We get it, the game has a lot of atmosphere and really pins down that crime family feeling, but our fascination with this footage cannot possibly extend beyond the awkward sipping of a beverage. Why is it so hard to animate that in games? It's almost enough to drive you to drink ...
Mafia II trailer looks at the art of persuasion, not lifelike animation
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We get it, the game has a lot of atmosphere and really pins down that crime family feeling, but our fascination with this footage cannot possibly extend beyond the awkward sipping of a beverage. Why is it so hard to animate that in games? It's almost enough to drive you to drink ...

