PAX 2009: Red Dead Redemption lets you kill ... everything
Red Dead Redemption's promised Wild West sandbox came to life in a build shown off to attendees at PAX over the weekend. One of the first things we noticed is that you can end a life whenever you want. What kind of lives? See a bunny bouncing by? Kablam. Attacked by a wild bear? Kapow. Angry at your horse and want to put him down? Kablang. You can kill literally every living thing in the game and, in some cases, skin them and sell their hides to the furrier in town to make some dough. We doubt he deals in horse skins, however.
There's more beyond the break, just mind you don't get shot.
There's more beyond the break, just mind you don't get shot.
Gallery: Red Dead Redemption (PAX 2009)
Rockstar promises us that the game will have a full ecology system, where the larger animals hunt the smaller animals and the biggest animals will come after people. During our demo we noticed numerous bunnies (the developer on the controller failed to shoot a single one of them), a fair-sized deer, and, of course, numerous horses. It's like Cabela's decided to move into the Western era.
As we mentioned before, you play John Marston, a reformed outlaw who has left his life of crime behind. The government comes to John and asks him to track down the other bad dudes he used to ride with, or else they'll do bad things to him and his wife. That's some choice -- thanks a lot, government. So that's the overall story, but the real beauty of Red Dead Redemption is in its open world.
During the demo, Marston rode past an overturned stagecoach where a man asked us to help catch two escaped criminals -- dead or alive. We rode on ... right past said criminals escaping through the brush, one limping, the other running full speed. We also passedt a camp where someone was just waking up to start the day, and our gracious host pointed out that, "You can ride over there, shoot the guy in the face, and take all of his stuff if you want to."
There were two major encounters in the demo. The first saw Marston and some cohorts were trading a tied-up bad guy to some rough-lookin' hombres in exchange for our friend Bonnie ... but things didn't go too well and a gunfight erupted. They showed off the cover system (fairly standard), the regenerative health system (also standard) and the revamped "Dead Eye" mechanic. In Red Dead Revolver you could use Dead Eye to slow time down, and that's back in this game, but you can also use a second stage of Dead Eye to "paint" your targets and unleash a flurry of bullets when time speeds back up.
The second encounter had Marston riding into a town called Armadillo, past the saloon, stores, a bank and other buildings that are all fully explorable with working commerce systems. He rode up to the sheriff's office and promptly blew away the deputy out front, igniting an all-out battle in town. Men tried to rope Marston with lassos, he gunned down a horse, throwing its rider to the ground and -- as his wanted level climbed higher and higher for "Murder of a Lawman" and "Horse Slaughter" -- Marston was gunned down. The demo was over.
The world is "bigger than anything we've ever made," according to Rockstar. And while the demo consisted of "The Frontier," which looks a lot like Texas or Arizona, you can also ride south to an area that resembles Mexico (deserts, red rocks, dusty) or north to an area that looks like Colorado (pine trees and mountains). Horseback is the main way to travel, and you can spur your horse to move faster, but if you spur it too much you're likely to get bucked off. You can also lasso wild horses, break them, and saddle them.
Besides horseback transportation, you'll also encounter stagecoaches and trains (which can be used as fast-travel points), steamboats, and more. The game is set between 1901 and 1910, and the modes of transport and weapons reflect that. We were asked not to comment on the main sidearm Marston was using in the demo, but it's a semi-automatic from that era. It comes as part of a weapons package that you'll have access to later in the game.
The demo lasted about 15 minutes, so we didn't see nearly as much as we would have liked, including the promised animal killing ... unless you count that one horse. The open world sounds impressive; we just didn't get to travel anywhere in it besides the brushlands and the town of Armadillo. We're happy to come off the rails of the level-based Westerns -- think: Call of Juarez, Red Dead Revolver and Dead Man's Hand -- and give the open world Western another shot after Neversoft's 2006 effort, Gun. If Rockstar can bottle the lightning from GTA and send it back in time to the land of six shooters and horses so we can start a bar fight with someone named "Stinky Pete," we're all for it.
As we mentioned before, you play John Marston, a reformed outlaw who has left his life of crime behind. The government comes to John and asks him to track down the other bad dudes he used to ride with, or else they'll do bad things to him and his wife. That's some choice -- thanks a lot, government. So that's the overall story, but the real beauty of Red Dead Redemption is in its open world.
During the demo, Marston rode past an overturned stagecoach where a man asked us to help catch two escaped criminals -- dead or alive. We rode on ... right past said criminals escaping through the brush, one limping, the other running full speed. We also passedt a camp where someone was just waking up to start the day, and our gracious host pointed out that, "You can ride over there, shoot the guy in the face, and take all of his stuff if you want to."
There were two major encounters in the demo. The first saw Marston and some cohorts were trading a tied-up bad guy to some rough-lookin' hombres in exchange for our friend Bonnie ... but things didn't go too well and a gunfight erupted. They showed off the cover system (fairly standard), the regenerative health system (also standard) and the revamped "Dead Eye" mechanic. In Red Dead Revolver you could use Dead Eye to slow time down, and that's back in this game, but you can also use a second stage of Dead Eye to "paint" your targets and unleash a flurry of bullets when time speeds back up.
The second encounter had Marston riding into a town called Armadillo, past the saloon, stores, a bank and other buildings that are all fully explorable with working commerce systems. He rode up to the sheriff's office and promptly blew away the deputy out front, igniting an all-out battle in town. Men tried to rope Marston with lassos, he gunned down a horse, throwing its rider to the ground and -- as his wanted level climbed higher and higher for "Murder of a Lawman" and "Horse Slaughter" -- Marston was gunned down. The demo was over.
The world is "bigger than anything we've ever made," according to Rockstar. And while the demo consisted of "The Frontier," which looks a lot like Texas or Arizona, you can also ride south to an area that resembles Mexico (deserts, red rocks, dusty) or north to an area that looks like Colorado (pine trees and mountains). Horseback is the main way to travel, and you can spur your horse to move faster, but if you spur it too much you're likely to get bucked off. You can also lasso wild horses, break them, and saddle them.
Besides horseback transportation, you'll also encounter stagecoaches and trains (which can be used as fast-travel points), steamboats, and more. The game is set between 1901 and 1910, and the modes of transport and weapons reflect that. We were asked not to comment on the main sidearm Marston was using in the demo, but it's a semi-automatic from that era. It comes as part of a weapons package that you'll have access to later in the game.
The demo lasted about 15 minutes, so we didn't see nearly as much as we would have liked, including the promised animal killing ... unless you count that one horse. The open world sounds impressive; we just didn't get to travel anywhere in it besides the brushlands and the town of Armadillo. We're happy to come off the rails of the level-based Westerns -- think: Call of Juarez, Red Dead Revolver and Dead Man's Hand -- and give the open world Western another shot after Neversoft's 2006 effort, Gun. If Rockstar can bottle the lightning from GTA and send it back in time to the land of six shooters and horses so we can start a bar fight with someone named "Stinky Pete," we're all for it.
















Reader Comments (Page 1 of 2)
Heavytoka @ Sep 8th 2009 8:05PM
I gues I'll just have to kill everything lol
CH3BURASHKA @ Sep 8th 2009 8:06PM
The dude demoing the game was introduced as one of the team members working on Max Payne 3. Can't. Fucking. Wait.
The shirts were pretty cool too.
Dan @ Sep 8th 2009 8:08PM
Grrr that store owner angered me by ripping me off. *Has him shot and skinned* >_>
mahouneko @ Sep 8th 2009 11:28PM
You savage Injun, you.
Omega2k3 @ Sep 9th 2009 3:09AM
Why did you capitalize a slur?
The Dark Wayne @ Sep 8th 2009 8:14PM
That is so awesome, ive always wanted a game with this kind of realism and depth. Little touches like that, just wandering around and killing a wolf and selling his hide really make the game a cohesive world. So excited for this
Deadpool @ Sep 8th 2009 11:07PM
Yeah! This game already sounds awesome. But it would really be cool if you could befriend and teach the animals as well. Then you could have bears, coyotes and wild rabbits to attack your enemies! Heck, maybe even train and eagle to poop on things! Now that would be awesome! 0_0
Bane @ Sep 9th 2009 6:45AM
They already have a game with an open world, where you can skin animals and sell there hides. Little game called World of Warcraft.
Hashbrown Hunter (OneGiantCluster.blogspot.com) @ Sep 9th 2009 7:08AM
Because walking down the street and killing things prove the world is more like our own?
:P
bamb0o-stick @ Sep 9th 2009 7:55AM
Why stop there? In Gun you were allowed to get a scalping knife and were able to give your enemies a nice close haircut.
Bane: Except in this game selling hides might actually be fun, and not feel like 8 hours of work.
mars @ Sep 8th 2009 8:14PM
that "painting" feature in dead eye smells an awful lot like call of juarez
oh wait, that smell is just stinky pete
Dartmerc @ Sep 8th 2009 11:05PM
It was also in Red Dead Revolver, was Jack Swift's deadeye ability.
SpyderTaco (PSN: Ar4chNova89) @ Sep 8th 2009 8:14PM
What the hell? We haven't even hit the big releases of Fall 2009 and I'm already excited for Spring / Fall 2010. I don't think that has ever happened before.
My wallet is going to have me killed.
Rollins @ Sep 8th 2009 10:16PM
You just have to kill it first.
And skin it.
Chris_Mac @ Sep 9th 2009 3:42AM
You, sir, just made me lol. Nice job!
MystileArmor @ Sep 8th 2009 8:19PM
This is the kind of western game I've been waiting on ever since I got my hands on GUN.
GUN was a great game, but other then riding around shooting random people there wasn't much to do after you finished the story.
tmacairjordan87 @ Sep 8th 2009 8:21PM
Not a fan of western games/movies, but I have to admit this intrigues me. I love open world games after all.
fundando @ Sep 8th 2009 8:29PM
I feel the same about western themes but this seems like it might have something special brewing.
MystileArmor @ Sep 8th 2009 8:29PM
Atleast we can rule out that you're really Clint Eastwood...
Amun @ Sep 8th 2009 8:28PM
Why wouldn't he deal in horse skins? >_>
MystileArmor @ Sep 8th 2009 8:30PM
For the same reason you don't pawn plastic jewelry
Monte @ Sep 8th 2009 8:45PM
Good question. Horse hide makes great leather.
Faceman @ Sep 8th 2009 9:51PM
well it seems like the game punishes you for killing horses since you can get a wanted level for "horse slaughter". They are certainly more valuable as transportation anyway.
Big D. @ Sep 9th 2009 1:33AM
The wanted level was for shooting the deputy not the horse. But I think they were just being sarcastic, meaning he would deal in human hides as opposed to horse hides.
Kevin Kelly @ Sep 9th 2009 1:43AM
A "Wanted for Horse Slaughter" message appeared with a dollar amount ($1500 I think) in the upper right hand corner for the game during the demo, so I think you can get thrown in the hoosegow for popping Mr. Ed.
Gamer4Life @ Sep 8th 2009 8:40PM
Seeing as this is open world I now interested. Btw I have Gun and it's not bad, could use some more work though(Sequel?).
Gamer4Life @ Sep 8th 2009 8:40PM
I'm =/= I
Twist @ Sep 8th 2009 8:42PM
I have been wanting a game like this since I first played Gun. Gun was decent but the world was tiny and there wasn't a lot to do it. While I would really like to see Bethesda's take on an open-world western game this sounds like it might have the depth to keep me interested for a while.
johnnynumber5 @ Sep 8th 2009 9:23PM
The new Call Of Juarez has a similar concept. Maybe give that a rent.
Timett @ Sep 8th 2009 9:00PM
Think there will be kids in the game? I'm not the kind of sick guy that WANTS to kill children in a video game but I'd like to see a dev have the balls to allow it.
Jrinswand @ Sep 8th 2009 9:41PM
I dunno, you sound like a pretty sick guy to me.
Space @ Sep 8th 2009 10:04PM
that always seemed weird to me as well, especially in open world city games like GTA or saints row. Why is it acceptable to beat an old woman with a baseball bat, but kicking a child is taboo?
WREturns(There was once a dream called Rome) @ Sep 8th 2009 10:39PM
You stay away from human children you fucking Nu freak!
MRLN the Amazing @ Sep 8th 2009 10:43PM
Child skins would go for a fortune! They're very tender and highly prized.
Cedric Bixler-Zavala @ Sep 8th 2009 11:34PM
They should start putting midgets in games. Just as satisfying as killing a child, but your not...right?
arkweld @ Sep 8th 2009 11:53PM
you can't kill "everything" if you can't kill kids. If it's fine to shoot everything and everyone else then kids should be on the list. Especially if they are whiny brats.
I haven't been able to rip a small child to pieces with a gatling gun since Fallout.
Ah, those were the good old days. When you could run over pedestrians in your blade covered car and strippers performed in-game.
Timett @ Sep 9th 2009 12:41AM
"you can't kill "everything" if you can't kill kids."
If they don't put any kids in the game at all then their statement still holds true.
golobulus @ Sep 8th 2009 9:02PM
this game needs a samuel l. jackson cameo.
Bubbameister33 @ Sep 8th 2009 9:23PM
Sam Jackson should do a western now that you mention it.
nofriendo @ Sep 8th 2009 9:06PM
Is this really news to anyone? Its a Rockstar game.
(thats not a negative comment by the way)
I Are ODST @ Sep 8th 2009 9:07PM
Who wants horse armor!?!?!
Deadpool @ Sep 8th 2009 11:19PM
Sppff.... Horse suit? I could do better!
http://img.photobucket.com/albums/v190/sdZero/Deadpool11-017Bethemeat.jpg
Saneless @ Sep 8th 2009 9:56PM
How about women and children? Best part of law of the west back in the day
Doug @ Sep 8th 2009 9:33PM
"...but you can also use a second stage of Dead Eye to "paint" your targets and unleash a flurry of bullets when time speeds back up."
Didn't Call of Juarez do this first? Not that I mind at all, I thought it was amazingly fun.
Dartmerc @ Sep 8th 2009 11:08PM
Red Dead Revolver did that first.
johnnynumber5 @ Sep 8th 2009 9:22PM
Looks awesome.
belovedconsole @ Sep 8th 2009 9:24PM
This may be fairly representative of that time in history... but if you do your reading, you see that these humans are not very evolved, consciously. It is not ironic that a majority of gamers exist in a lower consciousness, much as the wild west of this time period.
Waiting, waiting, waiting, for gamers and designers to evolve consciously...
Jrinswand @ Sep 8th 2009 9:44PM
That's a pretty fucking generalist comment to make, don't you think? The early 19th century saw some of history's greatest minds. The amount of social, cultural, scientific, political and philosophical change going on in that time period is absolutely staggering to think about.
Jrinswand @ Sep 8th 2009 9:45PM
Instead of saying that your comment was generalist, I suppose I should have said that it was a major generalization. The two words carry different connotations.
nofriendo @ Sep 8th 2009 9:52PM
Whoa, look at Bill Clinton over here.