Review: Muramasa: The Demon Blade

What keeps me honest?
Gallery: Muramasa: Demon Blade
Anyone who has seen a screenshot or a video knows it's great-looking. Odin Sphere developer Vanillaware has reached a high point in its art direction, which has always relied on high-detail, well-animated sprites on colorful backgrounds. Muramasa's visuals, inspired in equal parts by anime, watercolors, and ukiyo-e woodblocks, are among the most beautiful visuals ever seen in a game. I stopped more than a few times to walk back and forth on a screen to watch the backgrounds scroll.
Muramasa sends those well-animated sprites all over the place with exciting combo-based action -- think Ninja Gaiden or Devil May Cry in 2D. As either possessed princess Momohime or amnesiac Kisuke, you have the ability to pull off super-quick sword combos, which, when combined with upward slashes, air dashes, and sword-specific special moves, allow you to juggle multiple enemies almost indefinitely. The only thing limiting your combos is the durability of your sword. As you fight, a meter of your sword's "spirit" diminishes. When it empties, your sword breaks, rendering it temporarily unusable. To combat this, you must frequently rotate between your available arsenal of three swords, each of which has a different special attack and other attributes. This allows your other swords to slowly regenerate. Maintaining your swords and keeping enemies airborne allows you to frequently dispatch entire groups of a dozen or so enemies in a single, ridiculous combo.
In "Muso" mode, the game's easier mode, you can pretty much button mash and fly around the screen, and you'll be fine as long as you keep switching out swords and keep upgrading your character. The game's harder mode, "Shura," makes the enemies a lot more aggressive and your blocking and parrying less automated, so you have to keep a closer eye on what you're doing.
There's no drawback to playing in either difficulty level -- in fact, you can select your difficulty every time you start up the game, even on the same save file. You can play one level in Muso and then swap to Shura if you want. The same is true of character choice. You're free to play through either Momohime's or Kisuke's storyline, with different events and bosses, at the start of any play session, which means you can play through both parts of the game concurrently.
Muramasa has just the right amount of RPG-style gameplay -- which, for an action game, is a little. You collect experience and level up as you fight, you can forge new swords with energy collected from enemies, you can buy and/or cook healing items to carry around, and you can find accessories that boost the game's few self-explanatory stats (vitality, strength). It's just enough to make the game interesting, but not so much that you have to grind outside of a boss fight. The sword forging is particularly interesting, because it takes the form of a skill tree that encourages replayability -- there's no way you'll be able to forge all the swords in one playthrough.
The environments and enemies may be a bit repetitive (you'll see an endless variety of forests as you travel across Edo-era Japan), but they never stop being gorgeous, and they show a real passion for Japanese culture and history -- the enemies are all based on creatures from Japanese myth, and even the food is presented lovingly in a minigame that forces players to savor every "bite." Developer Vanillaware's passion for classic ninja action is expressed with every sword flash of every 300-hit combo, allowing me to justify the enthusiasm I so wanted to feel for this beautiful game.













Reader Comments (Page 1 of 2)
Captain Planet [Planeteer | Power of Captain Planet] @ Sep 14th 2009 7:05PM
2D side scroling beat 'em the fuck up FTW
Giolon @ Sep 14th 2009 8:29PM
@Fun DMC: I haven't done anything particularly special. I'm playing on Shura difficulty, and I just visit every screen at least once (even the ones off the main path because they sometimes have houses or baskets w/ hidden items), and I never use smoke bombs to run from combat (though I do occasionally run through the rooms that don't force you to stop and fight the enemies inside). For Kisuke, I discovered how to use bronze mirrors better to cut down on backtracking. I finished at level 72 with Momohime and 63 with Kisuke using my above method. Additionally, even if you beat it very quickly, the first time through, you need to be approx level 90 (I'm told) to wield the final sword for the 3rd set of endings.
phinnvr6 @ Sep 14th 2009 9:44PM
Graphics look awesome, rest of the game looks good. Makes me just want to pop Symphony of the Night into my PS3 again.
Jack @ Sep 15th 2009 12:30PM
Its times like this that I realize that I'm not as objective as I like to tout myself to be.
When I first heard the title of this game I thought it was just one of those more obscure (to me- not an rpg player) but really well liked rpgs like Persona or something. I've completely ignored all the articles with this game until now.
I'm so glad I clicked to read the review. A fucking Japanese 2D side scrolling sword based action game with elements of RPG in it?! Like the comment above, fucking win.
In cynic stereotyping I nearly missed out on a great game.
To other in the know: Is there anything else like this out there this gen? How far does my ignorance run? (readys flame retardant clothing)
sam @ Sep 15th 2009 6:33PM
@Jack: Pretty sure there's nothing else like this, no. That's why it's getting the hype.
(There are loads of fighters on Wii, and I'm sure other platforms; and some of those are probably 2D; but I'm pretty sure none of them have artwork this good and in this kind of style.)
I don't really like fighters and although I'm certainly into Japanese culture, not so much the period stuff really... so I think I'll skip it personally.
tmacairjordan87 @ Sep 14th 2009 7:11PM
Looks like a solid rental to me, not enough there to justify a purchase though. I'm sure it'll be fun for a day or two.
Cheesus(Crust) @ Sep 14th 2009 7:31PM
What you just said = Torrent
tmacairjordan87 @ Sep 14th 2009 7:33PM
Why steal?
Giolon @ Sep 14th 2009 7:40PM
It took me 13 hours to beat Momohime's story, and 10 hours to beat Kisuke's following that. Now, each of the other characters' bosses are open for each other to defeat, and I need to use the final swords of both characters on the final bosses to unlock a new boss and their next endings. Following that, I need to craft the final sword and fight the final boss again to view the 3rd and final ending.
That's going to take me at least 7 more hours to go through. 30 hours out of an action game. How much content do you need there to be to justify a purchase?
Cody @ Sep 14th 2009 7:39PM
"Looks like a solid rental to me, not enough there to justify a purchase though. I'm sure it'll be fun for a day or two."
Something tells me if this was a 360/PS3 title, you'd be saying "instant purchase".
tmacairjordan87 @ Sep 14th 2009 7:43PM
Yes Cody, if it was a 360/ps3 title I would magically fall in love with 2D games AND japanese games....all because it was just a 360/ps3 game. You nailed it, give yourself a prize.
mahouneko @ Sep 14th 2009 7:50PM
*Gives Cody a tmac plushy prize*
[ArchiGamer] @ Sep 14th 2009 7:55PM
Cody calling Tmac a fanboy?
Oh, this is too good, it's almost illegal.
Fun DMC @ Sep 14th 2009 8:07PM
Huh, the game didn't last nearly as long for me, Giolon. I finished the guy's story and I'm about halfway through the woman's story (I'd guess) and total I've put around ten hours into the game so far. It's decent fun, though. I'd say wait for a price drop or something.
As for you, Cody... I'll just come out and say what everyone is thinking. Just... shut the fuck up already. Everyone on this site has commented at least once on your unnatural obsession with Tmac. It's getting tired.
bm @ Sep 15th 2009 5:27AM
Hahaha wow, yeah, 2D makes any game automatically not worth full price.
Fuck that, I'd buy this at $60 any day over some boring as fuck shallow piece of shit tough guy shooter made for 16 year olds.
ChuckBartowski @ Sep 14th 2009 7:12PM
I have this, and must say, its amazing. The graphics are great and the swordplay and combos is fun. Its amazing because each sword has its own set of characteristics. You can tell the difference in speed and strength and agility when using different swords. The story is kind of thrown at you a little fast though, but its still really good.
shinseiromeo @ Sep 14th 2009 7:20PM
Have you beaten the game? About how many hours does it last?
ChuckBartowski @ Sep 14th 2009 11:41PM
no i havent beaten it, as i havent had much time to play and just got it two days ago. Ive heard that with both stories its about 25 hours of gameplay.
Maryl @ Sep 14th 2009 7:15PM
Another excellent Wii game that will sell less than 100k units, because it's not marketed towards soccer moms.
tmacairjordan87 @ Sep 14th 2009 7:17PM
Not sure there's a market for 2D side scrolling japanese hack and slashers anywhere. It would probably sell under 100k on any platform.
Fernando Rocker @ Sep 14th 2009 7:26PM
I really don't think this game would sell better on the 360 or PS3... there is simple not a lot of market for these kind of games anymore. Sad, but true.
Slust @ Sep 14th 2009 8:29PM
I'm pretty sure there is. 2D never went away, there have always been 2D games that people made and enjoyed playing. But since we could do 3D with the PS1/N64 era, that was the latest craze that, unfortunately, stuck around and became a little too dominant.
dantebk @ Sep 14th 2009 7:14PM
Does anybody know how long it takes to complete one of the storylines? I'm thinking of checking this out but I'm afraid the gameplay will become too repetitive for me to want to finish it.
Adeese @ Sep 14th 2009 9:24PM
It took me about 6-7 hours to finish each story. I didn't go fast, but I didn't go purposefully slow, either.
It's definitely a solid rental. It's a purchase if you enjoy replaying the game, and trying to forge all of the swords.
Marius @ Sep 14th 2009 7:21PM
Never heard of it
tmacairjordan87 @ Sep 14th 2009 7:26PM
Thanks for sharing!
SoshiKitai @ Sep 14th 2009 7:37PM
Never heard of you either! Coincidence?
mahouneko @ Sep 14th 2009 7:23PM
I bought this game... and I don't even have a Wii!
Cheesus(Crust) @ Sep 14th 2009 7:33PM
Now the burning question is, WHY?
SoshiKitai @ Sep 14th 2009 7:38PM
Because it deserves the support.
... I bought a good number of 360 and PS3 games WAYY before I even got a 360 and a PS3.
Why? Because the games deserved support. And I eventually played them once I got a 360 and PS3... which was probably a year or two after I got the games.
mahouneko @ Sep 14th 2009 7:46PM
I can borrow my friend's Wii to play the games, but since I only have one Wii game at the moment (Muramasa) I'll have to put the purchase of my own Wii on hold.
mahouneko @ Sep 14th 2009 7:47PM
And yeah, SoshiKitai is correct. I'm a huge fan of VanillaWare's games so buying their games is how I show my support.
Cheesus(Crust) @ Sep 14th 2009 8:06PM
I show my support on PS3 by renting(thus causing Gamefly to buy more copies).
PC and (soon to be modded) 360? Not so much.
RANDOM G [XBL: NYMZ777, PSN: NYMALICIOUS] @ Sep 14th 2009 8:08PM
@SoshiKitai
So...you bought 360 and PS3 games a year or two before you bought the consoles? I don't mean to be rude, but I do not understand that logic. You could have used that money to buy the actual systems instead of games, which were useless at the time.
mahouneko @ Sep 14th 2009 8:13PM
Meh, most of my games are on the PS2 and PS3 anyway. My gripe with the Wii is that it's region-locked. I found out the hard way when the Japanese-region Muramasa that I picked up in Korea wouldn't work on any American Wiis. That and Death Smiles on the 360... they're both just sitting in my games cabinet... mocking me through the glass doors. -_-
Anyway, since I only have one game (Muramasa) for the Wii, I cannot justify the cost of the Wii if that's the only game that I'll be playing on it.
SoshiKitai @ Sep 14th 2009 8:18PM
Not really...
I've seen games and game companies die off before I had a chance to buy a system to even play them in. In a lesser extent, I've seen games run out of New copies for good altogether before I even got the money to get one.
If I had bought the system before the game, it would take me much longer to buy the system in the first place, and even longer to build up the money to buy the games afterwards.
Along that timeline, other great games on systems I ALREADY OWN could come out, distracting me from purchasing the games I originally planned to support.
At that point: The developers don't get my support in cash, and I feel ashamed if their downgrade to smaller games / nonexistence was because of my lack of support.
Heck, I may be just one customer - but if everyone sang the "Oh I'll get it later" song with me, then I (along with the rest of the singers) suck when the company drops the price and lowers their expectations of the audience due to our lack of support.
mahouneko @ Sep 14th 2009 8:23PM
@Random G:
I understand the rationale behind ShoshiKitai's decisions. I usually buy 3 games (usually RPGs) to go with the console that I buy. The idea is to have a stockpile of games to play once you actually have the console. In SoshiKitai's case, he's showing greater support by picking up the games as they come out. It's a slight difference in purchasing and entertainment habits.
Besides, if he's in college, odds are pretty good that his roommate will have a console that he doesn't have so having a shared games library makes sense in that case.
mahouneko @ Sep 14th 2009 8:26PM
@SoshiKitai:
Yeah, that's one of my greatest fears as well. I missed out on Tales of Destiny exactly because I saw Xenogears sitting right next to it and picked up Xenogears with the intention of buying ToD later. I went back to the store a week later and cursed myself.
Also, VanillaWare is an excellent company that really doesn't deserve to die.
S. Tiger @ Sep 14th 2009 9:12PM
@RANDOM G: I bought BlazBlue: Calamity Trigger for PS3, and I have yet to purchase said PS3. Now that there's been a price drop, and the PS3 Slim has been released, accompanied with the fact I have almost the amount needed for the PS3 and intend to borrow the rest from a friend (And pay him back next month), now seems like an opportune moment.
Hell, I bought DS, PSP, and PS2 games before I bought those three systems. Got the DS a month after it came out, got the Dissidia PSP bundle when it came out (I already had three PSP games), and I got my PS2 in January of this year.
I think the logic here is, buy games for a system you don't own yet want, garner inspiration to buy that system when you have the funds for it.
Finito @ Sep 15th 2009 12:35AM
Are you sure you guys are doing it right?
You do know a lot of games get a price reduction sometime after they are released, right? And this is not because they are desperate because of the lack of support, but because now that all the early adopters (hardcore fans) got the game they can lower the price to entice those who still sat on the fence.
You are throwing money away if you are buying a bunch of games and get the console a few months later.
SoshiKitai @ Sep 15th 2009 1:00AM
@Finito
Except for the fact that I choose OBSCURE games that most have neither heard about or cared BECAUSE of big brand titles.
Big brands usually don't need support.
Muramasa? To me, it could go either way. Vanillaware may be VERY well known to those that have played their previous games. But to those who ignored Odin Sphere and Grimoire, Muramasa is nothing but another Japanesey game that'll never be fun in a million ages.
Of course, a better example would be something like..... oh I dunno... OKAMI!!!!
... the gf and I are still quite bitter at the loss of Clover.
And what's to say that we're not buying games merely to SUPPORT the company for great ideas? Millions of dollars go to generic FPS and RPG games, and they continue to be generic and uninspired because they get paid so much.
Even if a greatly unique game did amazingly well (of which most don't), I'd still want to support the company with my money to encourage them to keep on truckin'.
IveDefected @ Sep 14th 2009 7:34PM
If you want the most out of the game, Id say it could take you roughly 30-40 hours. Momohime's Story took me about 12 hours on shugo and im now at about 4 hours on Kisuke's. There are multiple endings and a Third Difficulty for the More Masochistic of you. This in addition to the challenge areas unlocked after multiple play throughs adds (for me) to the replay of this gorgeous game.
HighFiveJesus @ Sep 14th 2009 9:29PM
what kind of dork mathmatically computes how much entertainment he's going to get out of an entertainment medium and divides it into the hours he'll waste on it anyway??
I'm buying this eventually because i WANT IT. And i don't care how to figure out how long i'll enjoy it, i can just play in small amounts over time and BAM, its going to feel satisfying no matter what.
guttertalk @ Sep 14th 2009 7:43PM
I picked this up, watching it for months but fearful it would suck. But some good reviews and videos convinced to pick it up.
I'm finding the game world as engrossing as Arkham Asylum. And I'm not really a fan of this genre (side scrolling action RPG).
mahouneko @ Sep 14th 2009 7:48PM
Have you played Odin Sphere? It's made by the same developers and is just as gorgeous as Muramasa.
makimak22 @ Sep 14th 2009 7:50PM
Note to marketing dept: To sell more than 100K, must change the name to "Mariomasa: the Demon Wii"
mahouneko @ Sep 14th 2009 8:03PM
If it has a section where Mario goes "It'sa me! Mario~!" followed by Momohime cutting the bejeezus out of Mario, then yes, I'd totally buy the game just to see that.
MowDownJoe @ Sep 14th 2009 8:13PM
Doesn't hurt that Momohime is "Peach" in Japanese... or so I heard.
ramuji @ Sep 15th 2009 12:04AM
Peach Princess
Wardo @ Sep 14th 2009 7:54PM
I really want to get this but I can't afford it right now. I'll probably pick it up next month.