Impressions: Rock Band Network (Creation)

There are four main steps in getting a song onto the upcoming Rock Band Network Store. The most important (and most time-consuming) part of the process is creating the note tracks. Harmonix has partnered with Reaper to create a Rock Band-specific plug-in that allows music producers to start creating Rock Band tracks. Caleb Epps demonstrated the program to us, noting, "what you see is what we use at Harmonix."
For anyone that's produced MIDI music, the interface should be incredibly familiar. What makes the Rock Band version of Reaper special is how everything is already clearly laid out and labeled: each color of each instrument has its own specific track. Producers simply add notes to each of the tracks, and a separate playback window will show how it will look like in-game. It's a time-consuming process made even more complicated by the fact that new tracks must be created for every difficulty: you won't be able to upload an Expert-only song, for example.
Gallery: Rock Band Network
Reaper also allows for deeper audio manipulation, allowing producers to splice, mix and sample as in most professional audio production suites. There are a few automated scripts, however, to make the translation into Rock Band a bit easier. Harmonix joked that there's a "make it loud button," a macro that applies customized normalization across the song that adjusts levels to make the interactive sections more recognizable while playing.
Once the tracks are laid out and aligned properly with the music, the next step is to import the track into Magma. Magma converts the audio and note information into a playable Rock Band track, and automates the various interactive elements of a track. Magma will choose appropriate camera angles, placing in markers to have the game focus on the guitarist or vocalist during a solo, for example. However, those that want total control over this process can export this information out of Magma back into Reaper, and make additional tweaks as they please. There are a few things that Harmonix won't allow you to edit, though: lip syncing, which is rendered automatically, and access to the Rock Band fog peripheral. (Harmonix was concerned that creators would abuse this meta information by overwhelming the fog peripheral to activate every second, for example. Considering the limited use and availability of the peripheral, there was little insurance that the community would be able to properly test for abuse.)

Magma also appends all the meta information required to upload the song to the Rock Band Network, such as author, cover art, price, genre, sub-genre and difficulty. Free songs are not allowed on the Rock Band Network, so bands will be required to charge 80, 160 or 240
($1, $2 or $3). The number of sub-genres has greatly expanded in Rock Band Network, allowing artists of all kids to show off their goods -- whether it's trip rock, or nu-jazz. When all of the information has been input, Magma converts the file into a .RBA (Rock Band Audition) file and prepares it for use on Xbox 360.
The process of compressing the various audio info and preparing a playable Rock Band song takes about three minutes, depending on the user's computer's processing speed. There is one important restriction to keep in mind, though: because Magma is based on Games for Windows Live, there's no Mac support at all. If you want to get your song into Rock Band 2, you'll need to use a PC.
Once the song is uploaded to the Rock Band Network servers, it will be playable from Rock Band 2's to-be-patched "Audition Mode." While the option will be visible for all Xbox 360 players post-patch release, only members of the XNA Creator's Club will be able to access the service. Here, all in-production songs will be displayed to play and review.

Playing an original Rock Band Network song will look like playing any other Rock Band song. However, there will be a few changes specific to "Audition Mode." For example, players will be able to use the D-pad at any time to slow down a song, almost to a standstill. This will allow creators to make note of any microscopic errors they might discover in the note map. Additional information on the screen, like the MBT, indicates the song's position in Reaper, so producers know exactly where to go when editing their songs.
The Rock Band Network community is already available as a closed beta, but an open beta is scheduled to launch in mid-October, about a month after Audition mode is patched into Rock Band 2. Then, the Rock Band Network Store will be available in November for both Xbox 360 and PS3 users to enjoy. All artists will be paid through XNA, and will receive 30 percent of their chosen selling price. (The remainder will go to Harmonix and the platform holders.) While this may seem like an unbalanced cut, Harmonix notes that this is the same deal that everyone gets when entering the Network: Your band is agreeing to the same terms as a major record label; keeping all artists on equal footing.
In addition to the 30 percent share, publishers on the Rock Band Network must also meet a minimum sales threshold, which wasn't quantified beyond "small," before earning income. Should your song reach that number, the checks will come automatically every month. It's an exciting, but unproven, business model that might provide a new revenue stream for up-and-coming artists. The cost of entry is relatively low for what is, essentially, a new avenue of music publishing: a copy of Rock Band 2, an Xbox 360, a $99 Creator's Club membership, and the $60 license for Reaper. For dedicated enthusiasts and professionals alike, that's an easy price to swallow.
Once the tracks are laid out and aligned properly with the music, the next step is to import the track into Magma. Magma converts the audio and note information into a playable Rock Band track, and automates the various interactive elements of a track. Magma will choose appropriate camera angles, placing in markers to have the game focus on the guitarist or vocalist during a solo, for example. However, those that want total control over this process can export this information out of Magma back into Reaper, and make additional tweaks as they please. There are a few things that Harmonix won't allow you to edit, though: lip syncing, which is rendered automatically, and access to the Rock Band fog peripheral. (Harmonix was concerned that creators would abuse this meta information by overwhelming the fog peripheral to activate every second, for example. Considering the limited use and availability of the peripheral, there was little insurance that the community would be able to properly test for abuse.)

Magma also appends all the meta information required to upload the song to the Rock Band Network, such as author, cover art, price, genre, sub-genre and difficulty. Free songs are not allowed on the Rock Band Network, so bands will be required to charge 80, 160 or 240
The process of compressing the various audio info and preparing a playable Rock Band song takes about three minutes, depending on the user's computer's processing speed. There is one important restriction to keep in mind, though: because Magma is based on Games for Windows Live, there's no Mac support at all. If you want to get your song into Rock Band 2, you'll need to use a PC.
Once the song is uploaded to the Rock Band Network servers, it will be playable from Rock Band 2's to-be-patched "Audition Mode." While the option will be visible for all Xbox 360 players post-patch release, only members of the XNA Creator's Club will be able to access the service. Here, all in-production songs will be displayed to play and review.

Playing an original Rock Band Network song will look like playing any other Rock Band song. However, there will be a few changes specific to "Audition Mode." For example, players will be able to use the D-pad at any time to slow down a song, almost to a standstill. This will allow creators to make note of any microscopic errors they might discover in the note map. Additional information on the screen, like the MBT, indicates the song's position in Reaper, so producers know exactly where to go when editing their songs.
The Rock Band Network community is already available as a closed beta, but an open beta is scheduled to launch in mid-October, about a month after Audition mode is patched into Rock Band 2. Then, the Rock Band Network Store will be available in November for both Xbox 360 and PS3 users to enjoy. All artists will be paid through XNA, and will receive 30 percent of their chosen selling price. (The remainder will go to Harmonix and the platform holders.) While this may seem like an unbalanced cut, Harmonix notes that this is the same deal that everyone gets when entering the Network: Your band is agreeing to the same terms as a major record label; keeping all artists on equal footing.
In addition to the 30 percent share, publishers on the Rock Band Network must also meet a minimum sales threshold, which wasn't quantified beyond "small," before earning income. Should your song reach that number, the checks will come automatically every month. It's an exciting, but unproven, business model that might provide a new revenue stream for up-and-coming artists. The cost of entry is relatively low for what is, essentially, a new avenue of music publishing: a copy of Rock Band 2, an Xbox 360, a $99 Creator's Club membership, and the $60 license for Reaper. For dedicated enthusiasts and professionals alike, that's an easy price to swallow.








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Reader Comments (Page 1 of 1)
oolz @ Aug 27th 2009 6:19AM
awesome looking set of tools. Can't wait to see what interesting music this will bring to the game as well.
Ghen @ Aug 27th 2009 9:38AM
Agreed, I've worked with midi creation tools to get songs in Frets on Fire and this looks like a very nice interface for track creation.
neal @ Aug 27th 2009 6:28AM
Good... now hurry up and bring some Arnocorps!
sic @ Aug 27th 2009 12:23PM
Another ballsy goddamn hero on joystiq! Cahm ahn!
Mr. Bungo @ Aug 28th 2009 1:08AM
It's hilarious that you mentioned Arnocorps. I work with someone in the band, so that popped into my head as soon as the Network idea was announced. We've talked about it, and there's at least one XNA member at work. So getting some action-adventure hardcore rock and roll into RB isn't unpossible!
sic @ Aug 30th 2009 2:29PM
@Mr Bungo
If you get ArnoCorps onto the RBN I will forever be in debt to you. Please make it happen! Cahm ahn!
And just out of curiousity, who is it you work with?
Jon D @ Aug 27th 2009 6:37AM
i'm considering getting a 360 just for this feature. i know a few bands that wanted to try this out as well as mine.
Foetoid @ Aug 27th 2009 6:39AM
So i guess creating copywrited material is out of the question? Dammit! Why won't someone release DethAlbum onto the Rock Band or Guitar Hero stores!!!
Bakkster @ Aug 27th 2009 7:15AM
Actually, all the music on the network is copyrighted. You just have to own the copyright in order to post them.
So, me posting the song that I wrote a couple years ago (and therefor own a copyright on): allowed
Me posting Bohemian Rhapsody (I don't own a copyright to Queen songs): not allowed.
Zee @ Aug 27th 2009 10:11PM
So they don't allow any music that's public domain onto the network?
mynk @ Aug 28th 2009 1:39AM
oh, so you DONT own the copyright to all of queen's songs?
well i guess we have no use for you then.
next.
Mr. Bungo @ Aug 28th 2009 3:46PM
In response to the question on public domain tunes: From what I understand, posting a public domain song should be fine, provided you also have the rights to the performance. If you recorded your own version of "John Henry" for instance, you could turn it into a RB track and put it up. But if you used Bruce Springsteen's version from his "We Shall Overcome" album, that's a no go.
A major headache in licensing a song for Rock Band or Guitar Hero is that the rights to the song as written are one thing, and the rights to the song as performed by a specific artist are another, and getting both means more time and money on the publisher's part. That's why the early GH games had covers instead of originals.
Colinohyeah17 @ Aug 27th 2009 6:46AM
Hopefully this leads the way for a lot of new awesome songs that don't sound like sh*t like the Guitar Hero Music Store thingy creator....
rawkersparadise @ Aug 27th 2009 7:12AM
hopefully this will get all these genre specific rock fans a chance to redirect thier appeals for said favorite band and favorite song off Harmonixs back, and now they can appeal (annoy) the orginal music publisher.
cuteSAVAGE @ Aug 27th 2009 7:16AM
Is this Windows PC only? I know Reaper is available on OS X, though I've never put much time into it personally, I'd be willing to give it a shot. We've got studio equipment, and I've been sequencing and recording since I was a teenager, would love to be able to use this because I love Rock Band too!
cuteSAVAGE @ Aug 27th 2009 7:19AM
I really need to RTFA more carefully! Extremely disappointing news... this cuts out a lot of the potential audience.
t_m @ Aug 27th 2009 7:21AM
This runs on the 360? Looks like it should be tagged "pc" to me.
Schlagwerk @ Aug 27th 2009 7:58AM
Magma's got the default icon for .NET based applications -- so I'd imagine that at least .NET 2.0 is required for this whole thing, right?
XBL: xGeneral DEATHx PSN: Deeth82 @ Aug 27th 2009 8:07AM
This takes me back to my college days...and the last time I ever sat down in front of a mixing board and ProTools.
SONYEDDIE @ Aug 27th 2009 8:47AM
love this feature. harmonix had this same feature in one of their earlier games Amplitude where you could also make music with up to 3 other online friends
ToadStoolPorridge @ Aug 27th 2009 9:32AM
For the website JamLegend I actually downloaded a program called EOF that's sort of a lighter version of this and started playing around in it. I'm excited to see how this works and I would love to do some work in it and try to find a song I know people would find fun to play. I could really see myself sitting down for countless hours learning how to use this and eventually making something worthwhile.
elkrisp @ Aug 27th 2009 9:51AM
This is excellent...
I wonder, will it allow a midi keyboard to be used when laying down tracks? Admittedly, I know nothing about Reaper...
Peter Kirn @ Aug 27th 2009 9:56AM
I gave a shot and trying to explain what you'll need.
http://createdigitalmusic.com/2009/08/27/inside-the-rock-band-network-as-harmonix-gives-interactive-music-its-game-changer/
If you're on the Mac, you can still author the songs, which is the bulk of the work. All the tools in Reaper ship as plug-ins, and they work on both Mac and Windows.
You only really need Windows to get the finished track to your Xbox, because the MAGMA tool and networking with the Xbox 360 require Windows. The smart thing to do if you're a Mac user is just to use an emulator or dual-boot into Windows with Boot Camp. And an OEM license is cheap, anyway. I believe that's what Harmonix users who are on the Mac have tested. ;)
You can also calculate the cost. Figure $99 a year for Creators Club, $60 for Reaper (though you can test Reaper free if you're unsure). Everything else is free, so the only additional cost is Windows, an emulator if desired, an Xbox 360, and Rock Band 2, assuming you don't have one or more of those parts.
Peter Kirn @ Aug 27th 2009 9:57AM
@elkrisp: You can use either a MIDI keyboard or just draw them in, depending on which you find easier. Reaper is a full-blown DAW and MIDI sequencer, so if the question is "can Reaper..." the answer probably is yes. ;)
Seroth @ Aug 27th 2009 11:13AM
So...how long 'til Valve does something like this so console owners can play custom Left 4 Dead maps or whatever? (Though I guess we'd still have to pay for that stuff...)
ZaxCG2 @ Aug 29th 2009 1:36AM
I'm sure if Valve was more interested in you non-PC types, it'd have a shot. I feel really bad for you guys. I honestly do. :(
aristokrat @ Aug 27th 2009 12:23PM
I can see the next good idea after this would be to make Rock Band Radio, wherein you pay $10 a year or something and can play straight though a random setlist of songs without having to purchase each one but also having no control (or little, if you have channels) and just playing away. That'd be kind of cool, and I'm sure it could be made to work.
Minecart @ Aug 27th 2009 5:47PM
That would be a great idea. I would certainly fork over 800-1200 MS points for unlimited access to a sort of Rock Band Radio, especially if it was 50% user generated content and 50% DLC tracks.
beavers_blake @ Aug 27th 2009 6:00PM
WHY THE HELL CAN'T THEY CHOOSE TO HAVE THEY'RE SONGS FREE!?!?!
Andrew Yoon @ Aug 27th 2009 7:41PM
Because Harmonix takes a cut of the profits.
Autobot @ Aug 27th 2009 9:40PM
@Beavers
Because Harmonix has to get their asses up and posts the song on RBN. That fucking costs money.
somethingsoad @ Aug 27th 2009 11:13PM
pretty cool i guess since i use reaper for recording stuff and ninjam.
toad3000 @ Aug 28th 2009 10:23AM
Something that everyone here may not know...not only do you need to have the rights to a song to do this, you also need to have access to the master tracks for the song. So no, i don't think you can just start whipping up midi tracks to put into the RBN. This stands to be an awesome feature though, and could really open up a lot of doors for up & coming artists. Now I just hope Harmonix focuses on expanding access so the PS3 and Wii users can play through RBN tracks, too.
Sam @ Aug 28th 2009 10:22AM
HOLY CRAP! An SDK for a console? now THIS is next gen, not your crappy "better graphics" true user made content
*takes a minute to bask in it* ok. now console game companies HEY! game companies! PUT DOWN THOSE CONTROLLERS!!! now, look here *points at article* DO THIS TOO!!!
Quinton @ Aug 28th 2009 1:46PM
Not really "software", but more or less "user created content". Were it software, we'd be talking coding, scripting, etc to make applications ala iPhone Dev Kits, XNA Creator's Kit and PS minis.
If you're talking about UCC, then look at LittleBigPlanet, Kodu, and Unreal Tournament 3,
Kodu has scripting, UT3 lets you create/texute/map full levels, LBP has a scripting system hidden in all the UF creation tools.
So yeah, I think they're all on the same page, just in different ways.
ZaxCG2 @ Aug 29th 2009 1:40AM
This.
THIS.
Harmonix made the right move!
Activision just got shown who's the boss! That craptastic in-game editor of there's doesn't amount to anything.
I just can't believe it took years of people modding their PS2 games and building a huge Frets On Fire base for them to finally realize what they should do.
Brian @ Aug 29th 2009 6:08AM
I've heard first time in my life that a game is launched for the professional gamers rather than normal gamers but i am considering getting a 360 just for this feature as i know a few bands that wanted to try this out as well as mine.................
http://www.electrocomputerwarehouse.com
rock-jek @ Aug 31st 2009 5:48PM
that is so damn awesome.rock band! I love it. this a very good way to purchase some good music!
David M @ Aug 31st 2009 5:14PM
Not trying to plug my own band, but what I don't understand is how are we supposed to make different difficulties of each track? Do we dumb everything down or something? http://myspace.com/theburialin (if you don't like metal, you won't like it, chances are so don't complain about it "not being music, etc) It's not like we're Between the Buried and Me or anything, but I'm not sure how that aspect of it will work?
LuiginDaisy @ Sep 1st 2009 8:37AM
I'd like them to release this on PC, and you can just move your song over, kind of like the films/screenshots with Halo 3, but from PC to 360.
osteofight @ Sep 1st 2009 9:26PM
Seasoned programmers don't fear the Reaper....