Review: Batman: Arkham Asylum

Rest assured, I'm not being hyperbolic when I say that Batman: Arkham Asylum is unquestionably the best licensed game I've ever played. At the end of the day, however, that's a fairly low hurdle to clear -- it better reflects the game's quality to say it's one of the best stealth-action games ever made, and easily the best video game 2009 has had to offer thus far.
Gallery: Batman: Arkham Asylum

Considering Rocksteady's extremely limited pedigree, the amount of polish and detail present in Arkham Asylum is remarkable. I'm not referring to the game's graphical detail (though Arkham's visuals are impressive in their own right) -- but rather, the unsettling atmosphere which pervades the titular institution. Arkham Island is realized in a very imaginative way -- what was once a soulless "supervillain deposit box" in Batman's theatrical outings has become a living, breathing world. It's very much a character in the game's proceedings -- akin to how Rapture became more than just a series of underwater pipes in BioShock.
Easily the best video game 2009 has had to offer thus far. |
Arkham's underlying menace is personified by Batman's anarchistic foil, the Joker, who's expertly voiced by Batman: The Animated Series veteran Mark Hamill. He's eerily omnipresent from the very first scene in the game, where even when strapped to a stretcher and wheeled through the halls of Arkham like a death row inmate, he playfully pesters everyone within shouting distance.
As his role shifts from captive to captor, the Joker's presence becomes even more overbearing. He constantly jeers at his subordinates over Arkham's PA system, his dispatches mostly consisting of harmless bat-puns and empty threats. As time elapses, more hints of the bile which has accumulated during his career of countless thwarted plots begin to slip into his messages. It's very, very unsettling, and adds even more gravity to Arkham's hopeless atmosphere.

I wish all of the game's characters could have received the same amount of exploration -- though most are simply given sizable bios. In addition, the main villains' deeply troubling psychoses are revealed in recorded interviews with Arkham's too-helpful (see: naive) staff. Every single one of these interview tapes is worth locating, from the puzzle-filled ramblings of the Riddler to the downright terrifying admissions of Mr. Zsasz.
The Batman franchise's lore doesn't just lend itself to the game's rich storytelling -- in fact, all of the players' arsenal and combat mechanics are dictated by a timeless, completely inflexible tenet of Batman's credo: He can't kill anyone. Even in self defense, Batman doesn't kill people. When placed inside a madhouse, chock-full of the scum of the land, being stripped of one's lethality is an alarming prospect.
Fortunately, his credo doesn't prevent him from punching, kicking, bataranging, or batclawing people. Heck, it even permits him to pull people off ledges, provided they can survive the fall.
The aforementioned methods work well enough when pitted against a group of pugilistic thugs, lending themselves to long, stylish combos -- but things start getting complicated when said thugs start packing heat. The necessity of strategy in these precarious situations is one of the best parts of the game -- and amazingly, never fails to feel fresh.
You've got a number of ways of neutralizing the roomfuls of gun-toting thugs you'll often encounter -- stringing them up by their feet on gargoyles overhead, swooping down on them and knocking them out, incapacitating them with explosive charges and pulling them off ledges are just a few possible outcomes. However, if you fail to mix up your strategies -- or carelessly saunter into their field of vision -- you will be shot. Most likely to death.

Once you start executing these stealth segments with finesse, there's no way to describe the exhilaration you feel as you effortlessly shatter the fragile bravado of a group of Joker's lackeys. You almost feel bad for these nameless guards as their numbers begin to dwindle -- especially once the unseen Joker begins to laughingly root against them.
While not stylishly dealing with the Joker's henchmen, you'll spend a fair amount of time simply exploring the Asylum. The Riddler has sprinkled 240 secret items across the island, ranging from tucked-away trophies, the aforementioned interview tapes, and actual "Riddles," simple clues pointing out environmental objects you'll need to locate and scan. Most of these riddles involve references to other Batman nemeses -- an additional treat for fans who're disappointed that their favorite baddie didn't make it into the game.
The game's weak points are few and far between -- the largest misstep being the boss fights, which almost universally fail to be as intense or dramatic as the non-boss slugfests. There's a mercifully small number of these repetitive encounters, but the ones that are present somewhat subvert the game's seamless storytelling. There's one notable exception which is less of a boss fight and more of a lengthy, terrifying subterranean showdown -- but again, I don't want to spoil it for you.
Also, about halfway through the game, you'll realize that Batman spends a startling amount his day ripping grates off of walls. I get it -- Batman's gotta climb into some ventilation ducts to get the job done. Still, regardless of how much I appreciated the game's constant attempts to stay relatively within the realm of realism, I would have had no qualms with equipping Batman with some kind of futuristic grate-bolt dissolving goo.

Batman: Arkham Asylum is completely delightful, and definitely warrants your hard-earned money. It's a crisp, refreshing oasis tucked within the mid-year drought -- fortunate, as its lowly licensed trappings would have surely drowned it in the hustle and bustle of the holiday season.
I certainly hope it does well -- if only so Rocksteady can continue to take the Caped Crusader in other bold new directions. Whether DC knows it or not, this franchise is Rocksteady's now -- and while its potential future Batman titles might not possess the uniquely unnerving backdrop that Arkham Island provides, I can't wait to see that Batsignal illuminate the sky once again.















Reader Comments (Page 1 of 5)
Mooey @ Aug 21st 2009 12:05PM
I can't wait to play this game.
copa @ Aug 21st 2009 12:19PM
Me neither. This will be my first retail game purchase of 2009.
So far, all of my 2009 game purchases have been downloadable (Shadow Complex, Monkey Island, Magic, Rock Band DLC), and nothing at retail has captured my imagination, at least at the $60 level.
The 2009 gaming season begins on Tuesday.
Brodo @ Aug 21st 2009 12:26PM
Wow! Unexpected, but good news!
8-bit.artist @ Aug 21st 2009 12:49PM
you can pick this game up brand new for $47.99 at amazon.com which should be more than enough to push you over to the purchase side if you were on the fence about pre-ordering this.
Jin hyung cho @ Aug 21st 2009 1:16PM
If you are in Canada, at bestbuy or futureshop, you can buy them for 38.88$ and you can get the strategy guide for free. For once, we have a great deal!
Adriaan @ Aug 21st 2009 3:23PM
Amen to that brother. Metacritic says 93 and I say badass, so...day one purchase.
thecmoneyshow @ Aug 21st 2009 3:37PM
I'll be interested if this bests Red Faction as "Best of '09" so far. You just made a sale. Go collect your commission!
Ravnos @ Aug 21st 2009 5:00PM
Thanks for the heads up, Jin, order placed.
Angel of Death @ Aug 22nd 2009 5:04PM
Jin, thanks for the tip, I've placed an order too! :)
Traceur_Ryuk (PSN: Ryuk_shinigami) @ Aug 22nd 2009 10:21PM
copa, what are you doing? Go pick up inFamous and Killzone 2 right this instance.
Brysonial the Bison @ Aug 24th 2009 6:06PM
This game is gonna be amazin i personally didn't find the demo that fun but i mean an average score of 9.1 + the dark knight himself =A MUST BUY especially when its only 40 bucks at walmart
JXCgunrunna @ Aug 21st 2009 12:05PM
This will be awesome with the GTX 260 i just ordered. now to get an other one for SLI by the time MW2 hits.
Nerdy Desi @ Aug 21st 2009 12:15PM
The game looks nice with the PC-exclusive Physx effects. : )
http://www.youtube.com/watch?v=vINH6Z9kqgI
The Baron @ Aug 21st 2009 12:22PM
A more expensive card > two GTX 260's in SLI.
Modern Warfare 2 is likely to be not much more demanding than the original since it will effectively still be a console port. And CoD4 would max out on an old 8800.
JXCgunrunna @ Aug 21st 2009 12:23PM
Yea. at this point in the console life cycle(4 years), I decided games look so good on a decent machine and i have a usb receiver for my xbox controller so i can play games like this and they will be stunning.
ThatPCgameryouhate @ Aug 21st 2009 2:02PM
I have a GTX 275. I love it, but I really need to add a dedicated physX card. I was thinking a 9800, but a 9600 should suffice. Oh, btw, PhysX>DX10.1
WiredKnight @ Aug 21st 2009 3:01PM
Uh, what?
Why are you comparing physics processing with image processing? It doesn't make sense to say one is better than the other.
LaughingTarget @ Aug 21st 2009 3:38PM
It's a shame they don't use PhysX for something more substantial. Ya, banners are cool, but that cool effect lasts all of 10 seconds before you stop noticing. Now if I was able to yank that banner down and use it on a baddie, that would be cool.
ThatPCgameryouhate @ Aug 23rd 2009 2:09PM
"Uh, what?
Why are you comparing physics processing with image processing? It doesn't make sense to say one is better than the other."
Ati currently has 10.1 exclusive, and Nvidia has PHYSX trademarked. That was a reference. Ironically, you should look it up.
MonKENy @ Aug 25th 2009 3:02PM
thank you SOOOO much for making me hate my console :(, I now feel like im getting this bare bones game..I want destructible surfaces and dynamic papr..ugh it just looked so much better over all.
tmacairjordan87 @ Aug 21st 2009 12:06PM
"Easily the best video game 2009 has had to offer thus far."
Shots fired, and Killzone's and Infamous' corpses were found amongst the dead.
I can't wait for this, but thankfully I have shadow complex to hold me over a few more days.
tmacairjordan87 @ Aug 21st 2009 12:10PM
"The Riddler has sprinkled 240 secret items across the island"
Hoo boy, looks like I'll be busy for a while to get all those achievements :\
Freakwincy42 @ Aug 21st 2009 12:12PM
"thus far", meaning "until Uncharted 2".
PR0F3TA (PSN - PROPHETA) @ Aug 21st 2009 12:15PM
noticed that too lol... this years GOTY comp is gonna be close
mikeburnfire @ Aug 21st 2009 12:21PM
I don't know if this game's GOTY(TF)2009, but hopefully this game (and the new Ghostbusters game) set the trend of licensed games having effort put into them.
SpyderTaco (PSN: Ar4chNova89) @ Aug 21st 2009 12:21PM
I'm sorry but I've got the collector's edition of Batman pre-ordered and while I'm excited, to say it can be better than inFamous is complete hyperbole.
tmacairjordan87 @ Aug 21st 2009 12:26PM
I enjoyed the demo of Batman more than I enjoyed the entire game of Infamous. That whole game was such a snoozefest...even the climbing was slow and boring.
Paul @ Aug 21st 2009 12:32PM
good to hear! I'll def get this in a month or two.
the only thing that gets me is when the joker says "too easy!" I can't help but laugh cause that is such an aussie thing to say, then I start imagining him saying other things with an aussie accent
pekosROB @ Aug 21st 2009 1:14PM
killzone 2 sucks. at least i haven't gotten into it yet and i've played some. i don't know what all the hype was about.
DBuck_Eye @ Aug 21st 2009 1:18PM
"thus far" meaning "until Scribblenauts."
Duke @ Aug 21st 2009 1:34PM
"...Killzone's and Infamous' corpses"
Honestly, those were great games. Did you play them Tmac? I know its cool to talk smack about titles that got a lot of acclaim and fans, but really, those are damn good games.
tmacairjordan87 @ Aug 21st 2009 1:36PM
Yeah I beat them both. Killzone was very good, but I didn't touch multiplayer since...well....I don't like multiplayer.
Infamous I beat twice for the trophies, and holy hell was it boring to play through. I had a much more fun time playing Prototype and moving a lot faster.
The Dark Wayne @ Aug 21st 2009 2:10PM
@Duke I played both of them and while i really enjoyed KZ2 especially the multiplayer but Infamous was a big let down. Maybe it was because it had such a level of hype around it, but everything about it just felt bland, the powers didnt make me feel very powerful, there was no music, the city was completely bland and the speed of everything was just dull. I haven't fully played this yet, and while i dont know if it will be better than KZ2 it will certainly be better than infamous imo.
whylekat @ Aug 21st 2009 2:28PM
I've said it before...
Electricity is the lamest power ever.
And InFamous just looks like a generic 3rd person shooter to me with assain's creed climbing elements.. Meh. I'm sure the story is good, but I dunno. Shooting electric bolts is f'in weak!
The Dark Wayne @ Aug 21st 2009 2:30PM
shooting lightning bolts is awesome, they just didnt make it awesome. I always wish that Prototype and Infamous had been mashed together, that way you'd get the huge over the topness, speed and scale of Prototype but with the story and lightning powers of Infamous
WiredKnight @ Aug 21st 2009 3:13PM
At least Infamous didn't send infinite waves of enemies at you until you manage to move forward some arbitrary amount. Killzone 2 looks awesome, but unfortunately doesn't play as well as it looks.
Duke @ Aug 21st 2009 4:04PM
whylekat , so shooting lightening bolts is weak - but according to your phrasing you haven't played it. Sorry, but I would try it before you blow off the game and declare it weak.
I thought that InFamous was gonna suck and then was pleasantly surprised. It was simply a fun game. Prototype on the other hand was a huge disappointment to me. As far as KZ2, I enjoyed it, though I too didn't get as into the MP as I planned on getting. That wasn't as much about the game though as it was about my time and wanting to play some other titles too. One of these days I want to get back into that MP a bit more. It's a pretty polished title even if it doesn't reinvent the genre.
cgriffiths86 @ Aug 21st 2009 12:08PM
The demo really took me by surprise. Due to the studios small number of previously developed titles I was ready to blow this one off. After this and many other glowing reviews I will definitely be buying this one come Tuesday.
Jabra the Hutt @ Aug 21st 2009 12:57PM
I'm with Chief Oddball on this. The demo wasn't bad, but I wasn't that impressed. I might have to re-download it to give it a second chance.
J-Link @ Aug 21st 2009 1:43PM
Yeah, the demo was pretty fun, and it made me want to see the rest of the game.
UnsolvedParadox @ Aug 21st 2009 12:07PM
I'm really excited, and the launch price can't be beat. Finally, a compelling Batman title on current gen consoles!
M0N5TER @ Aug 21st 2009 12:09PM
I played the demo and I'm having a hard time believing that THIS is the best game of 2009 thus far.
tmacairjordan87 @ Aug 21st 2009 12:14PM
Why, the demo was really good. Besides, there hasnt' been very many REALLY good games this year, mostly just games that aren't good enough to warrant a $60 purchase.
Jcarpio @ Aug 21st 2009 12:20PM
I have to agree. I was worried about the game until the campaign demo came out.
Chief Oddball @ Aug 21st 2009 12:34PM
Yeah, seriously. I'm thinking of playing the demo AGAIN, before I go out and buy the real thing. It really was a treat.
And I've never even been a big fan of Batman or comics in general. (OK, I did watch the original series from the '60s when I was a kid. "To the Lincoln Futura! Let's go!")
OnToGloryReturns @ Aug 21st 2009 1:43PM
I sure seems to be from all I've seen, played and read( and I've played more than the demo at this point). How often to we see a developer just flat out nail the essence of a license? The setting lends itself perfectly to both the atmosphere of the Batman character and to level design rich in character and detail. They pulled off the brilliant combination of the excellent characterization of the 90's animated series and the darker, more violent tone that the couldn't do in that show.
The Batman character model itself is one of the best I've seen rendered, ever. It's clearly armor but retains the form fit look of the bodysuit. It has some kind of weave texture that accumulates surface damage (not 100% sure if it's realtime or rendered) but still looks strong and layered. The cape both flows and seems to have weight - important since it's a melee weapon (another thing this game got right).
And don't forget the score, an aspect of games and movies that is so often overlooked. Just ask George Lucas what people thought of Star Wars before and after John Williams scored the first film. Great games have this component and well - such as the Metal Gear series, along with Metroid and Castlevania.
It's also not afraid to be 'videogamey' with the flutter of bats after an encounter and the graphically sharp menu and interface - another thing many excellent games have in common.
It isn't perfect (and no game is) but it drips polish and attention to detail in every facet. Definite GOTY contender for me so far.
Ixnay @ Aug 21st 2009 12:09PM
Looks like an awesome game though the system specs will probably be high :(
tmacairjordan87 @ Aug 21st 2009 12:12PM
Get it for consoles then so you'll know for sure it works.
Nerdy Desi @ Aug 21st 2009 12:16PM
Come on Tmac, you don't have to be the PC version of Sprinkles. : )
lxnay, what are the specs of your PC?
JXCgunrunna @ Aug 21st 2009 12:32PM
the sysreqs are not that high. Plus anyone who plays games on PC should have at least a 2GHz Core 2 Duo and a 8800 gt.
honesly, if you have a computer form the last 3 or 4 years, you can put a sub 100 dollar card in it and turn it into a more powerful machine than the PS3.