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Reader Comments (82)

Posted: Sep 10th 2009 11:57AM (Unverified) said

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Seriously, how much cooler could this game get? My brain can't take any more of it's awesomeness.

Posted: Sep 10th 2009 12:01PM borland502 said

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Wow. I think Eidos deserves a slow clap on several fronts. One, it's a good zinger. Two, it's just as ineffective in the long run as traditional anti piracy efforts, but catches the greedy in the short run where most of the money is lost. Three, I have no problem with DRM as long as it doesn't cock block my legit copies and this method qualifies.

I mean, who can defend this guy? The first rule of pirating club is you don't expect shit in the way of support for pirating club! That's a special inversion of balls and brains to try and actively demand help.

Posted: Sep 10th 2009 12:21PM SmokemeaKipper said

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Not the first time for this. Elite for the ST had a crash on launch of your ship.
A courtroom sim on the C64 had a trail for a software pirate - death sentence

While not a subtle as this glitch they were all intentionally done to make people think the game loaded, thus copied successfully.

Posted: Sep 10th 2009 12:40PM Vordus said

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On a similar front, Earthbound for the SNES heavily multiplies the number of enemies for pirated copies in an effort to make the game less fun. And just in case people actually make it through the drudgery, it crashes moments before the final boss.

Is there a list of these less conventional security measures anywhere? These tend to be quite interesting...
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Posted: Sep 10th 2009 12:43PM John Z said

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Crashes AND deletes your game save.
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Posted: Sep 10th 2009 9:18PM Miguelitosd said

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Starflight, ages ago (2 5-1/4" floppies) had a good one too. You got 3 tries to answer the copy protection question (based on color of stars on map in the section it told you to put the cardboard square over). If you got it wrong, you still launched from the starbase... but sometime there after, you were attacked by the police. They were impossibly powerful.

The only thing about that game I didn't like was the save system. You played it by making copies of the 2 floppies and playing with those. Want to keep any saved point? Make a copy of those and set them aside. End the game (power off, game crash, etc) without a full save: Disks are now useless! Hope you made a copy as previously mentioned and have it handy.
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Posted: Sep 10th 2009 12:22PM One Stomy Night go watch it said

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Bug in my moral code? How can I fix this so-called bug? Is there a program or repair service for this? maybe a software upgrade? If a company sends a person out into the world with bugs then why not release a patch to fix the damned thing?! I CALL LAWSUIT!

Posted: Sep 10th 2009 1:44PM Warlock said

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I suggest you contact your manufacturer
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Posted: Sep 10th 2009 12:23PM (Unverified) said

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Keir: telling it like. It. Is.

Filler

Posted: Sep 10th 2009 12:28PM RKN said

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Thanks a lot pirates, this is probably why the PC version doesn't get a collector's edition, along with many other multiplatform games. : (

Posted: Sep 10th 2009 3:53PM Haywire said

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Firstly, how is piracy in any way related to the release of Collector's Editions?

Secondly, the CE isn't worth it. Trust me, I bought one.
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Posted: Sep 10th 2009 6:04PM aristokrat said

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True, you just can't throw that shit.
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Posted: Sep 10th 2009 12:39PM Misframed said

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That golden Jerry! Golden!

Posted: Sep 10th 2009 12:41PM Muu said

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Sounds like the Dragon Quest 5 bug (intentional) where you couldn't get off the first ship if you played a ROM version of the game. Bonus points on this one though, as the devs got to smack the guy firsthand.

Posted: Sep 10th 2009 12:50PM ikono said

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Psst! Protip: the glide bug was patched a week ago!

Posted: Sep 10th 2009 1:05PM joevill said

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Awesome!

Posted: Sep 10th 2009 1:11PM Eryu said

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"It's a trap!"

Posted: Sep 10th 2009 1:13PM StrikeFear13 said

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And yet, not a single issue with the 360 version. Console pirates - 1, Eidos - Still Rich.

Posted: Sep 10th 2009 1:35PM emperorzeroxx said

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LOL Eidos better watch out though, I bet someone could actually sue for that even if its only done to pirates..

Posted: Sep 10th 2009 1:28PM (Unverified) said

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I was born in 1983. The only reason I don't pirate games is because developers work really hard on games and I don't take money from people who work hard.

Pirating movies and music is a different story 8).

Posted: Sep 10th 2009 1:36PM Akronon said

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@Bane: "Pirating movies and music is a different story 8)."

Yeah, because movie writers, directors, producers or musicians don't work really hard on their movies or albums.
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Posted: Sep 10th 2009 1:36PM Earandir said

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there is a game calle "battle of middle earth II", based on the Lord of the rings, were you have your castle to defend... but on pirate copies, the castle destroys itself within 5 minutos into a game... hehehe, funny shit.

Posted: Sep 10th 2009 1:56PM zenaxe said

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It's a cute idea but:
1. Just like any other form of DRM, if there is a bug in the "glitch"/verification mechanism you can easily accidentally have a legitmate user screwed by this. I've seen it with things like Microsoft's windows DRM that convinces itself erroneously that it was pirated causing a pain for paying customers.

2. If pirates can circumvent DRM they can circumvent an intentional glitch as well, cracking something like this is really not much different than cracking a "code wheel", key code, or a billion other hokey methods that have been tried before and failed miserably in the PC dark ages.

3. If the game appears buggy it'll get a bad rap even if it's the user's/pirates own fault. If the guys playing the pre-release had any intention of ever buying it or if they put the word out to legit customers still waiting for the game that it's buggy/crap it could hurt sales.

In general, the more complicated or intentionally clever a protection scheme is the more risk the publisher runs of shooting themselves or their paying customers in the foot. IMHO.

Posted: Sep 10th 2009 2:07PM (Unverified) said

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How do they tell legit version from pirated version ?

Posted: Sep 10th 2009 4:46PM Special Agent Steve said

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The legit version isn't out.
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Posted: Sep 10th 2009 2:28PM (Unverified) said

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Actors work like 2-6 months and make millions. Musicians make most if there money from concerts. I meant I don't mind pirating movies or music because most of the money goes to the suits.

Posted: Sep 10th 2009 4:46PM Special Agent Steve said

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Err, Eidos I wouldn't be bragging. Immediately after the glide glitch was found, a fix was put up almost 20 mins later. And, the save glitch... and the grapple hook... and the glide kick.

So, the game works fine for pirates.

Posted: Sep 10th 2009 5:02PM gLitterbug said

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I wouldn't say that telling off one guy on the internet helped them in any way. Maybe they'd have sold a few more copies if they released the PC version at the same time and not a few weeks after the other versions and the hype had reached its peak.

I mean come on, this is the perfect example of how people want the game REALLY bad due to hype. Yet they make a part of their audience wait for over 2 weeks and then are surprised those rush to play the game as soon as a pirated copy is up? Considering a fix came out faster than any company can patch up their own bugs, I wouldn't be too proud about this.

I'm not trying to promote piracy, not by far, judging from the demo and hype, Batman AA deserves to sell like crazy, but it'd be good if companies tried to fix things they can instead of complaining about something they can't.

Oh and as for the whole DRM thing not influencing righteous citizens life. I remember when DRM from a new legal game I installed prevented me from starting my also legal copy of Mass Effect I was playing through at the time. Thank god I found out with the internets help and could remove it to get back to space in time to save it.

Posted: Sep 11th 2009 6:08AM Vhayste said

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Hehehe... gotcha!

Posted: Sep 11th 2009 4:43PM (Unverified) said

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I have a friend who tormented the game and personally I'm still waiting for the amazon preorder to come in. But from my understanding all of the glitches in the game regarding gliding and most of the grappling issues have and have had workarounds for at least a week. Also worthy of note, this is not the first game to do this. Google around about the drunk camera in GTAIV PC.

Posted: Sep 14th 2009 3:12PM (Unverified) said

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It's not the first time I've seen a bad crack and it's funny that buddy ratted himself out.

I myself, have to problems moral or not with downloading anything pirated. If an amateurs can crack something it took a whole team took to write, then that person should have the job and not programmers.

Secondly, it's not people who download stuff that are the problem It's not illegal to download something, it's illegal to reproduce it. I don't make the ISO's or the Rar's. Thus it's the crackers, and P2P sites that provide user the ability to download them that are the problem. If It wasn't available to people then it would be being downloaded.

Maybe if instead of selling games for $60 bucks wanting to make millions and being greedy, these companies would sell more games at a lower price and make just as much.

I download what I download because we are all being over charged. That said I know that my not buying and downloading instead, like stealing out of a store, is why the prices are higher.

I've download over 200 games in the last 5 years, and having tried them, to be honest there's probably only 5 I would have actually bought. I'd rather try before I buy. You spend $60, realize it's a shit game. Then you get 5 Bucks at the pawnshop a week later cause no store will take it back once it's opened. If I had done that with the $1000's I would have spent over the last few years, I'd probably sell my pc, and boycott the whole industry.

Long live the Pirates and Crackers, eventually the programmers may win, but not if they can't bring the quality of there code up beyond that of an amateur programmer. Hell that's their jobs right.

Posted: Oct 14th 2009 1:41AM (Unverified) said

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I agree, steam is the best anti piracy platform. However, I pose a question to the masses. For those of you making less than 20k a year, how often will you throw down 60 bucks per game?

The difference between now and games when I grew up was affordability. Sure, the game is great, they're doing what they can to fight piracy, that's fine.

However, when it comes to installing software I don't want on my system, that's where I draw the line.

"Those willing to give up liberty in the name of security deserve neither."

Pirates aren't just cheapskates trying to get a free game. Some do it just on principle against some of the tactics the industry has used, some, like myself, do not want nor would ever agree to have software other than the game installed on our computer without our express permission.

So, Steam is for the win, in my opinion, the perfect compromise.

Personally, I'm going to wait for the "newness" to die down a bit and the price to drop before I buy or just play it on my friend's 360. Yarrrr.

Sure would be nice if they put an easter egg in there that included the original batman game for the NES. Anyone remember the game over theme?

http://www.youtube.com/watch?v=uR3NoSSJ65U

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