The handheld gaming landscape is littered with the remnants of failed devices. Hardkernel is hoping that you don't find its ODROID among them -- but, if you do, it'll be fairly easy to spot. The device, which runs Google's Android OS, features no less than three sets of buttons that can (seemingly) serve as D-pads.
Aesthetic gripes aside, the yet-to-be-dated device is packing some nice tech. For one, it uses the same Samsung CPU as the iPhone 3GS. It can also play back 720p video on an external display via HDMI and has built-in WiFi. Oh, and it plays Android OS games of both the touch-based (and, one would think given all the buttons) traditional variety, too. All in all it sounds pretty spiffy, even if its name is a bit ... odd.
[Via Engadget]
Reader Comments (33)
Posted: Sep 2nd 2009 1:28AM JoshMilewski said
Yeah, I was about to say that.
I've never used a WonderSwan myself, but, I don't know, I guess this control scheme could work.
At the very least, a touch screen + buttons of any kind is better than what the iPhone offers.
But there's no accelerometer in the ODROID, is there?
Reply
I've never used a WonderSwan myself, but, I don't know, I guess this control scheme could work.
At the very least, a touch screen + buttons of any kind is better than what the iPhone offers.
But there's no accelerometer in the ODROID, is there?
Posted: Sep 2nd 2009 1:29AM JoshMilewski said
Oh, actually it *does* have an accelerometer.
Cool beans.
Reply
Cool beans.
Posted: Sep 2nd 2009 1:16AM Monkeydog said
Well looking at it/thinking about it...the device is supposed to be used horizontally and vertically. So it's equipped for both scenarios.
Although I won't disagree that it looks pretty...meh...but it is the first Android game thing. Hopefully this will spawn some kind of competition.
Reply
Although I won't disagree that it looks pretty...meh...but it is the first Android game thing. Hopefully this will spawn some kind of competition.
Posted: Sep 2nd 2009 1:46AM Premature ejaculation man said
Perhaps if the thing has horizontal and vertical games?
Reply
Posted: Sep 2nd 2009 2:05AM Gaming Expert said
When I see some games for this I'll take more interest in it, until then it wont be on my radar beyond this post.
Reply
Posted: Sep 2nd 2009 2:14PM dr steve brule said
i think the iphone gs can use a ps1 emulator, i dont see why this wouldnt be able to too, just needs an emulator made, my g1's snes emulator works great.
price will determine if this is a small niche success or a huge flop, me thinks.
Reply
price will determine if this is a small niche success or a huge flop, me thinks.
Posted: Sep 2nd 2009 2:13AM BPMOmega XBL PSN Steam said
Namco-Bandai's reviving the WonderSwan to compete with DS and PSP?
Oh... nevermind.
Reply
Oh... nevermind.
Posted: Sep 2nd 2009 2:14AM Author X said
As someone with smartphone-envy but no income to support an actual plan, this sounds pretty awesome. I really hope it does come out, and it's affordable to me (okay, that part's kind of a stretch). Of course, I'd also be using it to develop/experiment with my own games as much as any Android apps (I actually don't know if there's any good Android games yet, but hey, you could probably just use it as a PDA too, right?).
Reply
Posted: Sep 2nd 2009 3:00AM ChiTownRuler23 said
The name sounds like a steroid that you take that will turn your muscles into oddly shaped masses......so this is the steroid the tanks have been taking, some thing told me they got some bad roids.
Reply
Posted: Sep 2nd 2009 3:10AM (Unverified) said
well.. it'd be perfect for a top down vertical shooter..
Reply
Posted: Sep 2nd 2009 7:17AM future42 said
They should have just made it look exactly like a wonderswan, they already have the same control style so why not make it look cool like the wonderswan http://www.theoldcomputer.com/Libarary's/Emulation/bandai_wonderswan_color/wonderswan_color.jpg
Reply
Posted: Sep 2nd 2009 8:07AM Premature ejaculation man said
I've still got mine stored somewhere. Its so massive =p
Reply
Posted: Sep 2nd 2009 11:05AM (Unverified) said
Android isn't suitable for console gaming needs. The reason is simple - it's fully JAVA based, and all android software (games including) should be written in JAVA, That's a good language, ok, but it runs basically on virtual machine, and perfomance is shit, especially in computation-heavy apps (like games). Also memory consumption for JAVA applications is higher than C++ ones due to enforced automatic garbage collection.
So that's pretty cool for mobile device like phone, but disaster for handheld gaming console - it should be at least 2 times faster computationally than iPhone let alone PSP (where programming can be even more low-level) to run games with comparable graphics and perfomance.
_______________________________
All above is technical stuff which means shit because no major publisher or independent developer (such as... none left to the date) will support some ill-designed handheld completely lacking original features and developed by absolutely unknown fresh new company.
Device is just announced - with no high profile games in library and no release date for hardware. There're no retail partners and no marketing budget. Assuming all above points there won't be mass production, so price will stay no all that affordable.
Plus at the very same moment Creative is pushing forward its latest Zii platform with ready device prototypes and devkits for just 400 bucks (device itself costs only $200). It has much more interesting hardware concept (fully programmable 3D core can be used for video decoding or computations - all on the same pipelines), dual OS support (android + linux) and TONS of different interfaces (up to 3 HDMIs, SATAs, USBs and so on). Creative's marketing and development support is even more important.
Then you can take PSP /Go, Nintendo DS, iPhone, WebOS (Palm Pre), new Windows Mobile and ZuneHD which leaves no place for such crap.
Sorry, guys, times of garage electronics are all gone...
Reply
So that's pretty cool for mobile device like phone, but disaster for handheld gaming console - it should be at least 2 times faster computationally than iPhone let alone PSP (where programming can be even more low-level) to run games with comparable graphics and perfomance.
_______________________________
All above is technical stuff which means shit because no major publisher or independent developer (such as... none left to the date) will support some ill-designed handheld completely lacking original features and developed by absolutely unknown fresh new company.
Device is just announced - with no high profile games in library and no release date for hardware. There're no retail partners and no marketing budget. Assuming all above points there won't be mass production, so price will stay no all that affordable.
Plus at the very same moment Creative is pushing forward its latest Zii platform with ready device prototypes and devkits for just 400 bucks (device itself costs only $200). It has much more interesting hardware concept (fully programmable 3D core can be used for video decoding or computations - all on the same pipelines), dual OS support (android + linux) and TONS of different interfaces (up to 3 HDMIs, SATAs, USBs and so on). Creative's marketing and development support is even more important.
Then you can take PSP /Go, Nintendo DS, iPhone, WebOS (Palm Pre), new Windows Mobile and ZuneHD which leaves no place for such crap.
Sorry, guys, times of garage electronics are all gone...
Posted: Sep 2nd 2009 11:10AM Faceless Troll said
The 80s called, it wants its control scheme back.
Reply
Posted: Sep 2nd 2009 12:29PM (Unverified) said
I think that this will be just as succesful at transforming Android into a gaming platform as the Tapwave Zodiac was for the Palm OS. Not at all.
The Zodiac showed that developers of games for touchscreen operating systems aren't really going to think about integrating physical controls for the one device on the market that actually uses them.
Reply
The Zodiac showed that developers of games for touchscreen operating systems aren't really going to think about integrating physical controls for the one device on the market that actually uses them.
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 220 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 153 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 108 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments
- Battleship movie adapted into FPS by Double Helix 93 comments









