PAX 2009: Sam Fisher to see green again

No further details were revealed, but at least we can take some comfort in Emo Sam taking one more step toward the badass we all know and love.


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Reader Comments (Page 1 of 1)
markhill66 @ Sep 5th 2009 1:04PM
So I guess Sam went with the Prestige Edition Modern Warfare 2, right?
Rhamsey @ Sep 5th 2009 1:06PM
Best comment I've read today.
markhill66 @ Sep 5th 2009 1:08PM
Thanks. It's the best comment I've written all day.
WINterfang @ Sep 5th 2009 1:09PM
Modern Warfare 2 on wii has bad graphics.
Special Agent Steve @ Sep 5th 2009 1:20PM
"Modern Warfare 2 on wii has bad graphics."
And you have a bad sense of relativity.
WINterfang @ Sep 5th 2009 1:25PM
There's never a wrong time to made fun of Modern Warfare wii graphics.
Special Agent Steve @ Sep 5th 2009 1:31PM
And isn't it only Modern Warfare 1?
Nerdy Desi @ Sep 5th 2009 1:34PM
Yeah, the Wii is only getting Modern Warfare this Fall, two years after it originally came out. I'm sure those Wii owners have already played it somewhere else or on another console they own.
I don't see it selling much at all.
Lanceo9 @ Sep 5th 2009 1:45PM
Haha. That comment inspired a literal lol.
OMGOMG @ Sep 5th 2009 1:07PM
Vinny and Ryan from Giant Bomb had a bet on this a couple months ago on the podcast. Vinny WINS!
Haon @ Sep 5th 2009 1:14PM
Yep, that settles it.
Apoth @ Sep 5th 2009 1:25PM
"..enable[s] a black and white vision.." and "see through walls, with enemies glowing bright white"? That sounds like anything but nightvision to me. We'll have to wait and see what the word is on the next bombcast.
giantenemycrab @ Sep 5th 2009 1:36PM
Looks like Ryan owes Vinny $50.
NT_ @ Sep 5th 2009 1:42PM
That was my very first thought (Vinny wins!). My second thought was, great, every game with guns for the next two years will have night vision goggles. Thanks, MW2.
Leroy_Rocktopus [Planeteer: Power of Asian Disability] @ Sep 5th 2009 1:58PM
@apoth
Splinter Cell's night vision has always been black & white. It's an aesthetic choice to make it look less bland than the usual green night vision of every other game.
Obie @ Sep 5th 2009 2:05PM
What did they bet on? A shot of gin like the one Gerstmann had to do? Or was it 50 bucks?
Rein [Prime Minister of the city-state of New Bjork] @ Sep 5th 2009 2:17PM
@Leroy
Only the first two games had black & white night vision. The other 3 (both versions of DA) had a disgusting green color for their night vision. This vision mode sounds more like the EMF vision mode coupled with the thermal vision (since I believe thermal was the only one that could see through things, albeit only doors).
SpyderTaco (PSN: Ar4chNova89) @ Sep 5th 2009 2:26PM
Bahaha going to have to listen to next week's Bombcast for sure.
The Baron @ Sep 5th 2009 3:13PM
I remember DA had a set of unlockable full-colour NVGs too.
Leroy_Rocktopus [Planeteer: Power of Asian Disability] @ Sep 5th 2009 5:09PM
You're probably right, Rein. I have only played the first two games, so I didn't know they changed the colors later.
Durden @ Sep 5th 2009 1:51PM
This is somewhat unrelated, but I thought it was a little strange that Infinity Ward took over the high pitched night vision goggle sound (you know, from the MW trailers). I always thought that sound was somewhat trademarked with Splinter Cell/Sam Fisher. Just thought I would bring this up.
Minecart @ Sep 5th 2009 1:58PM
I know I've associated the sound much more with Splinter Cell than MW.
ybfelix @ Sep 5th 2009 2:01PM
Do real life goggles make that sound? (you know, besides doing nothing...)
ShadowMonkey987 @ Sep 5th 2009 4:09PM
Well if you look at the avatar clothing avalible on the marketplace
you'll see theres sam fishers outfit (it looks good lol)
then you have the elites outfit (the ones that bust in through the wall's,roof in the e3 demo)
then you have the splinter cell outfit
so i think he'll be back in his spy gear in the game mayby the final mission
Dan the Man @ Sep 5th 2009 8:03PM
No, the guys that bust through the window are the spys, not mercs. They probably had a merc suit on the Avatar marketplace because they're also back in multiplayer. If he's in a spy suit, it WON'T have red goggles, it'll have green. And maybe a balaclava too.
Das Boot @ Sep 5th 2009 2:19PM
Badass: The Game.
Now with 120 % badassery, IN THE DARK.
xGearSecondx @ Sep 5th 2009 3:45PM
SOLD!
Van Faulk @ Sep 5th 2009 6:11PM
When chuck norris goes to wait, he checks under his bed for sam fisher.
ThePhantomnaut @ Sep 5th 2009 2:59PM
Ha! Vinny won $50!
Kyle @ Sep 5th 2009 3:58PM
Those are infrared goggles then if you can see thorough walls to see peoples body heat. Green is night vision, not white.
Filthy Assistant @ Sep 6th 2009 3:40AM
Sam isn't seeing body heat, he's seeing their souls.
Matt @ Sep 5th 2009 4:15PM
... Sounds like they are trying to copy Batman: Arkham Asylum with the see through walls things.
Traceur_Ryuk (PSN: Ryuk_shinigami) @ Sep 5th 2009 4:52PM
http://sleekupload.com/uploads_jpg/20/facepalm_4.jpg
Lulzabad @ Sep 5th 2009 5:02PM
"The goggles enabled a black and white vision mode that allowed Sam to see through walls, with enemies glowing bright white."
Infrared(thermal) goggles can look like that.
Jon B @ Sep 5th 2009 5:50PM
Awww, Vinny wins the GB bet...I was kinda rooting for Ryan, though.
Lurkero @ Sep 5th 2009 6:16PM
I still think that Ubisoft took the wrong direction in the Splinter Cell franchise. They should have used the in-training Splinter Cells from Chaos Theory and made them the stars of the series. If that were the case this whole vagabond chapter of Fisher's life wouldn't have been necessary, and nobody would be worried about the goggles.
Butters @ Sep 6th 2009 1:15PM
Well Shadownet made their debut in PT. They could have made them play a role in CT and then DA is where the transition is made.
OR
Play off the co-op from CT and make that a significant part of the story for DA instead of the Hisham storyline that made no sense to me.