BlizzCon 2009: The new Battle.Net
Blizzard finally unveiled the much-hyped new version of Battle.Net at BlizzCon and, as expected, it's a huge leap forward from the service that was first introduced with Diablo in 1996. Although, in typical Blizzard fashion, this is still a work in progress and could change by the time it eventually comes out. In 2013. (We kid, we kid.)
Everything shown was modeled from inside of Starcraft 2, which Blizzard is calling the Battle.Net 2.0 launch title. The developer will be working to expand it to older titles, possibly including legacy games like the original Starcraft and Warcraft. It's also safe to say that Blizzard must be working on a client-only version of Battle.Net, so you don't have to be inside a game to see when your friends are on.
Check out the gallery below, and you can read about all the new details of what Blizzard wants to be the "premiere matchmaking service out there," after the break.
On the new Battle.Net you'll be identified by your real name, which Blizzard is calling your Real ID (did it just coin a name for ... your name?) The company hasn't yet identified how Battle.Net will differentiate between users with the same name -- keep your fingers crossed, John Smith -- or how it will prevent fabricated monikers. Ideally, you'll see the Real ID inside of Battle.Net like in the shape of "Kevin Kelly: in Starcraft 2, getting pwned."
Battle.Net actually has more players on it than World of Warcraft (you can thank Starcraft for that), and just imagine those numbers after Diablo 3 and Starcraft 2 have launched. WoW is sitting at 11.5 million users, while Battle.Net sports 12 million. However, if you've been on the service lately, you'll probably notice that it's a mess right now. It's filled with thousands of Warcraft III "Defense of the Ancients" matches.
"Defense of the Ancients" is a map that was made by members of the community based on the ""Aeon of Strife" Starcraft map, and it rapidly became far and away the most popular Warcraft map. That hasn't been lost on Blizzard, who is including a massive map editor with Starcraft 2 and integrating a Starcraft 2 Marketplace into the new Battle.Net that includes map rating and revenue sharing. If you build a popular map, you'll get a portion of the revenue.
Both free and premium maps are included, which should clue you in on how Blizzard plans on monetizing Battle.Net: microtransactions! You'll have to pay for certain maps, and whatever other additional content it wants to add a dollar sign to. The company didn't elaborate much on this, but it's probably the tip of the iceberg. Especially when the service already looks to add content like Avatars and Decals.
Clear a tough level or get a certain achievement, and you'll unlock an Avatar. You'll be able to tell how good a player is by the avatar they sport (provided they've chosen it). Also new will be Decals, which are other rewards that will show up on your units as part of their armor / texture. It's only been implemented for Starcraft 2, but Blizzard is already looking at how it will work with other games as well. These will be used as rewards, although it's not difficult to imagine premium Avatars and Decals coming later. One nifty side note: Blizzard has adopted the cloud, and whether you play at work, home, or a friend's house, your files (like custom maps and avatars) will be available wherever you log in.
Besides those two perks, you'll find a full achievement system in Battle.Net, which is being made more robust than WoW achievements. Blizzard is also adding replays with a rewind feature, which we'd already discussed back when we had an in-depth look at Starcraft 2. It's unclear if this will extend to other games at this time. How useful would a replay be in WoW? You can record gameplay in WoW on the Mac version, but not on the more popular PC version. Perhaps players will start huddling up like NFL linebackers to study game films in the future.
Although the service is only in-game right now, you'll still be able to see everyone on your friends list playing at launch, even if they're playing World of Warcraft. You'll also be able to use the chat system to talk cross-game and across realms, meaning you can chat up people from inside Starcraft 2 while they're off raiding somewhere in Azeroth. The system won't work with older games, but Blizzard is looking at bringing it to Starcraft and the popular, older Warcraft games as well.
It's also spending a lot of time on matchmaking with a much-improved matching and ladder system. The developer is adding party lobbies, rankings by league, and custom game matchmaking. The goal is to improve the service for everyone, so you don't log in and see a million games with "NO NOOBS" listed in the title. You'll be able to make a party private for custom games, and then click an "open to public" option at any moment to jump out and compete in public matches.
Blizzard looked at many different services for Battle.Net, including Facebook, MySpace, Twitter, Xbox Live, and Google Talk, and it's clear it has robust plans for the service -- it's just that right now it feels like it's only a third of what Blizzard wants it to become. If it wants to move into the arena to compete with services like Steam, it needs to make this a content distribution service as well, and possibly open it up to other publishers. The Starcraft 2 Marketplace is promising, but what about a WoW Marketplace to open it up to all of the third-party modding tools and having them rated like Apple's App Store?
Even when Starcraft 2 launches, we'll only have a partial Battle.Net, but at least we've finally seen something. Now just finish the game already!
Everything shown was modeled from inside of Starcraft 2, which Blizzard is calling the Battle.Net 2.0 launch title. The developer will be working to expand it to older titles, possibly including legacy games like the original Starcraft and Warcraft. It's also safe to say that Blizzard must be working on a client-only version of Battle.Net, so you don't have to be inside a game to see when your friends are on.
Check out the gallery below, and you can read about all the new details of what Blizzard wants to be the "premiere matchmaking service out there," after the break.
Gallery: Battle.Net (BlizzCon 2009)
On the new Battle.Net you'll be identified by your real name, which Blizzard is calling your Real ID (did it just coin a name for ... your name?) The company hasn't yet identified how Battle.Net will differentiate between users with the same name -- keep your fingers crossed, John Smith -- or how it will prevent fabricated monikers. Ideally, you'll see the Real ID inside of Battle.Net like in the shape of "Kevin Kelly: in Starcraft 2, getting pwned."
Battle.Net actually has more players on it than World of Warcraft (you can thank Starcraft for that), and just imagine those numbers after Diablo 3 and Starcraft 2 have launched. WoW is sitting at 11.5 million users, while Battle.Net sports 12 million. However, if you've been on the service lately, you'll probably notice that it's a mess right now. It's filled with thousands of Warcraft III "Defense of the Ancients" matches.
If you build a popular map, you'll get a portion of the revenue. |
Both free and premium maps are included, which should clue you in on how Blizzard plans on monetizing Battle.Net: microtransactions! You'll have to pay for certain maps, and whatever other additional content it wants to add a dollar sign to. The company didn't elaborate much on this, but it's probably the tip of the iceberg. Especially when the service already looks to add content like Avatars and Decals.
Clear a tough level or get a certain achievement, and you'll unlock an Avatar. You'll be able to tell how good a player is by the avatar they sport (provided they've chosen it). Also new will be Decals, which are other rewards that will show up on your units as part of their armor / texture. It's only been implemented for Starcraft 2, but Blizzard is already looking at how it will work with other games as well. These will be used as rewards, although it's not difficult to imagine premium Avatars and Decals coming later. One nifty side note: Blizzard has adopted the cloud, and whether you play at work, home, or a friend's house, your files (like custom maps and avatars) will be available wherever you log in.
Besides those two perks, you'll find a full achievement system in Battle.Net, which is being made more robust than WoW achievements. Blizzard is also adding replays with a rewind feature, which we'd already discussed back when we had an in-depth look at Starcraft 2. It's unclear if this will extend to other games at this time. How useful would a replay be in WoW? You can record gameplay in WoW on the Mac version, but not on the more popular PC version. Perhaps players will start huddling up like NFL linebackers to study game films in the future.
You can chat up people from inside Starcraft 2 while they're off raiding somewhere in Azeroth. |
It's also spending a lot of time on matchmaking with a much-improved matching and ladder system. The developer is adding party lobbies, rankings by league, and custom game matchmaking. The goal is to improve the service for everyone, so you don't log in and see a million games with "NO NOOBS" listed in the title. You'll be able to make a party private for custom games, and then click an "open to public" option at any moment to jump out and compete in public matches.
Blizzard looked at many different services for Battle.Net, including Facebook, MySpace, Twitter, Xbox Live, and Google Talk, and it's clear it has robust plans for the service -- it's just that right now it feels like it's only a third of what Blizzard wants it to become. If it wants to move into the arena to compete with services like Steam, it needs to make this a content distribution service as well, and possibly open it up to other publishers. The Starcraft 2 Marketplace is promising, but what about a WoW Marketplace to open it up to all of the third-party modding tools and having them rated like Apple's App Store?
Even when Starcraft 2 launches, we'll only have a partial Battle.Net, but at least we've finally seen something. Now just finish the game already!
















Reader Comments (Page 1 of 1)
jynxycat @ Aug 25th 2009 6:32PM
The cross game support is pretty slick. Considering basically all PC gamers will probably be playing one of these three games at any given time, it'll be useful to track down you friends :P
Kevin Kelly @ Aug 25th 2009 6:51PM
I have to defer to U U D D L R L R B A SELECT START and Wikipedia on this one:
http://en.wikipedia.org/wiki/Defense_of_the_Ancients
XGM @ Aug 25th 2009 10:49PM
Looking at the post picture quickly made me think it was Xfire.
U U D D L R L R B A SELECT START @ Aug 25th 2009 6:33PM
I hope they extend this to Warcraft III so I has a fancy new layout to use when playing DotA! ^_^
U U D D L R L R B A SELECT START @ Aug 25th 2009 6:37PM
"Defense of the Ancients" is a map that was made by a member of the community, and it rapidly became far and away the most popular Starcraft map."
Er, no. DotA is a Warcraft III map. Its predecessor on Starcraft was Aeons of Strife.
Kevin Kelly @ Aug 25th 2009 6:43PM
Whoops, I keep forgetting that. Will fix it. Thanks for the heads up!
Wes @ Aug 25th 2009 6:45PM
No, he's actually right. Before warcraft 3 even existed, there were maps on starcraft too also called Defense of the Ancients with similar gameplay but different and many similar ones called Art of Defense. Tons of modders liked to make small minute changes and add words like 'gold v1.0.1 special edition', etc.
U U D D L R L R B A SELECT START @ Aug 25th 2009 6:50PM
@ KK - Just happy to put my nerdiness to use ^_^
@ Wes - while that may be true, I would imagine the article is referencing WC3 DotA considering that there hasn't been another game mod, other then perhaps Counter Strike, that has shared its level of success. From international championships to Swedish techno songs its really remarkable the level of success DotA has achieved.
iofthestorm @ Aug 25th 2009 8:31PM
Yay for basshunter.
scape @ Aug 26th 2009 8:30AM
how about making a webbased version so it can scale easily? like to my browser so i can see when friends are online to play...
tmacairjordan87 @ Aug 25th 2009 6:47PM
This will be very useful since most of my friends will probably be playing Diablo 3 while I play WoW...well, and Diablo 3.
Captain Planet [Planeteer | Power of Captain Planet] @ Aug 25th 2009 7:21PM
So it's GFW/XBL but only specific to Blizzard games?
Vcize @ Aug 25th 2009 8:48PM
Yeah, pretty much, which is a shame.
Really wish we could just get all PC games into one platform.
BananaBoat @ Aug 25th 2009 9:36PM
Namely steam
Einhanderkiller @ Aug 25th 2009 7:25PM
I actually really like the idea of the marketplace. It gives people an incentive to get a small group of people together and maybe spend a couple hundred dollars to build a really amazing map. Warcraft III has a couple, but only a couple. If this marketplace system takes off, then we should see a lot of pro-quality maps being sold for, hopefully, at most, a small fee.
U U D D L R L R B A SELECT START @ Aug 25th 2009 7:38PM
The only concern about that is how updates would be handled. Would xxmapxx v 1.00 give you access to free updates to ver 1.10, 2.0, etc as they come along? Not a huge deal with some maps, maybe. But there are maps that have released in excess of 50 different updates on battle.net, releasing new items, heroes, etc to the map.
RogueJedi86 @ Aug 25th 2009 7:35PM
Lovely, charging us for maps for SC2. Buying the game doesn't guarantee access to all maps made with SC2. I hate to do it, but I'm crying milking on that. Split it into 3 games, then start charging for the maps? Yeah, milking for all your/our money.
No mention of it, but that out of game client looks like XFire to me.
U U D D L R L R B A SELECT START @ Aug 25th 2009 7:43PM
Yeah I'm fairly sketchy on that as well. God, I hope this isn't the first step of Blizzard getting Activision'd.
On one hand if game designers are able to decide whether they want to share their custom map for free or for added revenue I would imagine (having been in map making clans since StarCraft) that there will continue to be a thriving community content on side stepping the additional headache of worrying about charging for their map. On the other hand, if Blizzard gets to make the call whether or not your map will be free or premium content, I can see myself hanging up my Map Making addiction very quickly =\
RogueJedi86 @ Aug 25th 2009 8:02PM
I'm assuming the worst, and most people will charge for their maps. If you have a chance to make money off your maps, wouldn't you take that chance? Maybe we'll see people take pay maps and make tiny tweaks and release them on the free market? I could see nice people buying maps and making tiny tweaks to get them considered different, then put them on the free map circuit. At least that's my hope.
someone @ Aug 25th 2009 8:13PM
@Rogue
The charging service is for mapmakers. They can choose to put a premium on their maps, if they wish. Not all of them are going to cost, that is more up to the community rather than blizzard themselves if i remember correctly from blizzcon (ordered the online stream myself)
Of course, I don't think everyone would do that, but those who put a lot of effort and time into it and make some spectacular maps could get compensated for their work.
Professor Lario @ Aug 25th 2009 8:01PM
They are incredibly ballsy tying the Battle.Net launch to the launch of one of their largest franchises.These types of internet community/interactivity clients rarely go off without a hitch.
iofthestorm @ Aug 25th 2009 8:32PM
See: Half Life 2. People bitched about Steam, but I don't think HL2 can be considered a failure, by any means.
draco @ Aug 25th 2009 8:44PM
That's exactly what they did with StarCraft so I think they will be fine.
Matthew (GamerzTech.com) @ Aug 25th 2009 8:03PM
This new interface seems freakin sweet....I cant wait for the game and new interface to come out. One of the things that I find very addicting is the achievements...I cannot go one week without getting the best achievements on the Xbox 360!
Dazzz @ Aug 26th 2009 7:21AM
I hope they don't fuck it up with regional restrictions.
I'm living and working in china and so far no company really made it easy for me to buy or play games in the language I want .
Yes STEAM and XBL i'm looking at you.
Hope Blizzard doesn't make the same stupid mistakes.
Tony Montana @ Aug 26th 2009 1:01AM
I am pretty sure they will end up charging for this.
There are a metric ton of Warcraft 3 custom maps if they had all of those on battle.net they would need a significant amount of storage.
Not to mention battle.net is extremely popular if they save everybodies custom maps and information on the cloud its going to cost them a fortune in server upkeep.
It just seems like a huge project nobody has done cloud computing to this scale yet.
Blizzard are really ballsy I can't imagine EA or Ubisoft ever attempting anything like this.