We've seen pieces of media for Polyphony Digital's impossibly good-looking racer Gran Turismo PSP -- though no videos have offered looks of the game running at 60 FPS. We're not sure why a video game would need sunblock that powerful, but we -- what's that? Oh. Frames per second. We see.
Eurogamer's Digital Foundry has assembled a lengthy gameplay clip running at 60 frames per second -- though you may need to download a special version of the video from the site to truly see all those frames. The big brains over at DF also break down how the game's buttery-smoothness is scientifically possible, which more or less dismisses our "Elfin magic" theory out of hand. Click here to watch the video.
Reader Comments (51)
Posted: Sep 16th 2009 11:35PM Jacksons said
I was really stoked for this game, but then I read some reviews. Time trial, single race and drift trial? That's it? Are you kidding me!?
If true, that is messed up. So far it sounds like another developer that has no flipping idea what a portable game should be. Another game that will be fun for 5 minutes and mind-numbing after 20. See Children of Mana, Tales of the World PSP, etc. It's an endless, goal-less grind fest with cars. That is beyond disappointing.
If true, that is messed up. So far it sounds like another developer that has no flipping idea what a portable game should be. Another game that will be fun for 5 minutes and mind-numbing after 20. See Children of Mana, Tales of the World PSP, etc. It's an endless, goal-less grind fest with cars. That is beyond disappointing.




