Hands-on: Halo 3: ODST Firefight mode
If Halo 3: ODST's campaign is "Combat Distilled," then its co-op multiplayer mode, Firefight, is the product of the same process, further refined. Firefight is combat distilled, then filtered; then distilled again and again. While the story mode can already be played cooperatively with up to four players (with or without scoring enabled), Firefight re-purposes eight of the sets from the campaign missions into closed, gladiatorial arenas where the odds are heavily stacked in the Covenants' favor. It's not a complicated formula. We've seen Gears of War 2 similarly extract itself into Horde Mode, as well as a number of other recent shooters spinning off their core gameplay elements into various arcade-like challenges.
In all, Firefight contains ten maps (two are featured twice as night and day versions with slightly varied ingredients), and three of the ten are unlocked through campaign progression; though anyone can play on a locked map, so long as the match host has unlocked it. Likewise, except for the Rookie, character skins are unlocked through campaign play. (Sgt. Johnson will be a bonus skin for ODST pre-orderers.) Firefight lives on the campaign disc (separate from "vanilla" Halo 3 multiplayer; contained on a second disc), and players are bound to the limitations of an Orbital Drop Shock Trooper: non-rechargeable health, no dual-wielding, and so on. You're no Spartan.
In all, Firefight contains ten maps (two are featured twice as night and day versions with slightly varied ingredients), and three of the ten are unlocked through campaign progression; though anyone can play on a locked map, so long as the match host has unlocked it. Likewise, except for the Rookie, character skins are unlocked through campaign play. (Sgt. Johnson will be a bonus skin for ODST pre-orderers.) Firefight lives on the campaign disc (separate from "vanilla" Halo 3 multiplayer; contained on a second disc), and players are bound to the limitations of an Orbital Drop Shock Trooper: non-rechargeable health, no dual-wielding, and so on. You're no Spartan.
Gallery: Halo 3: ODST Firefight
Played on Heroic difficulty, as I recently chose, Firefight is an often quick, but engaging experience that benefits from varying enemy AI and seven "skull" modifiers activated as players progress through waves of attacks; for example, at the start of Round 3, the "Black Eye" skull is activated, requiring players to melee enemies to regain stamina (normally auto-recharging). With these various factors at work against me, surviving to the end of even the first round (after five waves) felt like an achievement.
And what was the group reaction to reaching the end of the first set (after three rounds and fifteen waves)? I wouldn't know. Even with a Bungie level designer on our side, we never made it that far.
The average Firefight match length probably resides in the five- to ten-minute range if you're playing on a difficulty setting that's challenging for your squad's skill level (some folks could survive much longer) -- but remember, the team shares a single pool of lives (though everyone respawns after a wave is completed, even when you've exhausted your extra lives). The Heroic setting was the sweet spot for my crew, and I found Firefight most satisfying when played in two to three matches per sitting. It's a diversion -- a fervid skirmish -- and not the slow-burning, hypnotic experience that turns a night into dawn. I can only imagine how potent this slice of Halo would be if broken out and sold, say, as a $10–15 dollar XBLA game.
My initial curiosity was dashed when I realized that all of Firefights' maps were trimmed out of the campaign I had already completed. I was disappointed that I'd been denied the exploratory element of stepping into a wholly new multiplayer environment for the first time. Within seconds though, that idea was swept away by the first wave of Grunts, Jackals and Brutes. The stimuli are the varying group strategies that must be developed and executed to survive, if only for several minutes, on each map.
What I discovered is that the Firefight areas are subtly different from the same death traps you knowingly step into during the campaign. All manner of Covenant creep, drop and stampede from numerous entry points; bases provide refreshments,
a quick breather and sometimes your final resting place (yeah, they come right in); and key items have been carefully placed about by the unseen hand of Bungie.
Alpha Site, inside the ONI facility, has a deceptively simple blueprint. Shaped like a "Y," waves of Covenant are dropped off at either the left or right upper points where your squad can split up and meet them, using structural pillars as cover, or you can fall back and let enemies pour into the natural choke point formed at the base of the enemy entrance routes. At the bottom of the "Y" is your base -- a dead end.
The "Night" version of Crater is a classic, circular arena (in the campaign, the site of your captain's drop pod) and the darkness allows the use of the VISR; a vision mode I'd mostly forgotten about in Firefight since it's utterly useless in sunlit maps. While the VISR eliminates some of the difficulty of fighting in the dark by highlighting enemies in red, friendlies in green and usable weapons in yellow, the night beckons a tougher breed of Covenant and the appearance of mass overshield–generating Engineers. (Protip: Kill those floating sacks with the quickness.)
Rally Point, the entrance to the ONI facility, is another circular map, with bridges and other architecture that create layered elements and cluster points. Security Zone, one step closer to the interior of the facility, is an uphill courtyard dotted with turret-equipped terraces -- just be mindful not to expose yourself to the Phantom dropships' cannons and the Wraith tank's "hadouken" blasts.
The remainder of the maps, which have yet to be publicly revealed, introduces other nuances to Firefight. In all, there's still a singular and unchanging objective: kill or be killed; but differences in scale and battle-flow design should give Firefight some longevity if Bungie sticks to its current "no DLC planned" line -- but, man, how I'd love to see some "non-canonical" maps populated by Elites or (dare I regret mention of) the Flood. Firefight has legs, too, in its competitive scoring element (there's an individual score, as well as the team total) complete with numerous medals, stats and Achievements to attract those who continue to grind their way up the community ranks. And surely, Firefight presents a new canvas for mythic players to paint their best stuff with video support to prove it.
Firefight boils down to ... actually, it boils down core Halo gameplay into quickly digested servings. The mode is a demonstration of how expertly programmed the foundation is: I retreat into the base to retrieve an SMG, and from the doorway peer out to mow down a swarm of Drones that has decimated my exposed squadmate; and then suddenly I'm trapped, with a useless weapon, as a Hunter charges and shatters my safe zone. There's no fail-safe strategy. Firefight, like pure Halo, is a game of constant adaptation.
And what was the group reaction to reaching the end of the first set (after three rounds and fifteen waves)? I wouldn't know. Even with a Bungie level designer on our side, we never made it that far.
The average Firefight match length probably resides in the five- to ten-minute range if you're playing on a difficulty setting that's challenging for your squad's skill level (some folks could survive much longer) -- but remember, the team shares a single pool of lives (though everyone respawns after a wave is completed, even when you've exhausted your extra lives). The Heroic setting was the sweet spot for my crew, and I found Firefight most satisfying when played in two to three matches per sitting. It's a diversion -- a fervid skirmish -- and not the slow-burning, hypnotic experience that turns a night into dawn. I can only imagine how potent this slice of Halo would be if broken out and sold, say, as a $10–15 dollar XBLA game.
My initial curiosity was dashed when I realized that all of Firefights' maps were trimmed out of the campaign I had already completed. I was disappointed that I'd been denied the exploratory element of stepping into a wholly new multiplayer environment for the first time. Within seconds though, that idea was swept away by the first wave of Grunts, Jackals and Brutes. The stimuli are the varying group strategies that must be developed and executed to survive, if only for several minutes, on each map.
What I discovered is that the Firefight areas are subtly different from the same death traps you knowingly step into during the campaign. All manner of Covenant creep, drop and stampede from numerous entry points; bases provide refreshments,
A new canvas for mythic players to paint their best stuff. |
Alpha Site, inside the ONI facility, has a deceptively simple blueprint. Shaped like a "Y," waves of Covenant are dropped off at either the left or right upper points where your squad can split up and meet them, using structural pillars as cover, or you can fall back and let enemies pour into the natural choke point formed at the base of the enemy entrance routes. At the bottom of the "Y" is your base -- a dead end.
The "Night" version of Crater is a classic, circular arena (in the campaign, the site of your captain's drop pod) and the darkness allows the use of the VISR; a vision mode I'd mostly forgotten about in Firefight since it's utterly useless in sunlit maps. While the VISR eliminates some of the difficulty of fighting in the dark by highlighting enemies in red, friendlies in green and usable weapons in yellow, the night beckons a tougher breed of Covenant and the appearance of mass overshield–generating Engineers. (Protip: Kill those floating sacks with the quickness.)
Rally Point, the entrance to the ONI facility, is another circular map, with bridges and other architecture that create layered elements and cluster points. Security Zone, one step closer to the interior of the facility, is an uphill courtyard dotted with turret-equipped terraces -- just be mindful not to expose yourself to the Phantom dropships' cannons and the Wraith tank's "hadouken" blasts.
The remainder of the maps, which have yet to be publicly revealed, introduces other nuances to Firefight. In all, there's still a singular and unchanging objective: kill or be killed; but differences in scale and battle-flow design should give Firefight some longevity if Bungie sticks to its current "no DLC planned" line -- but, man, how I'd love to see some "non-canonical" maps populated by Elites or (dare I regret mention of) the Flood. Firefight has legs, too, in its competitive scoring element (there's an individual score, as well as the team total) complete with numerous medals, stats and Achievements to attract those who continue to grind their way up the community ranks. And surely, Firefight presents a new canvas for mythic players to paint their best stuff with video support to prove it.
Firefight boils down to ... actually, it boils down core Halo gameplay into quickly digested servings. The mode is a demonstration of how expertly programmed the foundation is: I retreat into the base to retrieve an SMG, and from the doorway peer out to mow down a swarm of Drones that has decimated my exposed squadmate; and then suddenly I'm trapped, with a useless weapon, as a Hunter charges and shatters my safe zone. There's no fail-safe strategy. Firefight, like pure Halo, is a game of constant adaptation.
















Reader Comments (Page 1 of 2)
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 15th 2009 3:36PM
ok so I think I am going to break down and get a 1 month Subscription for XBL Gold for this game.....geeeeeeeeeez
uncle jesse @ Sep 15th 2009 4:00PM
What happens after that month is over?
Anthony M. @ Sep 15th 2009 4:14PM
He goes back to being broke.
FlashJS @ Sep 15th 2009 4:24PM
@Anthony M. - LOL. Funniest comment of the day. The only reason I read comments is to be entertained by witty and off-the-wall comments like yours.
( No offense to original poster @Chris D. )
JUNG GUNS @ Sep 15th 2009 4:33PM
if you don't even have an XBLA Gold membership, why are you constantly lurking around the 360 posts??? CONSTANTLY???????
Special Agent Steve @ Sep 15th 2009 4:47PM
Cause, the 360 has great singleplayer games???
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 15th 2009 5:36PM
How many times Imma tell you people it has nothing to do with money but principle....hell I pay $45 every 3 months for ZunePass...I ACTUALLY get use out of that....With Gears 2 being the only BIG online game I have on 360 it will be useless...
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 15th 2009 6:15PM
and Jung Guns Just because I don't have a Gold Membership I can't post in 360 threads?? EVEN tho I have a 360??
Sorry I didn't know Joystiq was a "bonus" feature of being a Gold Member and that us lowly Silver members aren't allowed to comment on 360 posts....
mynk @ Sep 15th 2009 7:58PM
why did you guys down rank him?
because he only personally owns GOW2
or because we know he's lying and it IS about money :S
menlohalo @ Sep 15th 2009 8:37PM
he anyone who is looking for people for firefight send me an invite and tell me your a joystiquers
The Pie Pieper @ Sep 16th 2009 1:06AM
Wow Chris, i can't remember the last time you said something nice about someone that wasn't sony. Wish all the other fanboys wern't such A holes, and had an open mind like yourself.
Rell @ Sep 16th 2009 4:22AM
I can tell you that this is one you won't even need gold to enjoy.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 16th 2009 6:48AM
@mynk did you read nothing I said??? with Gears 2 being the only BIG online game I own I just didn't see the use of having Gold for that ONE game...I most likely wouldn't play Crackdown online much, or castle crashers, or fable 2..Mass Effect is a good game but I dont need Gold for that.....its just the principle that it should cost nothing...they get away with charging for it because people bought into it....if the 360 would have came out and people said "WTF it cost money to play online!?!?" and they got just a few million people to sign up while everyone else refused to sign up I believe they would have made it free....I mean otherwise they wouldn't make money from XBL ads....but yea sure dude...keep thinking its about money....meanwhile I'll contine spending $180/year on my ZunePass which I get all kinds of use out of.....
@piper dude...I'm a GAMER..if a game is good and I'm interested then I will get it...this is why I own all 3 Consoles....you can't call yourself a GAMER and NOT have them all, or overly hate one of them....That said I didn't like Halo 3....I am hoping this restores my faith in Halo....as my favorite is Halo 2...
Erluti @ Sep 15th 2009 3:39PM
So does anyone know if this is getting it's own 1000 points of achievements? Or will it magically share with Halo 3?
jynxycat @ Sep 15th 2009 3:43PM
It has it's own achievements.
http://docs.google.com/View?id=dgx8jzw_1cm6n7cg5
Sanket B. @ Sep 15th 2009 3:42PM
i think, im in for this... can not freaking wait....
CARmakazie @ Sep 15th 2009 3:59PM
SO AWESOME!!!
uncle jesse @ Sep 15th 2009 3:59PM
I haven't played Halo 3 since Left 4 Dead came out. With ODST coming out soon I thought I'd brush up and get some Halo practice in.
Wow! Apparently I got a whole lot worse while everyone else got a whole lot better. I don't care people, deal with me, because I'm getting this baby and sucking it up on Live with all y'all!
Gamer4Life @ Sep 15th 2009 3:59PM
I think my girlfriend and I will spend a fair amount of time in firefight mode :D
Shade @ Sep 15th 2009 5:13PM
You sorta need your hands to hold the controller.
james @ Sep 15th 2009 5:28PM
girlfriends who game. hot.
PojoMofo @ Sep 16th 2009 11:27PM
Shade, you havent spent enough time browsing the Community games, all you need is an extra controller....also girlfriend not required
Storm Eagle [Resident Capcom Megafan] @ Sep 15th 2009 4:02PM
Does anyone know if there's a way to customize your armor or unlock other armor like Halo 3? I haven't seen any screens or mentions of this feature anywhere yet and I'm just curious.
The Dark Wayne @ Sep 15th 2009 4:09PM
i dont know about the ODSTs in firefight, but when ODST comes out, new armor permutations will be available for regular Halo 3 multiplayer
Look At This Suit @ Sep 15th 2009 4:12PM
Nah, you choose a campaign character to play as, and then choose to play with your helmet on or off. But, you do get to make your emblem and have a four letter/number service tag.
The Pie Pieper @ Sep 15th 2009 4:14PM
I believe you can a little. One of the videos they have released showed someone picking out weather or not to wear a helmet and who they were (i.e. Sgt. Johnson, buck, ect)
I'm sure there are more to choose from.
HammerShot @ Sep 15th 2009 4:14PM
You can remove your helmet and use custom emblems. Pretty sure there is nothing beyond that.
LocketRaunchers @ Sep 15th 2009 5:57PM
I saw a picture once with characters that had different colors than normal, so there might be some customization beyond emblems.
Also it doesn't add any permutations to normal Halo 3 multiplayer.
FeatherKing @ Sep 16th 2009 12:09AM
you can have a callsign (letter and numbers) and select a logo and select two different armor colors. The colors really only change the chest piece in the center and a few small strips along the arms so everyone will look more or less the same, unless you choose to not wear a helmet
Neuromancer @ Sep 15th 2009 4:07PM
Can anyone tell me for sure whether this game has co-op for the campaign too? I can never get a consistent answer but I always thought it was just single player. Thanks.
The Dark Wayne @ Sep 15th 2009 4:09PM
It absolutely has coop
Neuromancer @ Sep 15th 2009 4:09PM
Awesome thanks man
Captain Planet [Planeteer | Power of Captain Planet] @ Sep 15th 2009 4:10PM
Read the third sentence.
Neuromancer @ Sep 15th 2009 4:14PM
Awesome thanks man
daliminator2000 @ Sep 16th 2009 12:21AM
Awesome thanks man
Captain Planet [Planeteer | Power of Captain Planet] @ Sep 15th 2009 4:10PM
This game is so fucking sexy.
F1: Basu Gasu Bakuhatsu @ Sep 15th 2009 8:11PM
Sorry that's just Johnson.
Seroth @ Sep 15th 2009 4:12PM
Still, no matchmaking in Firefight makes me cry.
The Dark Wayne @ Sep 15th 2009 4:23PM
yeah that does kinda suck, most of my friends play games but not nearly as much as me, one of them hasnt turned his xbox on since march, so i cant see myself getting any of the firefight achievements : (
Storm Eagle [Resident Capcom Megafan] @ Sep 15th 2009 4:28PM
Wait what?
There's no matchmaking for Firefight?
When did I miss that? Why not?
deaftly @ Sep 15th 2009 4:39PM
Thats the reason I cancelled my preorder, no matchmaking is just lame.
alu @ Sep 15th 2009 4:50PM
i didn't find that out either until about a month ago reading joystiq comments. i believe bungie mentioned it in a weekly update at some point.
it certaintly sucks, don't really see a reason why they can't replicate what gears2 did, at least give us the option of searching for other players instead of having to have friends with the game, online, and inviting them.. :/
reguy @ Sep 15th 2009 5:12PM
@ The Dark Wayne
I'm also in a similar situation. Maybe we could have a joystiq group of guys and get them that way.
If anyone wants to add me I'm 'SFC Steelranger' whats your live handle?
343 Guilty Fart @ Sep 15th 2009 8:22PM
It's the one thing that really irks me for sure. I'm baffled. Stupified.
maveric101 @ Sep 15th 2009 11:28PM
my gamertag is maveric101 for anyone who wants to add me. no matchmaking kinda sucks.
inf3c73d @ Sep 15th 2009 4:20PM
will the second disc that contains the halo 3 multiplayer also have all of the multiplayer achievements from halo 3? ie, the skulll achievements, ect.
chris @ Sep 15th 2009 8:36PM
Bungie has said that the multiplayer disc is the entire Halo 3 experience minus the campaign. This should include forge, theater, matchmaking, custom games, and all the multiplayer achievements.
Can't be 100% sure...but from what they've said, it sounds like the achievements will be there.
NDrew2 @ Sep 15th 2009 4:22PM
Since there is no matchmaking in FireFight, I know I'm going to be looking for some cool people to play with.
If you're a decent and MATURE (no 12 year olds, or excessive screamers/complainers) and would like to add me to your friends list, just add NDrew2 and let me know you're from Joystiq.
Hopefully I'll see some of you!
Storm Eagle [Resident Capcom Megafan] @ Sep 15th 2009 4:29PM
PullingADrifter. I have some other Joystiqers on my list, so I hope they get it too.
Hidesquadron1 @ Sep 15th 2009 5:21PM
count me in
Gamertag: Hidesquadron1
I've been meaning to hook up with other joystiqers online, this seems as good a time as any. i have a good group of friends I play with regularly who will be all over this game too, so if you need a few extra players to fill some slots, gimme a friend request. See you on the battlefield