BlizzCon 2009: A hoard of Diablo 3 info

Also, last year's area included a lot more dialogue, and had moodier lighting. This time we were smack dab in the middle of a giant desert, which didn't offer many chances to encounter spooky, candlelit chambers. There were a couple of dungeons you could drop down into this year, via swirling sands, but for the most part you were hoofing it around under the bright sun.
Gallery: BlizzCon 2009: Diablo 3
Some of the spells and skills for all classes were upgraded or new. Still, it was very frustrating to see them listed above empty slots blaring "RUNE SYSTEM NOT IMPLEMENTED FOR BLIZZCON" upon mouseover.
The Wizard underwent a few changes, the most useful new Skill in the arsenal (besides the wand's ranged attack) being the Mirror Image spell, which creates a duplicate of your character onscreen for 8 seconds. It doesn't appear to do damage, but it does take the heat off of you so you can kick some distracted monster butt. The Chain Lightning spell from last year wasn't in the build this time (or at least we didn't level up enough to get it), nor was the laser-beam favorite from last year, Disintegrate.
The Barbarian is still the workhorse of the group, getting in close to smash and pummel. The Whirlwind attack has been upgraded, since Blizzard worried that the Dune Dervish monster was stealing some of the Barb's thunder. In a video shown during the Monsters panel, the Barbarian spun his way through a level filled with bovines, each one exploding into gouts of blood on contact. "There's your cow level," quipped Jay Wilson.
The Barbarian uses a Fury system instead of mana to trigger his Skills, similar to the "Rage" system Warriors employ in World of Warcraft. He has a Fury meter that will build up as he kills enemies, represented by a curved, orange meter rather than a blue mana globe.
Blizzard changed up some of the Witch Doctor's skills here as well. In the last build of D3, for instance, you could summon Zombie Dogs, then light them on fire or cast a plague on them, so they'd deal the corresponding elemental damage. Blizzard took that out -- but not for fear of upsetting the ASPCA.
Wyatt Cheng explained, "We weren't really sure why you would want to burn or plague your own dog, and it was difficult for players to know that they could do that. We like the dynamic, and we're trying to figure out how you can customize your dog through additional Skills, or possibly with the Rune system." Don't overthink things, Blizzard. It's a Zombie Dog. It's okay if we set him on fire. Blizzard also altered the Doctor's Corpse Spiders: now, instead of a swarm of little spiders appearing, an actual corpse erupts from the ground and barfs out some arachnids.
A few more bits and bobs:
The Wizard underwent a few changes, the most useful new Skill in the arsenal (besides the wand's ranged attack) being the Mirror Image spell, which creates a duplicate of your character onscreen for 8 seconds. It doesn't appear to do damage, but it does take the heat off of you so you can kick some distracted monster butt. The Chain Lightning spell from last year wasn't in the build this time (or at least we didn't level up enough to get it), nor was the laser-beam favorite from last year, Disintegrate.
The Barbarian is still the workhorse of the group, getting in close to smash and pummel. The Whirlwind attack has been upgraded, since Blizzard worried that the Dune Dervish monster was stealing some of the Barb's thunder. In a video shown during the Monsters panel, the Barbarian spun his way through a level filled with bovines, each one exploding into gouts of blood on contact. "There's your cow level," quipped Jay Wilson.
The Barbarian uses a Fury system instead of mana to trigger his Skills, similar to the "Rage" system Warriors employ in World of Warcraft. He has a Fury meter that will build up as he kills enemies, represented by a curved, orange meter rather than a blue mana globe.
Blizzard changed up some of the Witch Doctor's skills here as well. In the last build of D3, for instance, you could summon Zombie Dogs, then light them on fire or cast a plague on them, so they'd deal the corresponding elemental damage. Blizzard took that out -- but not for fear of upsetting the ASPCA.
Wyatt Cheng explained, "We weren't really sure why you would want to burn or plague your own dog, and it was difficult for players to know that they could do that. We like the dynamic, and we're trying to figure out how you can customize your dog through additional Skills, or possibly with the Rune system." Don't overthink things, Blizzard. It's a Zombie Dog. It's okay if we set him on fire. Blizzard also altered the Doctor's Corpse Spiders: now, instead of a swarm of little spiders appearing, an actual corpse erupts from the ground and barfs out some arachnids.
A few more bits and bobs:
- The fifth and final Diablo 3 class won't be revealed until next year. We're hoping it's something with a ranged projectile attack. Blizzard didn't drop any clues, but did say that it likes the way choosing different projectiles affects play styles -- a slow projectile, an instant projectile, an arcing projectile, and so on.
- The loot system has been radically changed, and now different players in a party see different loot. Now one player won't hoard everything, nor will a complete noob join your party and make off with the good stuff. You can put something in your inventory and drop it again, and then all players can see it.
- There won't be any sort of a map editor whatsoever. "Diablo 3 doesn't really cater to any kind of a map editor," Leonard Boyarsky told us.
- The monsters all have full skeletal systems -- in some cases if you hit a baddie hard enough, you'll see its skeleton fly out of its body.
- Hero characters have a lot more dialogue in D3, and there's a big emphasis on class quests.
- The Horadric Cube won't be returning in its exact form. Wyatt Cheng said, "We want to keep the essence of that mechanic, but the implementation will probably be different."
- Jay Wilson strongly hinted that there will some sort of Crafting system in D3, but we won't hear more about that for a long while. It might be related to Runes.
- Gambling will probably be returning, but with some changes. Players were too confused by the way gambling worked in D2, and Blizzard wants to make it more robust.
- There will be class-specific items. For instance, the Barbarian won't just get some belt, he'll get a crazy, giant axe that only he can wield.
- There's a new monster coming called a Fallen Lunatic who runs up to you and stabs himself in the belly until he explodes. That's family-friendly, right there.
- The female Barbarian sports boob jiggle when she's running. We kid you not.














Reader Comments (Page 1 of 1)
Derick @ Aug 27th 2009 5:55PM
Desert areas aren't the hook 'em type of screen shots I want to see right now. Those parts of games can be really good and atmospheric, but they aren't the parts that get a person excited to play.
Phylop @ Aug 27th 2009 9:24PM
I concur, Act 2 of Diablo II was certainly necessary filling and flavor for the game, but not a part that will make you salivate.
eldee @ Aug 28th 2009 12:30AM
Act 2 of D2 was one of my favorites actually. Visually one of the most stimulating areas in diablo 2..
BananaBoat @ Aug 28th 2009 8:06AM
I loved the second act, with the exception of the pits (with the worms or slugs or whatever they were). It's definitely better than the first part of act 1 where you have to go through numerous generic caves.
I can see why they chose to show off the desert though; There are no rainbows.
Ghen @ Aug 28th 2009 11:20AM
The third act was way more fun visually, it was only the monster abilities that kept people away.
Alton Brown [Planeteer | Power of Dueling Banjos] @ Aug 27th 2009 9:15PM
I really need to upgrade my PC so I can play this. D2 was a blast.
Alton Brown [Planeteer | Power of Dueling Banjos] @ Aug 27th 2009 9:24PM
Barb should be more interesting to play this time, judging by how his skills seem to be handled.
Duke @ Aug 28th 2009 10:35AM
I'm in a bad spot. I swore off PC gaming and said I wouldn't re-enter that realm, but damn I really want to play Diablo.
The wife will kill me if I say I am buying any new computer parts...
MechaGamerX @ Aug 27th 2009 9:18PM
QUESTION:
Can it NOT end up like You-know-what?
You know, the one that took Forever?....
Alton Brown [Planeteer | Power of Dueling Banjos] @ Aug 27th 2009 9:23PM
Answer:
What?
tmacairjordan87 (PSN & Live-tmacairjordan87) @ Aug 27th 2009 9:27PM
http://b3.s3.quickshareit.com/chaowtf2dce2.gif
devilsei @ Aug 27th 2009 9:39PM
Yeah, did you forget what you were talking about?
Its Blizzard, they take forever for everything.
Mr. Manly ESC Mcbeefington Ferguson The Second @ Aug 27th 2009 9:30PM
"The fifth and final Diablo 3 class won't be revealed until next year. Blizzard didn't drop any clues, but did say that it likes the way choosing different projectiles affects play styles -- a slow projectile, an instant projectile, an arcing projectile, and so on".
Cole/Kessler for Diablo 3!
I hope is another class and not the necro,I didn't like the idea of having the necro back because the Witch Doctor is pretty much the same thing.
JimboTJones @ Aug 27th 2009 9:40PM
Not to worry, it will be some type of archer class (Ranger, Hunter, Amazon, etc) guaranteed.
I have to say, with the more info I hear about D3, the less excited I am about it. I played D2 for years and loved every minute of it but I can't help but get the feeling that D3 is going to be a letdown. With Activision involved (and Blizzard's success with WoW), I just feel like they are going to lose the essence of what made Diablo 2 so great in order to appeal to the WoW crowd.
Hopefully Blizzard can prove me wrong.
Dr.House @ Aug 28th 2009 2:03AM
"Activision involved"
They just share wallets...sorta
Game wise they are pretty much separate companies.
Akuma FTW @ Aug 28th 2009 10:57AM
I'm with Jimbo on this. Less excited the more they show me.
Van Faulk @ Aug 28th 2009 11:01AM
Jimbo
Obviously your emo ass needs to stop cutting yourself in the basement and stop complaining. Diablo 3 is perfect and blizzard would never do any wrong. You should be glad the game isn't impressing you now, because you are stupid. Go listen to simple plan.
Ahem. Sorry, i just felt I should get that out of the way since you'll be getting a lot of it. Suffice to say, i agree 100%. The new Diablo just seems to be WOW lite, with everything being dumbed down and casualized. And the new footage does not instill me with confidence. But why would Blizzard care about their old fans? They've got vast legions of new fans who will quite literally give them money for nothing.
JimboTJones @ Aug 28th 2009 1:13PM
@Dr.House
I know that Activision isn't actually playing a part in the development of the game but I can't help but feeling that they will be in the background pulling strings to make sure the game appeals to as many people as possible. That isn't necessarily a bad thing but it can be if it is taken too far.
The fact that they are removing a cool feature (the ability to enhance the zombie dogs through use of your other skills) because people didn't know you could do it is exactly what I'm afraid of. What other features will be removed or dumbed down so that the game will be easier for the masses to understand?
Another thing that irritated me was when we learned that Monk's will be limited to using a few weapons. One of the great things about D2 was that the only limits on items were that you had enough of the corresponding stats. That gameplay feature allowed you to have all kinds of different class combination's that had varying degrees of success. Things like a melee Sorc seemed ridiculous but actually worked fairly well. If each class is limited to a few different weapon types that they are allowed to use, then it will really restrict the creativity of the players.
Anyways, enough negativity from me. The game will still be a day one purchase to me and I'll hopefully get years of enjoyment out of it like I did with Diablo 2.
Dr.House @ Aug 28th 2009 1:58PM
you're just being a worry bird.
They took out the zombie dog stuff, true. But that does not mean they won't let you use runes on them instead, or another means of customization. Blizzard has always gone back and forth between different ideas, it's just now that they have the money they can keep it in development longer. They said from day one that customization is going to be one of the main if not the main focus of the game. I know what you mean with the weapon restrictions, but they do that to keep the classes near what the class is supposed to be. Since the monk is a hand to hand fighter fist weapons make the most sense. I'm sure that will give some flexibility you will probably be able to use pole-arms, axes, and of course staffs when all is said and done.
Dr.House @ Aug 28th 2009 2:00PM
Excuse the grammar in my last post I just woke up.
devilsei @ Aug 27th 2009 9:43PM
So... they took out the "light your own mutt on fire" thing for fear that not every player wouldn't figure it out?
Seriously...?
You know how many players look up stuff on gamefaqs or other similar sites? You know how hard it would be not to learn that? Hell, whats it matter in the first place if not every person who makes a doctor doesn't figure it out? Let the people actually interested in learning more about their specific class take advantage of it, instead of some generic "summon zombie dog" spell that they'll most likely put in place of this.
bak @ Aug 27th 2009 9:51PM
I have a feeling that Blizzard devs are doomed to hear the ultimate nit-picky-ness about this game in regard to skills and balance and such (lighting too haha). Gamers are picky. Gamers who loved a highly revered classic like D2 are REAL picky...
I'm picky too but I hope they don't sweat the pressure too much and come out with something that is over-thought and boring.
I guess I'm hoping they do the series justice but also make it their own game; not just D2 with prettier graphics.
whtrbbt @ Aug 27th 2009 9:59PM
i laughed a little about the boob jiggle.
Im glad they implemented a new loot system. That always bugged the hell out of me.
Kael @ Aug 27th 2009 10:09PM
Nice tidbits of information. It's always good to hear more about Diablo 3.
Well, almost. Don't get me wrong; I'm going to buy it the minute I can, and love it, but holy crap. I don't mind for an instant that a company take the time they need to get a game done right; no, not at all. But way back when Diablo 3 was announced, they said they had been working on it for four years. I haven't made a game before, but I know it doesn't take that long to make a quality product that's worth the money and lasts a long, long time. And that's just how long they've been at it when they announced the thing. They're not even pretending this game will see the light of day for years to come. They plan to string us along for another year just by revealing a freakin' class. "Remember Diablo 3? You still can't play it!" is all they're saying.
And their notion that you've gotta take every idea you have, write it down on a piece of paper and then stare at it until you burn a hole in it and then write down a better idea, gets dumber year by year. If it takes eight years thinking up ideas, crumpling them up and free-throwing them into the waste bin to find that one good idea that finally sticks and that you can run with, you've got high standards, but at some point it becomes obvious you're not very good at this. It's fantastic that, after all these years, your 235th fully-implemented and tested idea turned out to be great, but what's wrong with you that your first two-hundred and thirty-four ideas were garbage to be thrown away? At least you know what's good in the end, Blizzard, but if it's taking you this freakin' long, you don't have the foresight to know what won't work out until you've wasted your time.
Chalk it up to a development lifestyle of the rich and famous; they'll never have to worry about money again, so there are no deadlines and they can just play the game piece by piece until they get bored with something, gut it, and build in something new to play with. I'm glad they're having so much fun. Blizzard, just put out the ever-evolving and ever-shifting but ever-stagnant alpha versions of Starcraft 2 and Diablo 3 right now for $15 a month and let us in on the party.
Speaking of which, World of Warcraft is the one thing they're doing right; they can't just avoid actually putting out new stuff for a decade like they do with their other projects, so cool things really do make appearances in reasonable timeframes. Why can't they just take the time they need to make Starcraft 2 and Diablo 3 supurb, and not take much, much MORE time than they need? I'd be happier.
BananaBoat @ Aug 28th 2009 8:15AM
WoW is the reason for the delay. They take in so much money on WoW per month that they've got ten identical Scrooge McDuck-esque money pits to swim around in. Starcraft II and Diablo 3 are going to make them so much money that they may not have to make sequels for another ten years, so they don't feel any rush to get the game out.
I'm as frustrated as anyone else that the game isn't out yet. I mean...come on...the engine is clearly done (and has been for what? A year? Two years? More?). It seems to me that the only thing holding them back at this point is a content gridlock (they don't have all the spells nailed down yet....a year later....gahhhh)
Oh well...it will come out sooner or later
WiNG [XBL&Steam: WiNGSPANTT] from lifeinagame.com @ Aug 28th 2009 11:18AM
Very insightful, +1.
I love Blizzard's games but you're right.
Plus, you just KNOW within 2 months of Diablo 3's launch there will be a major patch that changes everything in the game anyway!
Justin B @ Aug 29th 2009 10:39AM
Unfortunately, yes. Yes to all of this.
Sizer @ Aug 27th 2009 11:15PM
And thank you Joystiq for being one of the few places on teh Interwebs that knows the difference between a hoard and a horde. You'd think WoW would help, but nooooooo.
tmacairjordan87 (PSN & Live-tmacairjordan87) @ Aug 27th 2009 11:46PM
"in some cases if you hit a baddie hard enough, you'll see its skeleton fly out of its body"
Jesus christ that sounds awesome! I'm also glad to hear about the new loot system, the biggest issue I have with loot games and MMOs is a fear of some asshole taking everything or ninjaing loot. Despite how easy it is to do it in WoW, surprisingly few people do it (I guess they don't like being blacklisted on the server).
eldee @ Aug 28th 2009 12:33AM
i honestly hope they don't ditch the paladin in favor of the monk... seems a little redundant to have two 'holy' classes, but I was a fervent hammerdin back in the day. If they do lose the paladin, I'm sure I'll survive.. but it will be missed.
WiNG [XBL&Steam: WiNGSPANTT] from lifeinagame.com @ Aug 28th 2009 11:24AM
The Paladin will not be in the game. They're not going to have 3 melee classes, 2 magic classes, and 0 ranged classes.
At the least, the last class will be some kind of ranged and/or utility and/or pet/summmoner class. Something that isn't pure magic or pure beatdown.
CJLopez @ Aug 28th 2009 12:34AM
so, no hope for paladin returning.
That just sucks, really. Guess i'll be majoring the monk and lets see whats this new class is
WiredKnight @ Aug 28th 2009 4:13AM
Hopefully the last one is something like an Assassin/Rogue/Amazon/Palladin ...thing.
Culhag @ Aug 28th 2009 5:01AM
So it's still at least a year away.
Damn...
fred @ Aug 28th 2009 11:09AM
I heard it will actually be released 2011 at the earliest.
:[
nickehlers @ Aug 28th 2009 11:29AM
Actually, I think Oct-Nov 2011 is a pretty accurate range. They've already told us that Star Craft 2 is likely to ship Q1 2010 (probably Jan-Feb). With that and their typical WoW release schedule in mind it is likely that Cataclysm, the new WoW expansion, will ship in Oct-Nov 2010 (giving Star Craft 2 a good 6-8 month buffer to insure that WoW doesn't hurt retail sales).
If Cataclysm does indeed come out in late 2010, it is highly likely that they will give it a wide release window as well. Therefore you shouldn't expect Diablo 3 until August 2011 at the very very earliest. Speaking from a marketing standpoint, Oct-Nov seems a little better to me because it's closer to the holiday season and it's around Halloween (a good launching point for a demonic-themed game).
BananaBoat @ Aug 28th 2009 8:23AM
Now for the question of the day... how is a barb going to PVP if he needs to down enemies in order to get the "Fury" needed to use whirlwind?
I'm not crazy about the new loot system either. What if the noob in your party gets epic loot but doesn't pick it up because he doesn't know what it is? Obviously you'll never know but...but.... a man needs his Silks of the Victor damnit!
fred @ Aug 28th 2009 11:06AM
The quality of the loot is probably level-based and the fury meter might have a thing where the more hits you make the more it fills up or something.
At least I HOPE that's what will happen.
WiNG [XBL&Steam: WiNGSPANTT] from lifeinagame.com @ Aug 28th 2009 11:33AM
1. The entire game is balanced for PvM and always was
2. This is how loot worked in Guild Wars and it worked fine. It took the fighting out of drops. In fact, when someone got epic loot it was fairly common that everyone else would just congratulate them or /clap for them.
Danthok @ Aug 28th 2009 9:42AM
Yes boob physics! Diablo is now complete!
roe @ Aug 28th 2009 9:50AM
sorry i dont see how any of this relates to WOW. it looks like diablo to me... with just more diablo and updated graphics and hopefully less repetitive game play and duping.
Tybalt @ Aug 28th 2009 12:40PM
It looks like the right camera for Diablo but the graphics are very cartoonish and really do look more like WoW than Diablo II. They've lost the gloom of the first two games and the detailed, crumbling textures. They may have added in gore, but gore doesn't set a game's tone.
roe @ Aug 28th 2009 12:52PM
i dont see how the gloom is any different. compare the desert to this one and they look similiar with alot less details that are bound to be put in (pots and stuff to break etc).
i think we are looking at an incomplete game.
maybe we just dont have the POS video cards we use to have.. .downgrade everyone and get out your CRT monitors for a darker, diablo experience.
xSnappsx @ Aug 28th 2009 10:43PM
I can't wait for D3 to come out. Really happy about the new loot system, was not looking forward to a massive click fest all over again.
Justin B @ Aug 29th 2009 10:39AM
The desert game play they showed is fully detailed. They made a big point of talking about the contrast between the bright desert and the dark dungeon they had available, but that's a crock. The dungeon wasn't very dark at all and you could easily see enemies coming from very far away.
Teddy @ Aug 30th 2009 6:20PM
I'm disappointed over the lack of a shapeshifting class. Right now the classes seem rather blah. Then again, Diablo 2 really got a kick in the pants when the LOD xpac came out and there's clearly going to be at least one xpac for D3 since Blizz likes to milk a franchise for all it's worth.
I'm looking forward to seeing if they have playable demos at PAX coming up next week though.