Impressions: Iron Man 2

The next film in the franchise isn't due for another year, meaning Sega's internal San Francisco studio has a lot of time left to work on Iron Man 2. Already six months into development, Iron Man 2 will have nearly two years of development by the time it releases, benefiting from some recycled tech and assets from the first game. Certainly, the team should have a much easier road for the sequel than the first -- but will it produce a good game? We're not entirely sure.
There are certainly some good ideas being worked into the sequel. For example, the game now features indoor environments, something that was apparently absent in the first game (seriously?). Sega's also adding on-rails flying sections to the game. In one scene, we saw the titular hero flying out of (what else?) an exploding factory. Finally, Sega's promising some ridiculously large bosses. A "mini-boss" that we saw was about the size of a small warehouse. The main bosses, we're told, will tower above that.

A strong emphasis will be placed on close-range melee combat. Robots punching robots? We're all for that. To keep things especially cinematic, Iron Man 2 will also utilize QTEs.
Despite these promising concepts, it's clear that Iron Man 2 was shown off much too early. What we saw was a buggy, seemingly unplayable mess. Once again, one of the problems with this game (and retained from the original) appears to be the inability to properly lock on to targets. The camera flew around wildly, and Iron Man had trouble landing the appropriate lasers -- or punches -- on enemy machines.
More troubling, the "showcase" of the demo, the battle against the not-so-mini-boss, was plagued with even more problems. Once again, Iron Man couldn't seem to hit the shining weak points, seemingly due to a camera that fought against the player. One of the robot's attacks involves it jumping onto Iron Man, threatening to crush him beneath its weight. The player must rapidly tap a button to lift the leg and escape. It's a cool concept, but it's not so much fun when you see it for the umpteenth time. In terms of attacks, this boss certainly didn't seem to have much variety.

There's still a lot of time until Iron Man 2's planned April release, but there's clearly a lot that needs to be done to get the game in working order. Considering the, ahem, underwhelming delivery of the first game, we're not entirely ready to think Iron Man 2 can -- or will -- be fixed in time.








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Reader Comments (Page 1 of 1)
Storm Eagle [Resident Capcom Megafan] @ Aug 19th 2009 6:05PM
So much for being done with crappy movie tie-in games.
Then again, April is almost a year away....
whylekat @ Aug 19th 2009 6:34PM
See told ya. Just cause some joker says so doesn't make it true.
dantebk @ Aug 19th 2009 6:12PM
I'm not saying X-Men Origins: Wolverine was the greatest video game I've ever played, but if they could make an Iron Man game as good as that one was then I'd be happy to play it.
BustedChain @ Aug 19th 2009 6:37PM
Agreed on both points. While the Wolverine game wasn't spectacular, I did find that I had a lot of fun with it. I could see people getting bored with that game if they didn't really try all the different powers and combos. If they could make Iron Man that powerful and fluid in terms of attacking, that would be a definite win.
Captain Planet (now accepting new Planeteer recruits and official sponsor of the Cody is a Douche contest) @ Aug 19th 2009 6:12PM
Thank God for Marvel Ultimate Alliance 2.
LaughingTarget @ Aug 19th 2009 6:13PM
I'll stick with the other Iron Man 2.
Kdiggy @ Aug 19th 2009 7:07PM
I played the demo for the first one... it sucked, but some of the basic concepts seemed like they could have been fixed and molded into a decent game. It's too bad that's probably not going to happen.
AnthonyGalindoX @ Aug 19th 2009 7:27PM
Didn't the first game sell a lot of copies? Isn't that what being a hit means?
FreekyWiggle @ Aug 19th 2009 7:54PM
i think im probably the only person who enjoyed the first game. but it has to be said, seeing videos of the second over on gametrailers.com... it doesnt look much different at all. and yes, from what i can tell of it, the camera kinda sucks, and the gameplay look exactly the same as the first
Trevor @ Aug 20th 2009 9:50AM
Nope. I enjoyed it too FreekyWiggle. Wasn't amazing but it was fun. If they can fix the problems of the first game, it could end up amazing. But it needs to be free roaming. Which they so far haven't done.
VSpeck @ Aug 19th 2009 7:54PM
Sega not being able to deliver the goods? What a surprise.
agent55 @ Aug 19th 2009 8:01PM
Marvel should've had Capcom develop IM2 and then we would've had Dark Void's (supposedly) spot-on flying gameplay along with the flashy graphics. At least there's a cool Batman game a week away ;) There's hope for comic-based games yet!
Onomah @ Aug 19th 2009 8:26PM
I heard that Matt Fraction was writing the story to this game. That's a definite plus right there
WINterfang @ Aug 19th 2009 9:09PM
Jesus SEGA, hired some other people for god sake.
Lone Weasel @ Aug 19th 2009 10:42PM
Quick time events? Instantly not playing. I don't care what game it is, I can't stand QTEs anymore. There are too many good games out there to waste time pressing timed buttons to view a cutscene.
Alex @ Aug 20th 2009 8:53AM
"Quick time events? Instantly not playing."
AGREED! That was literally the exact thought I had.
Charax @ Aug 20th 2009 8:20PM
QTEs, On-rail sections, erratic camera and inability to lock on, topped off with those annoying "Hammer this button to not die" events.
Will there be *any* reason to buy this game?
Alex @ Aug 21st 2009 6:10AM
Well, on rail sections can be fun. But yeah, there sadly appears to be absolutely no reason to play this game.