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Reader Comments (46)

Posted: Sep 16th 2009 10:08PM Freak mojo said

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I'm digging it so far, but getting online on the PS3 seems to be a challenge :(

Posted: Sep 16th 2009 10:58PM mtoddii said

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Same problem here. Tried several times yesterday. Kept kicking either me or the host off.
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Posted: Sep 16th 2009 10:09PM (Unverified) said

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Damn, have to choose between this and ODST this month...

suggestions?

Posted: Sep 16th 2009 10:28PM Vidikron said

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I intend to play both as well. If I had to choose I'd personally go with ODST. But in relaity I fully intend to rent MUA2 via Gamefly (on the way already) and power through the game with a friend this weekend.
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Posted: Sep 17th 2009 9:47AM jynxycat said

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ODST suffers from the same thing that UA2 does, it offers very little as far as advancements in gameplay.

The ODST story is semi-interesting, with all it's flashbacks and whatnot, but after you're done with the campaign, nothing really stands out as a cool 'wow I can't believe I just did that' moment. Top it off with the fact that the MP disc is just Halo 3 with all the maps.

I'd get UA2 if you really liked the first, and ODST if you really like Halo, otherwise, both are a hard sell, IMO :P
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Posted: Sep 16th 2009 10:13PM (Unverified) said

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I like it so far. I just wish the fusions stood apart from each other more. In a few of the guided ones, the heroes lock arms and skip through enemies.

Posted: Sep 17th 2009 7:19AM Ghen said

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Those are kinda funny ;) but overall I like this game. I tried playing the first and couldn't get into it, so that's saying something at least.
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Posted: Sep 16th 2009 10:17PM darkfocus said

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I completely forgot about this game but its getting decent reviews so I think I'll rent it.
Is it out alreadyé

Posted: Sep 16th 2009 10:19PM darkfocus said

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I forget for some reason my quistion mark key makes this ``é`` any one know how to fix it é darn it!
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Posted: Sep 16th 2009 10:23PM Murtaug said

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Check that your keyboard is set to US/EN in the control panel.
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Posted: Sep 16th 2009 10:39PM darkfocus said

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where do I go to change it I have vista and it just started doing it today
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Posted: Sep 16th 2009 10:40PM darkfocus said

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its not under keyboard in the control panel
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Posted: Sep 16th 2009 10:47PM Murtaug said

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Try under "Region and Language" ? I am not entirely sure where it is in Vista, I am using Windows 7 and was on XP before that so I have no experience with Vista, but I know it is similar to 7.
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Posted: Sep 16th 2009 10:17PM Murtaug said

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1up kind of burned it there at the end. I am only a couple of hours into the game myself, but I am enjoying it as much or more than I did the original.

I believe Vicarious Visions made a good sequel to a good game. It is hard to do anything ground breaking in this genre, beat 'em ups are just that, and this is a damn good one.

It has been a while since I played the first game, but it feels like the leveling system has been streamlined a bit. Fusions are much more fun than I expected, but I feel like the first game had something similar in it, maybe to a lesser degree or it was limited to certain characters, again it has been a while since I played the first game so my memory is bound to be off.

Pleased with the purchase, it is a great game to tide me through the next few weeks and break up ODST.

Posted: Sep 16th 2009 10:44PM Kenoji said

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I'm really looking forward to picking this game up, actually. Can't wait to get it.

Posted: Sep 16th 2009 10:50PM MisterSmith said

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Iron Fist ftw! is all I can really say about this game. Frankly, it's all I need to say as far as my concerns go.

Posted: Sep 16th 2009 10:52PM (Unverified) said

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Okay EA, listen up, I'm going to tell you how to make a TRUE Marvel game that handles a huge cast of characters and (if you like) includes the option for both a vast single-player experience and storyline as well as an unmatched, one-for-the-ages multiplayer side. It flies in the face of your repetitive, uninspired focus on button-mashing "action" and gets seriously TACTICAL.

Think of the possibilities of incorporating the (currently up-in-the-air) HeroClix license and turn-based gameplay system, realizing it across a huge variety of fully 3D, intricately detailed, destructible environments from cityscapes to forests, from constuction sites to remote planets. Using an engine similar to the one Sega employed in their amazing "Valkyria Chronicles", gameplay would be turn-based, but each time you began to move your character there would be real-time "under-fire" elements as you went from the enemy. Do you use Hulk's "tremor-tap" to trip up Juggernaut, or do you move in close to deck him with a fierce punch? Iron Man's physical prowess or his deadly ranged attacks? With literally hundreds of characters to choose from across decades of Marvel story arcs and locations, it would be your call. Team the X-Men against the Avengers, or see if a single character like Galactus can withstand the full-on assault of all of Marvel's mightiest heroes. With the addition of downloadable content including new characters, costumes, maps, and storylines, the possible combinations and depth of gameplay would be simply breathtaking.

Want to up the ante? Bring over the DC license and incorporate it into the EA HeroClix experience. And just as in the original tabletop game, fans could settle once and for all who would come out on top between the JLA and the Avengers, Hulk vs. Superman, Batman vs. Captain America, etc via a "Crossover" download which could use saves from either disc to play unlocked characters from the other. You ARE EA, you've got the cash to make it happen!

But wait, that's not all! If you order now we'll throw in two EXTRA team-based franchises you already have locked down for FREE!!! That's right, I'm talking about Transformers (the original animation-based models, NOT the movie-based ones, though you could always mix and match via downloadable content) and G.I. JOE!!! Imagine the fanboy reaction to literally living the excitement of the SunBow cartoons from the 80s, complete with both great story arcs from their respective TV shows, movies, and comics as well, in a fleshed-out, gorgeously animated turn-based environment where teams of Autobot Vs. Decepticon or Joes Vs. Cobras clash. In Transformers, do you stay in the more battle-ready warrior mode, or transform to zoom across the map quickly in vehicle mode? Do you prefer the long-range sniping skills of Low-Light, the mid-ranged area-effect attacks of Gung-Ho's "blooper", or Snake-Eyes' up close and personal style of ninja combat? A huge selection of playable characters and maps, along with File Cards reminiscent of those on the original toys' packaging (done along the lines of Valkyria Chronicles' Reference section) would make the games an encyclopedic resource as well as Game of the Year candidates. The multiplayer aspect would absolutely RULE here; think strategy games are boring? Not with these features, and these could literally last from minutes to hours depending upon the size and complexity of the map levels and forces used (and user-generated maps and downloadable content would seal the deal very sweetly).

Yeah, I've asked for this very thing before, from Sega, EA, as well as other game companies. And I'm going to keep doing so every now and then, as the opportunity presents itself. I think the SRPG genre is very underrated by game developers, but an effective use of licenses like this could easily push it into the mainstream.

So what do the rest of you think?

Posted: Sep 16th 2009 11:00PM (Unverified) said

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*puts on nerd hat*

1. "Tripping up" the Juggernaut wouldn't work, due to his unstoppable nature.

2. Do you work for WizKids?

3. It could be interesting, but it'll never happen.
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Posted: Sep 16th 2009 11:06PM (Unverified) said

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That was just long and unnecessary...
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Posted: Sep 16th 2009 11:06PM (Unverified) said

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Sounds lame.
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Posted: Sep 16th 2009 11:08PM Prinnywithascarf said

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I didn't read your post but I can tell that it is pretty extremus.

See what I did there?
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Posted: Sep 17th 2009 12:20AM TheDarkWayne said

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Activision made MUA2, not EA. Also your idea sounds boring. Id rather just smash things and make gloves out of cars as Hulk instead of doing stat rolls and shit to see if his "tremor tap" stuns for +5
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Posted: Sep 17th 2009 1:09AM (Unverified) said

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I'm going to admit that I didn't read your entire suggestion (time is money, y'know) but I did get as far as the tactical part of your suggestion, and if by that you mean anything like a turn-based SRPG I would sell my left nut for that (which is pretty significant as it is my last one).

Okay, I don't see it selling like gangbusters, but I would definitely mark out for it.
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Posted: Sep 17th 2009 12:04PM ytilanigiroon said

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tl;dr:

"I wear sweatpants, live in my parents basement, and drive a ford probe when my mom lets me."


I'm a nerd, and used to roll hard 20's back in the day, but come on man!
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Posted: Sep 17th 2009 1:55PM Overgauss said

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I like it and would definitely play it. But then I've got like 10 unopened boxes of heroscape from when Toys r us had that insane 2 for 1 sale. Also I frequent boardgamegeek.com so it's right up my alley anyway. As long as they don't go the Vs. System route where they rape you with premature 'expansion' releases or go the Eye of Judgment route with the straight rapery, I'm totally game.
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Posted: Sep 17th 2009 12:40AM Dirty said

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Renting not buying because this is an Activision product. DO YOU HEAR ME KOTICK!

Also I am still reeling from the greatness that was Arkham Asylum. Here is hoping that Marvel strikes back with a game that is just as good.

Posted: Sep 17th 2009 9:16PM Warning Personal Opinion Has Be said

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What? Did you say something?
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Posted: Sep 17th 2009 2:37AM (Unverified) said

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Rented it today. Here are a few impressions from the couple of hours I've put in so far.

- I have no idea how faithful a translation of the Civil War event the game is (I stopped reading most Marvel books after Decimation), but its story elements are a huge improvement over the first.
- Played immediately after Arkham Asylum, MUA2's characters and environments are distractingly drab.
- The realistic graphics make for enjoyable in-game cinematics, but I really would have preferred a more stylized, comic bookish aesthetic in the same vein as the first game, and not just for personal taste reasons. With the camera so far from the action, MUA2 is at times an indecipherable soup of grey.
- For OCD types, there is a lot to obsess about, which is a good thing. It's easy to get distracted from the shallowness of the core gameplay.
- Even at those times when you aren't distracted, MAU2 is at its worst a competently designed beat-em-up. If you spent any time at all with Castle Crashers you'll probably enjoy this.
- Iron Fist and Luke Cage are both playable. Yay!
- Playing Marvel Ultimate Alliance makes me wonder what a DC Ultimate Alliance would be like, but I don't think the first tier DC characters would translate well to this type of game. Superman is the army, Green Lantern is the air force, and Batman is special ops - a DC Ultimate Alliance would need to be about more than beating up robots for them all to feel utilized.

Posted: Sep 17th 2009 7:55AM baby sea tuna said

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DC made an "Ultimate Alliance" at the tail end of last gen. It was lousy, at best.
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Posted: Sep 17th 2009 3:29AM senorwhoppy said

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4-player local co-op means I will be picking this up at some point. More games need to do this.

Posted: Sep 17th 2009 3:43AM (Unverified) said

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[banned]

Posted: Sep 17th 2009 9:30AM Vcize said

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No.
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Posted: Sep 17th 2009 4:19AM Snowblind said

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I'd probably love the game on co-op, but I just can't justify paying money for it. The character roster is pretty lame, they've mainly taken the same characters from the first game with pretty much all the same abilities. It's nothing but a prettier version.

It's fairly obvious they've done this, so they can charge $10 per new character. Also, each character only has one alternate costume now, as opposed to four from the original. Again, I imagine we'll be seeing costume packs coming very shortly..

Posted: Sep 17th 2009 5:48AM Shogan said

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As big a fan of Marvel as I am, I only liked the last one. This one, I am really into. The characters seem to start out more powerful then they were maxed out in MUA, and the environments are a bit more interactive. Was on the fence about it, b ut loving it so far. Hope they add some DLC characters to the game though, the lineup this time seems sparce.

Posted: Sep 17th 2009 7:38AM (Unverified) said

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Okay guys, I admit I got carried away last night with my writing. I figured I had to be pretty descriptive to actually SELL this idea to anyone from some game company who might be roving these boards (and no, I don't work for WizKids). In a nutshell, don't at least some of you think you'd like a turn-based SRPG based on those licenses (If they're not your thing, that's fine, but I don't currently see any other way a single player will ever be able to control an entire large group of characters on the fly)? I just got through playing Scenario 1 (English Version) of the fifteen year-old Shining Force III by Sega for the Saturn, totalling over 56 hours...and I still have TWO scenarios left. Guys, virtually NOBODY puts effort and longevity like this into games anymore. My PS3, XBox 360, and Wii have scarcely been touched lately, which proves to me that great games DO stand the test of time even if the graphical technology outstrips them. And yes, I do believe this idea is a great one and worth suggesting if there's even the SLIGHTEST chance something like it could eventually happen; how are EA or other companies going to know what we want if we each don't drop said suggestions every now and then as inspiration hits us?

Posted: Sep 17th 2009 9:51AM jynxycat said

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Wall of text crits Readers for 100,000,000,000.
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Posted: Sep 17th 2009 7:51AM SuperTess said

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Anyone else having it not unlock achievements for all players in a couch co-op game? So frustrating. Seems like they improved the online multiplayer and broke local for achievements. I loved the first game and want to love this one, but they're making it difficult to love.

Posted: Sep 17th 2009 9:20AM 8bitartist said

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is it me or does the "defeat 50 foes with said character to unlock costume" only work when the first player is doing it.
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Posted: Sep 17th 2009 7:52AM baby sea tuna said

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So on Tuesday I waffled back and forth all day at work about picking this up and I finally caved after the reviews came out in the afternoon. I mean, I loved the first one, so how bad could this have been? I'm a few hours in and I've gotta say, this game is definitely a step backwards from the last one (a game that I put a shameful amount of time into.) It's really hard to believe that it took 3 years to make this. They got rid of the accessories and most of the alternate costumes...hell even the menus in MUA2 are boring compared to the first one.

Yeah, I'm glad Raven worked on the Wolverine game (which was like eleventy-kabillion times better than the movie) but I wish they'd come back for this instead of that shitty Guitar Hero port-house VV. Maybe this'll get better once I hit the Stamford Incident (I assume that's where the story really kicks in) but as it stands, I feel like I should have just played some Batman challenge rooms this week and saved my money for ODST.

Posted: Sep 22nd 2009 1:15PM snowtires said

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Have you played the first game, recently? Nostalgia sure has a way of messing with your memories. I played all the way through #2 first and then picked up #1 and Ultimate Alliance 2 is better in every aspect.

First off, you really thing the menus were better in the first game? That was the first thing I noticed as being, "shitty," about the first game: the menus seem like they were designed by a high school kid with a pirated copy of Maya. There are no fusions in the first game, you can only change your team at one or two points in a level (as opposed to whenever you feel like it, like in the second one), you can only save once or twice a level (as opposed to whenever you feel like it, like in the second one), the story and dialogue are worlds better than the first (I was almost crying, I was laughing so hard at how corny the dialogue is in the first one), it even has a higher consistent frame-rate than the first one.

You might want to check out this game for more than five seconds, you'll like it.
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Posted: Sep 17th 2009 10:54AM (Unverified) said

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I think this game is leaps and bounds better than the last MUA. They really did a great job of fixing all the things that were wrong with the previous one. The RPG elements are more streamlined and easier to use and understand and the over all action and story are both better.

Posted: Sep 17th 2009 11:52AM (Unverified) said

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Its ok but disappointing. Playing online with 4 people isn't as fun as I thought since it still requires everyone to be on the same screen. If I could go back to tuesday at midnight I wouldn't have bought it but rented it the next day for a few days.

Posted: Sep 17th 2009 1:01PM Zaraki Kenpachi said

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I picked up this game and played through the first level. It's been fun so far but I haven't had enough time. And yes with ODST coming up, more of my time will shift to that game, but I'll keep coming back to MUA2 for the fun.

By the way, the Juggernaut room clearing rush is beast.

Posted: Sep 17th 2009 3:01PM snowtires said

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Every single one of these reviews compares it to the first game, as their main sticking point for giving it a low score. None of them can seem to get past that. I've never played the first one, but I think the second one is absolutely awesome.

Posted: Sep 18th 2009 2:28PM (Unverified) said

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Still........on.......the......fence....

Posted: Sep 30th 2009 12:19PM (Unverified) said

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So yeah obviously none of you have played it on the Wii, or else you'd see why all the reviews are comparing it to the first game. MUA2 is most definitely a step backwards in gameplay and graphics when compared to the first game. The Wii version was just an after thought that didn't have much time or care put into it at all.

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