Harmonix founders detail the company's failure-ridden road to success
Believe it or not, things weren't always going so well for Guitar Hero and Rock Band franchise developers Harmonix. Starting out in 1995 as a "music tech" company, founders Alex Rigopulos and Eran Egozy took four years of "misstarts and product concepts that never made it anywhere" before they had any success. Talking to CNN Money, the two detail five years of strange, misguided, or ill-informed ideas that eventually somehow lead to The Beatles: Rock Band.
First up: "The Axe," something that Rigopulos describes as "a joystick music improvisation system." In so many words, you moved the joystick around and various sounds were produced. Unsurprisingly, only 300 were sold -- "a horrendous failure that led to a painful lesson," Rigopulos says. "You can't really build a business on an entertainment experience that only keeps people entertained for 15 minutes." Second, the two tried breaking into the (at the time) $10 billion Japanese karaoke market ... and met with resounding failure once again.
Luckily for us, lessons learned overseas came back with the duo and Harmonix became a game company. Rigopulos and Egozy quickly changed their company's focus from "music tech" to "gaming," creating Frequency and Amplitude soon after. Though the games didn't directly lead to the financial success achieved later with Guitar Hero and Rock Band (GH didn't get off the ground until RedOctane approached Harmonix in the early oughts), both helped the now major developer to get a foot in the door.
First up: "The Axe," something that Rigopulos describes as "a joystick music improvisation system." In so many words, you moved the joystick around and various sounds were produced. Unsurprisingly, only 300 were sold -- "a horrendous failure that led to a painful lesson," Rigopulos says. "You can't really build a business on an entertainment experience that only keeps people entertained for 15 minutes." Second, the two tried breaking into the (at the time) $10 billion Japanese karaoke market ... and met with resounding failure once again.
Luckily for us, lessons learned overseas came back with the duo and Harmonix became a game company. Rigopulos and Egozy quickly changed their company's focus from "music tech" to "gaming," creating Frequency and Amplitude soon after. Though the games didn't directly lead to the financial success achieved later with Guitar Hero and Rock Band (GH didn't get off the ground until RedOctane approached Harmonix in the early oughts), both helped the now major developer to get a foot in the door.












Reader Comments (Page 1 of 1)
The Baron @ Sep 3rd 2009 9:23PM
"You can't really build a business on an entertainment experience that only keeps people entertained for 15 minutes."
*looks at the movie tie-in game business*
SpyderTaco (PSN: Ar4chNova89) @ Sep 3rd 2009 9:25PM
"You can't really build a business on an entertainment experience that only keeps people entertained for 15 minutes."
Tell that to Nintendo.
MechaGamerX @ Sep 3rd 2009 9:30PM
OH NO YOU DI-NT!!
Tiptup300 @ Sep 3rd 2009 10:39PM
O SNAP!
bongoes the Black Lantern @ Sep 3rd 2009 10:45PM
I don't know if that was a comment about the early arcade business or a joke about Nintendo's current games. If it's the former I agree, if it's the later, I downvote you.
David @ Sep 3rd 2009 11:54PM
are you kidding? 90% of the games on the wii are regurgitated shovelware that should never have been made in the first place. and even the good games (wii sports, wii play) are tired after a half hour. EVERYONE i know who owns a wii hasn't touched theirs in weeks.
bongoes the Black Lantern @ Sep 4th 2009 12:47AM
The shovel-ware is all third party. Nintendo (besides Wii Music) has only made good games for the Wii. Super Mario Galaxy, Metroid Prime 3, Super Paper Mario, Super Smash Bros. Brawl...I don't feel like getting into this now, no one ever listens when someone defends Nintendo.
Help me! @ Sep 4th 2009 12:21PM
First party Wii games are good for at LEAST 30 minutes of entertainment, some as much as a couple of hours
MowDownJoe @ Sep 3rd 2009 9:27PM
I think they talked about this in the extras section of Rock Band 1.
VaultICEE @ Sep 3rd 2009 9:35PM
Oh man. Some of Harmonix's past work is golden and easily overlooked.
On a somewhat related note, Harmonix... when are you going to make Phase for the iPhone already?!
MrSpaceCowboy @ Sep 3rd 2009 9:38PM
Harmonix makes Neversoft look like a lame cover band.
Hydrophobicfish (PSN: HydrophobicFish) @ Sep 3rd 2009 10:18PM
No, Neversoft makes Neversoft look like a lame cover band.
The Baron @ Sep 3rd 2009 10:38PM
It's a shame, there is some talent at Neversoft. Did you ever play GUN?
Maybe the Neversoft CEO banged Bobby Kotick's wife or something, because they just seem to be the studio who get an endless supply of lame cash-ins assigned to them.
The Baron @ Sep 3rd 2009 10:39PM
Or Neversoft and Treyarch at least.
Threesome perhaps?
Markusdragon @ Sep 4th 2009 4:08AM
Man, I remember when Neversoft was awesome. The Playstation-era Spiderman game that they did was truly brilliant, especially the 'What if?' mode that made the story go crazy, the sheer number of spidey costumes (quite unusual in a licenced game that early) including the Amazing Bag Man(!), and the massive, massive list of cameos.
Dr Scientist @ Sep 3rd 2009 10:06PM
Loved Frequency and Amplitude. I wonder if they'll ever make a new one.
jorojoserojas @ Sep 3rd 2009 10:42PM
Rock Band unplugged is frequency with a "Rock Band" style paint job, and it's pretty damn fun. I'd recommend it if you liked those games as much as I did.
Neuromancer @ Sep 3rd 2009 10:06PM
Anytime Harmonix wants to make a sequel to Amplitude, my wallet will be waiting patiently.
Lurkero @ Sep 3rd 2009 10:25PM
You're in luck because Rock Band Unplugged was released a couple months ago for PSP
Neuromancer @ Sep 3rd 2009 10:26PM
Yeah I played it, I know what you're saying but it's not the same somehow.
Sheppy (of the Fidlious Clan of Wong) @ Sep 3rd 2009 11:05PM
While Rock band unplugged is great, no doubts, it still lacks the "soul" of Frequency and Amplitude. The music selection as well. Grooving to David Bowie's Everyone Says High while flying over a golden neon city is still unmatched in any other music game.
Sheppy (of the Fidlious Clan of Wong) @ Sep 3rd 2009 11:05PM
Apparently they didn't fail TOO hard at karaoke considering they started the Karaoke Revolution franchise for Konami...
Bradwart @ Sep 3rd 2009 11:17PM
Is anyone else burned out by the music genre in general? I'd almost rather have crappy movie games than this.
Harmonix is doing the right thing with Rock Band and not releasing a new version every year, but seeing so much shelf space wasted on Guitar Hero is a travesty.
Rodrigo @ Sep 4th 2009 12:01AM
Did you mean, every THREE MONTHS?
Hydrophobicfish (PSN: HydrophobicFish) @ Sep 4th 2009 1:06AM
Don't you mean BIZZARO months?
SpyderTaco (PSN: Ar4chNova89) @ Sep 3rd 2009 11:26PM
I honestly don't care if you decide to upvote or downvote, but to clarify it was about Nintendo's current games.
AvA (ice~) @ Sep 4th 2009 12:40AM
you know, I love harmonix, but I have to admit...I don't want to hate on neversoft anymore, because, the people developing for them, it's not their fault that their stuck with GH, they've made some pretty decent games. I'm sure they're sick of GH. I still hate activision, the milk-tastic corporation run by flabby modick.....okay i tried to twist his name around and failed...either way my point remains the same!
TheAngryGamer @ Sep 4th 2009 8:15AM
So much sugar in your post...I need some insulin fast.
VeloSwimmer @ Sep 7th 2009 2:53PM
I'm always fascinated by real business stories. Specially the ones who make it, since you know 9/10 don't, and even the ones who do have a lot of failure stories. Harmonix seems to have a real passion for music, and that certainly shows thru. I wonder if they will invest in the You Rock Guitar as their next generation product.
www.yourockguitar.com