With the exception of Valve, most developers have no qualms about developing for PlayStation 3. Sure, it's still far more "tempting" to work on the 360's accessible architecture, but most recent releases appear to have shaken PS3's earlier substandard multiplatform performance.
Most. Bayonetta developer, Platinum Games, recently admitted on its blog that it was not developing the PS3 version; instead, it handed off PS3 porting to Sega. Platinum Games' CEO Tatsuya Minami wrote on the company's official blog that Platinum would be "overseeing the progress to ensure that the PS3 version would be the best it could be." However, instead of saying both versions will run identically, he simply advises PS3 owners to "[play] the game for yourself and [come] to your own conclusions."
PlayStation commenters weren't too kind to Minami's admission, saying, "Platinum Games is trying to shift the blame to Sega" for what gamers fear will be a substandard port. History certainly gives their worries credence, but we'll find out for sure later this week at Tokyo Game Show.
[Thanks, sacra!]
Reader Comments (119)
Posted: Sep 20th 2009 2:32PM (Unverified) said
I don't mind Sega doing it. They seem competent enough.
Reply
Posted: Sep 20th 2009 5:41PM Manifest37 said
I was really looking forward to this game but sadly, my days of buying a watered-down port are over.
But I'll still rent it to see if the game's any good.
Thanks for the advice, Platinum.
Reply
But I'll still rent it to see if the game's any good.
Thanks for the advice, Platinum.
Posted: Sep 20th 2009 9:34PM (Unverified) said
Yes. Sega has made a game or two. Platinum games? They probably just don't have the resources to create a PS3 development team. Sega obviously does. Maybe after this game they will have a bit more cash flow.
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Posted: Sep 20th 2009 2:36PM (Unverified) said
What a disgrace, Platinum Games, I hope Sega don't muck up your port because it shouldn't be blamed on them like it was the Orange Box and EA
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Posted: Sep 20th 2009 3:30PM AdamSpruijt said
Huh? EA owns Valve, and Valve already took responsibility for that...
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Posted: Sep 20th 2009 6:29PM Jawmuncher said
WINterfang why were you IMing Ichigo?
Is aizen making his move!!!
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Is aizen making his move!!!
Posted: Sep 20th 2009 2:37PM wallywallas said
I don't get it. If it's a substandard port, why even make one at all?
I would rather they keep it a 360 exclusive, than to buy a less cool version of it on my PS3. (Orange Box, Ghostbusters)
Not sure why I even posted, I'm not even interested in this game....
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I would rather they keep it a 360 exclusive, than to buy a less cool version of it on my PS3. (Orange Box, Ghostbusters)
Not sure why I even posted, I'm not even interested in this game....
Posted: Sep 20th 2009 2:40PM (Unverified) said
They get more sales by bringing it to PS3. And Ghostbusters wasn't that inferior from what I heard, only a slight graphics downgrade, nothing noteworthy
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Posted: Sep 20th 2009 2:42PM (Unverified) said
Well its good that they are handing it over to sega because they dont have to waste there time and money to make a port that will sell less copies, now i have both a 360 and a PS 3 and the only games i play on the ps 3 are exclusives other then that i watch blu rays but if a game comes out on both systems I usually gravitate towards the 360 version because most of the games are better made and the controllers (oh and i guess xbox live)
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Posted: Sep 20th 2009 3:02PM Jrinswand said
Spyder, for once I actually agree with you. I've had a PS3 and a 360 for a couple of years now and I haven't played my 360 in at least a year and a half. I can't even remember the last game that I played on it. Though, to be fair, I hardly play my PS3 either and when I do, it's mostly just God of War.
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Posted: Sep 20th 2009 3:06PM Chris DPSN AggieCEO XBLThe Aggi said
NOTHING WRONG WITH GHOSTBUSTERS ON PS3!!!
Orange Box on the other hand does have its fuckups in Team Fortress 2 on PS3....but its still pretty damn good...
Reply
Orange Box on the other hand does have its fuckups in Team Fortress 2 on PS3....but its still pretty damn good...
Posted: Sep 21st 2009 2:48AM mahouneko said
@SpyderTaco:
Problem with Valve is that they're very used to programming on a PC platform where RAM and memory are not terribly huge problems. When it comes to console platforms though, Valve is happier with the 360 platform mostly because of their familiarity with the PC architecture and (what seems like) their heavy reliance on Windows development tools. The PS3 is essentially a paradigm shift that throws everything they understand out the window, which is usually the normal response for most developers.
What the PS3 is good at is crunching numbers and performing algorithms assigned to its various SPUs, which is essentially the same situation everyone faced with the PS2's Emotion Engine:
http://arstechnica.com/old/content/2000/04/ps2vspc.ars
The difference between the Emotion chip and the Cell SPUs is that the Emotion chip doesn't handle multi-threaded programs whereas the Cell SPUs were designed with parallel processing in mind.
The other thing that developers forget or neglect to mention is their choice of libraries when going multi-platform. I mean, when you're going multi-platform, it's logical to go with libraries that are broadly supported. But once you get into the habit of developing with a specific set of tools and those tools don't work on another platform, that's usually when people start tearing their hair out. It's sort of like watching people who are used to paying for everything with their American Express credit card who find out that their AmEx card isn't accepted by certain vendors or restaurants and they don't have a Visa or MasterCard on them.
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Problem with Valve is that they're very used to programming on a PC platform where RAM and memory are not terribly huge problems. When it comes to console platforms though, Valve is happier with the 360 platform mostly because of their familiarity with the PC architecture and (what seems like) their heavy reliance on Windows development tools. The PS3 is essentially a paradigm shift that throws everything they understand out the window, which is usually the normal response for most developers.
What the PS3 is good at is crunching numbers and performing algorithms assigned to its various SPUs, which is essentially the same situation everyone faced with the PS2's Emotion Engine:
http://arstechnica.com/old/content/2000/04/ps2vspc.ars
The difference between the Emotion chip and the Cell SPUs is that the Emotion chip doesn't handle multi-threaded programs whereas the Cell SPUs were designed with parallel processing in mind.
The other thing that developers forget or neglect to mention is their choice of libraries when going multi-platform. I mean, when you're going multi-platform, it's logical to go with libraries that are broadly supported. But once you get into the habit of developing with a specific set of tools and those tools don't work on another platform, that's usually when people start tearing their hair out. It's sort of like watching people who are used to paying for everything with their American Express credit card who find out that their AmEx card isn't accepted by certain vendors or restaurants and they don't have a Visa or MasterCard on them.
Posted: Sep 20th 2009 5:53PM HighFiveJesus said
They should have just not said anything at all, damn. Everyone just assumes the worst.
Reply
Posted: Sep 20th 2009 2:40PM (Unverified) said
well here's my conclusion am not buying it then
360 owners should be happy
Reply
360 owners should be happy
Posted: Sep 20th 2009 3:12PM (Unverified) said
I hear ya. I used to be interested in this game but theres no way I'm buying a shitty port.
Reply
Posted: Sep 20th 2009 2:45PM (Unverified) said
aww
well that's too bad but i'll still play the game I guess
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well that's too bad but i'll still play the game I guess
Posted: Sep 20th 2009 2:55PM ch3burashka said
Huh, I thought the PS3 was the main system, the 360 the port.
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Posted: Sep 20th 2009 3:04PM (Unverified) said
I don't remember that being the case but I guess not.
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Posted: Sep 20th 2009 3:07PM Chris DPSN AggieCEO XBLThe Aggi said
thats what I was thinking too....coulda sworn I read that somewhere....
bah...fuck it...
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bah...fuck it...
Posted: Sep 20th 2009 3:43PM (Unverified) said
It seems odd that such a game would be developed for the 360 primarily. A previous article said that games made in Japan have a hard time selling a lot of copies outside of Japan. And this game seems to be too, ahem, unorthodox in style to appeal to the tastes of many North American 360 gamers.
Perhaps if the main character was a hulking male protagonist with a brooding personality about him, it would be an easier sell.
Reply
Perhaps if the main character was a hulking male protagonist with a brooding personality about him, it would be an easier sell.
Posted: Sep 20th 2009 4:01PM NathanDTS said
Charlie six, you meen this guy?
http://www.youtube.com/watch?v=gm88Blmlwjk&feature=related
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http://www.youtube.com/watch?v=gm88Blmlwjk&feature=related
Posted: Sep 20th 2009 7:06PM (Unverified) said
@Charlie_Six
DMC4 sold around 2.4million copies worldwide, less than 400k of those coming from Japan. The days of developers being able to cater solely to Japan are over, and if you want to do well in the West, it's a good idea to focus on the 360.
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DMC4 sold around 2.4million copies worldwide, less than 400k of those coming from Japan. The days of developers being able to cater solely to Japan are over, and if you want to do well in the West, it's a good idea to focus on the 360.
Posted: Sep 20th 2009 8:58PM Mal F4cti0n said
Actually, this was the first that I had heard it was even coming to the PS3 at all.
But that is just me......
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But that is just me......
Posted: Sep 20th 2009 3:03PM No Kill Tayler said
Man, trading blame is not cool.
"Why'd you create a car that runs, but looks like shit?"
"That wasn't me bro, it was that guy."
Reply
"Why'd you create a car that runs, but looks like shit?"
"That wasn't me bro, it was that guy."
Posted: Sep 20th 2009 3:05PM goopyshrey said
I don't own a ps3 but I'm sure the port will be fine, I doubt they will release a substandard port, and even if they do I don't think it will do any justice to their company name or rep.
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Posted: Sep 20th 2009 3:26PM Jrinswand said
No, I actually thought it was Bayonetta. But yeah, those two games do look eerily similar. I guess Devil May Cry and all of it's ripoffs just aren't my thing. I know that may sound weird coming from a dude who just said that one of the only games he's been playing for the past month or so is God of War, but to me there is a definite distinction to be made between God of War and Devil May Cry. The former is all about brutal hand-to-hand combat and the latter has much more shooting and emo Japanese goth-glam stylings.
Reply
Posted: Sep 20th 2009 7:32PM Sentox said
See, I feel quite differently about DMC vs GoW. GoW is pretty elementary by comparison; heavy attack, light attack, and there's most of the game. It's brutal, but relatively dumb. Combat in DMC is quantifiably deeper and gives you so many more options.
And to be fair, guns aren't that big of a deal. Their effectiveness is a lot lower in DMC4, but even in DMC3, they really just function as an extension of melee. It's definitely not a shooting game.
Reply
And to be fair, guns aren't that big of a deal. Their effectiveness is a lot lower in DMC4, but even in DMC3, they really just function as an extension of melee. It's definitely not a shooting game.
Posted: Sep 20th 2009 7:55PM 8bitartist said
@jampirow
uh, how is it segas fault that platinum doesnt want to do it?
Reply
uh, how is it segas fault that platinum doesnt want to do it?
Posted: Sep 20th 2009 3:12PM Chris DPSN AggieCEO XBLThe Aggi said
bah...I don't get this shit....I mean the first year or 2 I understood it....but we are going into year 4 in the next few months and this shit is still going on?? some people are just too lazy for their own good....I wonder if the table would be turned if The PS3 came out first and had a bigger lead?
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Posted: Sep 20th 2009 3:35PM Chris DPSN AggieCEO XBLThe Aggi said
ummm like I said the first few years I could understand that....but WTF man?!??!? PLENTY of Devs outside of first & Second party ones have made GREAT games on the PS3....thats just bullshit
Reply
Posted: Sep 20th 2009 3:36PM Magetto1 said
Some companies may not have the time and resources to develop on both platforms at the same time, and Platinum Games certainly isn't a large company. I think people should wait and see how it turns out before crying fowl. I don't think Platinum games would allow Sega to create a terrible port, and like-wise I don't think Sega would want to create a terrible port on a potential hit on both the PS3, and 360.
As for if the PS3 came out first, and had the lead? It would probably most certainly be the main platform developed on since that's where most of the money would be. Not to mention instead of self-entitled PS3 fanboys whining about how the world is unfair to the triple, you have self-entitled Xbox 360 fanboys whining about how the world is unfair to the xbawks.
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As for if the PS3 came out first, and had the lead? It would probably most certainly be the main platform developed on since that's where most of the money would be. Not to mention instead of self-entitled PS3 fanboys whining about how the world is unfair to the triple, you have self-entitled Xbox 360 fanboys whining about how the world is unfair to the xbawks.
Posted: Sep 20th 2009 7:14PM kentuckyfried said
When are you actually online Chris? lol, I added you a few months ago but have never seen you yet.
Reply
Posted: Sep 20th 2009 7:29PM kentuckyfried said
I don't think coding for multiple cores is necessarily that easy.
I'm in engineering too of sorts, and dealing with multiple different softwares to do essentially the same f*cking thing, even that's a b1tch (at least for me it is). It's embarrassing too b/c people somehow think I magically walk on water and can crank stuff out within 2-3 days. But to do it to the level of detail that I feel is adequate requires at least a week. I can't even begin to imagine the nightmare of creating each of these software tool packages.
When people point out Guerilla, Konami, Naughty Dog, Media Molecule, Sucker Punch, etc, with the old "these guys can do it, why the hell can't everybody else" line, I'm assuming that the top gun coders are all working there. Plus they are backed by alot of support and money from Sony.
Everybody else has to essentially fend for themselves. I've met a few of these folks...and they get worked really hard from what i can tell. Plus they're not the smartest apples off the tree either. So it sucks having to be working on stuff like "Bee Movie: the Game" at a 5th tier company whereas your contemporaries are working on cool stuff like uncharted 2, and still watching your projects do horribly at retail. Understandably, there's alot of anger and resentment there (I can sense that as well). These guys HATE the ps3 passionately b/c it's apparently difficult to code for.
Bottom line is, getting the dream job you want, and being great at it, doesn't always happen. Working in the game industry is a tough business, and perhaps not everybody getting into it knew this.
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I'm in engineering too of sorts, and dealing with multiple different softwares to do essentially the same f*cking thing, even that's a b1tch (at least for me it is). It's embarrassing too b/c people somehow think I magically walk on water and can crank stuff out within 2-3 days. But to do it to the level of detail that I feel is adequate requires at least a week. I can't even begin to imagine the nightmare of creating each of these software tool packages.
When people point out Guerilla, Konami, Naughty Dog, Media Molecule, Sucker Punch, etc, with the old "these guys can do it, why the hell can't everybody else" line, I'm assuming that the top gun coders are all working there. Plus they are backed by alot of support and money from Sony.
Everybody else has to essentially fend for themselves. I've met a few of these folks...and they get worked really hard from what i can tell. Plus they're not the smartest apples off the tree either. So it sucks having to be working on stuff like "Bee Movie: the Game" at a 5th tier company whereas your contemporaries are working on cool stuff like uncharted 2, and still watching your projects do horribly at retail. Understandably, there's alot of anger and resentment there (I can sense that as well). These guys HATE the ps3 passionately b/c it's apparently difficult to code for.
Bottom line is, getting the dream job you want, and being great at it, doesn't always happen. Working in the game industry is a tough business, and perhaps not everybody getting into it knew this.
Posted: Sep 20th 2009 7:32PM Chris DPSN AggieCEO XBLThe Aggi said
when am I online on what the PS3 or the 360?? lol....on the PS3 all the time....360...MAYBE once a week...
Reply
Posted: Sep 21st 2009 3:03AM mahouneko said
@kentuckyfried:
Well, the thing is that most developers start off their programming career on the PC. As such, they become accustomed to the convenience that the PC provides. What they don't realize is that advances in PC hardware are essentially going in the same direction as what Sony has been doing with the PlayStation consoles for the past decade and a half.
I know that I've been posting this Ars Technica link all over the place, but I feel that the Ars Technica article covers this exact issue very well:
http://arstechnica.com/old/content/2000/04/ps2vspc.ars
I'm actually kind of curious about whether the folks at Platinum Games forgot the lessons they learned with the the PS2 because the PS3's Cell SPUs fundamentally operate in a similar manner to the Emotion chip, the only difference being their ability to process parallel and asynchronous code/data across many more chips rather than the one chip.
Reply
Well, the thing is that most developers start off their programming career on the PC. As such, they become accustomed to the convenience that the PC provides. What they don't realize is that advances in PC hardware are essentially going in the same direction as what Sony has been doing with the PlayStation consoles for the past decade and a half.
I know that I've been posting this Ars Technica link all over the place, but I feel that the Ars Technica article covers this exact issue very well:
http://arstechnica.com/old/content/2000/04/ps2vspc.ars
I'm actually kind of curious about whether the folks at Platinum Games forgot the lessons they learned with the the PS2 because the PS3's Cell SPUs fundamentally operate in a similar manner to the Emotion chip, the only difference being their ability to process parallel and asynchronous code/data across many more chips rather than the one chip.
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