Review: Wet

Sure, Artificial Mind and Movement has sexed it up with a gritty grindhouse feel and some outstanding music, but Wet is a game that never forgets on which side its bread is buttered. And that's the murder side ... of the, um, bread.
Gallery: Wet
A grindhouse dirtiness makes its way into every crack and crevice of the experience. Though it's perhaps not as expertly captured as in House of the Dead: Overkill, Wet certainly buys into the aesthetic with a film grain that's on the screen at all times (you can turn it off, but you won't) and occasional stops in the action that last long enough for vintage ads to remind you to get something from the snack bar.
It's all perfectly complimented by an original score by Beck keyboardist Brian LeBarton, which he describes as "a lonely, stuck in the desert with no water and you're really pissed off sort of sound." The original tracks from bands like Knock Gallery West and The Chop Tops are devastating psychobilly or rockabilly (I can never tell the difference) missiles deployed at key moments in the mayhem.
These are, of course, but a mere framing of the real star, the trademark dive-slide-shooting of "fixer" Rubi Malone, who kills her way from A to B in a story so threadbare that you and I have already spent more time on it in this paragraph than the game does in all of its eight or so hours.
Though its action is reminiscent of Stranglehold, Wet has some tricks of its own, besides just being far more refined. One of Rubi's dual-wielded weapons is always auto targeting, leaving you free to aim with the other hand and deal death to two dudes at once. The addition of wall runs and slides (both of which, like dives, slow to a crawl when you start firing to allow easier aiming) allow you to fluidly and acrobatically make your way through hordes of thugs, while being rewarded with bonus points for consecutive kills.
The rare occasions that Wet deviates from slow-mo action (such as when Rubi leaps between moving vehicles to hunt her prey or jumps from an exploding cargo jet) are of varying levels of polish and frustration, but are at least never, ever dull.
The same can't be said for Eliza Dushku, whose underwhelming performance isn't helped much by crummy zingers like "Say good night, Gracie" that had me scanning the screen for Animaniacs. The blame is, however, solely on her shoulders for her death grunts, which provide a stunning facsimile of a drunken female zebra being pushed down a flight of stairs. One can't help but wish A2M had just saved the cash and spent it on a real ending, or another exploding vehicle escape, perhaps from a hydrofoil.
This is a game that's absolutely rough around the edges, and it knows it. Hell, you could even argue that it revels in it. But offer me a perfectly-crafted game with no soul and a flawed, funky one that has a point of view, a direction and embraces it almost to the point of smothering, and I'm going to take the second one every single time.
Though it's reminiscent of Stranglehold, Wet has some tricks of its own, besides just being far more refined. |
It's all perfectly complimented by an original score by Beck keyboardist Brian LeBarton, which he describes as "a lonely, stuck in the desert with no water and you're really pissed off sort of sound." The original tracks from bands like Knock Gallery West and The Chop Tops are devastating psychobilly or rockabilly (I can never tell the difference) missiles deployed at key moments in the mayhem.
These are, of course, but a mere framing of the real star, the trademark dive-slide-shooting of "fixer" Rubi Malone, who kills her way from A to B in a story so threadbare that you and I have already spent more time on it in this paragraph than the game does in all of its eight or so hours.
Though its action is reminiscent of Stranglehold, Wet has some tricks of its own, besides just being far more refined. One of Rubi's dual-wielded weapons is always auto targeting, leaving you free to aim with the other hand and deal death to two dudes at once. The addition of wall runs and slides (both of which, like dives, slow to a crawl when you start firing to allow easier aiming) allow you to fluidly and acrobatically make your way through hordes of thugs, while being rewarded with bonus points for consecutive kills.
The rare occasions that Wet deviates from slow-mo action (such as when Rubi leaps between moving vehicles to hunt her prey or jumps from an exploding cargo jet) are of varying levels of polish and frustration, but are at least never, ever dull.
The same can't be said for Eliza Dushku, whose underwhelming performance isn't helped much by crummy zingers like "Say good night, Gracie" that had me scanning the screen for Animaniacs. The blame is, however, solely on her shoulders for her death grunts, which provide a stunning facsimile of a drunken female zebra being pushed down a flight of stairs. One can't help but wish A2M had just saved the cash and spent it on a real ending, or another exploding vehicle escape, perhaps from a hydrofoil.
This is a game that's absolutely rough around the edges, and it knows it. Hell, you could even argue that it revels in it. But offer me a perfectly-crafted game with no soul and a flawed, funky one that has a point of view, a direction and embraces it almost to the point of smothering, and I'm going to take the second one every single time.














Reader Comments (Page 1 of 3)
BR0KEN GEARs @ Sep 15th 2009 9:09AM
Prey not pray.
kthxbye
Justin McElroy @ Sep 15th 2009 9:20AM
Fuck, you got me on that one.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 15th 2009 9:21AM
Justin you guys can curse on here?? I was under the impression that you couldn't....why not do it more often...lol
Justin McElroy @ Sep 15th 2009 9:27AM
I can curse in the comments all I want, it's the wild, wild, west down here. But we try to keep posts between G and PG-13.
aristokrat @ Sep 15th 2009 9:29AM
What has been seen cannot be unseen!*
*despite any editorial tricks you pull, unless, of course, even Joystiq staff can't find a post edit function
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 15th 2009 9:41AM
Niiiiiice....y'all should do it more often when people piss you off...lol
Bagels: Almost certainly not as stupid as you think. Also, Memes. @ Sep 15th 2009 9:42AM
Animaniacs weren't always G, why do you have to be.
uncle jesse @ Sep 15th 2009 9:47AM
Dropping some F-bombs would definitely make the banhammer more lethal!
uncle jesse @ Sep 15th 2009 9:49AM
Instead of the "I've been banned" comment it could be something like,
"Fuck you! You're fucking banned, bitch!"
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 15th 2009 10:04AM
Jesse that would be hilarious
sonicspike41 @ Sep 15th 2009 11:36AM
People might think the poster is talking to someone else since it's "you" and not "me" or "I".
"Fuck me! I'm fucking banned, bitch!"
Avatar @ Sep 15th 2009 11:38AM
"Fuck me! I've been banned like the bitch I am!"
ChuckBartowski @ Sep 15th 2009 10:19PM
cursing spree or sumthing?
AvA (ice~) @ Sep 17th 2009 10:27PM
aw poo. you guys are silly
catsass13 @ Sep 18th 2009 9:48AM
Ugh. If you want to be an editor, write your own blog. Say something about what a well-written review it was, not the fact that he fucked up once and used the wrong homonym.
People who've never waited tables often leave shitty tips and people who've never produced their own content really get off on correcting typos.
Jesus (PSN: Luttdawg) @ Sep 15th 2009 9:09AM
I've only tried the demo but the controls are so outdated (ps2 esque).
Jack @ Sep 15th 2009 12:36PM
They really are. I thought the whole character and style concept was good too. The character needs waaaay better animation and at decent sword combo system ala DMC or NG. It doesn't have to be as hardcore but some more than one button over and over with shitty animations.
Filthy Assistant @ Sep 15th 2009 9:12PM
Seriously, this game is awful. It has such great style, too, it's all wasted on the terrible controls, aiming... Pretty much everything else.
Jerkamie @ Sep 15th 2009 9:11AM
Uh thanks ryan.
I'm holding off on this game maybe for a rental. Bullet time got a little old from max payne.
Xero @ Sep 15th 2009 9:15AM
The bullet time wore thin in the demo, honestly. I always thought that Max Payne would have been awesome with infinite bullet-time, but now I know that it is better in small doses, so as to not get repetitive.
DeepFriedSushi @ Sep 15th 2009 2:04PM
the bullet time animation is saw awful too.
Xero @ Sep 15th 2009 9:13AM
"film grain that's on the screen at all times (you can turn it off, but you won't)"
Oh.... it's on....
JeezWhiz87 @ Sep 15th 2009 9:14AM
I played the demo for Wet, and found it really unsatisfying to play. I just did not enjoy the gameplay. I DID however, love the execution of the game. I watched a friend of mine play through the demo, and found it extremely entertaining to watch. I love the gritty grindhouse feel of it, I just don't really want to play it.
roger @ Sep 15th 2009 10:20AM
Played the demo and hated it, so much so that I took it off my Gamefly Q right after I turned off my xbox.
decapitor @ Sep 15th 2009 11:00AM
Totally agree. everything about the game except the controls seemed really cool, and I think that if you spent a few hours mastering the controls that they would be fine, but they are anything but intuitive at first.
Cody @ Sep 15th 2009 12:32PM
"I watched a friend of mine play through the demo, and found it extremely entertaining to watch. I love the gritty grindhouse feel of it, I just don't really want to play it."
I've heard more people echo sentiments along these lines this generation in regards to 360/PS3 titles than ever before in my video game playing life.
Lars @ Sep 15th 2009 2:34PM
@Cody
It's true. I think people are just jaded, spoiled, call it whatever you like... they're just not satisfied with anything anymore.
When I played the demo I thought "Wow, Tomb Raider meets Grindhouse with a little Max Payne thrown in!" I thought it was an interesting way to spice up Tomb Raider gameplay, which everyone seemed to love back in the day. And don't tell me Tomb Raider is about solving puzzles. There really weren't that many puzzles... go back and play the first couple games, I'm right.
Drew -- PS360: uphillbothways @ Sep 22nd 2009 6:39PM
I absolutely loved the demo. Played it through 3 or 4 times, which I rarely do. I didn't find the controls cumbersome though I wish I didn't have to hold down the button for the wall run, but that was something I got used to.
Alex @ Sep 15th 2009 9:15AM
Oh Shut the F up man. Was that comment really necessary. I agree with Justin's review. It's very cool to see games trying to completely change up the formula. And a game like this, I think needs support, especially when you've got folks like the Activision CEO talking about how his only real motive is raping every single last penny out of every consumer in the world. The more unique interesting games out there, I will support 100%. Joystiq has been very good about treating games with the right perspective and context they deserve. They never hesitate to rip a game -and hard- when it has it's problems, but they never forget the primary rule, am I having fun? I'll never forget how pissed I was when I saw other gaming sites complaining about Mirror's Edge or Prince of Persia (the latter, when concerning the whole "you can't die" issue) and Joystiq was the only website I encountered that seemed to approach it from the correct point of view. So suffice to say, Justin ignore the idiot rich above me, this has been yet another fair, well written review by joystiq.
M. Dizzy @ Sep 15th 2009 9:44AM
Honestly the whole not dying thing would have been better as an option than the default way of doing it. It removes the challenge from the game. Even the combat, oh you mess up get knocked on your ass and fail to press the quicktime button in the hour they give you to do so? No worries, Elika will save you. Even if you manage to fail while Elika is "injured" she still somehow saves you. It's a BEAUTIFUL game...but not necessarily challenging.
rich @ Sep 15th 2009 10:03AM
this game really "tries to completely change the formula" for you? if so, maybe you need to play more games...if i'm an idiot for bashing this game, well i'll be an idiot saving $60...enjoy playing your "WET" blanket
WiNG [XBL&Steam: WiNGSPANTT] from lifeinagame.com @ Sep 15th 2009 10:51AM
"Honestly the whole not dying thing would have been better as an option than the default way of doing it. It removes the challenge from the game."
No it doesn't. It replaces checkpoints.
Would the game be any harder if, when you fell down a pit, it showed you dying, then you respawned at the checkpoint without a scratch? No, it's the same damn thing. The main difference is that in PoP, it looks cool and makes more sense for Elika to save you.
DT @ Sep 15th 2009 12:04PM
I must say that I too tried the Demo and was disappointed. The game does not bring anything new to the table. In fact it looks and feels like an ok PS2 game. The camera is awful and made me dizzy and disoriented. Your move set feels limited and uninspired. In fact except for the style which "nicely" hides the dated visuals this game has nothing going for it.
I was excited about it from the trailer, but the Demo turned me completely off. If I see it in the bargain bin for 12 bucks then maybe but definitely not a solid or polished experience.
Pat @ Sep 15th 2009 3:52PM
Just one lesson on how the market works Alex: companies such as Activision, and even the company behind Wet, produce games for profit. They don't do it because they want to entertain you but rather make tons of many out of your hobby.They put out a product that you want looking to make money. The beauty is that if you don't want or like their product you are free not to buy it. And when a lot of people think like that the company will try to improve a product so next time they can sell it with success. If you are one of those "every CEO is an evil man for wanting to make money" kind of guy then having a hobby such as video games is not really the way to "stick it to the man".
Dashiva @ Sep 15th 2009 6:57PM
Pat,
That's a pretty cynical view of the games industry.
You don't think any company out there is doing this because that's what they enjoy doing? Or that they care about a quality product over profit (since quality games drive profit higher in the long term anyway).
Kris @ Sep 15th 2009 10:06PM
I thought the game was fun. Kiss the baby.
Jimbo @ Sep 15th 2009 9:15AM
I played the PS3 demo a few nights back. Loved the atmosphere, loved the music, loved the stylised SLASH-THE-FUCK-OUT-OF-EVERYTHING sequence, hated the quick-timer-ridden motorway bit. I'll probably buy this in six months when it's cheap enough to justify.
Justin McElroy @ Sep 15th 2009 9:20AM
Dad?
Jesse @ Sep 15th 2009 5:19PM
I played the demo on the PSN and something about this game just seemed off. I mean in theory everything there seemed to be fun but it wasn't. It seems like shooting someone doesn't cause as much damage while not in the slow mo modes so the car sequence where you don't have the ability to do the slow mow at will was frustrating. The weird black and white and red mode in the demo where she just kills tons of people was amazing looking though.
I'd consider getting this game once it's cheaper because right now with Uncharted 2 and Brutal Legend on the horizon my gaming time is already spoken for.
TheCeruleanKnight007 @ Sep 15th 2009 9:23AM
Horrible review....demo sucked. Pretty much all there is to say....
Bubbameister33 @ Sep 15th 2009 9:55AM
How can a review be horrible if it's based on the opinion of the author's time with the game?
roger @ Sep 15th 2009 10:22AM
The review is not bad, but the game is. The style and feel is cool, but everything else just plain sucked at least from what I played on the demo.
el serpiente @ Sep 15th 2009 11:53AM
Ugh, yet another sprinkles account.
Seriously, GTFO.
PSN: John-Paul-Jones (Led Zeppelin) @ Sep 15th 2009 9:09PM
I want to know how you, the Joystiq users, keep tabs on this "sprinkles" character and his other aliases. Who is "sprinkles"? Have you Jostiq users developed a sixth sense for this "sprinkles"? If he made an indistinguishable account tomorrow, could you call him out just like that?
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 15th 2009 9:25AM
I liked the Demo of the game...and Gamefly sent it out yesterday so Hopefully I will be playing it tomorrow....but I don't think I will be "Keeping it"
KingOfHearts @ Sep 15th 2009 9:25AM
Going to go pick this game up later today. I haven't played the demo yet, but after buying and playing fighters since SF4, I need something new for my PS3.. And Rubi looks too good to pass up.
ugotamesij @ Sep 15th 2009 9:25AM
Why not call it what it is?
Generic Quentin Tarantino Movie: The Game
(Having said that, I enjoyed the demo and may well pick this up in store)
The Baron @ Sep 15th 2009 9:42AM
Tarantino movies usually have a lot of very clever dialogue, though.
BlaqueBeird @ Sep 15th 2009 11:36AM
Like Jules' speech about the bible verse in Pulp Fiction.
The Dark Wayne @ Sep 15th 2009 11:53AM
Awesome, after playing the demo i was really enthralled by the Grindhouse kind of feel, especially since i had just seen Inglorious Basterds and upset at how that lacked the grindhouse feel, at least after the very grindhousey introduction of Hugo. Glad to hear the core gameplay is good, i think i might pay full price for this to support the chance of a finer developed sequel