.
Warlock @ Aug 17th 2009 3:21PM
They've already said they will be priced like expansions.
Stix Remix @ Aug 17th 2009 3:27PM
@Warlock: Link? Last I heard, they said they would if the content merited it, they would charge full price.
Einhanderkiller @ Aug 17th 2009 4:02PM
"We effectively look at it internally as expansions"
http://www.shacknews.com/onearticle.x/60020
Warlock @ Aug 17th 2009 4:04PM
Thanks for the link Einhanderkiller. I think I originally read it on IGN or something, but I didn't remember exactly where (or else I would have provided a link myself :P)
They did a lot of interviews when the new release structure was announced and some of them mentioned that.
dark_inchworm (stronger than never, ever before) @ Aug 17th 2009 4:25PM
Seems as though I didn't look hard enough, then!
Storm Eagle [Resident Capcom Megafan] @ Aug 17th 2009 3:09PM
Mmm.....sexy.
JoeTheBlow @ Aug 17th 2009 3:12PM
Sounds like a lot of pointless fluff to me.
If this is why the game has been delayed for YEARS and split into three bits(years more for story resolution), then they can keep it.
Upgrade menus were fine, it probably took a year to replace it with all this nonsense alone :(
rTwelve @ Aug 17th 2009 3:41PM
Then you can go back to playing Starcraft I.
aacman007 @ Aug 17th 2009 3:16PM
I'm so horny right now.
AmanteDuck @ Aug 17th 2009 3:51PM
Woah aacman. You know, I looked at your past 10 or so comments and not once did you get flamed by Mystile here. (Yeah, I stalked you, wanna fight about it?) Chill out son. He made a joke. Ha ha. You seem to be the one with the big internet dick right now calling people out for making a crack on ya. Just relax, breathe, have a lolli, and mellow to the gaming news.
By the way, you should try responding to the actual comment next time, not just simply the person. That comment placement made you look a little schizo. :D
aacman007 @ Aug 17th 2009 3:57PM
He's a huge dick man, I can't take that shit. I'm fucking insane, I don't know when someone is joking. besides, this type of shit should be illegal on the internet, like sarcasm.
MystileArmor @ Aug 17th 2009 4:00PM
..someone's got issues.
aacman007 @ Aug 17th 2009 4:23PM
I do, duh...
Stevetrop @ Aug 17th 2009 3:20PM
Oh my.
I sorta wish I didn't read this. I mean its making me want it so much more now. Now when I go to work tonight all I'll be thinking about is starcraft 2.
Rawr
X3HaloEd @ Aug 17th 2009 3:26PM
" from the gameplay to the music (which is also thankfully much improved)."
I hope they keep a lot of musical themes from the original. I loved the music from the original.
Ordeith @ Aug 17th 2009 3:32PM
I am waiting for the DLC expansion.
StarCraft 2: The Quest for LAN play.
The zerg have damaged all the equipment needed to play and host LAN party games. The Terrans and Protoss band together in a futile attempt to get the equipment repaired before the oncomming Zerg rush.
Will they succeed, or will our heros be consumed in a sea of zerglings before they can complete their mission? Time is running out....
Vertimyst™ @ Aug 17th 2009 3:39PM
My guess is LAN support /might/ arrive in a patch after the game's released. We'll just have to wait and see just how bad playing only via battle.net really is.
Also, off-topic, but does your name have anything to do with Ordeith from the Wheel of Time books?
Danthok @ Aug 17th 2009 3:34PM
The plot thickens with twists and turns every month or so. This one is well received after the no LAN support bomb. I am intrigued how this will play out but I have a feeling it is leading to a World of Starcraft in the near future.
Vertimyst™ @ Aug 17th 2009 3:35PM
Awesome awesome awesome. This game was the original reason I decided to build a new PC, and is the only game I already have down on my instant-buy list. I'm glad Blizzard is so notorious for delaying their games, because I can't afford either right now - I'm flat broke. :P
Tony Montana @ Aug 17th 2009 3:38PM
Man as much as I love Starcraft and can't wait for Starcraft 2 everything I have read about this game is making me wonder if it is too complicated and big.
The amount of upgrades you can do to buildings is huge wouldn't that make it very difficult i knowing what to upgrade and where to put the money you've earned not to mention troop upgrades would be a pain in the ass considering if you are facing a variety of opponents you'd constantly be fiddling with re-arming your troops with various types of armor and weapons to change the tide of the battle.
On top of that I've read about how there are so many different ways to ending a battle. It seems like an RTS-RPG hybrid nearly for super nerds.
devilsei @ Aug 17th 2009 3:59PM
You know what...
I take back all the crap I've said about them trying to rip us off with only offering one "campaign" per game...
If they can keep this up for the Protoss and Zerg, $30-40 isn't that bad.
devilsei @ Aug 17th 2009 4:00PM
I still ain't happy about no LAN though...
SBW-EvilMike @ Aug 18th 2009 12:19PM
But they already announced that the other two campaigns will be released as expansion-priced...
Nmaster @ Aug 17th 2009 4:06PM
Call me when they put LAN back so I can preorder.
Otherwise call me when this hits bittorent.
David @ Aug 17th 2009 4:13PM
Yeah no problem. Whats your number?
Nmaster @ Aug 17th 2009 4:18PM
1-800-Internetz
It's really friggin' weird when someone with your name replies to your comment.
Dillon @ Aug 17th 2009 4:35PM
Can't wait. Despite the constant whining, Blizzard doesn't disappoint.