We were moved -- genuinely moved! -- by Terminal Reality's efforts to improve
the lackluster visual quality of the PS3 version of Ghostbusters
with a recent patch. However, while the implementation of multi-sampling anti-aliasing and a slight bump of resolution make the PS3 title look prettier than its launch iteration, a recent Digital Foundry comparison
came to a startling conclusion. Even post-patch, the game fails to deliver on its promise of 720p resolution or equality with the 360 version of Ghostbusters
The Eurogamer-hosted blog has a few enormous image comparisons for the pixel-counters among you. We're not experts on visual fidelity (What's an alias? Why must it be anti'ed?) but we do know that we are owed
. Does one penny per missing pixel sound fair to you?