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Reader Comments (24)

Posted: Aug 29th 2009 12:21PM jhowlett said

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isn't this the series with the aquatic bosses?

Posted: Aug 29th 2009 12:23PM (Unverified) said

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Joystiq is always late to the punch. Old news is old.

Posted: Aug 29th 2009 1:09PM killdash9 said

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Wow, I thought Taito had decided to let Darius fade away. I have Darius Gaiden and G-Darius thanks to Taito Legends 2 for the PS2 (as well as a copy of the Win95 port of the former and a Shooting Game Historica trading figure of the Silver Hawk fighter), and while I'm more of a Gradius guy, Darius is still some quality shooting. If Zuntata is again going to be contributing their surreal music, even better.

Isn't the splitting each level into two paths as much a trademark of Darius as the aquatic enemies? I seem to recall all the games have a binary tree of level paths. I hope they retain some of the mechanics from G-Darius, too, the capture ball and the alpha beam.

They should also include a port of the original arcade Darius, which was 3 screens wide, to take advantage of the PSP's widescreen aspect ratio--though, of course, 3 screens wide still wouldn't fit without black bars at the top and bottom. I just want to try it out, anyway.

Gradius Collection, Salamander Portable, Twinbee Portable, Parodius Portable, Soldier Collection, the ability to play R-Types/R-Type Delta as PS One classics, Strikers 1945 Plus, and now a new Darius? The PSP is a retro shooting force to be reckoned with.

Posted: Aug 29th 2009 2:47PM Tye El Czar said

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Here's pretty much everything you need to know about Darius:
http://hardcoregaming101.net/darius/darius.htm
The site containing it has information on LOTS of other, more obscure games.
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Posted: Aug 29th 2009 1:13PM killdash9 said

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Wow, I thought Taito had decided to let Darius fade away. I have Darius Gaiden and G-Darius thanks to Taito Legends 2 for the PS2 (as well as a copy of the Win95 port of the former and a Shooting Game Historica trading figure of the Silver Hawk fighter), and while I'm more of a Gradius guy, Darius is still some quality shooting. If Zuntata is again going to be contributing their surreal music, even better.

Isn't the splitting each level into two paths as much a trademark of Darius as the aquatic enemies? I seem to recall all the games have a binary tree of level paths. I hope they retain some of the mechanics from G-Darius, too, the capture ball and the alpha beam.

Posted: Aug 29th 2009 1:23PM killdash9 said

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They should also include a port of the original arcade Darius, which was 3 screens wide, to take advantage of the PSP's widescreen aspect ratio (though, of course, 3 screens wide still wouldn't fit without black bars at the top and bottom. I just want to try it out, anyway).

Gradius Collection, Salamander Portable, Twinbee Portable, Parodius Portable, Soldier Collection, the ability to play R-Types and R-Type Delta as PS One classics, Strikers 1945 Plus, and now a new Darius? The PSP is a retro shooting force to be reckoned with.
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Posted: Aug 29th 2009 1:24PM killdash9 said

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They should also include a port of the original arcade Darius, which was 3 screens wide, to take advantage of the PSP's widescreen aspect ratio--though, of course, 3 screens wide still wouldn't fit without black bars at the top and bottom. I just want to try it out, anyway.
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Posted: Aug 29th 2009 1:27PM killdash9 said

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Gradius Collection, Salamander Portable, Twinbee Portable, Parodius Portable, Soldier Collection, the ability to play R-Types and R-Type Delta as PS One classics, Strikers 1945 Plus, and now a new Darius? The PSP is a retro shooting force to be reckoned with.
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Posted: Aug 29th 2009 1:27PM killdash9 said

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Reply test.
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Posted: Aug 29th 2009 1:29PM killdash9 said

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The PSP is a retro shooting force to be reckoned with:
Gradius Collection
Salamander Portable
Twinbee Portable
Parodius Portable
Soldier Collection
R-Types and R-Type Delta as PS One classics
Strikers 1945 Plus
and now a new Darius.
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Posted: Aug 29th 2009 1:31PM killdash9 said

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Gradius Collection, Salamander Portable, Twinbee Portable, Parodius Portable, Soldier Collection
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Posted: Aug 29th 2009 1:34PM killdash9 said

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the ability to play R-Types and R-Type Delta as PS One classics, Strikers 1945 Plus, and now a new Darius?
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Posted: Aug 29th 2009 1:35PM killdash9 said

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the ability to play R-Types and R-Type Delta, Strikers 1945 Plus, and now a new Darius?
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Posted: Aug 29th 2009 1:38PM killdash9 said

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Sorry for the disjointed posting. I've been trying to make one post for the past half hour, but nothing would show up. I split up my text into multiple parts and posted one by one to try to see which part was blocking it from going through. It looks like the four words I originally had after "R-Type Delta" are problematic for some reason.

Anyway, the original final sentence: The PSP is a retro shooting force to be reckoned with.
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Posted: Aug 29th 2009 4:26PM No Kill Tayler said

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I believe you have a multiple personalities disorder.
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Posted: Aug 29th 2009 1:40PM killdash9 said

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What the hell happened? My failed posts suddenly all appeared, and now I'm annoying. :(

Posted: Aug 29th 2009 7:36PM killdash9 said

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SiliconEra has a scan of the Famitsu article at http://www.siliconera.com/2009/08/25/warning-a-huge-battleship-darius-burst-is-approaching-fast/ . According to the image, the stages start branching at Stage B (i.e., second stage) and result in 4 final stages and a single-run length of 5 stages. Zuntata is involved in the sound design, along with a guy named Ogura whom I think it says used to be in Zuntata. I couldn't read the names of the mecha designers, but they've been involved in Gundam 00 and Eureka Seven. The "Burst" in the title comes from the most powerful attack in the game, which seems to come from a "Burst Unit," not the Silver Hawk itself. The screenshot seems to show the Burst beam colliding with a beam from a boss, which is reminiscent of the beam dueling from G-Darius. There is a chart of the "series legendary power-up system," which I assume means it's the same as normal. That's about all the info I could squeeze out; it's not the clearest scan in the world. The only other thing that might be of interest is that the two bosses pictured are called "Iron Fossil" and "Mad Wheel."

Posted: Aug 30th 2009 2:30AM killdash9 said

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SiliconEra has a scan of the Famitsu article at http://www.siliconera.com/2009/08/25/warning-a-huge-battleship-darius-burst-is-approaching-fast/ . According to the image, the stages start branching at Stage B (i.e., second stage) and result in 4 final stages and a single-run length of 5 stages. Zuntata is involved in the sound design, along with a guy named Ogura whom I think it says used to be in Zuntata. I couldn't read the names of the mecha designers, but they've been involved in Gundam 00 and Eureka Seven. The "Burst" in the title comes from the most powerful attack in the game, which seems to come from a "Burst Unit," not the Silver Hawk itself. The screenshot seems to show the Burst beam colliding with a beam from a boss, which is reminiscent of the beam dueling from G-Darius. There is a chart of the "series legendary power-up system," which I assume means it's the same as normal. That's about all the info I could squeeze out; it's not the clearest scan in the world. The only other thing that might be of interest is that the two bosses pictured are called "Iron Fossil" and "Mad Wheel."

Posted: Aug 30th 2009 9:26AM killdash9 said

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SiliconEra has a scan of the Famitsu article at http://www.siliconera.com/2009/08/25/warning-a-huge-battleship-darius-burst-is-approaching-fast/ . According to the image, the stages start branching at Stage B (i.e., second stage) and result in 4 final stages and a single-run length of 5 stages. Zuntata is involved in the sound design, along with a guy named Ogura whom I think it says used to be in Zuntata. I couldn't read the names of the mecha designers, but they've been involved in Gundam 00 and Eureka Seven.

Posted: Aug 30th 2009 9:28AM killdash9 said

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Also, the "Burst" in the title comes from the most powerful attack in the game, which seems to come from a "Burst Unit," not the Silver Hawk itself. The screenshot seems to show the Burst beam colliding with a beam from a boss, which is reminiscent of the beam dueling from G-Darius. There is a chart of the "series legendary power-up system," which I assume means it's the same as normal. That's about all the info I could squeeze out; it's not the clearest scan in the world. The only other thing that might be of interest is that the two bosses pictured are called "Iron Fossil" and "Mad Wheel."
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Posted: Aug 30th 2009 10:42AM killdash9 said

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The "Burst" in the title comes from the most powerful attack in the game, which seems to come from a "Burst Unit," not the Silver Hawk itself. The screenshot seems to show the Burst beam colliding with a beam from a boss, which is reminiscent of the beam dueling from G-Darius. There is a chart of the "series legendary power-up system," which I assume means it's the same as normal. That's about all the info I could squeeze out; it's not the clearest scan in the world. The only other thing that might be of interest is that the two bosses pictured are called "Iron Fossil" and "Mad Wheel."
Reply

Posted: Aug 30th 2009 12:58PM killdash9 said

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The "Burst" in the title comes from the most powerful attack in the game, which seems to come from a "Burst Unit," not the Silver Hawk itself. The screenshot seems to show the Burst beam colliding with a beam from a boss, which is reminiscent of the beam dueling from G-Darius.
Reply

Posted: Aug 30th 2009 1:01PM killdash9 said

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There is a chart of the "series legendary power-up system," which I assume means it's the same as normal. That's about all the info I could squeeze out; it's not the clearest scan in the world. The only other thing that might be of interest is that the two bosses pictured are called "Iron Fossil" and "Mad Wheel."
Reply

Posted: Aug 31st 2009 5:06AM (Unverified) said

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Joystiq is always been a part of launching some good and fresh news about the games but sometimes Big Download win the battle.............
http://www.electrocomputerwarehouse.com

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