Hands-on: Call of Duty: Modern Warfare 2 multiplayer

The evening was sponsored by Microsoft (no surprise given the Modern Warfare 2 console reveal), and it was strictly multiplayer only. We played games of Domination, Assault, Team Deathmatch, and Capture the Flag on the three maps featured in this demo, for a total of four hours of fragging. Read on for what's new, some images from the event, some brand-new screenshots, and some multiplayer video at the end of the post.
Infinity Ward turns "If it ain't broke, don't fix it" on its ear, instead following the lesser-known maxim: "If it works like gangbusters, figure out why and expand on that." And expand it has. This game is a lot more customizable than the last iteration. For example, instead of just a call sign, which is now expanded to four characters instead of three, you can chose your own emblem and title. Your emblem starts as a pair of dog tags and moves up to rank patches, and as for your title, our favorite was "Accident Prone" which had a pair of crossed crutches on it. These are unlocked as rewards, and there are seven pages of emblems and twenty-two pages of titles. Where will you see this stuff? For example, if someone shoots down an AC-130, their card will appear onscreen – emblems, titles, and all – so you'll know who to thank.
The multiplayer-enhancing perks are back, but they've brought friends. New perks include "Bling" (two primary weapon attachments at the same time, like a red-dot sight and a silencer), "Scavenger" (get a full ammo replenishment from a dead enemy), and "Hardline" (each Killstreak bonus costs 1 kill less). Plus, perks can now be leveled up, making them even perkier. There's a "Pro" level for each perk, which will extend or improve the chosen skill when you complete a challenge.
Killstreaks get a huge boost as well. In the build we played, if you can make it to 11 kills in a row, you'll be given command of an AC-130 gunship which you'll use to rain down pain on your enemies. New Killstreaks include Counter-UAV (jam the enemy radar), Airdrop (drop a crate nearby with a random Killsteak item in it), Sentry Gun (automated turret awesomeness), Predator Missile (a missile that you guide in via a computer screen), and Pave Low, which is an armored assault chopper that's a lot hardier than the normal chopper.
Back to the customization: You can customize your Killstreaks, picking what gets triggered after a specified number of kills. Want a Counter UAV after four kills? Slot it in. That's great for anyone good enough to get four kills in a row; however, if you're better at dying four times in a row than you are at killing, "Deathstreaks" are for you. Deathstreaks give players who keep getting hammered a fighting chance. The ones we saw were Copycat, which lets you "steal" the class and loadout of the player who keeps killing you, and Painkiller which gives you a big health boost the next time you spawn.
Almost all of the weapons in the Campaign mode will be available in the Multiplayer modes, and all of your favorites are back (yes, that includes your beloved M4 Carbine). There's a new Launchers category, which includes rocket launchers and the "Thumper" grenade launcher (others were locked), and tons of new weapons like Machine Pistols. With the Akimbo perk, you can dual-wield these and a few other smaller weapons. We asked how many guns were in this game, and we were answered with a very definitive "lots," which we think translates to "more than Modern Warfare 1, thanks for asking."
There's a lot more customization with attachments and paints as well. All of the camo skins are back, with some additions, and attachments, including an under-slung shotgun and a heartbeat sensor for the assault rifle, so you can reenact those creepy moments from Aliens. You can also select a Riot Shield as your main weapon, which protects you from most primary fire. It's wise to crouch while using it though, so you don't get your feet blown off. You can melee attack with the shield (two hits for a kill), although you'll have to switch to a secondary to shoot.
There's also an equipment slot now, which can house a lot more than your normal grenades. You'll now be able to choose things like Semtex, a throwing knife, tactical insertion (a flare that lets you choose where to spawn), or even a Blast Shield, which protects you from explosives and should cut down on the x3 Perk-enabled 'nade fests. The Throwing Knife is a nice addition, giving you a ranged one-hit kill if thrown properly. The good news is that if you miss, you can run over and snag it off the ground and use it again.
The three maps we played were:
Testifying to the sensitivity with which Infinity Ward approached the sequel is how, despite all these changes, the game feels both new and familiar at the same time. For example, despite running on the same engine, the graphical advances in Modern Warfare 2 are so varied it looks like a new game: blood spatters appear on your HUD when you're injured, environmental effects are everywhere, and the character animations are far more varied.
It's no secret that we enjoyed the first Modern Warfare along with the rest of the entire gaming world, so we expected this game to look and feel good ... we just didn't think it could possibly live up to the hype. From our first four-hour stint (a drop in the ocean, we know) it certainly seems that way. We'll know for sure when Call of Duty: Modern Warfare 2 hits PC, Xbox 360 and PS3 on November 10.
The multiplayer-enhancing perks are back, but they've brought friends. New perks include "Bling" (two primary weapon attachments at the same time, like a red-dot sight and a silencer), "Scavenger" (get a full ammo replenishment from a dead enemy), and "Hardline" (each Killstreak bonus costs 1 kill less). Plus, perks can now be leveled up, making them even perkier. There's a "Pro" level for each perk, which will extend or improve the chosen skill when you complete a challenge.
Killstreaks get a huge boost as well. In the build we played, if you can make it to 11 kills in a row, you'll be given command of an AC-130 gunship which you'll use to rain down pain on your enemies. New Killstreaks include Counter-UAV (jam the enemy radar), Airdrop (drop a crate nearby with a random Killsteak item in it), Sentry Gun (automated turret awesomeness), Predator Missile (a missile that you guide in via a computer screen), and Pave Low, which is an armored assault chopper that's a lot hardier than the normal chopper.
Gallery: Call of Duty: Modern Warfare 2
Back to the customization: You can customize your Killstreaks, picking what gets triggered after a specified number of kills. Want a Counter UAV after four kills? Slot it in. That's great for anyone good enough to get four kills in a row; however, if you're better at dying four times in a row than you are at killing, "Deathstreaks" are for you. Deathstreaks give players who keep getting hammered a fighting chance. The ones we saw were Copycat, which lets you "steal" the class and loadout of the player who keeps killing you, and Painkiller which gives you a big health boost the next time you spawn.
Almost all of the weapons in the Campaign mode will be available in the Multiplayer modes, and all of your favorites are back (yes, that includes your beloved M4 Carbine). There's a new Launchers category, which includes rocket launchers and the "Thumper" grenade launcher (others were locked), and tons of new weapons like Machine Pistols. With the Akimbo perk, you can dual-wield these and a few other smaller weapons. We asked how many guns were in this game, and we were answered with a very definitive "lots," which we think translates to "more than Modern Warfare 1, thanks for asking."
There's a lot more customization with attachments and paints as well. All of the camo skins are back, with some additions, and attachments, including an under-slung shotgun and a heartbeat sensor for the assault rifle, so you can reenact those creepy moments from Aliens. You can also select a Riot Shield as your main weapon, which protects you from most primary fire. It's wise to crouch while using it though, so you don't get your feet blown off. You can melee attack with the shield (two hits for a kill), although you'll have to switch to a secondary to shoot.
There's also an equipment slot now, which can house a lot more than your normal grenades. You'll now be able to choose things like Semtex, a throwing knife, tactical insertion (a flare that lets you choose where to spawn), or even a Blast Shield, which protects you from explosives and should cut down on the x3 Perk-enabled 'nade fests. The Throwing Knife is a nice addition, giving you a ranged one-hit kill if thrown properly. The good news is that if you miss, you can run over and snag it off the ground and use it again.
The three maps we played were:
- High-Rise: Centered around a helipad and air-conditioning station between two towers on a skyscraper. You spawn on opposite sides in offices. We had fun recreating the "Schiess Dem Fenster" scene in Die Hard. This is a smaller map, but contains tunnels, rooftop perches, and lots of nooks and crannies. We noticed nice details like pipes that blow steam if you pop a round into them.
- Favela: A medium-sized map inside a multiple-level ghetto. You can scurry across rooftops, climb from building to building, or use the sidewalks and stairs to get around. Great for Capture the Flag matches; especially with the multiple levels giving you plenty of opportunity to escape, or nail the flag carrier. Sentry Gun perks work great on this map in CTF mode, in effect giving you an extra defender on the flag.
- Afghan: This is a huge map with an enormous crashed airplane in the middle of a valley in the center. The terrain is rocky with a central cave system that has three points of entry, and multiple low-slung buildings with wide windows that make excellent sniper spots. Domination was the best gametype on this map, since all three target points have multiple access points. Also a great spot to launch Predator Missiles onto the heads of unsuspecting enemies as they flee for the cave.
Testifying to the sensitivity with which Infinity Ward approached the sequel is how, despite all these changes, the game feels both new and familiar at the same time. For example, despite running on the same engine, the graphical advances in Modern Warfare 2 are so varied it looks like a new game: blood spatters appear on your HUD when you're injured, environmental effects are everywhere, and the character animations are far more varied.
It's no secret that we enjoyed the first Modern Warfare along with the rest of the entire gaming world, so we expected this game to look and feel good ... we just didn't think it could possibly live up to the hype. From our first four-hour stint (a drop in the ocean, we know) it certainly seems that way. We'll know for sure when Call of Duty: Modern Warfare 2 hits PC, Xbox 360 and PS3 on November 10.















Reader Comments (Page 1 of 3)
balutbandit @ Sep 16th 2009 5:06PM
I
Gopheur @ Sep 16th 2009 5:24PM
Damn straight.
HedonisticKai @ Sep 16th 2009 5:26PM
@Gopheur
i loled
David [Steam: ZayCube] @ Sep 16th 2009 6:39PM
I disagree!
Look At This Suit @ Sep 16th 2009 5:04PM
Kevin, what color perk was Bling? I'm hoping red...
Anyway, HOLY SHIT I CANNOT WAIT FOR THIS GAME.
CB @ Sep 16th 2009 5:15PM
Blue. Go here for big breakdown:
http://forums.infinityward.com/viewtopic.php?f=13&t=96948
Sev @ Sep 16th 2009 5:24PM
It's blue, it won't be overpowered anyways.
JohnnyNumberDouche1 @ Sep 16th 2009 5:05PM
[banned!]
SpyderTaco (PSN: Ar4chNova89) @ Sep 16th 2009 5:08PM
...I'm looking forward to Modern Warfare 2, but don't call it GOTY before you play it.
It will be great, and so will Uncharted 2, and all the other games coming out this Fall.
Hell, I don't plan on buying ODST, but I expect it to be a GOTY contender as well.
And "to all the sites that matter"? Really?
Why the hell are you here if you are going to talk sh*t about the blog?
Boye @ Sep 16th 2009 5:08PM
I love Uncharted 2 as much as the next Sony Fanboy but hell, MW2 is definitely my GOTY 09. November 10th is my cut of date to beat Uncharted 2 after which Naughty Dogs can say bye bye to my PS3 till Spring 2010 after GOWIII.
Marius @ Sep 16th 2009 5:08PM
^^^Its Sprinkles....
Look At This Suit @ Sep 16th 2009 5:10PM
You DO realize that this game is multiplatform, right? As in, it's coming to the PS3 and PC as well as the 360.
Also, go die.
SpyderTaco (PSN: Ar4chNova89) @ Sep 16th 2009 5:11PM
I don't understand the attacks on Uncharted 2's quality. It boggles my mind.
I've been playing the MP Beta all night. It's a lot of fun. I'm not sure what any of this has to do with that game, seeing as it isn't an FPS.
el serpiente @ Sep 16th 2009 5:12PM
Seriously, sprinkles, seek psychiatric help.
There is something very very broken inside you.
ripslymemc @ Sep 16th 2009 5:13PM
LOL
look at his name.
ripslymemc @ Sep 16th 2009 5:13PM
if you can, I mean.
JohnnyNumberDouche1 @ Sep 16th 2009 5:16PM
[banned!]
No Kill Tayler @ Sep 16th 2009 5:20PM
1st post [-]
2nd [+] He posted an opinion there
3rd [-] Why respond? He's just provoking you.
SpyderTaco (PSN: Ar4chNova89) @ Sep 16th 2009 5:20PM
How the hell can you sit there and tell me that Uncharted 2 does not deserve GOTY status when you obviously have no played it and care nothing for the franchise.
Go back to the hole you crawled out of. This has nothing to do with Joystiq or any websites trying to promote a product that deserves no recognition. It is about Naughty Dog busting their asses for years on a AAA title that deserves our attention.
CTC XBL-supapaypamawio PSN-ctclaw @ Sep 16th 2009 5:22PM
So which websites are the "important" ones.
Boye @ Sep 16th 2009 5:23PM
@No Kill Tayler: He definitely deserved the downvote on [Post 2] due to the obvious PSN hate.
Gopheur @ Sep 16th 2009 5:22PM
Wow, you are a douche.
JohnnyNumberDouche1 @ Sep 16th 2009 5:24PM
[banned!]
SpyderTaco (PSN: Ar4chNova89) @ Sep 16th 2009 5:26PM
Yea, I'll admit I have been beaten by the flame-stick a few times on Joystiq, but that doesn't justify your asshole accusations of Naughty Dog being lazy. Those guys really work hard and the games they release are proof of their dedication.
I think that BioWare are in the same boat, so why don't you see me bitching about them because Mass Effect 2 isn't on the PS3? Exactly.
CTC XBL-supapaypamawio PSN-ctclaw @ Sep 16th 2009 5:27PM
Joystiq, you should make a separate site called troll.joystiq.com where all the trolls like spyder and johhny can go to for all out battles for the glory of the internet.
Babel @ Sep 16th 2009 5:33PM
Urgh, nothing worse than someone who uses their username to bash another user. Pettiness at its very worse.
For someone who claims not to care about hearts, people's opinions or Joystiq in general, this guy sure does hold a lot of pathetic grudges (not to mention the amount of accounts he keeps appearing with).
Look At This Suit @ Sep 16th 2009 5:47PM
But if trolling becomes the standard, are any of them TRULY trolls?
ToadStoolPorridge (PSN: tennispro_99) @ Sep 16th 2009 5:58PM
Why don't people understand the concept of "baiting" here? We realize he is a troll; arguing with him does nothing more than take up space and waste all of your time. There are certain cases where some people need to have facts straightened out, and that's acceptable. With people like this, we just let it go... I know I'm posting due to the bait as well, but we really need to stop responding to trolls. Just downvote them, report them if necessary, and move on. It's as simple as that. It also doesn't take up half of the first page of comments.
:)
jarhead906 @ Sep 16th 2009 6:04PM
Joystiq staff, someone needs to revamp the commenting system. Upvoting and downvoting are nice and all, but Joystiq needs a commenting system similar to N4G's, where a person has reputation and is thusly limited by how many comments he or she can create for a given article.
In addition, upvotes and downvotes shouldn't gray out somebody's comment. All that does is denigrate the quality of someone's opinion. Essentially, make it almost exactly like N4G's with the Joystiq flair.
This way, Sprinkles is limited to one comment if any at all so no one else has to endure mass fanboy exposure.
golobulus @ Sep 16th 2009 6:26PM
are you all smoked out? since when do you have to be a fanboy to like Uncharted 2? can't ND have a moment to shine? and for the record...joystiq never mention Uncharted 2 or GOTY in this article.
GOTY is a bunch of bullshit; just like album of the year/movie of the year/blah blah blah....the shit-list goes on.
PedoJokerBear [Planeteer | Power of Gall Bladder] @ Sep 16th 2009 7:58PM
GET YOUR [-] AND PITCHFORKS
BananaBoat @ Sep 17th 2009 12:15AM
All of you are wrong...
3D Dot Game Heroes: GOTY 2009. You heard it here first folks.
Hog Robbrer @ Sep 16th 2009 5:06PM
Looks like playing this will be a... duty.
Evermore @ Sep 16th 2009 5:31PM
YEEEEEAAAAH!
Danjer @ Sep 17th 2009 5:36PM
You guys make a great team!
AnteSim @ Sep 18th 2009 11:45PM
I've found my calling.
DHFrame @ Oct 10th 2009 8:22AM
What a cheesy comment. Cringe. I wonderful as these games are the stats will be as accurate as an american missile in iraq.
JohnnyNumberDouche1 @ Sep 16th 2009 5:06PM
[banned!]
Darkfocus @ Sep 16th 2009 5:08PM
I don't get why everyone's so hyped for this game I never thought the first one was that special and Cod 5 was just 4 set in world war 2 MW2 doesn't even look like it improved graphically and after playing uncharted 2 and killzone I just don't think i'll be picking this up...
That and I hate Activision
Darkfocus @ Sep 16th 2009 7:02PM
wow that was fast still you can't say theirs a huge difference between MW1 & 2 I'm sure it will be an excellent game but I just don't feel that it compares to uncharted or kill zone especially in the graphics department plus I hate auto aim in fps's even though the majority of console shooters have it Im not saying its bad just that ill be disappointed if it GOTY. I just got a new PC so I might eventually get it once it drops in price I just don't want to support activisions price hike.
balutbandit @ Sep 16th 2009 5:08PM
I.W....FTW!
Paul @ Sep 16th 2009 5:28PM
i think its funny that your first post only contained "I" and you found it necessary to post again and all you had to add to that and say was "I.W....FTW!"
WINterfang @ Sep 16th 2009 5:39PM
You know sometimes the comment system screw up your post and they come that way.
balutbandit @ Sep 16th 2009 5:45PM
sorry i tried to use special characters...first time posting, go figure!
AvA (ice~) @ Sep 16th 2009 11:49PM
your avatar makes that comment all the better
Guess_Who @ Sep 16th 2009 5:09PM
You know Kevin, it's not actually called Call of Duty: Modern Warfare 2.
Traceur_Ryuk (PSN: Ryuk_shinigami) @ Sep 16th 2009 5:11PM
You know, I'm still confused on the whole naming thing. What is it actually called?
Guess_Who @ Sep 16th 2009 5:14PM
Modern Warfare 2. They stuck Call of Duty on the box art for brand recognition, but all official press still just calls it MW2.
Jawmuncher (PSN & XBL:Jawmuncher) @ Sep 16th 2009 5:14PM
Actually it is called Call of Duty: Modern Warfare 2.
When it's on the standard packaging.
When it's the Hardened and NVG editions it is indeed just Modern Warfare 2.
Guess Activision thinks people picking up the standard edition might be confused if call of duty isn't somewhere on there. Since lets face it if your buying the CE for a game you know what your getting into.
No Kill Tayler @ Sep 16th 2009 5:16PM
Call of Duty:Activision Attacks Back