Hands-on: Tony Hawk Ride

By the time I'd reached the end of my brief hands-on session with Tony Hawk Ride, I had only just begun to deconstruct the hardware's machinations, and started determining how to deftly manipulate it in order to do sweet tricks. I was making progress in this endeavor when the demo came to a halt, but I'm still not sure my mind had completely wrapped around how I was supposed to manipulate the device. Is that indicative of the peripheral's weakness? No, I think it can be entirely chalked up to the fact that skateboarders move in mysterious ways.
Gallery: Tony Hawk Ride
I'm not used to keeping my balance on an oval plane, constantly shifting my orientation while tilting the surface I'm standing on. Despite my lack of shredding expertise, I wouldn't call myself oafish -- but as I flailed about on the boardtroller, I couldn't help but think about how I'd never want to do this in front of mean-spirited onlookers.
The first game mode I got to try on the board was a simple speed run down a steep incline. The control scheme was set to automatic, limiting the amount of steering I would have to do -- a kindness bestowed upon me by the demo's coordinators that I shall not soon forget. Green power-ups placed throughout the map (usually in high arcing patterns at the ends of ramps) would extend the amount of time I had to complete the run. Red power-ups, which similarly required well-timed jumps to avoid, did the opposite.
My trajectory during this first run-through was interesting -- I spent the first minute of the run on the ground, occasionally managing an unimpressive bunny hop here and there, hitting nearly every time deduction on the track. However, the acclamation process began to set in, and my in-game dexterity improved. I even ended up making a difficult jump at the end of the run that the Robomodo rep who played before me failed to pull off -- though I still felt confident that I had done so in the least stylish way possible.
The other mode I tried out was a half-pipe freeplay mode, which required me to stand with the broad side of the board facing the television, changing my orientation based on the direction my on-screen skater was facing. It was confusing at first, but having picked up on the fundamentals during my last run, I figured out what I was doing fairly quickly. I tried to pepper my pendular movement with the occasional grab and lip trick, but failed to mimic the impressive feats I'd seen performed by the Activision rep who went before me.
Still, I beat the pants off a certain Joystiq writer, which was really all the satisfaction I needed from the experience.

I can confidently say it didn't feel like my lack of success during my first Ride was due to a poorly designed peripheral. The board worked perfectly. It was my own inability to hastily scale the game's steep learning curve which ultimately sunk me. If given time, I'm sure it's a hill I'll be able to climb, which could potentially push my enjoyment of the final product into the stratosphere.
Therein lies the rub: in order to know whether you'll enjoy playing Tony Hawk: Ride, you've really got to spend a significant amount of time trying it out. Not everyone will have this opportunity, however, making Ride a costly gamble for your average budget gamer.
Would I pick it up? I'm still straddling the fence. (I imagine I'd be grinding the fence if I possessed the faculties required to do so.)














Reader Comments (Page 1 of 2)
RazorwireTroop @ Sep 9th 2009 9:22AM
This is starting to look good I suppose
butaneko @ Sep 9th 2009 9:37AM
Agreed - I wanna try it. I can't see buying it for more than $60 though.
NaeemTHM @ Sep 9th 2009 9:23AM
Don't you mean...Feet-On?
CAHLITO @ Sep 9th 2009 9:26AM
beat me to it
evan @ Sep 9th 2009 5:18PM
http://dl.getdropbox.com/u/1270484/CSIStinger.mp3
ugotamesij @ Sep 9th 2009 9:24AM
Sounds... interesting. I'm still not totally convinced, although that's probably as much to do with the fact that I stopped even considering TH games once skate came out. Any chance of a video of your hands (feet?)-on too?
NaeemTHM @ Sep 9th 2009 9:24AM
It's the only way you'll learn.
nukee @ Sep 9th 2009 9:27AM
Bring forth the banhammer!
Kira @ Sep 9th 2009 9:27AM
Tycho called. He wants his writing style back.
Storm Eagle [Resident Capcom Megafan] @ Sep 9th 2009 9:31AM
Ha. I can see a little bit of that.
Also, Griffin as tiny feet.
butaneko @ Sep 9th 2009 9:35AM
well spotted guv'nah
Hyams @ Sep 9th 2009 10:03AM
I'm not seeing the over-abundance of needlessly multisyllabic words that characterises Tycho's writing, though.
/irony
Misanthropic Gamer @ Sep 9th 2009 11:32AM
I'd don't see why you got downvoted, as your observation was pretty much spot on. Someone's been reading too much Penny Arcade. Personally, I try to follow Orwell's rules and keep what I have to say as simple as possible.
Storm Eagle [Resident Capcom Megafan] @ Sep 9th 2009 9:30AM
......and let it strike down with a deafening blow that sends you to whitest pits of damnation!
Misfit Toy @ Sep 9th 2009 9:31AM
I guess that sums it up then. There will be yet another skateboarding game that I will suck at.
Platinum_Skeet @ Sep 9th 2009 9:32AM
It sounds great but I still can't justify buying this game especially since I haven't mastered Skate 2 yet.
sonicspike41 @ Sep 9th 2009 9:33AM
Pfft, everyone knows it takes a lot more than a "FIRST" comment to get banned.
For example, if I were to say "FIRST" on three different articles this week I'd probably survive, but if I were to say "I wish I lived in Toronto so I could show Jade Raymond my bonus package." then I would be gone faster than you can say "lolwut".
JoeTheBlow @ Sep 9th 2009 9:50AM
That sounds absolutely fuckin awful, 100 times worse than waggle.
I'd sooner have a hi-def re-release of Tony Hawks 3 on XBLA and PSN than pay mega-bucks for a ONE-CONTROLLER GAME!
Slust @ Sep 9th 2009 1:41PM
Did you know they're going to make more games that use the peripheral, technically making it a multi-game periph?
Chumby @ Sep 9th 2009 7:39PM
I hope this becomes the generic board for the future coming skating/ snowboarding/ wave surfing games. I'm sure Shaun White would like to join making boards. How about make 1 generic board & let the players print or buy skins from online or retailers. Don't want this turning into Guitar Hero.
Hyams @ Sep 9th 2009 10:01AM
So basically ... the only way to properly enjoy the game is if you can already skateboard? But if you can already skateboard, what's the point of playing a video game simulation of it?
butaneko @ Sep 9th 2009 10:14AM
I can bowl, yet I play Wii Bowling.
Both are fun, in different ways.
Hyams @ Sep 9th 2009 10:28AM
Anyone can play Wii Bowling, though. That's the entire point of Wii Bowling.
The same goes for the likes of Guitar Hero. You don't need to be able to play a guitar to be able to pick up and play Guitar Hero (on easy mode) right from the start. Most people will be rocking out right from their first go.
Perhaps I misconstrued what Griffin was trying to say, but to me it sounds like you need to already know how to skateboard in order to properly use Tony Hawk Ride. This just strikes me as rather pointless.
rtailleur @ Sep 9th 2009 12:52PM
I guarantee that, although the fundamentals would be the same, it would not be ANYTHING like riding an actual skateboard.
You stare down a 12 ft quarter on a real skateboard and it's scary. A digital version... not so much.
And I assume that, from what I've seen (and the fact that it is an expensive piece of technical marvel) that board is never supposed to leave the ground while you're on it.
ANon @ Sep 9th 2009 1:51PM
Rainy days i suppose
xGearSecondx @ Sep 9th 2009 4:12PM
What ANon said. Could be fun for rainy and snowy days
t_m @ Sep 10th 2009 4:48AM
Skateboarders love playing skating video games... Surfers love surf video games, and snowboarders love snowboarding games.
I guess it's cos you can't be out doing the ral thing all the time, plus most skateboarders really can't do flips on 20ft halfpipes... hopping onto a planter is usually about it ;-)
captainprotonx @ Sep 9th 2009 10:03AM
Tony, Toni, Tonee, I think it's time to give it up.
Apollo @ Sep 9th 2009 10:12AM
No matter how many times I try to interpret it, I just CAN'T get around using THAT to navigate and perform tricks in the game.
Orion @ Sep 9th 2009 10:18AM
God I hate Activision and all these damn peripheral required games.
1. They cost too much
2. They take up too much room over time
3. They're all gimmicks
4. Watch, just like Guitar Hero, it will be milked beyond comprehension.
Please stop buying these junk games so that maybe, just maybe one day, they'll be forced to make real games again.
Duke @ Sep 9th 2009 3:55PM
So you aren't excited or 'Boogie Board Hero' then - with the peripheral you use in the bathtub?
aristokrat @ Sep 10th 2009 3:29PM
What about skim board hero? Run, jump on board, ride in straight line, repeat!
Ucial @ Sep 9th 2009 10:27AM
..and the milk of the peripherial cash cow continues to flow, only now it flows on other streams rather than just nintendos...
Dirty @ Sep 9th 2009 10:35AM
Im hoping this falls flat. With the economy still struggling who wants to pay for another peripheral based game?. Kotick can suck it, sorry Tony.
sithdawg @ Sep 9th 2009 10:54AM
....Goofy footed FTW!
Deedubbadoo @ Sep 9th 2009 11:17AM
Still alienating customers by forcing them to buy the board = no money from me. Seriously I can see them being forced to patch the controller input to try and make back some of the development dollars. But what do I know, I am not marketing wizard.
G$ @ Sep 9th 2009 12:24PM
I'm guessing this device wouldn't do so well on hardwood flooring.
mongr3L @ Sep 9th 2009 12:56PM
It'll do just fine.
Your floor though...
sithdawg @ Sep 9th 2009 5:00PM
They're including some strips you put on the bottom, might protect it to some extent.
WiredKnight @ Sep 9th 2009 12:29PM
Wait a minute. They're designing this board so playing the game feels a little more realistic right? The whole game is supposed to be a fresh and innovative take on TH, right?
What the hell are they doing with those archaic time powerups!?
E.J. @ Sep 9th 2009 12:35PM
Ha ha ha... rub.
NipGrip @ Sep 9th 2009 12:48PM
I'm so excited about this game! Not the fact that the game will be good, no, it's going to blow donkey balls and Activision deserves it. What a stupid direction to take the series in, riding the coattails of this stupid waggle fad we're in right now.
Hashbrown Hunter (OneGiantCluster.blogspot.com) @ Sep 9th 2009 1:17PM
"Hi. I'm Joystiq writer Griffin McElroy, and those are my feet. They're attached to my shins, which attach to a long sequence of other appendages which stop at my brain -- which at the very moment this image was taken, was likely in a confused, panicked state. It's a reflex reaction I usually turn to when placed before an alien video game peripheral, although in most cases, it quickly subsides, and is replaced with a steely determination to figure out how it works."
Classic intro.
protofunc @ Sep 9th 2009 1:28PM
[This user was banned for reading a comment that included "Jade" and "Package" in the same sentence]
cafecito @ Sep 9th 2009 1:59PM
I KNOW I'm getting downvoted for this, but it's totally worth it:
Am i the only one who thinks this peripheral is pretty darn stupid?
Vcize @ Sep 9th 2009 3:05PM
sick burn dude.
WiredKnight @ Sep 9th 2009 5:17PM
Shows what you know. :P
Tofupancho @ Sep 9th 2009 4:01PM
Am I the only one who can't wait to play the unforgivably gay rhythm game that utilizes this peripheral?
Ryan @ Sep 9th 2009 5:36PM
okay, so you've ACTUALLY tried the game and you're CONSIDERING picking it up... how bout the rest of the world who HASN'T tried the game? Does activision really think we'll drop $120 on a fake skateboard and game without even a demo of such a thing? even if they have a skateboard demo at local gamestops, people won't drop that much money on such a brief demo. cmon... sorry Tony hawk, i applaud the idea and determination, but this is gonna fail hard.
Buck @ Sep 9th 2009 6:27PM
i guess the final stage of being a pro-skateboarder is to whore out your names on video games
whore on, tony hawks, whore on..