Hands-on: DJ Hero

My first few minutes with the Xbox 360 version of DJ Hero, however, initially left me flummoxed. That's not to say the turntable peripheral therein is poorly designed or difficult to use. No, my inability to pick up and expertly play Activision's newest bundle of musical joy is due to the fact that for the average rhythm genre veteran, DJ Hero is a horse of an entirely different color.
Gallery: DJ Hero
We're all familiar with how guitars and drums work. The first time you pick up a plastic simulacrum of one of these instruments, you can recall the mechanics of their real-life counterparts. This mental comparison helps players of rock-based rhythm games understand what they're doing right off the bat.
A much smaller portion of the population is familiar with the tools of the turntablist -- that inherent sense of familiarity just isn't present when staring at DJ Hero's peripheral: A black ocean of buttons, knobs, discs, switches and sliders.
The demo I recently got my hands on -- the same demo that will soon be populating kiosks in brick-and-mortars across the country -- was kind enough to give me a one-on-one training session with Grandmaster Flash. He exuberantly explained that the means of interacting with the game are mostly tied to three functions: Tapping on the three buttons located on the record, scratching the record while holding down one of said buttons, and crossfading between the current track's two composite parts using a sliding toggle.
The first two functions are easy enough to understand, but I had some trouble wrapping my mind around the crossfader. Not only did I find it difficult to discern when I needed to switch tracks in-game, but the toggle's three positions (left, right and center) are difficult to accurately and hastily shift between.
It took a couple of tries, but once I finally understood how these functions translated into actual song interaction, my enjoyment of DJ Hero exponentially increased. I still can't play it on anything higher than medium difficulty (which might be due to the slight audio-visual delay present in the demo; and no lag calibration option to compensate), but I know that once I get my hands on the retail version of the game, I'll be eager to improve my mix-mastery.
I don't mind the game's somewhat steep learning curve. However, it does make DJ Hero less likely to become a smash hit at your social gatherings. This is alleviated somewhat by the DJ vs. Guitar mode (a brief glimpse of which is present in the demo), but I don't imagine my casual gaming friends will choose to take the time to learn how spin virtual vinyl when Rock Band or Guitar Hero 5, which will allow four of them to play at one time, is sitting in the same room.
Then again, it's just as likely that you and your compatriots are burnt out on the rhythm games of old, and desire something fresh. Rest assured, DJ Hero has freshness in spades, a fact that should be evident from its mashed-up track list.
Though the songs are presented in an unfamiliar manner -- further detracting from DJ Hero's instant accessibility -- they're spliced together brilliantly. As I learned to deftly shift between samples on the demo's four tracks, I could hear (and, eventually, anticipate) how each song's aggregate parts blended together. It may be too soon to drop such a statement, but for a few fleeting moments after this epiphany ... I may have felt like a DJ.
My performance during a mix involving Gwen Stefani's "Hollaback Girl" was particularly sweet. In fact, I'd say it was almost reminiscent of a curved, tropical fruit.
DJ Hero isn't just a shameless cash-in on one of the gaming industry's largely untapped cultures. It's a completely original and entertaining take on the rhythm genre with vast amounts of potential, and I can't wait to see what the full version of the game has to offer.
A much smaller portion of the population is familiar with the tools of the turntablist -- that inherent sense of familiarity just isn't present when staring at DJ Hero's peripheral: A black ocean of buttons, knobs, discs, switches and sliders.
The demo I recently got my hands on -- the same demo that will soon be populating kiosks in brick-and-mortars across the country -- was kind enough to give me a one-on-one training session with Grandmaster Flash. He exuberantly explained that the means of interacting with the game are mostly tied to three functions: Tapping on the three buttons located on the record, scratching the record while holding down one of said buttons, and crossfading between the current track's two composite parts using a sliding toggle.
The first two functions are easy enough to understand, but I had some trouble wrapping my mind around the crossfader. Not only did I find it difficult to discern when I needed to switch tracks in-game, but the toggle's three positions (left, right and center) are difficult to accurately and hastily shift between.
It took a couple of tries, but once I finally understood how these functions translated into actual song interaction, my enjoyment of DJ Hero exponentially increased. I still can't play it on anything higher than medium difficulty (which might be due to the slight audio-visual delay present in the demo; and no lag calibration option to compensate), but I know that once I get my hands on the retail version of the game, I'll be eager to improve my mix-mastery.
I don't mind the game's somewhat steep learning curve. However, it does make DJ Hero less likely to become a smash hit at your social gatherings. This is alleviated somewhat by the DJ vs. Guitar mode (a brief glimpse of which is present in the demo), but I don't imagine my casual gaming friends will choose to take the time to learn how spin virtual vinyl when Rock Band or Guitar Hero 5, which will allow four of them to play at one time, is sitting in the same room.
Then again, it's just as likely that you and your compatriots are burnt out on the rhythm games of old, and desire something fresh. Rest assured, DJ Hero has freshness in spades, a fact that should be evident from its mashed-up track list.

My performance during a mix involving Gwen Stefani's "Hollaback Girl" was particularly sweet. In fact, I'd say it was almost reminiscent of a curved, tropical fruit.
DJ Hero isn't just a shameless cash-in on one of the gaming industry's largely untapped cultures. It's a completely original and entertaining take on the rhythm genre with vast amounts of potential, and I can't wait to see what the full version of the game has to offer.














Reader Comments (Page 1 of 2)
I am a machineee @ Sep 14th 2009 6:07PM
"As anyone who's ever seen me tickle the colorful neck..."
Sorry, inappropriate image popped into my head.
Heh @ Sep 14th 2009 6:09PM
I'd hit it.
holyice7 @ Sep 14th 2009 10:18PM
I don't know why, but I keep thinking this is fake, or a joke, every time I see it.
Durden @ Sep 14th 2009 6:10PM
This sounds fun. What ever happened to that other DJ game?
PR0F3TA (PSN - PROPHETA) @ Sep 14th 2009 6:12PM
This game will sell and then when DJ Hero: Tiesto, DJ Hero 4 and DJ Hero: Classic Hip Hop drop by the fall of '10 people will wonder why so many people still buy these shit games.
Enjoy your useless plastic "musical" peripherals
acme @ Sep 14th 2009 6:18PM
you just mentioned 3 more games that this would use, how does that make it useless?
or does your onimusha 3 sword controller get SO MUCH MORE use?
SpyderTaco (PSN: Ar4chNova89) @ Sep 14th 2009 6:22PM
How the hell did you get to DJ Hero 4 when DJ Hero 2-3 haven't even been released.
God dammit. Some people just are not happy with anything.
Neuromancer @ Sep 14th 2009 6:35PM
I already am enjoying them, thank you
xbit @ Sep 14th 2009 6:36PM
DJ 4Hero > DJ Hero 4
Jeepers Creepers 712 @ Sep 14th 2009 6:45PM
Shhh! Don't argue with PR0F3TA. He's l337 using numbers as letters, and has an icon of Shadow of the Colossus so he must be a "hardcore" gamer. He'll go on about how Psychonauts, Beyond Good & Evil, and System Shock 2 were the greatest games conceived, truly original and a testament of what gaming will be.
But he'll probably boot up his PSN and go play Madden 10.
----------------
Anyways- It's a dumb claim. Why does it matter if people enjoy a game, it sells well, and there are sequels? It's not like this is detracting from that company putting out a title you're interested in. Oh, that's right, you're one of those elitist pricks who wants his hobby to only consist of himself and his friends. Gaming being mainstream, popular, and used as *GASP* entertainment is bullshit.
Get over yourself.
Traceur_Ryuk (PSN: Ryuk_shinigami) @ Sep 14th 2009 7:04PM
DJ Tiesto is the most overrated DJ of all time.
ill trooper @ Sep 14th 2009 8:02PM
The "Tiesto" version has been delayed until Natal integration, so it can integrate "arms waving over your head" into the scoring system... At least that's what I read over on yourmomsmixcdisbetterthanyours.com
PR0F3TA (PSN - PROPHETA) @ Sep 14th 2009 8:39PM
my fav comment is still:
"How the hell did you get to DJ Hero 4 when DJ Hero 2-3 haven't even been released"
way to miss the point bro. Hope you all have fun being "DJ's" with that "Turntable", now if you mind me i'm off to be 1337 at Madden 10.
CzAr @ Sep 14th 2009 6:13PM
I wish Scratch was getting more attention, it seems a better fit for people wanting to immediate being a DJ.
acme @ Sep 14th 2009 6:19PM
no cross fader on scratch iirc, automatic FAIL!
srsly tho, it needs more coverage, i want to see how they compare.
bongoes the Black Lantern @ Sep 14th 2009 6:20PM
I wish Scratch was getting more attention because it's not made by Activision.
CzAr @ Sep 14th 2009 6:21PM
http://lh6.ggpht.com/_nfW7UnrnOww/Sh1IqBS4djI/AAAAAAAABYc/kSDo7tYbU3g/scratch-dj-deck-scratchdeck_top_dual-rm-eng_thumb%5B10%5D.jpg
CTC XBL-supapaypamawio PSN-ctclaw @ Sep 14th 2009 6:22PM
imitate?
CzAr @ Sep 14th 2009 6:24PM
Yeah... imitate. Sometimes I type faster than I think. And without an edit button... fail.
My bad.
jogmister543 @ Sep 14th 2009 6:29PM
@ acme there is a cross fader in scratch the ultimate dj
http://gearmedia.ign.com/gear/image/article/986/986951/pre-e3-2009-scratch-deck-gallery-20090527114712366_640w.jpg
look to the right of the buttons
evan @ Sep 14th 2009 6:17PM
what I'd like to see is a video of someone actually playing this... video of the "highway" doesn't show me how the game is played. I need a split screen of the highway and the actual person using the peripheral.
bongoes the Black Lantern @ Sep 14th 2009 6:28PM
Yeah, I still have no idea how it's played.
CzAr @ Sep 14th 2009 6:52PM
http://www.youtube.com/watch?v=69UNqsE0pwM
http://www.youtube.com/watch?v=t4UvqXQswMA
CzAr @ Sep 14th 2009 6:53PM
http://www.youtube.com/watch?v=u20T75OFPoQ&feature=related
Just what the doctor ordered.
CzAr @ Sep 14th 2009 6:55PM
http://www.youtube.com/watch?v=4svdh9PNIeI&NR=1
Charlie_Six @ Sep 14th 2009 9:10PM
That game is too different looking from DJ Hero, Czar.
charlie b. @ Sep 14th 2009 6:19PM
"It's a completely original and entertaining take on the rhythm genre with vast amounts of potential...."
knowing Activision? i predict this "potential" will include, but will not be limited to, DJ Hero: Beastie Boys, DJ Hero: Matisyahu, and DJ Hero 4 in 2011.
CaramelZappa @ Sep 14th 2009 6:26PM
Oh no, the music Genre is losing sales! Quick, make a new peripheral!
ralans17 @ Sep 14th 2009 6:35PM
Just when guitar games were FINALLY starting to get tired for me (after owning 5), I've got something new to look forward to. This could be fun! Perhaps I'm just not as jaded as everyone else on this thread.
Matisyahu Serious @ Sep 14th 2009 6:40PM
"in spades"?
thats racialist.
Otis Whitaker @ Sep 14th 2009 6:52PM
Konami did it first!
What's that, no one cares, or is listening to me? Oh well :(
It's Konami's own fault for trying to tap the NA market with it's ideas earlier.
FNG @ Sep 14th 2009 6:57PM
I know you meant North America, but for me this game is Not Applicable.
SoshiKitai @ Sep 14th 2009 8:24PM
No one cares if Konami did it first.
Konami did a lot of things first.
Question is.... is it on a console, and is it easily found?
Answer: No.
Traceur_Ryuk (PSN: Ryuk_shinigami) @ Sep 15th 2009 2:20AM
Soshi, beatmania was on the PS2 and you can order it online or go to a used game shop.
ill trooper @ Sep 15th 2009 4:01AM
But... The Konami games weren't using music selections like these games (Scratch, DJ Hero) use or play styles like this does. Those Konami games are basically Dance Dance Revolution for your hands. These new games are far closer to what DJs actually do when they mix songs and utilize a crossfader.
I mean... Look at this (a recent clip of Grandmaster Flash promoting DJ Hero... he's actually a little sloppy here, but obviously, he gets a pass... I'm linking to this not really as an example of the best of routines or mixes, but more to contrast what a DJ does with turntables, versus Beatmania's very 'un-dj-like' gameplay):
http://www.youtube.com/watch?v=pCMELzwBt-g
...or this classic battle routine from one of the masters, DJ Craze (devoted battle DJs 'duel' each other at contests with routines like this one) :
http://www.youtube.com/watch?v=5nbJfSLxy1U
...Then look at this next clip and tell me you still don't think Konami missed the plot entirely - creating a fun, cool rhythm game, but certainly not bringing something that deserves an automatic claim to being a "DJ game" above this new batch of DJ games:
http://www.youtube.com/watch?v=cXrX5AOxDaU
Beatmania... That's not like DJing at all.
joseph.f.sapienza @ Oct 29th 2009 2:44AM
SIMPSONS DID IT!
Xlnt @ Sep 14th 2009 7:00PM
My local gamestop had the Guitar Hero tour bus outside and they had demo's of DJ Hero and the new Tony Hawk game. I tried out DJ Hero and I must admit, I was fairly surprised at how well it played. I was a bit skeptical because being a fan of Beatmania, I just couldn't see how a turntable with 3 buttons and a crossfader would be any fun. But I played the set once on Normal, then again on Hard (Expert was greyed out) and it's actually quite challenging and fun.
The guy gave me a $10 off coupon for it and needless to say, I walked right in and preordered it on the spot.
__smooth__ @ Sep 14th 2009 7:05PM
They better have an update on this game from day one adding a lag calibration or the playability is going to suck bawls.
Traceur_Ryuk (PSN: Ryuk_shinigami) @ Sep 14th 2009 7:16PM
I must say, the mixes that I have heard from this game are absolutely fantastic.
Zoidberg! @ Sep 14th 2009 7:34PM
This actually sounds pretty interesting.
fundando @ Sep 14th 2009 8:56PM
This game is going be sweet. You naysayers can go die in a fire.
WINterfang @ Sep 14th 2009 9:48PM
Oh man if this game it's sucessful or even if it isn't.
They should release DJ Hero: Daft Punk.
It should go trough their biggest albums and end up the game with the Alive 07 tour =D, Also make it co op so you and your friend can act as Daft Punk..oh oh and the specially Edition should come with a Daft Punk Helmet and Leather Jacket.
Hakaisou @ Sep 14th 2009 9:59PM
Daft Punk are playable unlocks in DJ Hero. Announced yesterday.
bluezy @ Sep 14th 2009 10:47PM
But having 25+ songs would be better than just 11. Yes, just 11.
WINterfang @ Sep 14th 2009 11:39PM
Oh I know, that's the only reason I care about this game, sadly it's just remixes and I'll love to play Human After All and Voyager.
Mr. Manly ESC Mcbeefington Ferguson The Second @ Sep 14th 2009 10:35PM
It all depends on the final track list.
It would be better if I could import GH songs and do my own mix with them.Imagine something like Tony Hawk point system.
You get points everytime you do something cool with the song but if you add too many effects it takes away points.Also you can only do a certain amount of combos with in a section to assure the game actually requieres some sort of ablity and not just button smashing.
Josh Becker @ Sep 14th 2009 10:58PM
The note "road" in this game looks like it suffers the same flaw that Donkey Konga suffered: The movement of your hands conflict spatially with the flow of the notes.
You have to scratch the record "up and down" while the notes constantly flow at you from the top down. I feel like this is disorienting because the game's up/down commands are in the same track. Similar to how Donkey Konga put both of your left/right hit commands in the same track... as the notes moved from right to left.
It's incredibly disorienting to differentiate between two opposite movements when your commands are moving on the same axis. This is why Guitar Hero/Rock Bands frets being left to right while notes flow top to bottom is so easy to grasp.
crotchdot @ Sep 15th 2009 12:24AM
So Guitar Hero I could kind of understand: a game for people who want to pretend that they're playing music, all well and good. But I'm still having trouble comprehending a game where you pretend that you're pretending to play music.
Fun DMC @ Sep 15th 2009 1:21AM
3/10
Traceur_Ryuk (PSN: Ryuk_shinigami) @ Sep 15th 2009 2:24AM
You don't have the first idea of what a DJ is. Why don't you try learning something about a different pop-culture before you run your mouth. The grass is always greener on the other side. (Except for close minded douchebags)