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Reader Comments (74)

Posted: Sep 7th 2009 12:57PM SHADO1980 said

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Multiplayer modes have been dropped over the life of the series. The unlamented "Race" comes to mind.

Posted: Sep 7th 2009 2:50PM NukeAssault said

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Not following ya. You can make checkpoints in Forge and race into those... same thing. Though your only official option is Rocket Race. Which i personally enjoy highly.
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Posted: Sep 7th 2009 1:11PM petepete said

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great so this is basically a confirmation that halo reach is going to use the same old engine... ugh

Posted: Sep 7th 2009 1:20PM killer rin said

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umm no it isn't their just saying if you like it it they will put it in Halo: Reach and either way they would have to reprogram Firefight to work with Halo: Reach so it would Work with Reach's Engine (If It Does Have its Own(Which im 98% sure it will))
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Posted: Sep 7th 2009 1:24PM Misfit Toy said

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You don't need the same graphics or physics engine to implement a gameplay style or mode.

Still, I doubt they would create a brand new engine for the game. Most likely it will be modified, just as ODST is modified from the Halo 3 engine. No, I don't think we'll see something that shiny and new until XBOX 3 is out.
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Posted: Sep 7th 2009 8:07PM (Unverified) said

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"great so this is basically a confirmation that halo reach is going to use the same old engine... ugh"

Incorrect.

Reach uses a new graphics engine.

Other components of the "engine" (such as it is) fit in with the available rendering technology. Firefight is a system of game-play/networking related code, not rendering code.

So you can -- with the requisite ton of work -- have a Firefight mode with a different "engine".

But that's all too early to say. We know absolutely nothing about Reach except it has a new graphics engine and that its an "FPS".
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Posted: Sep 7th 2009 1:19PM Obienator said

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Everytime something cool pops up about ODST, something crappy shows up.
More and more this one seems like a 1/2 off Ebay purchase in January for me.

We'll see. But seems same-old, same old.

Posted: Sep 7th 2009 1:27PM (Unverified) said

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Really? Like they weren't going to add it anyways. Horde mode will be a new standard for shooters.

Posted: Sep 7th 2009 1:56PM ViciousBastard said

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yup, hit the nail on the head
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Posted: Sep 7th 2009 1:49PM SSUK said

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@Josh: I don't have any concerns. Halo 3 and ODST are about 6GB a pop. I don't see Reach being any beefier in size given it's the same studio, probably using the same engine as H3 and ODST.

And even if 8.5GB isn't big enough, Square Enix has done double-disc games like The Last Remnant and Infinite Undiscovery, probably Final Fantasy XIII as well. If you're not into getting up to swap a disc mid-way through a game you're probably not going to like that news very much, but hell, I was brought up on Playstation 1. I still remember exactly where the disc swap for MGS1 is. Didn't stop it being awesome.

Posted: Sep 7th 2009 2:35PM Bedlight said

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So in other words, Reach is gonna have Firefight. Thanks for confirming that Bungie.

Not surprising. At all. I don't think this really needed to be posted. We all kinda assumed it was gonna be there.

Posted: Sep 7th 2009 8:10PM (Unverified) said

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"So in other words, Reach is gonna have Firefight. Thanks for confirming that Bungie."

They didn't do any such thing.

There are two standard responses to product-related questions: we can't comment at this time, or, "we're looking at that, anything is possible".

You are (incorrectly) making assumptions from an "anything is possible" response.

You're also forgetting that it's not Bungie that has the final say on Reach features. It's Microsoft. Bungie are contractually obligated to deliver Reach to MS, but it's MS as publisher that exercise total control over what gets published, and in what form (e.g. DLC vs disc). This is one of the reasons for the historic tension and split between Bungie and MS.

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Posted: Sep 7th 2009 2:55PM (Unverified) said

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@ Josh
@ ssuk

HALO 3 ODST is 3.5GB!!!

So a DVD-9 is more than enough space for the game.

I can guarantee that Firefight barely takes up a few hundred meg - as all the characters, enemies, & environments are recycled from the campaign.

@ Josh - saying that the disc capacity is holding them back shows how ill-informed you are - so you should either not comment on such things, or learn about it o_O

Posted: Sep 7th 2009 3:19PM SitriStahl said

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just get halo 1 for PC, it has custom maps, its cheap, and a computer from the 60's can run it, and it has online

Posted: Sep 7th 2009 3:39PM jynxycat said

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Epic tried to do this in UT2004 with Invasion mode. No one liked it.

But when they added it to Gears of War, it's suddenly super fun ?

hm.

Posted: Sep 7th 2009 4:24PM knighty said

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Well it didn't really fit the style of UT did it, plus the enemies sucked, whereas for Gears / Halo the player vs AI gameplay is already excellent, all they really do is chuck you in different scenarios with tougher odds = instant fun.
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Posted: Sep 7th 2009 5:14PM TheDarkWayne said

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What's the hmmmm for? Obviously people do find it super fun, or it wouldnt be in everything from WaW to Gears, it's not like there's some big malicious conspiracy to get us to all love Horde modes in order to prepare us to be ourselves hoarded together for slaughter by alien overlords. Actually now that i think about it....
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Posted: Sep 7th 2009 6:20PM petepete said

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they also did it with LOTR Return of the King, and it was fucking amazing. so i agree that it is bullshit that Epic somehow takes credit for this idea
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Posted: Sep 7th 2009 5:14PM (Unverified) said

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Well if they put the word Halo on it, it will be known as groundbreaking and innovative by everyone else.

Posted: Sep 7th 2009 7:05PM mynk said

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you're thinking of apple.
the word halo just signifies awesomesauce.
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Posted: Sep 7th 2009 7:32PM EBAN44 said

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"I don't think we've ever been known to really take things away from each successive release"

YOU TOOK AWAY THE PISTOL, TO MAKE HALO NOT AS FUN, EPIC FAIL!!!!!!!

Posted: Sep 7th 2009 8:02PM (Unverified) said

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Someone at Bungie recently confirmed that Reach uses a new engine. Or, rather, an engine that they've been working on for some years.

It probably mixes some of the existing engine and code-base, but it's supposed to have an all-new rendering technology and path.

Posted: Sep 7th 2009 8:15PM (Unverified) said

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"Why wouldn't they have this on Reach?"

Time, money, DLC opportunities, technical issues, is it a good fit with the Reach gameplay (which we know NOTHING about), etc.

There are many valid reasons why they wouldn't have it in Reach, at least at launch. A game-type like this requires a lot of work, money, time, testing and ongoing maintenance.

You can't just add stuff to games that are in development, as you see fit. That way leads to broken schedules, budget blowouts, which in turn leads to product disaster. And we've seen a lot of those already this year, with many products failing.

Even a company as big as MS has schedules and release limitations.

Posted: Nov 19th 2009 8:25AM (Unverified) said

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