Snap Judgment: XNA Dream-Build-Play 2009 finalists

Here's the short version: They're all pretty fun, but Dust: An Elysian Tail is clearly the leader of the pack.

Listen, I was a member of the camp who instantly dismissed this game due to its inclusion of anthropomorphic, talking animals, and the unease that said inclusion instilled in my heart. However, while playing it, my mind wasn't addled with this discomfort -- instead, it was preoccupied with wondering how the very first project from a film school graduate named Dean Dodrill could be so impossibly good.
The reasons why Dust: An Elysian Tail was recently crowned the winner of the Dream-Build-Play competition (and rewarded $40,000 and the chance to get the XBLA treatment) are evident within the first few minutes of playing. The visual design and character animations are stunning. The combat, which incorporates a spinning fan blade attack allowing for infinite enemy juggling, is incredibly satisfying. The few chunks of writing I saw, though spoken through unsettling, fur-covered mouths, were pretty clever.
It felt like a project developed by a small, experienced indie studio. To think that someone who's never toiled over game development before could craft something of this caliber using only their persistence (and a bit of XNA training) isn't just the makings of a success story -- it's a damn miracle.
Watch: Dust: An Elysian Tail trailer

Sol Survivor is a tower defense game which -- hey, get back here! We know there's been a glut of tower defense titles that have been released in the last few months, but Sol Survivor incorporates a neat element not present in its competitors. Yes, you can build the weaponized installations which characterizes the genre, but you can also eliminate enemies using support abilities -- direct attacks the player can unleash upon the hordes of ever-marching attackers.
These support abilities, which range from orbital lasers to temporary boosts for your towers, help keep the action fresh, deftly avoiding the "set it and forget it" mentality that plagues other entries in the genre. With unlockable characters (each of which brings their own support abilities into action) and a lengthy campaign, Sol Survivor looks to be a pretty robust XNA offering.
Watch: Sol Survivor trailer

Hurricane X2 Evolution is a simple 3D beat-em-up which, much like Dust, contained an unreal amount of polish for an XNA title. The gameplay is fairly straightforward -- each level is a closed-off, rectangular area which floods with enemies you have to dispatch. The occasional power-up and health boost helps you stave off the reaper, but you'll mostly be relying on stylish combos and well-timed evasion techniques.
My ten minutes with the game were enjoyable, but I'm not sure how well the experience will keep over a prolonged period of time. If the game includes some kind of character progression -- or at least new enemies and level designs as the game goes on, then it could potentially capture my transient attention.
Watch: Hurricane X2 Evolution trailer

Following the punch-fest the previous game invited me to, Kaleidoscope was a refreshing, artsy platformer. In it, you play Tint, an inhabitant of the world of Kaleidoscope, which has recently been plagued by a "desaturation outbreak." To restore the planet, you make your way across black-and-white environments, collecting color orbs which restore the area's hue and also enable you to use special abilities.
It's a pretty little game, and while it may lack the extreme production values of Dust, it has an undeniable adorability which charmed my pants off.
Watch: Kaleidoscope trailer

At first, I was bitter towards this game for stealing the moniker which I'd planned on applying to my firstborn child. However, Max Blastronaut's fast-paced, arcadey gameplay quickly won me over. Basically, while planetside, the game is a beat-em-up on a spherical plane. However, after collecting enough jet fuel, the player can orbit the planet on a jetpack, picking off enemies with all manner of ranged weaponry.
I enjoyed my time with Max -- though like all good beat-em-ups, I imagine it's optimally played with three of your friends (or at least three fellow jetpack enthusiasts).
Watch: Max Blastronaut trailer

I'm pretty terrible at puzzle games that aren't Tetris Attack -- especially when those puzzle games incorporate new elements to the genre. Rotor'scope does just that with a unique twist on the block-aligning puzzle archetype -- multicolored blocks are placed on a grid which must be rotated in order to align said blocks into straight lines. If it sounds easy, I've described it poorly -- it's Rubik's Cube-esque in its capacity for brain teasing.
Much like the exploits of the Good Professor, these puzzles are incorporated into an animated overarching story, which involves cracking the mystery surrounding a missing colleague. However, the puzzles can also be played outside of story mode -- and overly creative players can even make their own puzzles, which they can then share with their Xbox Live friends. A lot of work went into Rotor'scope, and it definitely shows.
Watch: Rotor'scope - The Secret of the Endless Energy trailer












Reader Comments (Page 1 of 1)
Leobebes (BDF: Braid Defence Force) @ Sep 9th 2009 5:37PM
That first game looks like Bambi:Weeaboo Edition
Stevetrop @ Sep 9th 2009 8:02PM
If thats all that you see then you should should at least do some investigation on the game before you start sounding like a retard.
Dust: An Elysian Tail is frigging amazing, The graphical style of it, the movement of the characters. The game screams beauty never mind the fact that the fighting looks amazing. Hands down that is the game I want to see on Xbox Live Arcade.
If you haven't seen it check out a past teaser trailer of it.
http://www.youtube.com/watch?v=tR7vE6l1MN0
PeacefulOutrage @ Sep 9th 2009 8:23PM
Because Bugs Bunny, Popeye, Mickey Mouse and Tom and Jerry originated from Asia. Also, any form of animation is someone trying to deny their own culture and copy someone else's style because s/he lacks a strong self image.
Get a clue, because your hate may come from a deep need to look at yourself in the mirror.
StGermain @ Sep 10th 2009 6:14AM
Actually seeing the picture I thought Disney wouldn't be happy but when you see it animated the resemblence fades away.
It looks interesting except for the fighting graphics which are too bayonetta-like for me, I mean it's hard to see what is going on, maybe I'm getting old and slow :)
Dr Scientist @ Sep 9th 2009 5:46PM
They spelled 'mistery' incorrectly in the Rotor'scope trailer. But then again, English may not be their first language...
Markez @ Sep 9th 2009 5:50PM
Anybody played these? Thoughts? I usually stay away from the xna stuff...
TherionMEC @ Sep 9th 2009 6:09PM
From what I understand, the developer of Dust has worked on games before. I believe it was with Epic.
Shadow Hog @ Sep 9th 2009 8:53PM
Correct. Dean Doodrill was one of the animators for Jazz Jackrabbit 2, and IIRC was lead designer or something for Jazz Jackrabbit 3 (which never came out, barring a leaked proof-of-concept). The art style is relatively prevalent here in Dust; it's a bit more refined in the newer title, but still quite apparent.
Shadow Hog @ Sep 9th 2009 8:54PM
*Dodrill
MarkHawk @ Sep 9th 2009 6:13PM
I actually played Max Blastronaut. My friends over at Coin App ( http://coinapp.com/ ) gave me a special look at it a few weeks back. I'll be discussing it on next weeks podcast at http://data-cube.org/ if your interested. I heard they took second place in this weeks competition. I'm really happy for them. Stop by their site and tell them what you think. Also tell them Mark sent you so I can prove that inviting me to play was worth their time. :p
Overall it's fun. Set pieces look great, lots of different ways to beat the crap out of your enemies. Little repetitive but they kept showing me new ways to take down enemies and new vehicles to take them down with so I kept playing for a few hours. Can't wait to see the final build.
Bones3D @ Sep 9th 2009 6:26PM
"To think that someone who's never toiled over game development before could craft something of this caliber using only their persistence (and a bit of XNA training) isn't just the makings of a success story -- it's a damn miracle."
Actually, this sort of thing is probably a lot more common than you think.
Back in the mid-90's, I had a brief opportunity to teach 3D modeling/animation to a class of high schoolers using the crude tools of the time. I basically just taught them how to use a vertex modeler and how to animate an object relative to a timeline, then gave them the task to animate whatever they wanted.
Despite having never even used such tools before, many of them picked up on the software so quickly they started experiment with concepts I had never even considered trying myself. (Stuff like linking lights and objects together in animation to achieve special effects, etc...)
Near as I can tell, it seems the less someone knows about their tools, the more likely they are to experiment with them in an abstract manner. Likewise, the familiar someone is with their tools, the less likely they are to stray from a set pattern of usage. (Kind of like we create an imaginary "limit" to what our tools can do, then become hindered by that limit as we become more experienced and more set in our ways.)
WiNG [XBL&Steam: WiNGSPANTT] from lifeinagame.com @ Sep 9th 2009 8:54PM
All I can say is WOW at Dust. Wow. Looks like it was done by a professional animation studio.
captain underpants and the bringdown gang @ Sep 10th 2009 8:42AM
Dust HAS to come out for XBLA at least until we get a vanillaware game for the 360
Haohmaru (PSN - DimmuBurgerKing XBL - A Real Puppet ) @ Sep 10th 2009 5:43PM
That stage in Hurricane X2 looks very familiar for some reason.