Hands-on: Blur (split-screen multiplayer)
I'm a pretty tough customer when it comes to the adoption of racing franchises. To me, the driving genre seems much like a foreign language -- because I haven't been a strict stuent of virtual vehicles since my early youth, attempting to add it to my expansive areas of expertise would be a near-impossible task.
Bizarre Creations' upcoming arcadey racing title Blur eschews the genre's unsavory, ultra-realistic bits, replacing them with weapons, power-ups and fast-paced neck-and-neck action. It's not the first time racing games have swapped out real for enjoyable -- but after playing a handful of four-player split-screen matches at Activision's PAX event, I couldn't remember the last time a racer made said switch so sublimely.
The last write-up we did on Blur pinned it as a "hyper realistic Mario Kart" -- and honestly, that's not too far off. As I careened through the game's gorgeous curves, blasting enemies with electricity and rockets, I hearkened back to long nights spent on the Luigi Circuit. However, Bizarre Creations has fastened a sizable amount of meat onto them bones by adding the ability to dodge and shield yourself against these attacks, turning races into parry-filled vehicular fencing matches.
That horrible metaphor falls apart, I imagine, when the maximum number of players (see: 20) are introduced to the mix. In those situations, I can only imagine it's less of a fencing match and more of a blender full of car parts.
One of the developer's main goals for Blur was to make sure that players were always in the action, constantly overtaking their competitors and strategically implementing their power-ups. Bizarre hasn't done so with love-it-or-hate-it rubber-banding -- instead, spin-outs and crashes are less of a detriment to success. If you stop moving for any reason, the screen cuts to black for a fraction of a second, then straightens your car out, putting you back into the fray.
We imagine these cutaways could get disruptive -- however, after a few post-collision resets, we appreciated the help.

Your performance is augmented by a uniquely robust customization system. Unlike other automotive games, players don't upgrade their cars in Blur -- they upgrade the effectiveness of their power-ups, health, and shields. You purchase these upgrades with funds donated by fans which you acquire by performing well during races. You can even bolster your rate of fan acquisition by purchasing the help of "forumites" -- or, for a crisp $800,000, you can purchase the undying enthusiasm of a blogger.
Our rates are way lower. (This is where we'd put in a winky emoticon face, if we didn't find the use of emoticons of any sort completely vile.) (Also, we're joking. Chill.)
Bizarre hasn't left car enthusiasts completely out in the cold. There's plenty of purchasable cars, many of which are conceptual designs of actual licensed vehicles. Certain vehicles -- particularly ones based on actual cars with huge modding communities -- can be customized with a few cosmetic items. However, most of the focus is placed upon improving the player's capacity for creating (or defending themselves against) destruction.
It's a refreshing hybrid of the Burnout-esque gameplay that has always resonated with me and the Project Gotham Racing polish that I've always admired from afar. Blur's going to face some stiff competition when it drops November 3 -- but it's certainly got a fair share of originality which might help it (insert racing metaphor that means 'do somewhat better than its direct competitors' here).
Bizarre Creations' upcoming arcadey racing title Blur eschews the genre's unsavory, ultra-realistic bits, replacing them with weapons, power-ups and fast-paced neck-and-neck action. It's not the first time racing games have swapped out real for enjoyable -- but after playing a handful of four-player split-screen matches at Activision's PAX event, I couldn't remember the last time a racer made said switch so sublimely.
The last write-up we did on Blur pinned it as a "hyper realistic Mario Kart" -- and honestly, that's not too far off. As I careened through the game's gorgeous curves, blasting enemies with electricity and rockets, I hearkened back to long nights spent on the Luigi Circuit. However, Bizarre Creations has fastened a sizable amount of meat onto them bones by adding the ability to dodge and shield yourself against these attacks, turning races into parry-filled vehicular fencing matches.
That horrible metaphor falls apart, I imagine, when the maximum number of players (see: 20) are introduced to the mix. In those situations, I can only imagine it's less of a fencing match and more of a blender full of car parts.
One of the developer's main goals for Blur was to make sure that players were always in the action, constantly overtaking their competitors and strategically implementing their power-ups. Bizarre hasn't done so with love-it-or-hate-it rubber-banding -- instead, spin-outs and crashes are less of a detriment to success. If you stop moving for any reason, the screen cuts to black for a fraction of a second, then straightens your car out, putting you back into the fray.
We imagine these cutaways could get disruptive -- however, after a few post-collision resets, we appreciated the help.

Our rates are way lower. (This is where we'd put in a winky emoticon face, if we didn't find the use of emoticons of any sort completely vile.) (Also, we're joking. Chill.)
Bizarre hasn't left car enthusiasts completely out in the cold. There's plenty of purchasable cars, many of which are conceptual designs of actual licensed vehicles. Certain vehicles -- particularly ones based on actual cars with huge modding communities -- can be customized with a few cosmetic items. However, most of the focus is placed upon improving the player's capacity for creating (or defending themselves against) destruction.
It's a refreshing hybrid of the Burnout-esque gameplay that has always resonated with me and the Project Gotham Racing polish that I've always admired from afar. Blur's going to face some stiff competition when it drops November 3 -- but it's certainly got a fair share of originality which might help it (insert racing metaphor that means 'do somewhat better than its direct competitors' here).











Reader Comments (Page 1 of 1)
Rocko @ Sep 5th 2009 3:03PM
Are you trying to wink at me?
Silicon Siren @ Sep 5th 2009 3:44PM
Lulz, this is what I was thinking the entire time I was watching the video. WTF?
Shadsy @ Sep 5th 2009 3:07PM
I always wondered why there's not more racers like this. For as realistic and breathtaking as stuff like Forza and Gran Turismo are, Crazy Taxi and Mario Kart have always been more fun.
CaramelZappa @ Sep 5th 2009 3:16PM
This game looks gorgeous.
Does anyone here use a wheel for either the PS3 or the 360? How close is it to actually driving. I love driving but a gamepad doesn't do it for me in these games, and I want to know if putting down $100+ on a wheel is worth it.
CaramelZappa @ Sep 5th 2009 3:19PM
Oh, and Bizzare, PC port of Geometry Wars 2 on steam please? Thanks.
fundando @ Sep 5th 2009 3:23PM
I use the logitech GT wheel which is pure awesomeness. Amazon has a sale on tit right now http://www.amazon.com/PlayStation-Logitech-Driving-Force-Racing-3/dp/B0015HYPOO/ref=sr_1_2?ie=UTF8&s=videogames&qid=1252178432&sr=8-2
Durden @ Sep 5th 2009 5:29PM
I use the 360 racing wheel with Grid, Dirt, Forza 2, and Burnout Paradise. It's very well made and the force feedback is pretty accurate and very immersive. It really "puts you in the game". I absolutely love the wheel but I must say I don't really like using it unless there is a full cockpit view like in Grid and Dirt. Good thing that view is becoming more of a standard now. I got mine with a nice discount on Amazon so shop around before you buy. Highly recommended!
joshroughan @ Sep 6th 2009 3:22AM
Um it is worth buying a steering wheel theres really only one whell ya wanna buy and thats the logitech driving force GT its incredible the wheel vibrates realistically to whats happing on screen but i have to admit when it comes to arcade racers thers really no point playin them with a steering wheel but if ur gona buy say GT5 or DIRT 2 thers nothin betta
fundando @ Sep 5th 2009 3:19PM
This looks like loads of fun I hope they release a demo before this comes out. I've played enough mario cart already this generation I'm ready to move on.
gamepete64 @ Sep 5th 2009 3:30PM
I think it needs more than 5 powerups, it might get kinda stale after a while.
ThornedVenom (of the Fidlious Clan of Wong) @ Sep 5th 2009 4:06PM
Who's betting on DLC?
False @ Sep 5th 2009 4:42PM
Who's betting on a sequel?
Durden @ Sep 5th 2009 5:30PM
Who's betting on Activision giving poor DLC support and many sequels?
Jose @ Sep 5th 2009 3:31PM
Wow, combat racing that doesn't require attention deficit disorder or tinges of autism to play (sorry Wipe Out HD).
umm....hello??? @ Sep 5th 2009 3:46PM
YES!!!!!!!!!!!!! LOCAL SPLIT-SCREEN MULITPLAYER for racing games!! Bizarre Creations is my new hero!
Deck @ Sep 6th 2009 12:10AM
I agree here. That has sold me on it. Too many (all?) these days have neglected to include that.
Stupidiot @ Sep 6th 2009 8:20AM
You mean apart from nigh on every console racing game I've played in the past few years?
Silicon Siren @ Sep 5th 2009 3:48PM
We just need a modern day Twisted Metal (not from the TM devs because they haven't made any decent games in 10 years) or Vigilante 8 style game. It's been a while and a game like that is the only way I'm ever going to get excited about the racing genre again. If I wanna drive a sports car I'll go hop in my Northstar Fiero and take it to the local public track.
CaramelZappa @ Sep 5th 2009 4:12PM
They did release V8 arcade not too long ago.
Snowblind @ Sep 5th 2009 4:55PM
And it was nothing like the original two :(
Durden @ Sep 5th 2009 5:43PM
@Silicon Siren:
You do realize the original TM developers only made TM 1, 2, and Black? They also made the first 2 Jet Moto games. And even more important; 2 of the main guys from the SingleTrac studio went on to make the God of War games. By far are these games indecent! I'm not trying to call you out but I want you to realize a TM game by the original developers would be a dream come true.
Another car-combat game I enjoyed so much was Rogue Trip.
HUPextreme @ Sep 5th 2009 3:53PM
"No fair they changed the outcome of the race by measuring it!"
shibathedog @ Sep 5th 2009 4:01PM
It seems like the power ups aren't different/cool enough, or maybe there should just be more of them. You have boost: okay fine, pretty standard. Rockets: Standard forward attack. Shock and Barge: Pretty much the same side attack, one pushes while one shuts down the car I guess? Either way they are both just sideways attacks that achieve basically the same thing. Mines: Standard rear attack (wait till they get close so they can't steer away)
What you basically have is an attack for every direction, boost, and that's it. (Two attacks for the sides) I say meh, and I was looking forward to this game too. Split Second looks like WAY more fun so far. This is like a cheap knockoff.
AerialAngel @ Sep 5th 2009 4:06PM
"It seems like the power ups aren't different/cool enough, or maybe there should just be more of them"
Same thing what i was thinking. Power-ups seem to be the same age old thing for every game. You have your Boost/nitro. Bombs are their. Rockets. No shields in this game? Well thats pretty much something i was expecting.
Even though theirs not a wide variety of weapons and originality isnt their. I still cant wait for this game. Looks awesome and its looks like a lot of fun. And thats all im shooting for. I dont need a racing game with a power up that makes Zeus pop out of the sky and lightning bolts the hell out of my opponents car.........well that would be great actually... But oh well.
shibathedog @ Sep 5th 2009 4:34PM
yeah but I'm not even asking for anything too fancy, just more than the bare minimum.
Iron @ Sep 5th 2009 4:15PM
Anybody else hear the rocket launcher sound effect from Goldeneye?
cms64 @ Sep 5th 2009 4:18PM
That sounded an awful lot like MSTRKRFT.
SpyderTaco (PSN: Ar4chNova89) @ Sep 5th 2009 5:01PM
This game looks like complete ass compared to the other racers coming out.
Hell, Dirt 2 is next week and NFS Shift isn't too long after that. No one will even remember there ever was a Blur after Gran Turismo and Forza hit shelves.
I'd rather play more Burnout Paradise than spend any money on Blur.
SpyderTaco (PSN: Ar4chNova89) @ Sep 5th 2009 5:05PM
A revolutionary new racing game that includes power-ups?
Oh, that's right, I was just playing WipeOut HD. That's where I saw this before.
Except it doesn't have trash graphics and cost a full retail price.
Durden @ Sep 5th 2009 5:50PM
I consider myself more of a Wipeout guy but I wouldn't call Blur's graphics trash. The game looks gorgeous IMO. Besides, shooting rockets and lightning out of a Dodge Viper is enough to get me to at least rent the game.
SpyderTaco (PSN: Ar4chNova89) @ Sep 5th 2009 6:02PM
Maybe I just saw the wrong videos, but from the footage being released from E3 I thought it looked worse (visually) than Burnout Paradise.
Peglegs @ Sep 5th 2009 5:08PM
...but it's certainly got a fair share of originality which might help it...
Get a nose ahead of the competition?
Obie @ Sep 5th 2009 5:36PM
I dunno, when it comes down to racers with power-ups, "Split Second" seems to offer a lot more new ideas.
This seems like Mario kart meets Forza and not in a good way...but who knows, we'll see.
JetPogi @ Sep 5th 2009 7:16PM
As good as it looks I've always loved a more realistic take on these kinds of games much like what they did to the Deathrace movie where in the weapons are in your car they just need to be activated
JetPogi @ Sep 5th 2009 7:17PM
also the old CTR was great
Rob Accomando @ Sep 6th 2009 1:02AM
Will turtle shells be a power-up?
Kwipper @ Sep 6th 2009 2:15PM
So basically.. they just re-created Mario Kart.. with the gimmick that you're using realistic looking cars, instead of cartoony ones.