PAX 2009: Hands-on with Torchlight
Gallery: Torchlight
When Mythos and Flagship Studios dissolved, Travis Baldree (designer of Fate), Max Schaefer (co-designer of Diablo I and II), and Erich Schaefer (also worked on the Diablos and co-founded Blizzard North with his brother Max) decided that they had a team they loved working with, so they founded a brand-new company within a day and hired the entire Mythos team to start working immediately on Torchlight.
Torchlight doesn't hold any real gameplay surprises. It utilizes the same control scheme as Diablo, which is just fine with us. Why reinvent a fork just because you've made an incredible new entree?
The single-player RPG offers a choice of three different characters: The Destroyer, a brawny barbarian, The Alchemist, a steampunk-type wizard boy, or The Vanquisher, a female character with ranged weapons. You also choose a pet at the outset, either a dog or cat, and you'll be glad that you're given a companion right away, especially since they have their own inventory slots (they wear a little pack on their backs) and you can send them back to town to pawn your extra loot.
Initially, you enter dungeons near the town of Torchlight and quickly pick up different quests. We were set off in search of someone who had wandered into the dungeons -- how foolish! Controls are simple to grasp, making it easy to engage foes, blast off spells, gather loot and explore the dungeon. What makes it so much fun is the whimsical design. The cartoon style really doesn't seem like an art direction you'd choose for a hack 'n' slash RPG, but the entire world has a fantastic look and feel. At one point, our Alchemist went to open a chest, and it tried to bite him. It then sprouted legs and ran around before we finally took it out with a spell. Apparently, those are called "Mimics" and will appear throughout the game.
Aside from those flourishes, Torchlight feels like RPG comfort food. Speaking of which: You can fish for items to feed to your pet, and some of the fish will mutate your pet into different creatures, including an enormous, acid-spitting spider. Some of those mutations may or may not be permanent, but regardless of the animal, it'll always be your pet. The skill tree in-game is extremely similar to Diablo, and there's a level cap of 100 in the game. Travis cheated us up to a high level, and one of the new Alchemist skills involved summoning awesome steampunk robots that would fight for us.
Also impressive is the fact that the game ships with the entire toolset Runic used to create Torchlight. You'll have access to the same graphics, particle effects, sound effects and so on, and you can create whatever you want ranging from new levels to new items and classes. That's a heck of a lot for $20. Baldree imagines it'll take 15 to 20 hours to play through the single-player campaign, but the dungeons, encounters, and loot are random, so it'll be different each time you drop in.
Torchlight is being published by Perfect World, who will also be publishing a Torchlight MMO, which Baldree says is at 18 months away. The goal is for the look and feel of the MMO to be the same as this title, and to have this be a lead-in. The first entry in the Torchlight family will set you back $19.99 when it launches on October 27.








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Reader Comments (Page 1 of 1)
SpyderTaco (PSN: Ar4chNova89) @ Sep 7th 2009 8:04PM
I really like the design of the character to the left in that row.
He looks almost like a mage, and almost like an engineer.
I'm officially interested.
Alton Brown [ XBL: LordToastington, Soon-To-Be-PSN: OrIsItAltonBrown] @ Sep 7th 2009 8:08PM
That is cool. He looks almost Fable-esque.
Not THAT Matt @ Sep 8th 2009 2:02PM
October can't come soon enough.
blueruckus @ Sep 7th 2009 8:22PM
We were talking to one of the guys at the Torchlight booth and I was really interested until he mentioned that there is NO multi-player in this game. That's a pretty big nail in the coffin for me.
Ryuukuro @ Sep 7th 2009 9:02PM
That's a shame but I don't think that should be a requirement. (Then again, I hate playing multiplayer games unless the other players are in the same room as me.)
Ghen @ Sep 8th 2009 6:50AM
Not even LAN play? Crap.
Well Titan Quest did ok single player for me... (the servers couldn't handle the load so I pretended they didn't exist)
Kevin Kelly @ Sep 8th 2009 1:03PM
$19.99 for a game with the full creation tools is pretty amazing, and it's a precursor to the MMO that is coming later. The single player was a lot of fun.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 7th 2009 8:23PM
color me interested...just $19?? I'll most likely be getting this
Special Agent Steve @ Sep 7th 2009 8:24PM
For a second I thought Pixar was doing the animations. Crysis would've been beaten.
Dalrint @ Sep 7th 2009 8:25PM
Does this remind anyone else of Fate?
freaparn @ Sep 7th 2009 8:37PM
Painfully so, heh. Even the whole "feed your pets, watch 'em mutate" thing was in Fate. Since that was Travis Baldree's project, and he's working on this (pretty much identical) project, it's not terribly surprising to see some features revisited. Not necessarily a bad thing anyway... Fate had some neat ideas, it just lost focus and wandered all over as soon as you entered the dungeon.
sonofman @ Sep 7th 2009 8:47PM
I do not see how this is compared to pixar... Any cartoon company perhaps but Pixar is lightyears beyond this primitive looking clone. While it maaaay be fun to play and while it maaaay be somewhat worth the price of admission, anybody or company that had anything to do with Flagship is never getting another dollar from me. They should give this game free to Hellgate: London Lifetime Subscribers who they left for dead only a few months after accepting their cash....
Ryuukuro @ Sep 7th 2009 9:09PM
I wish more video games looked like this one. I think I'll buy it too.
[ArchiGamer] @ Sep 7th 2009 8:51PM
I don't know if I should find the monsters adorable or menacing.
I want this.
WiiFTW @ Sep 7th 2009 9:18PM
This is great to keep me going until D3 drops. The art direction also separates it from other Diablo-type games.
Discotheque @ Sep 7th 2009 9:22PM
I'll definitely pick this up if it's good. $19 price tag is great, and the game itself looks quite good too. I'm quite excited for DeathSpank aswell.
Avoli @ Sep 7th 2009 9:22PM
Best thing is has going, no competition from Diablo 3 until 2052.
Mythor @ Sep 7th 2009 9:24PM
"so close to shipping you could taste it (just ask our own Griffin McElroy who was in the beta)"
Orrrrrr we could ask someone who was actually in the beta/honest and they'll tell you it was 6 months MINIMUM away from release. And that only if they heavily scaled back their goals.
Torchlight's looking very good though and for $20 up front (instead of micro transaction based) it seems a solid investment. :)
Rollins @ Sep 7th 2009 10:37PM
It was close to being release-ready until they decided to introduce the overworld and revamp everything.
Regardless, I miss that game.
tmacairjordan87 @ Sep 7th 2009 9:25PM
Looks surprisingly decent. If my computer can run this (it probably can't, it's bad) I'd consider trying it out since it's cheap.
Yan @ Sep 7th 2009 9:34PM
I'm going to play the Act IV out of it.
Alton Brown [ XBL: LordToastington, Soon-To-Be-PSN: OrIsItAltonBrown] @ Sep 7th 2009 9:37PM
Good one.
tmacairjordan87 @ Sep 7th 2009 9:37PM
Well ok, but only because you said so...since you have such an impeccable reputation
Moschetto @ Sep 7th 2009 9:43PM
Must EVERYTHING with a cartoony artstyle be compared to Pixar now?
[ArchiGamer] @ Sep 7th 2009 9:46PM
I -love- free things!!!
[presses report button]
OMG @ Sep 7th 2009 9:55PM
Yeah. Everyone may want to check it out!!! LOL......
OMG @ Sep 7th 2009 9:56PM
I will go there...Really wonderful.!!
inteller @ Sep 7th 2009 10:37PM
wow....Dungeon Siege called, they want their IP back.
Webbstre @ Sep 7th 2009 10:42PM
Couple things the article doesn't mention: There is no multiplayer, but that is because the MMO in the same world is set to be released 18 months later (with testing phases long before that), and the game ships with the developer's tools to allow for easy modding, so people will be able to do anything to the game they want. Apparently a couple clicks can make every monster a bloody exploding bath of particle effects.
Demaar @ Sep 7th 2009 11:08PM
No multiplayer kills my interest entirely. I only play these types of games with other people. Even network multiplayer would be fine. Why leave it out? Seems lame to me.
Mavrick593 @ Sep 7th 2009 11:31PM
I want to go to there....
Mavrick593 @ Sep 7th 2009 11:33PM
This looks like it will keep all of us busy until Diablo III (finally) arrives. and $20 ain't bad at all. I'll def keep an eye out for this one
potatu @ Sep 7th 2009 11:50PM
No multi player actually is better for me, I can play it however long i want, and whenever, never have to wait for someone else, especially people that like to make you wait AFTER joining your group. And, you can play this without internet connection? Pretty sweet.
Ian @ Sep 8th 2009 1:57AM
$19.99? At least give me a chance to not buy it.
FATE was a good game that a lot of people passed on because of WildTangent's reputation for making malware.
It sounds like a lot of the systems from FATE are actually in Torchlight as well. Man are people in for a treat when they see exactly how the pets are used.
*sigh* Great now I gotta find FATE and reinstall it.
Ugkul @ Sep 8th 2009 2:19AM
The steampunk mage is the main reason I'd check it out. And the low, low price.
Triscuit @ Sep 8th 2009 2:52AM
I hope they take another page from the Blizzard book and release it for mac+pc on one disc, or at least at the same time.
drun @ Sep 8th 2009 3:46AM
I can see there's some wallpapers in the gallery yet you guys compressed them... whatever, I can use them anyway.
jamesL @ Sep 8th 2009 5:39AM
the game has no shaders so that helps a lot, they've had it running on a netbook at 12fps, which is bad, but your pc is better than a netbook, right :)
they did say that at least a geforce 2 is required, so, that's pretty much everybody
tmacairjordan87 wrote "Looks surprisingly decent. If my computer can run this (it probably can't, it's bad)"
james_lankford @ Sep 8th 2009 5:52AM
The company is only 12 months old and this game is coming out Oct 27. They're a small and new company and probably didn't have the resources to develop, code and test multiplayer from the start.
Adding that capability would add months to the development time and who knows how much more money.
They probably thought it best to get something out the door now and start bringing money in and then begin work on the mmo instead of developing this with multiplayer for another 6 months with no money coming in.
Besides, this lays the foundation for the mmo. Same theme, look and style. So now that they've got some weapons, armor and tilesets done and they're going to have money coming in, we may all be in the alpha version of the mmo in 6 months.
Demaar wrote "No multiplayer kills my interest entirely. ... Why leave it out? Seems lame to me."
ghaith @ Sep 8th 2009 3:54PM
looks amazing, sign me up!
MOT @ Sep 11th 2009 12:21AM
When I read 20 bones I was like what? These guys are seriously undercutting themselves. If the game is good, I'll buy for sure.
Immaridel @ Nov 5th 2009 4:48PM
I've played through the demo like crazy, and just purchased the full version. What I've experienced so far is incredibly fun. No multiplayer? That seemed like a big deal to me a first, but now I don't care. This is the best $20 I've spent on gaming in a long time. Good job, Runic! I can't stop playing my Vanquisher :)