- Blur looks like an awesome combination of the slick street racing of Fast and Furious with the unpredictability of Mario Kart-style power ups -- all bathed in gratuitous neon light.
- While really exciting, it's still only our second-favorite Blur-related video of the day.
- The sound of British people talking makes cars look faster. We have no explanation for this.
Blur trailer is powered up
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Reader Comments (56)
Posted: Sep 4th 2009 7:07PM viewtyd said
Is it just me or does that guy look like Seth Green?
Posted: Sep 4th 2009 7:52PM (Unverified) said
Yes. You're right in identifying their intended approach, however, my argument is that "actual racing" no longer is becoming of "actual racing" once you implement the unpredictability of weapons. What I am saying in my previous statement is that the PGR/forza approach (simulation) has remained intentionally far removed from the battle racing franchise approach of mariokart and wipeout. The reason being is that one requires actual skill, focus, knowledge of tuning and track layout, patience, and understanding of physics, whereas the other only requires you to acquire pickups and use them at "the right time"--I'm sure you can discern the two.
Putting these two approaches together removes the need for real ability and focus because weapons can dissrupt that at any time, and the serious nature of the latter will be lost in its gritty realilistic approach. I'm not saying either simulation or party games are better than the other--they are simply different. (i've logged hundreds of hours mastering the tracks in the forza and pgr series, and also partied with my friends in some mario kart.) but i'm not about to get behind the wheel of a shiny new racing game, to spend all that time mastering its tracks and cars just to get hit by a mine on the last stretch because some douche who couldn't outrace me in a simulator pushed LB. Its a joke. Its surface level "want to watch things explode" entertainment and it will run dry rather quickly.
On a related, but off topic note... where has twisted metal been? THAT had some REAL automotive destruction/action. (tm2 and black at least.)
Putting these two approaches together removes the need for real ability and focus because weapons can dissrupt that at any time, and the serious nature of the latter will be lost in its gritty realilistic approach. I'm not saying either simulation or party games are better than the other--they are simply different. (i've logged hundreds of hours mastering the tracks in the forza and pgr series, and also partied with my friends in some mario kart.) but i'm not about to get behind the wheel of a shiny new racing game, to spend all that time mastering its tracks and cars just to get hit by a mine on the last stretch because some douche who couldn't outrace me in a simulator pushed LB. Its a joke. Its surface level "want to watch things explode" entertainment and it will run dry rather quickly.
On a related, but off topic note... where has twisted metal been? THAT had some REAL automotive destruction/action. (tm2 and black at least.)
Posted: Sep 4th 2009 7:53PM (Unverified) said
That last comment was @ghost (above) btw.
Posted: Sep 4th 2009 9:12PM unrealmaniac said
wipeout with cars and less power ups. cool.
Posted: Sep 4th 2009 11:52PM Nobledevil Gaming Optimist said
Holy cow, I now want to play the hell out of this. I only ever give a crap about arcade-y, ridiculous, unrealistic racing games, so I only ever play Wipeout or Burnout. This looks like something I can totally get into without worrying about my g**damn transmission in a video game.
Posted: Sep 5th 2009 2:42AM (Unverified) said
*sigh* Wipeout with wheels?
Fail
Fail



