Hands-on with Diablo III's desert wastes
Yes, it hasn't even been a week since we brought you some hands-on impressions of Diablo III. One might say it's too soon to add to those impressions, and one might have a good point. Allow us to offer a counterpoint: It's Diablo III. This game, at the very earliest, will not release until 2025 (Q4, of course). As such, we have to provide you with any and all possible coverage. It would be irresponsible not to. Besides, there's some new stuff to cover here, and it's good stuff.
As we reported earlier, the Monk is designed to play like a fighting game character. Having spent considerable time testing out his skills, I can vouch for Blizzard's efforts. We knew that the Monk's skills could be chained into combos using multiple clicks. As an example, the Crippling Wave skill delivers three successive staff attacks - one attack per click -- with each attack doling out debuffs to the enemies, culminating in an area debuff attack on the third strike. What we didn't know, was that these combos can be performed across various skills.
In other words, by assigning two different skills to each mouse button, it's possible to mix and match the various combo skills. Want to deliver two blows of the crippling wave technique and then cap it off with the final strike of the Exploding Palm? Go for it. Now the enemy has debuffs applied to it and, most likely, will explode in a few seconds. Then toss in the fact that many of the Monk's skills don't require mana -- although more advanced techniques like the Seven-Sided Strike do -- and players are really encouraged to experiment with different strategies. In fact, the Monk setup at PAX didn't even include a regular attack button, instead assigning the Exploding Palm as the default left button -- you can assign a standard attack button if you want, of course.
Strategies seem like they will be very important for the Monk too, because he's not as tough as the Barbarian. While he's certainly capable of dishing out damage, he's no tank. Unlike the Barbarian, the Monk is fairly frail. Since nearly all of his attacks require you to be extremely close to the enemy, you'll need to adjust tactics in order to keep foes manageable. If not, you'll quickly find yourself surrounded -- and then dead.
And there are plenty of enemies to surround you. The area I played was a desert outside the city of Alcarnus -- think the area outside of Lut Gholein in Diablo II. The region played host to a menagerie of demons and beasts, including massive sword-wielding warriors, lizards that swim through the sand like sharks and whirling dervishes -- floating specters that spin, slashing my hero with blades at the end of their long robes. Clever use of skills are needed to take them all out, especially against monsters with special attributes. One monster I encountered healed himself every time he struck, which made him very difficutl to dispatch, especially when I was surrounded by other baddies too. Protip: The Seven-Sided Strike is a great way to break up a crowd.
The Monk looks great doing it too, with some impressive spell effects and some wonderful gore. Set off a few Exploding Palms and you'll understand. Small touches, like new character animations during conversations, give real personality to the game, even to the NPC characters. One character I met had been poisoned and used the last bit of her strength to lead me toward her killer. Doubled over and profusely spewing bile, she limped onward until she collapsed (and subsequently exploded into a disgusting vomitous mass). These are small details, but they add a welcome layer of reality to the characters and the world in which they live.
Beyond that (minor) gripe, the game is shaping up to be everything a Diablo and Blizzard fan would expect it to be. It looks great and, more importantly, plays as well as it always has. The din of mouse clicking surrounding the Blizzard booth pays testament to that. The hardest thing about all of it is that, even though it already plays like a finished game, none of us will be able to lay our hands on the finished product for long, long time.
Gallery: Diablo 3 (9/5/09)
As we reported earlier, the Monk is designed to play like a fighting game character. Having spent considerable time testing out his skills, I can vouch for Blizzard's efforts. We knew that the Monk's skills could be chained into combos using multiple clicks. As an example, the Crippling Wave skill delivers three successive staff attacks - one attack per click -- with each attack doling out debuffs to the enemies, culminating in an area debuff attack on the third strike. What we didn't know, was that these combos can be performed across various skills.
In other words, by assigning two different skills to each mouse button, it's possible to mix and match the various combo skills. Want to deliver two blows of the crippling wave technique and then cap it off with the final strike of the Exploding Palm? Go for it. Now the enemy has debuffs applied to it and, most likely, will explode in a few seconds. Then toss in the fact that many of the Monk's skills don't require mana -- although more advanced techniques like the Seven-Sided Strike do -- and players are really encouraged to experiment with different strategies. In fact, the Monk setup at PAX didn't even include a regular attack button, instead assigning the Exploding Palm as the default left button -- you can assign a standard attack button if you want, of course.
Strategies seem like they will be very important for the Monk too, because he's not as tough as the Barbarian. While he's certainly capable of dishing out damage, he's no tank. Unlike the Barbarian, the Monk is fairly frail. Since nearly all of his attacks require you to be extremely close to the enemy, you'll need to adjust tactics in order to keep foes manageable. If not, you'll quickly find yourself surrounded -- and then dead.
And there are plenty of enemies to surround you. The area I played was a desert outside the city of Alcarnus -- think the area outside of Lut Gholein in Diablo II. The region played host to a menagerie of demons and beasts, including massive sword-wielding warriors, lizards that swim through the sand like sharks and whirling dervishes -- floating specters that spin, slashing my hero with blades at the end of their long robes. Clever use of skills are needed to take them all out, especially against monsters with special attributes. One monster I encountered healed himself every time he struck, which made him very difficutl to dispatch, especially when I was surrounded by other baddies too. Protip: The Seven-Sided Strike is a great way to break up a crowd.
The Monk looks great doing it too, with some impressive spell effects and some wonderful gore. Set off a few Exploding Palms and you'll understand. Small touches, like new character animations during conversations, give real personality to the game, even to the NPC characters. One character I met had been poisoned and used the last bit of her strength to lead me toward her killer. Doubled over and profusely spewing bile, she limped onward until she collapsed (and subsequently exploded into a disgusting vomitous mass). These are small details, but they add a welcome layer of reality to the characters and the world in which they live.
The control scheme has seen some significant changes, with four skills assigned to the 1-4 keys on the keyboard, another on the left mouse button and a second skill on the right button. The right button skill can be hotswapped with another pre-selected skill by hitting the tab key. I'm not sure how much further customization will be in the final game -- control options were disabled in the PAX demo, but I couldn't help but feel like the setup was too limited. It's not uncommon for dedicated Diablo players to employ lots of hotkeys to quickly cycle through skills. I personally have nearly a dozen skills hotkeyed on my Diablo II Necromancer. Blizzard has stated that it wants to keep the game "fairly mouse-centric," but hopefully the game will still allow the level of customization that players are used to.
Beyond that (minor) gripe, the game is shaping up to be everything a Diablo and Blizzard fan would expect it to be. It looks great and, more importantly, plays as well as it always has. The din of mouse clicking surrounding the Blizzard booth pays testament to that. The hardest thing about all of it is that, even though it already plays like a finished game, none of us will be able to lay our hands on the finished product for long, long time.














Reader Comments (Page 1 of 1)
Cj @ Sep 5th 2009 6:03PM
I know I may get flak for this but I really hope D3 gets a console release. The controls are fine on PC but I dont really care for upgrading or playing at a low setting on my PC.
whylekat @ Sep 5th 2009 6:05PM
That's the problem with PC gaming..
Honestly fella's, how much will a decent gaming rig run ya?
SpyderTaco (PSN: Ar4chNova89) @ Sep 5th 2009 6:17PM
The problem with PC gaming is that people don't want to go through the effort of having to monitor their upgrades as well as "maintain their hardware". They want to grab a disk, throw it in, and go.
That's why I gave up on PC games. Well, that and the almost nonexistent market.
David Cater @ Sep 5th 2009 6:29PM
I second this. I loved Diablo, but I love the ease-of-use of a console more. I have enough games queued up to play on my XBox that it would be a waste of time and money to put any effort into doing PC gaming. But if Diablo III were ever to come out on console I'd snap it up in a second.
tmacairjordan87 @ Sep 5th 2009 6:50PM
Agreed, I want a console release of this. That way I don't have to spend ridiculous amounts of money on a new PC.
Levi @ Sep 5th 2009 6:51PM
yeah. As much fun as it can be to upgrade, I hated *having* to upgrade just to play a new game every year. It ended up being a once every few years deal, where I'd miss out completely on new games, because the HW requirements were just slightly out of reach.
Although I recently bought a gaming laptop, and I'll have a few hours or so before it becomes outdated, I'd buy this on a console probably too.
Ad @ Sep 5th 2009 6:57PM
In fairness, the Diablo games have never been games demanding the biggest and best graphics cards...
Shadowbender (Sweatshop Supporter In Hiding) @ Sep 5th 2009 7:10PM
Agreed. I would be tiresome and tedious to have to upgrade all of your stuff, do all this and that, and pay tons of money for it. But with console gaming, you pop it in and go.
WiNG [XBL&Steam: WiNGSPANTT] from lifeinagame.com @ Sep 5th 2009 7:56PM
I have to laugh since ALL Blizzard games have always run on extremely low spec systems. Look at the computers most people use to run WoW.
Blizzard games ALWAYS run great on low end systems, partly by design, and partly because the games are in development so long that the tech needed to run them by the time they launch is quite old.
Foetoid @ Sep 5th 2009 8:22PM
/facepalm.jpg
I can build a PC that would run this game maxed out no worries for the price of a Ps3. "Oh boo hoo, gotta upgrade, gotta build a new PC" omfg. Since you are all using a PC to type this mostly, its safe to assume you all have a keyboard/mouse/monitor, so building up the case to run this game maxed? No worries. Heck it would Crysis smoothly on High settings.
luce1sw @ Sep 5th 2009 9:49PM
I won't lie, I can't verify your claims on the cost to build a high end gaming rig (although I always assumed a good one would go for about 800, much more than a ps3), but even if you could, there is the level of having to know not just WHAT to get, but also where to get the best deals and how to put it together and stuff. It's a much bigger headache than I see you make it out to be, you cannot simply go to any regular store and ask them to sell you parts to build a computer, heck, most stores don't even sell all of the parts. And I know there is the wonderful thing called the internet and a wonderful search engine called google, but it still remains that it is generally much more effort (and time = money for a lot of people, including me) to build a PC gaming rig.
I also enjoy playing on my TV screen, as opposed to a monitor.
Lurker28 @ Sep 6th 2009 2:56PM
"Upgrading" would assume that you would not be buying everything from scratch. When I upgrade (once every three years), I get a mid range video card $160-180, processor $200, RAM $80, and motherboard $100. That computer will run almost every game I need at medium to high settings for the next few years. No need to spend 2000 dollars...we are not talking about new sound card, monitor, hard drive, dvd burning, blu-ray, case, etc. I would assume that most people who "upgrade" their computers have many of these components already.
No need to "look for the best deals" all those prices estimates came from newegg.
You people are just bitching for the sake of bitching, which tends to happen quite often on these comments in Joystiq.
SpyderTaco (PSN: Ar4chNova89) @ Sep 5th 2009 6:17PM
Can't wait to pick this up in 2043.
dAnixx @ Sep 5th 2009 6:45PM
are you crazy? not so soon!
Seriously now, Diablo 3 is coming 2011. You'll see!
Stevetrop @ Sep 5th 2009 6:17PM
Ah great times in the desert. Fun in the sun battling away looking for Tal rasha's tomb. The only thing this desert battleground needs is the cheap ass electro beatles and big ass maggots.
Vaitork @ Sep 5th 2009 6:31PM
Damn them electro beatles!
BananaBoat @ Sep 5th 2009 6:27PM
My fondest memory of D2 is when me and a few friends first got to act 2. We went out into the desert, thinking we were awesome, only for two of us to die while the rest of the party ran back to Lut in terror.
I'll be ready come Q4 2012.
whylekat @ Sep 5th 2009 6:55PM
You mean TBA 2015 ;)
Emperor_Den_Den @ Sep 5th 2009 7:04PM
that made me laugh so hard
Shadowbender (Sweatshop Supporter In Hiding) @ Sep 5th 2009 7:10PM
You mean never.
opifex @ Sep 5th 2009 7:15PM
PC Upgrade prices are pretty damn cheap, especially from what a decent upgrade can give you.
For roughly £100 you can get a Nvidia GTX260, this card can play this game on max graphics are 1920x1200, and play many more games at insane graphical settings. A small price to pay for simply great gaming on so many levels.
If you already got a decent PC you can simply shove this card in, or something much cheaper to play at your monitor size, its not as if you will all need this card.. chances are most of you are on 19inch monitors.
If your PC cant support this card or anything average today.. What? you got an AGP slot? single core CPU? 250watt PSU?
Your PC is just too old anyway, if its this crap you should never complain about "upgrading" every year or "its expensive" because clearly you don't put anything into PC gaming in the first place.
D3 will never hit the console, just to get optimal play they would have to release a keyboard/mouse support to the console (never happen) The game is a bit like WoW, just simply cant be played on a controller.
Also customize the way the game works by removing Battle.net to support the 360 service (never happen).
This game would almost definitely have to be forced into a HD mode so text/GUI and various graphics can fit onto the screen correctly. Playing at SD with so much text is just a no go. Like what they done with Dead Rising about the text being only readable on HDTVs.
opifex @ Sep 5th 2009 7:16PM
Was supposed to be a reply, doh!
SharpShooter @ Sep 6th 2009 1:30AM
PS3 Supports keyboard/mouse. Just sayin'
Lurker28 @ Sep 6th 2009 3:01PM
Even more so "microballs" and "playshitless" have so many hoops to jump over when the developers want to release a patch for their games. This takes extra time and it can a whole slew of issues.
Blizzard wants to play by their own rules on a great open plateform like the PC where they don't have to pay a licensing fee nor do they have to deal with patch validation by the console producer.
Blizzard is notorious for adding content free with their patches as well as supporting their games for years while releasing patches on a regular basis. Patching is a new thing with consoles and it doesn't work that well. One day they will get it right, but this generation still can not compete in many ares to the computer.
MRLN the Amazing @ Sep 5th 2009 7:27PM
HOLY CRAP. Aren't monks supposed to copy bibles or something? What's he doing with a staff and blasphemously badass magic?
Alphathon @ Sep 5th 2009 8:06PM
He kicks arse for the lord!
WiNG [XBL&Steam: WiNGSPANTT] from lifeinagame.com @ Sep 5th 2009 7:58PM
One main reason Diablo doesn't work easily on console is simply that so many skills work by clicking a very specific area. Teleporting around a dungeon, setting traps, or even casting Corpse Explosion require making pinpoint clicks quickly. A controller setup would have to use lock-ons or approximations that wouldn't work very well given the vast number of enemies in Diablo games.
AndyS @ Sep 5th 2009 10:05PM
Right. I have been attempting to play Sacred 2 lately on the 360, and it just feels wrong and random for targeting and teleporting. And the way the modifiers work on the binds for abilities is kind of clunky to boot.
Not saying Blizzard is not much better at figuring these things out than the Sacred 2 people, but I still think it will work much better on a PC.
And for the comment above about wanting to play on a TV vs a monitor...you can hook a PC up to an HDTV very easily these days. Best of both worlds.
Cyspeth @ Sep 5th 2009 10:16PM
If you loved D2 you'll love D3. Played it at PAX and graphics are super nice, best I've seen from a Blizzard game in ages. I can't see anyone being disappointed unless they really try.
aol sucks balls @ Sep 6th 2009 4:02AM
I guarantee that most of you will have no problems running this on your current computers. And if you have a problem turning down your settings to play this game which will no doubt be absolutely legendary, maybe you should be watching Transformers instead of playing games.
Dummy00001 @ Sep 6th 2009 10:01AM
I have two questions:
1. Graphics/CPU requirements?
2. Does it come with subscription to emergency mouse replacement service?
carson @ Sep 6th 2009 12:24PM
I keep hearing people say things like, "PC Upgrade prices are pretty damn cheap, especially from what a decent upgrade can give you." and "I can build a PC that would run this game maxed out no worries for the price of a Ps3. "Oh boo hoo, gotta upgrade, gotta build a new PC" omfg."
you people obviously don't realize the barrier of entry to pc gaming. If I wanted to play this game I would have to spend at least $500 building a computer, not to mention all the knowledge I would need to gain in order to build it, and all the time spent building it. this adds up, I am obviously not a pc gamer, but I loved d2, and this looks amazing, but because of hardware restrictions (gma 950....) I can't enjoy d3. pc gaming doesn't make financial sense, needing to upgrade every year. I have a 360 that cost $400 on the front end, but will continue to have good and beautiful games over the course of it's 5+ year life span, compare this with pc gaming where you have to spend $100-$200 a year just to stay up to date.
I am not a really hardcore gamer, but if you play on pc you have to be really hardcore and have a LOT of disposable income, neither things I embody. pc games just aren't approachable to someone who lives paycheck to paycheck, at this point few games, console or pc, are at all affordable, and if they are they are minigame compilations. this is getting better with the likes of shadow complex and similar titles, but sometimes a guy has to resort to pirating because of the expenses involved.
WiiFTW @ Sep 6th 2009 1:51PM
I've spent a total of $650 on a PC I bought in 2007 and a video card upgrade ($100) for it and a new monitor ($150) and I'm fine playing any PC game I want. Granted, I mostly play Team Fortress 2 and a bit of Warcraft III (going to add Diablo III and Starcraft II to that list when they come out). I didn't even build the PC myself and just opened it up and popped in a video card. I've tried CoD: 4 and Crysis Warhead (both at 1280x1024, doubt I could run Warhead now at 1680x1050) and I didn't take a liking to either of them, so it really depends if you WANT to keep up and what kind of games you want to play.
It just comes down to if you're willing to pay up for what the PC has to offer (TF2 is infinitely better on PC, Blizzard and Valve games have incredible replayability because of great multiplayer) or just stick with consoles. Then it's how much are you going to commit: hardcore or just enough (me).
Lurker28 @ Sep 6th 2009 3:12PM
"All the knowledge?"
Seriously there is probably a 20 or 30 step tutorial on how to install computer parts it isn't rocket science, it's like Legos. You are not overclocking you or modifying your processor multipliers nor are you are going to fucking with the bios.
It appears you have not upgraded in quite sometime, so you bitching is very similar to a "console fanboy" talking about how his favorite playstation 2 doesn't play god of war 3 and how it doesn't make sense since that is the only game he wants to play on the console, so it must be gay and retarded.
I have had my computer for three years with no upgrades (besides a new HD drive for 80 bucks). My GTX8800 still plays every PC game out with little to no hiccups. I spent 1,200 on my first gaming computer and I will probably upgrade my computer next year, which will be almost four years since I purchased by that time. When I upgrade I will only spend 550 or so to upgrade my mobo, ram, vid card, and processor....not need for any other gaming components. That setup will last me another two years+.
You need to stop over exhaguerating to prove your horrible point.
Trist34 @ Sep 6th 2009 2:48PM
Diablo 3 won't be coming to consoles. Blizzard has specifically said this. Their games are for the computer. It's about time the computer has gotten some more love.
Nightwing162 @ Sep 6th 2009 2:45PM
A person can play most video games, and only has to upgrade computer parts every 3-4 years.