Branching Dialogue: Tales of Bat-Mania (or: Why Arkham Asylum is an RPG)
Presenting Branching Dialogue, a weekly, wordy and often worryingly pedantic discussion of video game genres, trends and err ... stuff I didn't think to put in this introductory line.

One of the most irritating outcomes of role playing, often exhibited in games far removed from that genre, is when you're forced to play dumb. You'll recognize the phenomenon as the shimmering, insultingly obvious trapdoor that must be trampled in order to trigger the next cutscene or event. You may have outsmarted the game by spotting a literal hole in the plot, but the inflexible narrative can only reward those who blindly play the role -- the role usually being that of a flustered Admiral Ackbar.
It's even worse when you're supposed to be Batman. After using one of Arkham Asylum's most integral tools to spot a gang of goons lying in ambush, I was thoroughly annoyed when there seemed to be no alternative route toward the next objective and no acknowledgment of my foresight. I had to knowingly steer the world's greatest detective into a trap -- and he didn't even flinch. Only moments later did I realize that Batman was the one setting the trap, his calm demeanor hiding more intelligence than inattentiveness. In fact, had I not thought to use the all-seeing detective vision, Batman would have likely outsmarted me. And I'm the player, dammit.
Though applying a simple label to a complex work such as Batman: Arkham Asylum is unnecessary, it's useful in exploring why the developers at Rocksteady Studios are not only the first to make a genuinely good Batman game, but the first to actually ... make a Batman game. If I have to call it something (outside of "awesome," which I'm sure you're all sick of hearing), I'd call it a role-playing game. And not just because of the turn-based combat and unskippable summon animations!
Though it's meant to house Gotham City's numerous villains, Arkham Asylum feels like it was built for and around Batman more than anyone else, his calculating mind and stoic heroism casting a pointy-eared shadow over every important decision in the game. It's never a question of what would make for a cool game, but what's right for the dark knight. That's Rocksteady's one rule, and they almost never break it.
Of course, it helps that Batman, being a gadget-toting vigilante billionaire martial artist orphan, makes for a cool game anyway. But Arkham never panders to the cheap thrills of tossing batarangs and breaking arms without motive, instead growing its adventure -- a carefully constructed sequence of events, really -- organically from Batman's expected behavior. When his quest to capture The Joker takes a detour past civilians in need of rescue or other villains stirring up trouble, it rarely feels like you're being tossed a bunch of new mission objectives. Batman's just doing the right thing.
The game's slavish and clear devotion to the character has an interesting, but expected effect: very soon, you start to think just like Batman. And once that happens, the lines delineating Arkham Asylum's various parts -- a little bit of Super Metroid here, a bit of Splinter Cell there -- become invisible, and the question of whether it's an action, a stealth or an adventure game becomes irrelevant. It's none of those, because it's a Batman game.

And who has the most fun in a Batman game? There are few experiences as thrilling or rewarding as becoming the caped predator, quietly observing from the shadows and slowly turning unbeatable, well-armed odds into one whimpering, paranoid sod. You don't want The Joker's minions to see you, but in Batman's unique approach to stealth, you want them to know you're there. It's no wonder Batman's so keen on freaking people out -- it's fun!
Hand-to-hand combat also bears the unmistakable mark of the bat, with the game emphasizing moderation in attack and calm anticipation of incoming blows. Rocksteady could easily have opted for a Devil May Cry-esque flurry of air juggles and pleasing somersaults, but it would be a poor fit for Batman's circumstances. These are the kinds of punks Batman wouldn't waste a second punch on, so why not opt for the most efficient beatdown?
It's only after donning Batman's cape that you realize just how heavy it is, particularly in the flickering light of Arkham Asylum. The inspired choice of location reflects not only Batman's numerous victories, but the challenge he faces every time he leaves the comfort of Wayne manor. The warden, guards and doctors are all in agreement and repeatedly share their contempt with Batman, and even The Joker poses an uncomfortable question. Why not just kill these monsters once and for all?
"That would be breaking Batman's one rule!" is the correct answer (with the exclamation point), but knowing it and willfully obeying it are two very different things. Yes, it's technically impossible to actually break the rule, but the best way to fail in a role-playing game is by acting out of character.
Branching Dialogue is written by Ludwig Kietzmann. He regularly writes posts on Joystiq and also wrote the highly narcissistic blurb you're reading right now (well done for making it all the way to the end, by the way). He can be written to by means of this fairly uncomplicated e-mail address:

It's even worse when you're supposed to be Batman. After using one of Arkham Asylum's most integral tools to spot a gang of goons lying in ambush, I was thoroughly annoyed when there seemed to be no alternative route toward the next objective and no acknowledgment of my foresight. I had to knowingly steer the world's greatest detective into a trap -- and he didn't even flinch. Only moments later did I realize that Batman was the one setting the trap, his calm demeanor hiding more intelligence than inattentiveness. In fact, had I not thought to use the all-seeing detective vision, Batman would have likely outsmarted me. And I'm the player, dammit.
Though applying a simple label to a complex work such as Batman: Arkham Asylum is unnecessary, it's useful in exploring why the developers at Rocksteady Studios are not only the first to make a genuinely good Batman game, but the first to actually ... make a Batman game. If I have to call it something (outside of "awesome," which I'm sure you're all sick of hearing), I'd call it a role-playing game. And not just because of the turn-based combat and unskippable summon animations!
Though it's meant to house Gotham City's numerous villains, Arkham Asylum feels like it was built for and around Batman more than anyone else, his calculating mind and stoic heroism casting a pointy-eared shadow over every important decision in the game. It's never a question of what would make for a cool game, but what's right for the dark knight. That's Rocksteady's one rule, and they almost never break it.
Of course, it helps that Batman, being a gadget-toting vigilante billionaire martial artist orphan, makes for a cool game anyway. But Arkham never panders to the cheap thrills of tossing batarangs and breaking arms without motive, instead growing its adventure -- a carefully constructed sequence of events, really -- organically from Batman's expected behavior. When his quest to capture The Joker takes a detour past civilians in need of rescue or other villains stirring up trouble, it rarely feels like you're being tossed a bunch of new mission objectives. Batman's just doing the right thing.
The game's slavish and clear devotion to the character has an interesting, but expected effect: very soon, you start to think just like Batman. And once that happens, the lines delineating Arkham Asylum's various parts -- a little bit of Super Metroid here, a bit of Splinter Cell there -- become invisible, and the question of whether it's an action, a stealth or an adventure game becomes irrelevant. It's none of those, because it's a Batman game.

And who has the most fun in a Batman game? There are few experiences as thrilling or rewarding as becoming the caped predator, quietly observing from the shadows and slowly turning unbeatable, well-armed odds into one whimpering, paranoid sod. You don't want The Joker's minions to see you, but in Batman's unique approach to stealth, you want them to know you're there. It's no wonder Batman's so keen on freaking people out -- it's fun!
Hand-to-hand combat also bears the unmistakable mark of the bat, with the game emphasizing moderation in attack and calm anticipation of incoming blows. Rocksteady could easily have opted for a Devil May Cry-esque flurry of air juggles and pleasing somersaults, but it would be a poor fit for Batman's circumstances. These are the kinds of punks Batman wouldn't waste a second punch on, so why not opt for the most efficient beatdown?
It's only after donning Batman's cape that you realize just how heavy it is, particularly in the flickering light of Arkham Asylum. The inspired choice of location reflects not only Batman's numerous victories, but the challenge he faces every time he leaves the comfort of Wayne manor. The warden, guards and doctors are all in agreement and repeatedly share their contempt with Batman, and even The Joker poses an uncomfortable question. Why not just kill these monsters once and for all?
"That would be breaking Batman's one rule!" is the correct answer (with the exclamation point), but knowing it and willfully obeying it are two very different things. Yes, it's technically impossible to actually break the rule, but the best way to fail in a role-playing game is by acting out of character.
Branching Dialogue is written by Ludwig Kietzmann. He regularly writes posts on Joystiq and also wrote the highly narcissistic blurb you're reading right now (well done for making it all the way to the end, by the way). He can be written to by means of this fairly uncomplicated e-mail address:









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Reader Comments (Page 1 of 2)
NT_ @ Sep 8th 2009 5:38PM
With the exception of the overdone sentence about Batman's cape, this was very thoughtful and well-written, Luddy.
One question I've not heard anyone answer on a multitude of podcasts is one which I think you perhaps avoided yourself: "And who has the most fun in a Batman game?" I suspect the real answer is, "Someone who loves Batman."
However, I could be wrong but really won't overcome my skepticism until I hear from someone like me who didn't watch The Dark Knight until, oh, sometime after the Academy Awards.
Don't get me wrong, after seeing The Dark Knight, I thought, "They got robbed by the Academy." Nonetheless, I've never [shield yourself] been particularly interested in the superhero genre or dreamed about being Batman. Or Superman. Or Spiderman, etc.
So, despite your different position as person who has surely purchased hundreds of comics/graphic novels over the years, what would you tell a gamer that doesn't necessarily know or care what "Batman's one rule" is? Does the *gameplay* supercede the setting, the history, the nostalgia and overall genre, or do you just love Batman and this is the first Batman game ever (and one of the very few licensed games) that doesn't suck?
SpyderTaco (PSN: Ar4chNova89) @ Sep 8th 2009 7:11PM
I enjoyed The Dark Knight.
I enjoyed Arkham Asylum because it didn't try to be The Dark Knight.
Alton Brown [ XBL: LordToastington, Soon-To-Be-PSN: OrIsItAltonBrown] @ Sep 8th 2009 7:25PM
Well put, Spyder.
And yes, the gameplay is good enough to stand on it's own.
malexandria @ Sep 8th 2009 7:25PM
Great question and I'll answer it - as someone who has always loved Batman. I honestly think this game transcends the genre and becomes more than a game that makes you feel like Batman it'll make indifferent people understand what makes Bats so awesome because as the writer said, Batman is more than just some dumb Superhero guy with powers, the fact that he has none forces him to use his brain and gadgets to figure out alternative solutions to problems. So as a gamer this game combines so many different game play elements to form something truly unique and different.
The Dark Wayne @ Sep 8th 2009 7:27PM
that's an odd way of looking at it. Without all the nostalgia, history blah blah it wouldnt be the same. if you took away all the batman related stuff it wouldnt be a full game, there wouldnt be a plot, a setting, a main character, an excuse for gadgets, anything really. Would Halo 2 be the same without Master Chief or the Covenant? The history and setting of the franchise is a large part of any sequel or licensed game. If we took away the greek myth from Rise of the argonauts would it hold up as a game? Certainly not because everything in the game is built around that the same way AA is built completely around Batman.
Alton Brown [ XBL: LordToastington, Soon-To-Be-PSN: OrIsItAltonBrown] @ Sep 8th 2009 7:41PM
@Wayne
What I meant was that the gameplay is able to stand on their own, as if you were to put it in another game. However, without Batman it would lose a lot.
Rawker @ Sep 8th 2009 7:44PM
I did not enjoyed The Dark Knight.
I did enjoyed Arkham Asylum
(big batman fan)
The Dark Wayne @ Sep 8th 2009 8:12PM
yes it certainly would lose a lot, because unlike Rise of the Argonauts or something, batman's gameplay is based around being Batman. Having batarangs, cowl vision, bat grapple, batclaw, batcave the asylum, the stealth and everything else doesnt make sense if you arent batman
fatcatfan @ Sep 8th 2009 9:31PM
It's been said already, but the game stands on it's own. I've never owned a Batman comic or graphic novel, though I do enough the whole superhero genre. I never saw Dark Night in the theater, though more because I had a newborn daughter and didn't have much time to get out. But I did love the movie.
I'd say AA is to Batman/superhero games what Dark Night is to Batman/superhero movies. There aren't many games these days, due to the aforementioned daughter, that I devote the time to play regularly. I have a stack of games I've begun but never finished. But with AA, the game's pace was so compelling that I was up into the wee hours of the morning to get just a little bit further.
I too waited to hear more before buying it, only getting my copy last week. I devoured it over the Labor Day weekend. It's worthy of your dollars, whether purchased or rented. I can't see myself playing it much more anytime soon now that I've completed the story mode, but it's one game that will stay in my library, never to be traded-in.
Space @ Sep 9th 2009 11:05AM
this gameplay has already proven itself to work without bat-man in it in metal gear solid.
sneak around, take bad guys, set c4 take out bad guys and craked walls, use thermal vision where visibilty is low. it's essentially the same gameplay with elements of metroid thrown in. but the batman characters and story just make that much cooler.
ytilanigiroon @ Sep 9th 2009 11:38AM
I'm fairly certian most of you know this, but the game isn't supposed to be based on any of the Batman movies; it's essentially a recreation of the book by the same name written by Grant Morrison. If you haven't read it already, you should. Batman: Arkham Asylum the game is to Batman: Arkham Asylum the book, as I Am Legend the movie is to I Am Legend the book; both are much more tame when compared to their literary counterparts. That's not to say that they're bad, but different. I enjoyed the book version a lot more for I Am Legend, but B:AA the game has a slight edge because you ARE THE DARK -FUCKING- KNIGHT.
... probably old hat to you The Dark Wayne.
M. Dizzy @ Sep 9th 2009 2:16PM
I guess you'll be hard pressed to find someone who fits that bill. If you recall the Chronicles of Riddick: Escape from Butcher Bay game, people quickly went from saying "it's one of the best movie tie-ins ever" to "it's one of the best games ever". I think Arkham Asylum qualifies as one of those phenomena.
I honestly don't think this game would have worked as well as it did if it were just another Batman runnng through the streets beating up thugs game. The combination of the location (Arkham is as much a character in the game as Batman and his enemies) with the various gameplay elements is what makes this game shine (just as Butcher Bay did for the Chronicles of Riddick).
The game does a great job at immersing you into its world and making you want to play "just a little bit more". The only element of the game that truly requires deep knowledge of the Batman universe (who the hell is Calendar Man?) are the Riddler Challenges. Games like this are rare gems and should be scooped up ASAP.
E.J. @ Sep 8th 2009 5:42PM
Well said, Luddy. Glad this game gets approval from a Batman fan.
Rentaro @ Sep 8th 2009 7:05PM
I dare say that Batman's breast are in fact, bigger than both of the girls in the front
WINterfang @ Sep 8th 2009 7:06PM
win win win win win.
Wiizer ($299) Having BC On Your Launch Console? (Priceless) @ Sep 8th 2009 7:14PM
HAHA joke's on you!
One of them's a guy... or is it???
WINterfang @ Sep 8th 2009 7:05PM
No game this short, can be called an RPG.
WINterfang @ Sep 8th 2009 7:42PM
No game this short, can be called an RPG.
Wiizer ($299) Having BC On Your Launch Console? (Priceless) @ Sep 8th 2009 7:49PM
I CAN'T HEAR YOU!!!
Ashitaka @ Sep 8th 2009 7:53PM
1. What's up with that comma?
2. You want to be downvoted again?
Zerokku @ Sep 8th 2009 8:12PM
My 7 and a 1/2 hour playthrough of the original Final Fantasy says hi.
heypaul @ Sep 9th 2009 8:56AM
Aaaaand you've completely missed the point. Ludwig's trying to show that what we currently term the role-playing game genre has surprisingly little actual role-playing in it. Contrast that to Arkham Asylum, which actually forces you to think like Batman, in effect making you to play his role far more than, say, a Zelda game makes you play Link's role.
LokeSTL @ Sep 9th 2009 10:55AM
@WINterfang
20 years ago, a 15-20 hour RPG was loooooong.
@Zerokku
LOL! Totally....
@heypaul
To be fair, neither AA or Zelda are RPGs. "Playing the role of" encompasses almost every type of game. Genres are built around the system of battle. The term RPG is overused by marketing departments this gen.
-Vexx- @ Sep 8th 2009 7:09PM
Arkham Asylum an RPG.
This is the biggest pile of shit I have heard in awhile.
Jrinswand @ Sep 8th 2009 7:13PM
Way to read the title of the article and instantly proceed to make incendiary posts.
Leroy_Rocktopus needs a PS3 @ Sep 8th 2009 7:18PM
Please explain to me how you are not playing the role of someone in this game. Did you even read the whole post?
LokeSTL @ Sep 9th 2009 10:44AM
Funny, one of these guys thinks that "playing the role of" makes the game an RPG. I supposed Super Mario Bros. is an RPG because you "play the role of" Mario, right? Not! The system of battle is what defines a game genre, not it's story devices.
Viridium @ Sep 8th 2009 7:10PM
Uh, Ludwig? I hit "B" (on Xbox) to skip the animations. Or are those not the animations you're referencing?
Baalzak @ Sep 9th 2009 9:03AM
The point. You missed it.
hypermog @ Sep 8th 2009 7:12PM
I have killed tons of goons in batman arkham asylum by pulling them off high ledges with the bat-claw. :)
MaliceMajorE15 @ Sep 8th 2009 7:15PM
becomes one of the most effective ways to kill in stealth mode.
The Dark Wayne @ Sep 8th 2009 7:19PM
no they're totally okay, honest
Sly Cooper, Attorney at Law @ Sep 8th 2009 7:58PM
my favorite is hanging upside down from a gargoyle, waiting for a thug to walk by, then stringing him up by his legs. then gliding off to another gargoyle, wait for another thug to walk under the hanging guy, and then cutting down the hanging guy with a nice batarang. its so funny.
Bagels: Almost certainly not as stupid as you think. Also, Memes. @ Sep 8th 2009 10:28PM
Rope-de-dope
MaliceMajorE15 @ Sep 8th 2009 7:13PM
we all know the bit where we spot the ambush. when you are saving the doctor right. it irritated me as well. next time im going to try and see if i can hit them with the remote batarang
Old Professor Zertoss @ Sep 8th 2009 7:22PM
And here I thought Arkham Asylum was more of a simulation game: the world's greatest Batman simulator.
Special Agent Steve @ Sep 8th 2009 7:25PM
Really? I thought it was the world's best Animal Zoo simulator. Oh foo-ie.
Leroy_Rocktopus needs a PS3 @ Sep 8th 2009 7:26PM
Ludwig, you did a good job. Will this feature always be you writing it or will it rotate to different members of the staff?
pkpk523 @ Sep 8th 2009 7:30PM
that pic made me think how I would love it if they would employ batman much the way they used dead space girl a while back. have him pop up in every article somewhere in the pic and i would be scanning every picture posted.
who's coming with me?
Sly Cooper, Attorney at Law @ Sep 8th 2009 8:00PM
i think we should have stuff like that on all holidays. like "snake in a box" on christmas. or jazz jackrabbit on easter.
maveric101 @ Sep 9th 2009 2:03AM
i hope they do it to celebrate DSG anniversary.
Dr. steve brule @ Sep 9th 2009 2:28AM
not sure i get the snake in a box reference to christmas like i do the jazz jackrabit to easter there sly.
M. Dizzy @ Sep 9th 2009 2:30PM
@steve it was a double entendre this video will help you understand the meaning (probably nsfw) http://www.youtube.com/watch?v=HAFy4CS27uU
Bubbameister33 @ Sep 8th 2009 7:40PM
Might be Spoilerish....
That third Scarecrow nightmare fooled the hell out of me.
He punched the Joker in the face with the explosive gel on his hand, why didn't his hand blow up? Other than that, this has been the best I have played all year.
NwrksBigBoss @ Sep 8th 2009 8:44PM
His hand armor was damaged, and he did shake his hand as if in pain.
SAL @ Sep 9th 2009 2:43AM
Its because he's the goddamn Batman
clanboru15 @ Sep 8th 2009 7:40PM
Think they post about Batman enough? lol
Bagels: Almost certainly not as stupid as you think. Also, Memes. @ Sep 8th 2009 10:30PM
Shut up.
clanboru15 @ Sep 9th 2009 9:39AM
I wasn't saying it as a bad thing. I like hearing about it. I enjoyed the article too.
Alton Brown [ XBL: LordToastington, Soon-To-Be-PSN: OrIsItAltonBrown] @ Sep 8th 2009 7:42PM
THEY'RE COMING OUT OF THE GODDAMNED WALLS!