In a column published today on Develop, Black Rock Studio (Pure, Split/Second) technical director David Jeffrries revealed that Microsoft has removed an item from its TCRs (Technical Certification Requirements) that stated all Xbox 360 games must run at a minimum of 1280x720 (720p) resolution if the system is in HD mode. According to Jeffries, this was done earlier this year so that developers could be "free to make the trade-off between resolution and image quality as we see fit."
TCRs are technical "rules" that all games developed for a given platform must adhere to in order to be certified for release. Of course, some games that have skirted this specific TCR have still been allowed on the system; the most notable being Microsoft's own Halo 3, which runs at 1152x640 (progressive).
Joystiq has confirmed with a trusted source familiar with Microsoft's TCRs that Jeffries' claim is legit. Not only that, but, as of March 2009, Xbox 360 developers are no longer required to utilize full-screen anti-aliasing in their games. The elimination of both requirements is especially noteworthy since the console maker had touted that all 360 games would run at a minimum of 720p with at least 2x FSAA since before the hardware launched.
As Jeffries points out in his column, 1280x720 isn't necessarily the "starting point" for HD on many displays and that it's not nearly as crucial as anti-aliasing. It's not clear if the back-tracking on Microsoft's part was due to pressure from the development community or not, but we can probably all agree that, as long as a game looks great, it doesn't really matter how its creators got there. Does it?
Reader Comments (132)
Posted: Sep 2nd 2009 6:47PM Arsenic13 said
Umm...
Posted: Sep 2nd 2009 7:36PM RANDOM G Joystiq Troll Slayer said
....uuuuuuuuuuuhhhhhhhhhhhhh?
My black box makes pretty lights.
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My black box makes pretty lights.
Posted: Sep 2nd 2009 9:49PM (Unverified) said
all you haters (aka everyone) i have a fucking ps3. my psn id is redsoxpwn22 send me a message and i do luv my zune dammit
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Posted: Sep 3rd 2009 5:47PM Shagittarius said
Wii - Halo confirmed, that is a screenshot from the Wii version right?
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Posted: Sep 2nd 2009 6:47PM (Unverified) said
Ummm.....
Posted: Sep 2nd 2009 6:48PM Ballistic H said
Call of Duty 4 runs at 600p and it was also confirmed that Call of Duty Modern Warfare 2 will also run at 600p.
Posted: Sep 2nd 2009 7:55PM Special Agent Steve said
I'll be playing it on 1920x1200 :P.
Still, I'd never notice 600p unless someone pointed out each individual pixel. COD MW2 looks great on all its systems.
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Still, I'd never notice 600p unless someone pointed out each individual pixel. COD MW2 looks great on all its systems.
Posted: Sep 2nd 2009 9:49PM JXCGunrunna said
They run it at 600p so that they can keep it up to 60 frames a second. From how good the game looks, maybe this will help some of those other games out.
On a similar note, CoD4 has less pollys than CoD2 per character model.
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On a similar note, CoD4 has less pollys than CoD2 per character model.
Posted: Sep 3rd 2009 12:55AM DWells55 said
The lower resolution in CoD is actually noticeable. However, thanks to good anti-aliasing and lighting, it actually looks better than other titles running at a higher resolution. And the 60 FPS is a huge deal - not only does it look nicer, it helps make for much smoother and more responsive controls. After all, it means the screen is updating twice as much, which means half the time until you see a reaction to moving your analog stick.
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Posted: Sep 2nd 2009 6:50PM Misanthropic Gamer said
I don't mind this. Let devs do what they want.
Posted: Sep 2nd 2009 7:49PM Ozymandias said
I sort of mind. 1080p is the HD standard now, and our consoles should be able to match the resolution on the TV. I know that the current batch should be able to get it done, but they can't.
I want some real HD, and the only way to do that is to get new consoles. Stuff like this makes me realize that we need to screw the 10 year cycle and up the ante in the graphics. After we standardize at 1080p, then we can put in these camera based input methods and other innovations. Now is the time to match the resolution of our sets, and get the graphics honed.
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I want some real HD, and the only way to do that is to get new consoles. Stuff like this makes me realize that we need to screw the 10 year cycle and up the ante in the graphics. After we standardize at 1080p, then we can put in these camera based input methods and other innovations. Now is the time to match the resolution of our sets, and get the graphics honed.
Posted: Sep 2nd 2009 9:49PM rsmith4321 said
Also generally a really good 720p display will look better than an average 1080p display and be cheaper as well. I have a 720p good projector and no one would have any idea it's not 1080p unless I told them. Resolution really isn't that important.
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Posted: Sep 2nd 2009 10:25PM Johnnynumber5 is powered by cell said
@boostJunkie
Resolution isn't that important? It absolutely matters but whats critical is how you have your viewing distance setup where the TV is located.
But, you need the proper setup to take advantage of the higher resolution else it is simply wasted because your eye can't see the difference in detail. Also, you need a frame of reference to understand the difference. You can't show someone a 720p set in one setup without showing them a 1080p set in the same situation and expect them to understand the benefits of 1080p vs 720p.
The following are excerpts taken from: http://carltonbale.com/2006/11/1080p-does-matter/ which gives an easy to understand scientific breakdown on why higher resolution makes all the difference in the world.
________________________________________________________________
Refer to this chart for the optimal settings when considering purchasing what type of television. It's all about viewing distance and screen size working in conjunction.
http://s3.carltonbale.com/resolution_chart.html
What the chart shows is that, for a 50-inch screen, the benefits of 720p vs. 480p start to become apparent at viewing distances closer than 14.6 feet and become fully apparent at 9.8 feet. For the same screen size, the benefits of 1080p vs. 720p start to become apparent when closer than 9.8 feet and become full apparent at 6.5 feet. In my opinion, 6.5 feet is closer than most people will sit to their 50" plasma TV (even through the THX recommended viewing distance for a 50" screen is 5.6 ft). So, most consumers will not be able to see the full benefit of their 1080p TV.
If you have a dedicated viewing room and can place seating anywhere you want, you can use this chart as a guideline. It's based on THX and SMPTE specifications for movie theaters.
http://s3.carltonbale.com/distance_chart.html
Looking at this chart, it is apparent that 1080p is the lowest resolution to fall within the recommended seating distance range. Any resolution less than 1080p is not detailed enough if you are sitting the proper distance from the screen. For me and many people with large projection screens, 1080p is the minimum resolution you'd want.
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Resolution isn't that important? It absolutely matters but whats critical is how you have your viewing distance setup where the TV is located.
But, you need the proper setup to take advantage of the higher resolution else it is simply wasted because your eye can't see the difference in detail. Also, you need a frame of reference to understand the difference. You can't show someone a 720p set in one setup without showing them a 1080p set in the same situation and expect them to understand the benefits of 1080p vs 720p.
The following are excerpts taken from: http://carltonbale.com/2006/11/1080p-does-matter/ which gives an easy to understand scientific breakdown on why higher resolution makes all the difference in the world.
________________________________________________________________
Refer to this chart for the optimal settings when considering purchasing what type of television. It's all about viewing distance and screen size working in conjunction.
http://s3.carltonbale.com/resolution_chart.html
What the chart shows is that, for a 50-inch screen, the benefits of 720p vs. 480p start to become apparent at viewing distances closer than 14.6 feet and become fully apparent at 9.8 feet. For the same screen size, the benefits of 1080p vs. 720p start to become apparent when closer than 9.8 feet and become full apparent at 6.5 feet. In my opinion, 6.5 feet is closer than most people will sit to their 50" plasma TV (even through the THX recommended viewing distance for a 50" screen is 5.6 ft). So, most consumers will not be able to see the full benefit of their 1080p TV.
If you have a dedicated viewing room and can place seating anywhere you want, you can use this chart as a guideline. It's based on THX and SMPTE specifications for movie theaters.
http://s3.carltonbale.com/distance_chart.html
Looking at this chart, it is apparent that 1080p is the lowest resolution to fall within the recommended seating distance range. Any resolution less than 1080p is not detailed enough if you are sitting the proper distance from the screen. For me and many people with large projection screens, 1080p is the minimum resolution you'd want.
Posted: Sep 2nd 2009 10:39PM jackal said
massmass,
"Also, graphics technology hasn't been advanced far enough to even make it worthwhile to release a new console." I respectfully disagree. When the Xbox 360 was first released in 2005, the fastest videocards on the market were the Geforce 7800 GTX and Radeon X1800 XT; these $400+ halo products absolutely dominated even the most graphically intensive games on the market with nary a hiccup and were absolute must have items for both hardcore gamers and hardware enthusiasts. Contemporary performance-midrange products (HD 4870, GTX 260) offer somewhere betwen 6x-16x that level of performance and they do so for less than $150. DX11 capable parts are expected to hit the market sometime before year's end and even the most conservative estimates have them pegged at being at least 1.6x faster than what we currently have available. So, yes, technology has advanced far enough to warrant another console generation.
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"Also, graphics technology hasn't been advanced far enough to even make it worthwhile to release a new console." I respectfully disagree. When the Xbox 360 was first released in 2005, the fastest videocards on the market were the Geforce 7800 GTX and Radeon X1800 XT; these $400+ halo products absolutely dominated even the most graphically intensive games on the market with nary a hiccup and were absolute must have items for both hardcore gamers and hardware enthusiasts. Contemporary performance-midrange products (HD 4870, GTX 260) offer somewhere betwen 6x-16x that level of performance and they do so for less than $150. DX11 capable parts are expected to hit the market sometime before year's end and even the most conservative estimates have them pegged at being at least 1.6x faster than what we currently have available. So, yes, technology has advanced far enough to warrant another console generation.
Posted: Sep 3rd 2009 12:05AM RKN said
Great post as usual Jackal.
However, this console generation looks as it will last longer than most, many feel that the PS3/360 isn't even close to the end of their lifecycle.
This is where I feel that PC gaming will see a resurge, where some developers will tire of the console's limitations and hopefully gravitate towards the PC, I hope that Windows 7 and DX11 will help as well.
And I hope these games will truly take advantage of PC hardware, not be console ports where its painfully obvious its a console game, just that we can play it at 1080P native and with 8x AA. But I don't mind getting console ports, it lets me have the best of both worlds on PC. ; )
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However, this console generation looks as it will last longer than most, many feel that the PS3/360 isn't even close to the end of their lifecycle.
This is where I feel that PC gaming will see a resurge, where some developers will tire of the console's limitations and hopefully gravitate towards the PC, I hope that Windows 7 and DX11 will help as well.
And I hope these games will truly take advantage of PC hardware, not be console ports where its painfully obvious its a console game, just that we can play it at 1080P native and with 8x AA. But I don't mind getting console ports, it lets me have the best of both worlds on PC. ; )
Posted: Sep 3rd 2009 11:06AM seishino said
Great post. But most of the comments here seem a bit one-sided.
The balancing factor is pure pixel output. At 480p, you are outputting 345,600 pixels. Halo's nonstandard resolution of 640p falls at 737,280 pixels. At 720p, that output is 921,600. At 1080p, that's 2,073,600 pixels.
You'll notice that a full 1080p has 6 times as many pixels to push as 480p. Sure, taking off the shelf graphics from the last generation, you should have no problem outputting 6 times as many pixels. But is that the best use of the power of the system? Would it look better if you had a higher resolution on a low-rez, blocky model, or if you had a lower resolution on a really detailed model? What if you ran at a much lower resolution and added sub-surface shading, parallax shading, natural lighting, and cloth deformations?
It's all a performance tradeoff. As Halo, Modern Warfare, and a lot of other games have shown this generation, we still have more impressive things to do with processor power than full 1080p.
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The balancing factor is pure pixel output. At 480p, you are outputting 345,600 pixels. Halo's nonstandard resolution of 640p falls at 737,280 pixels. At 720p, that output is 921,600. At 1080p, that's 2,073,600 pixels.
You'll notice that a full 1080p has 6 times as many pixels to push as 480p. Sure, taking off the shelf graphics from the last generation, you should have no problem outputting 6 times as many pixels. But is that the best use of the power of the system? Would it look better if you had a higher resolution on a low-rez, blocky model, or if you had a lower resolution on a really detailed model? What if you ran at a much lower resolution and added sub-surface shading, parallax shading, natural lighting, and cloth deformations?
It's all a performance tradeoff. As Halo, Modern Warfare, and a lot of other games have shown this generation, we still have more impressive things to do with processor power than full 1080p.
Posted: Sep 2nd 2009 6:51PM latin trident said
I think the majority of gamers don't really care. They just want to have an excellent game that meets their demands.
Personally, I don't care if the it is in HD or not, I have a 22 inch monitor so HD is out the window.
Personally, I don't care if the it is in HD or not, I have a 22 inch monitor so HD is out the window.
Posted: Sep 2nd 2009 7:02PM CaramelZappa said
What resolution is your 22" monitor? Last I checked you could still output 1200 x 1080 over vga. A standard widescreen 22" monitor should have at least 1680 x 1050 native resolution, which is higher than 720p. HD should be a huge deal for you. video at 640 x 480 would look horrible stretched out on that screen.
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Posted: Sep 2nd 2009 8:30PM latin trident said
I have a 22 inch hd enable monitor. But you can't tell the difference of HD unless your tv or monitor is 32 inches or bigger.
*thats what she said...
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*thats what she said...
Posted: Sep 2nd 2009 9:11PM Cheesus Crust said
If its a monitor, then you DEFINITELY CAN tell the diff, since you're 2ft away from screen. TV on the other hand is diff. But who has a 22" TV, and views it from his couch?
Either you're lying, or you don't know what you are talking about and are giving in to common myth(Most likely).
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Either you're lying, or you don't know what you are talking about and are giving in to common myth(Most likely).
Posted: Sep 2nd 2009 11:13PM CaramelZappa said
I don't care if your monitor is 12 inches, you can tell the difference between 480p and 1080p, unless you're blind.
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Posted: Sep 2nd 2009 6:52PM TheDarkWayne said
what the hell? Why?
Posted: Sep 2nd 2009 6:53PM CaramelZappa said
Suprising, and kind of sad.
And 720p IS the "starting point" of HD. Doesn't anyone have standards?
I though the new Blu-Ray God of War collection was too low of a resolution (Why 720p when the PS3 is capable of 1080p and the PS3 has such a "powerful" processor?)
And 720p IS the "starting point" of HD. Doesn't anyone have standards?
I though the new Blu-Ray God of War collection was too low of a resolution (Why 720p when the PS3 is capable of 1080p and the PS3 has such a "powerful" processor?)
Posted: Sep 2nd 2009 7:49PM ThePhantomnaut said
Be grateful that it's in HD nonetheless. Also if the same development team is doing the "reworked" versions of the games, better to use the time for trying to increase screen resolution for something in God of War 3.
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Posted: Sep 2nd 2009 10:55PM CaramelZappa said
@Ashitaka
You don't have to "redesign" things just to render something in a higher resolution. The thing most impacted would be the 2d UI elements, which they have to redo regardless. This is a "remastereed" "HD" version of the game on a console that can't shut up about how "HD" it is.
As pointed out elsewhere in the comments, there are plenty of other PS3 games that don't make the cut. MS is messing up by letting devs fall below the HD standard, but don't pretend like Sony isn't.
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You don't have to "redesign" things just to render something in a higher resolution. The thing most impacted would be the 2d UI elements, which they have to redo regardless. This is a "remastereed" "HD" version of the game on a console that can't shut up about how "HD" it is.
As pointed out elsewhere in the comments, there are plenty of other PS3 games that don't make the cut. MS is messing up by letting devs fall below the HD standard, but don't pretend like Sony isn't.
Posted: Sep 3rd 2009 11:11AM Brother Unit No 4 said
It'd probably call for too much of an overhaul of the graphics if they were to push GoW up to 1080.
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Posted: Sep 15th 2009 12:31PM DudemanJones said
You are aware that the human eye can't tell the difference of 720 and 1080 resolutions until you get past something like a 35 inch diagonal television, right? and besides, that's actually a pretty impressive boost from the original copies of both games.
no pleasing some people.
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no pleasing some people.
Posted: Sep 15th 2009 3:54PM CaramelZappa said
You are aware that some people do have televisions that are larger than 35 inches right?
And that sonys launch campaign did nothing but brag about how the ps3 was the most powerful console on the planet and how only PS3 games were available in 1080p? People payed $599 thinking that's what they were getting. And yea, GoW I and II are going to look awesome in 720p. Day 1 purchase for me. But that doesn't change the fact that it's dissapointing that they can't even get a last gen game to live up to their promises.
People who payed Sony $599 for a PS3 and much more than that for a 1080p TV have every right to feel ripped off when Sony falls short of it's promises.
Like I said, I'm still buying the game, and I'm sure I'll love it, but I'm not going to sit silently and pretend Sony isn't breaking promises.
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And that sonys launch campaign did nothing but brag about how the ps3 was the most powerful console on the planet and how only PS3 games were available in 1080p? People payed $599 thinking that's what they were getting. And yea, GoW I and II are going to look awesome in 720p. Day 1 purchase for me. But that doesn't change the fact that it's dissapointing that they can't even get a last gen game to live up to their promises.
People who payed Sony $599 for a PS3 and much more than that for a 1080p TV have every right to feel ripped off when Sony falls short of it's promises.
Like I said, I'm still buying the game, and I'm sure I'll love it, but I'm not going to sit silently and pretend Sony isn't breaking promises.
Posted: Sep 2nd 2009 6:53PM Ballistic H said
Looks like we'll know that ALL PS3 games will AT LEAST run at 720p. Did I missed one that runs lower?
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