Oh good. We weren't creeped out enough by Tale of Tales' The Path, so it's just great to hear that Takayoshi Sato of Silent Hill fame is creating character designs for the company's follow-up, Fatale. At this rate, we won't even be able to download the thing with the lights off.
Fatale, you may remember, is a 3D vignette based on Oscar Wilde's interpretation of the story of Salome (seen above), who performed the Dance of the Seven Veils in exchange for the head of John the Baptist. ... Yeah, fun for the whole family coming to PC on October 5th.
Reader Comments (20)
Posted: Sep 1st 2009 9:36PM (Unverified) said
i want silent hill on zune hd cuz it kicks teh ass
Reply
Posted: Sep 1st 2009 9:45PM ArchiGamer said
If The Path is any indication, this game will be too weird to explain why I oddly like it.
Reply
Posted: Sep 1st 2009 10:09PM (Unverified) said
There's one on the left one (her direction).
But this is the internet bro. If you wanna see one that bad just go to google.
Reply
But this is the internet bro. If you wanna see one that bad just go to google.
Posted: Sep 1st 2009 10:02PM (Unverified) said
I am always excited to see new and artistic games hit the market. Gaming is slowly evolving into the story-telling mechanism for our century.
Reply
Posted: Sep 2nd 2009 10:41AM theenglishman said
I think it already has, but few people are using it to its fullest potential. Gaming is in a similar situation that cinema was in at the turn of the twentieth century. Instead of trying to branch out as its own medium, the new medium attempted to recreate the old medium in a new way (early film aped theatre, and arguably early gaming - I still consider today to be early gaming - apes cinema). It wasn't until people realized they could, you know, MOVE THE CAMERA around that the medium broke out on its own.
Gaming needs a D.W. Griffith to teach us the brand-new rules of storytelling in videogames. I don't know who that Griffith will be, or whether he's already come and people are oblivious, but gaming can be an incredible storytelling experience when it stops being so cinematic.
Reply
Gaming needs a D.W. Griffith to teach us the brand-new rules of storytelling in videogames. I don't know who that Griffith will be, or whether he's already come and people are oblivious, but gaming can be an incredible storytelling experience when it stops being so cinematic.
Posted: Sep 2nd 2009 9:00PM (Unverified) said
AWESOME!
A few months ago, my boyfriend and I totally saw the "smells like meat - rotten meat" guy from T&E driving an airport shuttle van at a Best Western near Disneyland. I guess that's his day job. Weird as hell.
Reply
A few months ago, my boyfriend and I totally saw the "smells like meat - rotten meat" guy from T&E driving an airport shuttle van at a Best Western near Disneyland. I guess that's his day job. Weird as hell.
Posted: Sep 1st 2009 10:21PM (Unverified) said
The Path was a waste of my money. I'm not saying that it may have been a waste of money for everyone who bought it, but for me it was shite.
Reply
Posted: Sep 2nd 2009 5:45AM JeezWhiz87 said
The star of David motif covering up her exposed wobbly bits is just pure class.
Reply
Posted: Sep 2nd 2009 9:09PM (Unverified) said
That picture is totally amazing. Oscar Wilde's take on Salome + Silent Hill character designer = teenage dream come true.
Reply
Posted: Sep 7th 2009 3:38PM JoshMilewski said
Oh, that's pretty cool to have a Japanese artist working on a Western game.
Unless Sato does that a lot?
Reply
Unless Sato does that a lot?
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 220 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 153 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 108 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments
- Battleship movie adapted into FPS by Double Helix 93 comments










